Hardspace: Shipbreaker on Steam - User reviews, Price & Information

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Equipped with cutting-edge salvaging tech, carve & slice spaceships to recover valuable materials. Upgrade your gear to take on more lucrative contracts and pay your billion credits debt to LYNX Corp!

Hardspace: Shipbreaker is a space, sci-fi and simulation game developed and published by Blackbird Interactive.
Released on May 24th 2022 is available only on Windows in 9 languages: English, French, German, Simplified Chinese, Russian, Italian, Spanish - Spain, Portuguese - Brazil and Traditional Chinese.

It has received 20,422 reviews of which 18,276 were positive and 2,146 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 34.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Hardspace: Shipbreaker into these genres:

Media & Screenshots

Get an in-depth look at Hardspace: Shipbreaker through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: Intel i5-6600K / AMD Ryzen 3 1300X
  • Memory: 8 GB RAM
  • Graphics: 4 GB VRAM, GeForce GTX 770 / Radeon R9 380
  • DirectX: Version 11
  • Storage: 4 GB available space
  • Additional Notes: 30 FPS in 1920x1080.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2025
Whatever your stance on the story and its focus on unionization efforts, this game is fun. personally i enjoyed the story on the first go, its not very subtle with its messaging but its not really trying to hide it. The core gameplay is very relaxed and soothing, though, on repeat playthroughs the unskippable dialogue scenes can subtract from the experience. Honestly the only thing i dislike about this game is the community around it. Empathy isnt an extreme ideology, its not that deep, if you dislike the story but enjoy the gameplay just ignore it.
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Nov. 2025
If you enjoyed breaking down the cardboard box your fridge came in for recycling this game is for you.
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Oct. 2025
i love this game as an aspiring engineer and union man the gameplay and the themes hit so hard. i found myself loving the characters with Weaver being the boss i wish i could have, and wanting to mute Hal at every opportunity. wish i could get a drink with all of them (not Hal). great game buy it if you have the credits>
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July 2025
A fun game that, if you turn off air consumption and time limits, can be fun to just "zen out" to. The single player story line is fun and not over taxing but the ending makes me wishing for one thing. For a final, endless mode where you hunt down derelicts and explore them, pulling the choicest scrap before tagging them for hauling back to the yard for a small finders fee.
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May 2025
Inspired by a National Film Board of Canada documentary, "Shipbreakers" (link to the "Shipbreakers" documentary: https://www.youtube.com/watch?v=5jdEG_ACXLw), this game is a sleeper hit that can easily call itself the best salvage simulator out there, as well as one of the best games in the "job" simulator genre. It also happens to be a very poorly conceived union drive story, which thankfully does not really impact the otherwise immaculate gameplay. The Good: 1. Hardspace: Shipbreaker is smooth, well optimized, and looks great for what it's trying to do, which is be a salvage simulator. The (optionally) short gameplay loop prevents this game from turning into a slog and motivates you to do a good job, fast. 2. The salvage mechanics are so kinetic and satisfying and reward planning, knowledge of your hardware's strengths and limitations, and speedy, precise maneuvers that get you paid. 3. The music is inspired and instills a genuine blue-collar atmosphere that lets you feel down in the dirt - in space. The Bad The narrative premise is that the player character is all but an indentured servant that works for Space Amazon, trapped in a "company town" (in space), receiving monologues from shipbreaker NPCs and management during shifts then getting swept up in a union drive to improve conditions in your extremely hazardous workplace. The mentioned monologues are a mixed bag, ranging from interesting and sympathetic exposition to simplistic, obvious stereotypes that hit the brain like rapidly decompressing debris. The kicker is that all this exposition makes the game seem like an RPG that never was. You hear about the memories, dreams and regrets of your coworkers, and issues that affect them similarly to workers in real life such as company debt, intellectual property laws, union busting, remittances, workplace injury and death, and the loss of personal freedom, among others. Does the player character experience any of this? Is there any way of working together to fight back against the evil company? Unfortunately that practically only happens in the theatre of the imagination, since there is zero player dialogue in this game and literally only one instance in which, upon striking or obeying the company, the player can affect the union drive's success. Instead of giving the player agency to form the union, organizing is instead placed in the hands of an NPC who does a nightmarishly incompetent job of getting her coworkers to join their union. On top of this, NPC's (mostly Lou and Weaver) often spam the player with preachy dialogue. "The company shouldn't do bad things!" or, "Things just can't keep up this way!" type of stuff. Absolutely no one ever organized a union by telling their coworkers they should, and it's weird and unrealistic that it works (after some sterotypical objections) in this game. It's bad practice. I mean, Lou is even making calls and sending union newsletters on company hardware. You wouldn't get away with that today, so it feels jarring that it would work under Space Amazon. How It Could Have Been Better: Since this superficial narrative was made by the SURELY un-unionized developers at Blackbird Entertainment, I would like to put forward some roleplaying suggestions that would make a major improvement to this game at the cost of minor design challenges. 1. Give the player agency - morale and trust are the name of the game when forming a union, so let the player build that up by, for example, giving them the option of "finishing" their coworkers' (mostly Kaito's) discarded hulks to help the team meet quota or something. This gives the player the ability to earn their coworkers' trust by showing that they're willing to go the extra mile for them even if they earn less on a shift. To spice things up there could even be a narrative where at first a coworker, likely DeeDee, feels the player is flexing on them or something, but then gradually warm up to what they see are good intentions. There could even be a reward where once DeeDee (or whoever) is on board with the player, she also volunteers to help with the unfinished hulks to free up some of the player's time and resources. If this route isn't taken, then it could be an obstacle to unity during the strike. 2. Make the story less obvious and shallow by letting the player make morally complex decisions. An example: Let's say there's another shipbreaker that hacked the physical mail system on the stations or whatever. This NPC can be of questionable repute and uses the mail system to sell sedatives to other shipbreakers, preying on their need to cope with workplace trauma. The player can get access to this mail system by getting on this NPC's good side, maybe by sending them components or even buying the sedatives. Instead of being a one-dimensional boy scout, maybe Lou would ask for help to sneak her newsletter through it instead of the dumb green "this call is private" light that's in the game now. There is so much narrative potential in a game about forming a union. I can't think of one that pulls it off, so It's a shame these writers almost definitely did not consult an actual union organizer.
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Frequently Asked Questions

Hardspace: Shipbreaker is currently priced at 34.99€ on Steam.

Hardspace: Shipbreaker is currently not on sale. You can purchase it for 34.99€ on Steam.

Hardspace: Shipbreaker received 18,276 positive votes out of a total of 20,422 achieving a rating of 8.75.
😎

Hardspace: Shipbreaker was developed and published by Blackbird Interactive.

Hardspace: Shipbreaker is playable and fully supported on Windows.

Hardspace: Shipbreaker is not playable on MacOS.

Hardspace: Shipbreaker is not playable on Linux.

Hardspace: Shipbreaker is a single-player game.

There are 2 DLCs available for Hardspace: Shipbreaker. Explore additional content available for Hardspace: Shipbreaker on Steam.

Hardspace: Shipbreaker does not support mods via Steam Workshop.

Hardspace: Shipbreaker does not support Steam Remote Play.

Hardspace: Shipbreaker is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Hardspace: Shipbreaker.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 January 2026 19:19
SteamSpy data 25 January 2026 12:36
Steam price 28 January 2026 20:26
Steam reviews 28 January 2026 23:55

If you'd like to dive deeper into the details about Hardspace: Shipbreaker, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Hardspace: Shipbreaker
  • SteamCharts - Analysis of Hardspace: Shipbreaker concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Hardspace: Shipbreaker compatibility
Hardspace: Shipbreaker
Rating
8.8
18,276
2,146
Game modes
Features
Online players
237
Developer
Blackbird Interactive
Publisher
Blackbird Interactive
Release 24 May 2022
Platforms
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