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Guardians of the Sanctree on Steam - User reviews, Price & Information

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You and allies, avian inhabitants of Sanctree City, build structures and production lines on the tree, crafting weapons to fend off subterranean insects. Defense is just the start—dig deeper, destroy nests, fortify new defenses against escalating threats for an impregnable stronghold.

Guardians of the Sanctree is a base-building, online co-op and 2d game developed by HuCang Studio and published by HuCang Studio and SilkeyGames.
Released on October 03rd 2024 is available only on Windows in 8 languages: Simplified Chinese, English, Russian, German, Japanese, Thai, Korean and Traditional Chinese.

It has received 300 reviews of which 231 were positive and 69 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 19.50€ on Steam, but you can find it for 4.41€ on K4G.


The Steam community has classified Guardians of the Sanctree into these genres:

Media & Screenshots

Get an in-depth look at Guardians of the Sanctree through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: windows 10
  • Processor: Intel Core i5-6500
  • Memory: 12 GB RAM
  • Graphics: GTX 1060 6G or RX 5500XT
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 7 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

5 hours played
Dec. 2025
I bought this game knowing the developers have a limited team working on improvements. It is a really interesting concept, but some things do not make sense, like how building block upgrades seem to come after decorations?? Also, when you start a new world, you can use your previous saved character and bring all your backpack items with you. This feels a bit weird and too OP for a fresh start, I might as well keep restarting to do better in every subsequent run. Other than that, I feel like this would be a nice game to play on a controller, but the current controls make it impossible for me to bind keys to play that way. It is understandable that a small team facing financial difficulties cannot fix everything right away. Hopefully we will see major updates soon, and I will definitely come back to play then.
15 hours played
Dec. 2025
Glitches, translation errors, bad balance choices, and lack of QOL mean most people probably would avoid... Though I genuinely think these issues are overall minor despite the long list. Just minor inconveniences. over 4 months ago, the dev explained they disbanded the group due to money and etc. It's rough out there for independent indie game studios. So I wouldn't buy it expecting all the fixes in the world anytime soon. Especially not when it's down to just 1 person who may or may not have time/resources to commit to this. But if you're like me, and don't mind games with a bunch of minor inconveniences. Then it's flippin awesome. I genuinely am addicted and it's sooo cool. It's like a mashup of oxygen not included + terraria + a tower defense game. There's genuine care and effort put behind the game and if you can get over the issues, glitches and translation problems. It's really neat. At least I got it on sale, so I ain't complaining. - It's hard to understand the enemy ai... sometimes they decide to randomly nibble parts of your tunnels or break blocks that aren't even in the way... They broke the blocks beneath my turret for some reason. It's really hard to predict because it's not something like "gnomes" where they only path like that if there's no other solution. - It could use more customization especially with the UI. I feel like I can barely see what I'm selecting on my hotbar or can't read certain things. Granted I have a small screen on my laptop. - Translation seems inconsistent but it honestly barely affects gameplay. Though the english for a few of the descriptions is either kind of messed up or completely wrong. So it's sometimes hard to tell what some stuff does. - Distributing resources doesn't exactly work perfectly. You have to periodically check the production and manually distribute some of the ingredients. It seems to prioritize whichever was established first and doesn't have any system to bring ingredients to a new one each time. - There's actually a lot of good options in the production menus to get around a few of the issues... But it's annoying to have to manually change them through a bunch of different windows. It'd help a TON if there were presets or something. - Kitchen's production is so horribly abysmal, it's genuinely not worth making them. You lose about 1 produce per product if you make it in the pot. But with how slow the kitchen works and how fast the land plots produce. It genuinely just ends up being a waste of food and water to put anybody in the kitchen. I started making things manually and I went from like 3,000 food with like 8 kitchens... to 14,000 food with 2 kitchens (1 food, 1 water) and manual crafting, I believe it was made with the production of bullets in mind. But bullets are used a lot less frequently and they are more efficient per kill. - Crafting recipes sell for very inconsistent amounts. Certain things cost barely any resources (like the wood farm) but sell for an absurd amount. And other things require a ton of resources and sell for basically nothing. Like some weapons. You can sell a hundred weapons but it's better to just sell leaf ladders or something. - Weapon values are not updated with the reforges or your personal buffs/tree levels. Basically it's pretty hard to tell what weapons actually do what damage without a lot of testing each one. Not to mention, a lot of weapons just show incorrect values even at base. - I have one soldier that just won't stop eating and drinking constantly and he won't stay on the damn platform... He just keeps walking to it and back. In general the soldiers just seem to be weird sometimes and they always leave for some reason during battle. Like shouldn't they be eating and drinking at other times. At the very least you should be able to make shifts or something?
2 hours played
Sept. 2025
I'm doing my part to support the game developers. The game has bugs, is clunky and needs polishing but the core idea is entertaining. The art and music are plain awesome.
53 hours played
Sept. 2025
Good game. Mixed between tower defense and base building, a game I'm looking for.

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Frequently Asked Questions

Guardians of the Sanctree is currently priced at 19.50€ on Steam.

No, Guardians of the Sanctree is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, Guardians of the Sanctree received 231 positive votes out of a total of 300 achieving a rating of 7.22.
😊

Guardians of the Sanctree was developed by HuCang Studio and published by HuCang Studio and SilkeyGames.

Yes, Guardians of the Sanctree is playable and fully supported on Windows.

No, Guardians of the Sanctree is not playable on MacOS.

No, Guardians of the Sanctree is not playable on Linux.

This information about Guardians of the Sanctree is not available yet.

This information about Guardians of the Sanctree is not available yet.

No, Guardians of the Sanctree does not support VR.

Guardians of the Sanctree offers both single-player and multi-player modes.

Guardians of the Sanctree includes Co-op mode where you can team up with friends.

Yes, there is a DLC available for Guardians of the Sanctree. Explore additional content available for Guardians of the Sanctree on Steam.

No, Guardians of the Sanctree does not support mods via Steam Workshop.

No, Guardians of the Sanctree does not support Steam Remote Play.

Yes, Guardians of the Sanctree is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Guardians of the Sanctree.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 August 2026 12:34 UTC
SteamSpy data 09 September 2026 06:42 UTC
Steam price 11 September 2026 18:18 UTC
Steam reviews 09 September 2026 01:45 UTC

If you'd like to dive deeper into the details about Guardians of the Sanctree, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Guardians of the Sanctree
  • SteamCharts - Analysis of Guardians of the Sanctree concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Guardians of the Sanctree compatibility
Guardians of the Sanctree
Rating
7.2
231
69
Game modes
Multiplayer
Features
Online players
0
Developer
HuCang Studio
Publisher
HuCang Studio, SilkeyGames
Release 03 Oct 2024
Platforms
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