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Glitchspace on Steam - User reviews, Price & Information

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Glitchspace is about reprogramming the game to solve puzzles. Trapped in an abstract cyberspace world, your way forward uses visual programming to edit environmental geometry, whilst unlocking key programming concepts along the way.

Glitchspace is a programming, indie and puzzle game developed and published by Space Budgie.
Released on May 05th 2016 is available in English on Windows, MacOS and Linux.

It has received 366 reviews of which 267 were positive and 99 were negative resulting in a rating of 6.9 out of 10. 😐

The game is free to play on Steam.


The Steam community has classified Glitchspace into these genres:

Media & Screenshots

Get an in-depth look at Glitchspace through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP, Vista, 7, 8, 10
  • Processor: 2.0Ghz
  • Memory: 1 GB RAM
  • Graphics: NVIDIA GTX 260 or AMD Equivalent
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
  • VR Support: Oculus PC
  • Additional Notes: Oculus VR Has Its Own System Requirements:
MacOS
  • OS: An Intel-based Mac running Mac OS X 10.8
  • Processor: 2.0Ghz
  • Memory: 1 GB RAM
  • Graphics: NVIDIA GTX 260 or AMD Equivalent
  • Storage: 1 GB available space
Linux
  • OS: Ubuntu 12.04+
  • Processor: 2.0 Ghz Dual Core
  • Memory: 1 GB RAM
  • Graphics: NVIDIA GTX 260 or AMD Equivalent
  • Storage: 1 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

16 hours played
April 2018
'Takes out number 50. Multiplies it to 2500. Places Y Vector. Applies force. Jumps on jump pad. Meets God.' The story is simply your ability to move forward in a giant abstract arena where you’re required to constantly programme red cuboids to do your bidding. This testing zone is made challenging through both the introduction of various programming commands as well as the taking away of them. While the first quarter of the 3 hr game will be just you simply moving, stretching and rotating the direction of various red platforms, the latter two thirds will require you to learn some more slightly complicated commands like trying to find the specific identification number of a cube etc. One thing that makes this game shine more than others in its wake is that it will often demonstrate the consequence of a bad command. Unlike other games like 'Android John' which simply states 'Bad code logic', this one will allow you to make poor choices like the one mentioned above where I chose to multiply 50 instead of 10. This allows you to LEARN as you become acquainted with what each principal component in your tool belt does. The second thing I liked thanks to the somewhat versatility of the options available to you, especially on my second play through, I was able to work out quite a few short cuts where I could get around obstacles in a different manner than what was intended. In fact I was able to shave off nearly an hour in my total time. One puzzle I was even able to jump straight to the end portal, in another I was able to programme a cuboid to solve another puzzle two obstacles ahead. Learning how to 'cut corners' even made the game more fascinating for me. Unfortunately no time leader board was established in the game simply because that was not the developer’s main intention when developing. Thirdly, this alien parkour scape was so enriched with nice visuals. Inspiring data streams, abstract worlds in the background, even more brought to life, with the help of a hostile and tantalizing soundscape. At one part I was able to hear seagulls, which freaked me out as it was something I was able to relate to, while I personally felt foreign in an alien environment that resembled a mash between the internet and my pc cooling tower. The wanting to know where I was, what I was doing there and what the purpose of this place was, beckoned me to keep enduring regardless of the formidable tasks that laid ahead. Sadly this is the second and last game from 'Space Budgies' the very talented Scottish developers that were also behind the tsunami victim remembrance called '903m'. https://twitter.com/SpaceBudgie (their twitter feed shows some interesting old concepts for Glitch Space). For unmentioned reasons they have simply moved on completely changing to what I assume they consider an easier market with a larger profit margin, that being vaper pens. So, in a final farewell and thanks, they have generously made this game and its accompanying soundtrack completely free for people to play and listen too. Since their venture is finished, there seems to be no point mentioning that I wished that there was more actual 'story' than a simple progression mechanic, likewise it seemed rather pointless there being an additional sandbox mode which is basically a playground where you can play with all the mechanics at the same time and have nothing hindering you. It seems that there was a golden opportunity missed that they didn't also add the ability of 'Workshop'. Inspiring the multitudes of programming geniuses to invent glitch space worlds to really bring the wonderful world of programming and the infinity of possibilities to life. In final, thumbs up, placed on y vector, applied force, multiply 50. Hello 'Space Budgie' God! https://youtu.be/b6CymQkhtXY If you enjoyed reading this review feel free to subscribe to my curator page. Thanks... http://store.steampowered.com/curator/6843548/
2 hours played
July 2016
I was recently organizing my game library, and I made a category of all the games that I haven't played for a very long time, so I could play them again, and see how I liked them. If you want to see more in this review series, check out my Insanely Twisted Shadow Planet Review. I bought this game when it was first released into early access. It looked like a promising idea, but I have been wrong on that before, so I was wary of this game being updated. To be honest, it wasn't the best when I first got it. I played for about an half an hour before I finished everything the game had to offer, then I just kindof forgot about it. When I found it again, it was updated and out of early access, and it opened up to a whole new menu. I played just the "Story" mode, which isn't much of a story, but does have a great soundtrack and gameplay. It does have a small learning curve, which I actually like in most games, so it didn't turn me off from it. I overall love this game in it's current state, and I hope the devs keep up the good work, and keep updating it! tl;dr I like this game as it is now, and I also love the soundtrack. Pros: + Great Soundtrack + Love the "Reprogrammable Blocks" + New and innovative idea Cons: - Almost no story - Small learning curve 8/10 [EDIT: Changed my grammar.]
4 hours played
Oct. 2015
Coming back to this after the alpha 2.0 was night and day. Glitchspace is no longer a simple teaching tool, but is starting to become it's own full fledged game. I have only had the chance to play the tutorial levels and so far they have a good learning curve and do a great job of teaching not telling the player how things work. The new design and graphics for Glitchspace is nearly night and day to the pre-alpha 2. --- Pre Alpha 2.0: As a programmer this was pretty basic, but for a teaching tool, this is very good. I know that it's currently in alpha, and i hope to see where this idea will go.
1 hours played
Nov. 2014
The Good Tired of button-mashing quicktime events? Sick of "Press (x) to hack"? Then Glitchspace is for you! This game is one of the few in gaming that gets "hacking" in video games right. Rather than dumb down the experience to the point where you don't have to be concious to play, Glitchspace takes hacking to a whole new level. With an intuitive Node-based system, you can connect constants to mathematic expressions, multiply vectors together, or transform an object, all with the ease of a mouse drag. The Bad There's just not enough of it! After one hour of playing, I had beaten the game, and was left yearning for more. Given the early-access state of the game, and the number of levels there are, I would suggest waiting until the game comes out with more levels and more functionality. If you just can't wait, I suggest buying it on sale. The Ugly The game is graphically simplistic, but very interesting none the less. The random "glitching" of the hackable blocks can be distracting at times, but otherwise the game is very pleasing, both visually and auditorily. In conclusion, I do recommend this game, but would like either more levels, or Steam Workshop level editing capabilities.
4 hours played
April 2014
In its early stages, but a really interesting and surprisingly fun concept. The programing is introduced in stages that make it easy to learn and is designed really well for teaching new concepts. The music is also very relaxing and the whole game has a contemplative leasurely tone to it that I really enjoyed.

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Frequently Asked Questions

Yes, Glitchspace is free to play on Steam.

Glitchspace is not on sale because is already free to play on Steam.

Yes, Glitchspace received 267 positive votes out of a total of 366 achieving a rating of 6.91.
😐

Glitchspace was developed and published by Space Budgie.

Yes, Glitchspace is playable and fully supported on Windows.

Yes, Glitchspace is playable and fully supported on MacOS.

Yes, Glitchspace is playable and fully supported on Linux.

Glitchspace is a single-player game.

Yes, there is a DLC available for Glitchspace. Explore additional content available for Glitchspace on Steam.

No, Glitchspace does not support mods via Steam Workshop.

No, Glitchspace does not support Steam Remote Play.

Yes, Glitchspace is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Glitchspace.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 July 2026 00:16 UTC
SteamSpy data 28 July 2026 17:06 UTC
Steam price 26 July 2026 00:16 UTC
Steam reviews 28 July 2026 03:54 UTC

If you'd like to dive deeper into the details about Glitchspace, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Glitchspace
  • SteamCharts - Analysis of Glitchspace concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Glitchspace compatibility
Glitchspace
Rating
6.9
267
99
Game modes
Features
Online players
0
Developer
Space Budgie
Publisher
Space Budgie
Release 05 May 2016
VR VR Supported
Platforms