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Gunsmith on Steam

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Build up your own arms manufacturing company. Find your factory, buy resources, produce a wide range of military equipment to sell to the highest bidder. Good or bad? That's up to you, who you do business with is your choice. Don't ask, don't tell, get paid. After all, war is about making money.

Gunsmith is a immersive sim, management and base-building game developed and published by SCT.
Released on May 25th 2018 is available on Windows, Steam Deck and Steam Machine.

It has received 1,017 reviews of which 751 were positive and 266 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 17.50€ on Steam.


The Steam community has classified Gunsmith into these genres:

Media & Screenshots

Get an in-depth look at Gunsmith through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: 64-bit Windows 7, Windows 8.1, Windows 10
  • Processor: Intel Core i3-4340 / AMD FX-6300
  • Memory: 6 GB RAM GB RAM
  • Graphics: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
  • DirectX: Version 11
  • Storage: 5 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

79 hours played
Aug. 2026
Great game to pass time. Machine design/organization starts to play a big part as you progress to larger items. Assets looks really cool and detailed with multiple different models and color schemes on Humvees and IFVs. Multiple different countries to house your Factories along with multiple factory designs. Overall really fun game.
14 hours played
Aug. 2026
Gunsmith is a factory management and production simulation that places players on the industrial side of the weapons business rather than on a battlefield. Developed and published by SCT, it revolves around creating a manufacturing company, acquiring materials, setting up machinery, organizing production lines, fulfilling orders, and gradually transforming a small operation into a much larger industrial enterprise. The military theme provides a distinctive backdrop, but the actual gameplay is primarily about logistics, automation, economics, and efficient factory design. The most engaging aspect is building the factory itself. Production requires more than simply selecting an item from a menu and waiting for it to finish. Players arrange machines and work areas while considering how materials will travel through different manufacturing stages. Early factories can be relatively simple, but expansion introduces increasingly complicated logistical problems. A layout that works adequately at a small scale may become inefficient once additional machines, products, and storage requirements are introduced. Reorganizing these systems becomes an important part of progression, and successfully eliminating a troublesome production bottleneck can be surprisingly satisfying. Automation provides much of the long-term motivation. Repetitive manufacturing tasks gradually become opportunities to create streamlined processes that require less direct supervision. The pleasure comes from seeing an inefficient collection of machines evolve into an interconnected manufacturing system capable of consistently producing goods. Players interested in optimization can spend considerable time adjusting layouts, improving material flow, expanding production capacity, and finding more effective ways to use available factory space. It captures the appealing feeling of constructing something complicated and then watching that system operate according to the player's planning. The economic side complements the building mechanics. Raw materials cost money, machinery represents an investment, and production ultimately needs to generate enough revenue to justify expansion. Contracts and customers provide reasons to manufacture particular goods, encouraging players to consider profitability alongside production capacity. Expanding too quickly can create logistical headaches or unnecessary expenses, while refusing to invest can restrict the factory's earning potential. This balance between spending, manufacturing, and earning gives the simulation more purpose than simply constructing machinery for its own sake. An unusual feature of the concept is the ethical undertone attached to the player's business. The products leaving the factory are military goods, meaning lucrative customers are purchasing equipment with potentially destructive purposes. Gunsmith does not constantly lecture the player about this subject, but the premise introduces a darker element to otherwise familiar business-management mechanics. The pursuit of profit can therefore carry an uncomfortable implication, giving the game's economy a personality that distinguishes it from simulations centered on harmless consumer products. Visually, Gunsmith prioritizes practicality over spectacle. Machines, production spaces, stored resources, and manufacturing activity are represented directly within the factory, allowing players to observe how their operation functions. Seeing goods progress through an actual production setup makes improvements feel tangible. The industrial presentation suits the subject, although the overall interface and visual polish can sometimes reveal the project's smaller-scale origins. It is functional enough for the management systems, but players expecting the refinement of a major modern factory simulator may notice rougher elements. The game also carries some of the inconsistencies associated with its Early Access development history. Its ambition is evident in the combination of construction, manufacturing, automation, inventory management, economics, and contract-based progression, but individual components do not always feel equally refined. Certain interactions can be cumbersome, and learning how everything fits together may require patience. Players comfortable experimenting with systems are likely to tolerate these imperfections more easily than those looking for an exceptionally polished and tightly guided management experience. Steam Workshop support is a useful addition because community-created material fits naturally with a sandbox-oriented factory game. Achievements, statistics, Steam Cloud functionality, trading cards, and Family Sharing provide additional platform features around the main single-player experience. None of these fundamentally changes the core simulation, but they make the overall package more complete, particularly for players interested in extending their time with the game through community content and experimentation. Steam Deck compatibility is rated Playable rather than Verified. The game can function on the handheld and its graphics configuration is suitable for the device, while the interface text remains readable. The main limitation is control convenience. Some interactions are better suited to keyboard and mouse, and players may encounter keyboard or mouse prompts while playing. Certain situations can also require touchscreen interaction, manually opening the virtual keyboard, or using a community controller configuration. Gunsmith is therefore usable on Steam Deck, but its detailed factory construction and management interface generally feels more comfortable on a traditional PC setup. The greatest strength of Gunsmith is the satisfaction generated by gradual industrial improvement. Starting with a relatively basic facility and turning it into a productive automated factory creates a rewarding sense of ownership. Every badly positioned machine or inefficient material route becomes a problem that can potentially be solved through better planning. Players who enjoy observing systems, identifying weaknesses, reorganizing layouts, and increasing efficiency will find considerably more value here than players attracted purely by the weapons theme. Overall, Gunsmith is an interesting management simulation with a recognizable identity. Its combination of factory construction, production chains, automation, resource management, contracts, and morally questionable commerce creates something more unusual than its straightforward industrial appearance initially suggests. Rough edges prevent it from reaching the level of the most polished factory simulators, yet the underlying manufacturing loop can remain compelling once the production network starts expanding. It is best suited to patient players who enjoy experimentation and optimization and who do not mind working around occasional limitations in presentation and controls. Rating: 7/10
162 hours played
Aug. 2026
its good
77 hours played
April 2026
I love this game.... but it does often go a long time in-between updates. I have been playing since 2020. It's a conveyor hell (factorio) meets, trading/shop sim, meets crime boss mini sim. I hope they keep developing and don't fully abandon..... I have played through until final stages many times. The bridge and pathfinding bugs are the most annoying, but found I could "work around" them with more spacing in my factory design by keeping at least three spaces between things.
80 hours played
April 2026
I've worked in factories for decade, it helps with ideas to do where you think is better to be in or how you would run a company. Great game

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Frequently Asked Questions

Gunsmith is currently priced at 17.50€ on Steam.

No, Gunsmith is currently not on sale. You can purchase it for 17.50€ on Steam.

Yes, Gunsmith received 751 positive votes out of a total of 1,017 achieving a rating of 7.09.
😊

Gunsmith was developed and published by SCT.

Yes, Gunsmith is playable and fully supported on Windows.

No, Gunsmith is not playable on MacOS.

No, Gunsmith is not playable on Linux.

Yes, Gunsmith is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Gunsmith is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Gunsmith does not support VR.

Gunsmith is a single-player game.

No, Gunsmith does not currently offer any DLC.

Yes, Gunsmith is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Gunsmith does not support Steam Remote Play.

Yes, Gunsmith is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Gunsmith.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 15 September 2026 20:14 UTC
SteamSpy data 24 October 2026 00:42 UTC
Steam price 26 October 2026 20:00 UTC
Steam reviews 20 October 2026 17:51 UTC

If you'd like to dive deeper into the details about Gunsmith, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Gunsmith
  • SteamCharts - Analysis of Gunsmith concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Gunsmith compatibility
Gunsmith
Rating
7.1
751
266
Game modes
Features
Online players
2
Developer
SCT
Publisher
SCT
Release 25 May 2018
Platforms