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GoNNER on Steam - User reviews, Price & Information

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GoNNER is a tough as hell procedurally-generated 2D platformer with roguelike elements, following the largely misunderstood and altruistic Ikk on a journey to cheer up his only friend in this world - a giant landbound whale named Sally - by searching for just the right trinket in the deep and dark places nearby.

GoNNER is a rogue-lite, indie and action roguelike game developed by Art in Heart and published by Raw Fury.
Released on October 12th 2016 is available on Windows, MacOS and Linux in 15 languages: English, Italian, German, Spanish - Spain, Swedish, French, Dutch, Norwegian, Portuguese - Portugal, Russian, Simplified Chinese, Portuguese - Brazil, Polish, Japanese and Korean.

It has received 1,318 reviews of which 1,075 were positive and 243 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 9.99€ on Steam, but you can find it for 0.42€ on Gamivo.


The Steam community has classified GoNNER into these genres:

Media & Screenshots

Get an in-depth look at GoNNER through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista
  • Processor: Dual Core
  • Memory: 2 GB RAM
  • DirectX: Version 10
  • Storage: 1 GB available space
MacOS
  • OS: Mac OS X 10.6 Snow Leopard
  • Processor: Dual Core
  • Memory: 2 GB RAM
  • Storage: 1 GB available space
  • Additional Notes: Controller recommended. Apple M1 chipsets are not supported
Linux
  • OS: SteamOS or similar
  • Processor: Dual Core
  • Memory: 2 GB RAM
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

15 hours played
Sept. 2026
My Lovely Daughter is a grim management simulation and narrative-driven experience that explores grief, obsession, parental responsibility, and the disturbing consequences of treating living beings as tools. Developed by GameChanger Studio and published by Toge Productions, Neon Doctrine, and Raw Fury, it places players in the role of Faust, an alchemist who awakens without his memories and discovers that his beloved daughter has died. Rather than accepting this loss, he becomes determined to restore her soul through alchemy, beginning a cycle of experiments that grows increasingly unsettling as the true cost of resurrection becomes apparent. The central gameplay revolves around creating homunculi, artificial daughters brought to life through alchemical experiments. These beings possess different personalities and characteristics, and Faust can interact with them while developing their abilities and emotional connections. The disturbing element comes from knowing that they were not created simply to be cared for. They ultimately serve Faust's larger objective, and progressing toward the resurrection of his real daughter requires exploiting and sacrificing them. This creates an unusual conflict between the player's instinct to become attached to individual homunculi and the mechanical necessity of treating them as expendable resources. Management plays a significant role in this process. Homunculi can be sent to work around the town, generating money and other resources needed to continue Faust's research. The player must decide how to use each daughter efficiently while maintaining the broader cycle of experimentation. What initially resembles a relatively straightforward resource-management system becomes uncomfortable because nearly every decision reinforces the game's darker themes. The more useful or likable a particular homunculus becomes, the harder it can feel to sacrifice her, yet refusing to do so interferes with Faust's objective. The game effectively turns ordinary optimization decisions into moral compromises. This relationship between mechanics and narrative is one of the game's greatest strengths. Instead of presenting cruelty exclusively through scripted scenes, My Lovely Daughter makes the player directly participate in Faust's actions. Repeating the process of creating, employing, developing, and sacrificing homunculi gradually risks turning these characters into statistics and resources in the player's mind. That uncomfortable normalization appears deliberate. It reflects the game's broader examination of exploitation, abusive parenting, child labor, and the way authority figures can justify cruelty when pursuing something they consider more important. Faust himself is equally important to the experience. His desire to recover his daughter initially gives him a sympathetic motivation, but the increasingly terrible methods required to accomplish that goal complicate any straightforward interpretation of him as a grieving father. His missing memories introduce an additional mystery, encouraging players to uncover information about his past and understand the events surrounding his daughter's death. Collectible letters and other discoveries provide additional context, while multiple endings encourage further experimentation and repeated playthroughs for anyone determined to piece together the larger story. The visual presentation complements the subject matter particularly well. Hand-drawn artwork gives the world a distinctive gothic character without relying entirely on graphic horror. Many of the homunculi have designs capable of inspiring sympathy or curiosity, which makes their intended purpose considerably more disturbing. Environments and character illustrations create a melancholy atmosphere, while the soundtrack reinforces the feeling of isolation and tragedy surrounding Faust's experiments. Horror here is largely psychological and thematic rather than dependent on constant monsters, combat, or jump scares. There are weaknesses in the structure, particularly its reliance on repetition. The recurring process of producing homunculi, sending them to work, gathering resources, interacting with them, and conducting further experiments can eventually become predictable. Although repetition supports the narrative idea of Faust becoming trapped in an obsessive cycle, thematic justification does not completely eliminate mechanical fatigue. Players seeking an exceptionally deep economic or management simulator may also find the underlying systems less elaborate than expected. Much of the game's appeal comes from how those mechanics interact with the narrative rather than their complexity when considered independently. Replayability is strengthened by the different homunculi, hidden information, achievements, collectible material, and multiple possible endings. Seeing everything requires more commitment than simply reaching one conclusion, and additional playthroughs can change how earlier events are interpreted. However, revisiting the repetitive management loop may not appeal equally to everyone. The game is best suited to players who value experimental storytelling and psychological discomfort more than constant mechanical variety. Steam Deck compatibility is somewhat less straightforward than with games carrying a clearly established official Deck rating. My Lovely Daughter does not have a prominent official Steam Deck compatibility classification that guarantees a fully optimized handheld experience. Because it was originally designed around conventional PC controls and interface expectations, Deck users should consider it an unofficial or potentially configuration-dependent experience rather than assuming complete Verified-level support. Controller mapping or Steam Input adjustments may be useful, and compatibility can vary depending on the current Proton environment and game configuration. Ultimately, My Lovely Daughter is memorable because it refuses to separate its uncomfortable story from the player's actions. The repetitive management systems occasionally work against its pacing, but they also reinforce the central idea of obsession gradually overriding compassion. Its haunting artwork, somber atmosphere, morally troubling decisions, mysterious narrative, and unusual approach to resource management create a distinctive experience that is difficult to confuse with conventional simulation or horror games. Players willing to engage with its deliberately upsetting themes will find an ambitious examination of grief and exploitation, even if its mechanical loop occasionally struggles to maintain the same strength as its storytelling. Rating: 8/10
11 hours played
Aug. 2026
Be warned, the Blueberry update for this game effectively ruins the flow of gameplay. Still a great game but I don't know if I'll ever go back to it after the changes they made
1 hours played
June 2026
Top five game audio design of all time -- it's truly special. The visuals are unique and excellent, and the narrative hints at itself in a mysterious but charming way. The gameplay is tight and rewards you with punchy audio/visual juice as you chain kills together. Super fun and highly recommended.
5 hours played
April 2026
GoNNER is an interesting case. While I like the gameplay, the roguelike tag of the game is totally out of place. Here, you start the game with 3 items of your choosing: mask, weapon and backpack. You can choose any of the items you've previously gathered. The thing is, you can't get anything more, that's your whole loadout. Meaning you already are at your most powerful state at the start of the run. Keep that in mind. The gameplay is what I really liked about the game, it's simple, fast and visually pleasing. The combo system encourage aggressive and fast paced play, and the visuals coming from reaching high combos were brilliant, although for some people it will be distracting. The issue I have, is that reaching high combos wasn't as beneficial at it should be. Main thing you get from combo are glyphs, which you can spend in the shop. The visual direction of the game is great, I love the color play! The game is kinda difficult at start, but it gets easier as you go play more and more. But for me there's one core issue for me. As an example, in Hades, you pick one weapon at the start of the run, then play and buff it with different boons. Every weapon can become strong, encouraging player to stick with it, even if they don't like it in the beginning. Here there's no boons, there's only that felling in the beginning, if you don't like the item at the start, it's very unlikely that you will come to like it later. That made me to not use most of the items in game. Forcing yourself to like something is not fun. It is also because of this runs were not that fun, every run felt pretty much the same. You either have fun with some loadout you like, or don't have fun with loadout you don't like. Most items in the shop are pretty pointless. The only thing I've been buying was health. You could say that you want to change your build mid run. But in my case it was never needed, my build was doing just fine on every level. And probably all of them will do just fine, provided you are comfortable with it. You could say that shop is needed when you lose items. When you get hit, you drop all the items on the ground, and need to pick them up. From my experience I was never in position where, I either lost an item, or not picking item would be beneficial in any way or form. Game is pretty short, it took me 5 hours to finish all achievements. To defeat the final boss it took me around 3/4 attempts and around 30/40 minutes. So it's more on the shorter side. Overall, while having some issues that hinder the amount of content in the game, I was having fun. The gameplay is really nice. If you like some fast paced gameplay and unusual visuals, you should give it a try. But I wouldn't buy it at full price, that is for sure. 6/10 maybe will goon again in the future.
9 hours played
Oct. 2025
Headless, yet definitely not heartless, you stumble down the hatch, collecting heads, guns and items, to gain massive combos. So many actually you might get high af just from looking at that screen. Sooooo satisfying.

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Frequently Asked Questions

GoNNER is currently priced at 9.99€ on Steam.

No, GoNNER is currently not on sale. You can purchase it for 9.99€ on Steam.

Yes, GoNNER received 1,075 positive votes out of a total of 1,318 achieving a rating of 7.79.
😊

GoNNER was developed by Art in Heart and published by Raw Fury.

Yes, GoNNER is playable and fully supported on Windows.

Yes, GoNNER is playable and fully supported on MacOS.

Yes, GoNNER is playable and fully supported on Linux.

This information about GoNNER is not available yet.

This information about GoNNER is not available yet.

No, GoNNER does not support VR.

GoNNER is a single-player game.

Yes, there are 2 DLCs available for GoNNER. Explore additional content available for GoNNER on Steam.

No, GoNNER does not support mods via Steam Workshop.

No, GoNNER does not support Steam Remote Play.

Yes, GoNNER is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for GoNNER.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 August 2026 17:09 UTC
SteamSpy data 05 September 2026 13:35 UTC
Steam price 12 September 2026 02:46 UTC
Steam reviews 11 September 2026 18:04 UTC

If you'd like to dive deeper into the details about GoNNER, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about GoNNER
  • SteamCharts - Analysis of GoNNER concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck GoNNER compatibility
GoNNER
Rating
7.8
1,075
243
Game modes
Features
Online players
0
Developer
Art in Heart
Publisher
Raw Fury
Release 12 Oct 2016
Platforms
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