Hauntii on Steam - User reviews, Price & Information

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An action adventure about a ghost’s journey through the afterlife. Possess enemies and the environment and fend off hostile spirits in pursuit of starry fragments from a past life.

Hauntii is a exploration, cute and puzzle-platformer game developed by Moonloop Games and published by Firestoke.
Released on May 23rd 2024 is available only on Windows in 9 languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Spanish - Latin America and Traditional Chinese.

It has received 344 reviews of which 316 were positive and 28 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 19.99€ on Steam, but you can find it for 5.32€ on Gamivo.


The Steam community has classified Hauntii into these genres:

Media & Screenshots

Get an in-depth look at Hauntii through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 8
  • Processor: Intel Core i5-6400 or equivalent
  • Memory: 6 GB RAM
  • Graphics: GeForce GTX 950 or equivalent
  • DirectX: Version 11
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
Hauntii's story takes things slow and aims to be a more personally existential experience. I would compare it closely to games such as Gris where the story focuses more on the exploration of one's self and learning to move on. It takes its time to make each point and prefers to keep things small-scale for the sake of a more tightly knit narrative. This game is not one to keep you at the edge of your seat by throwing twists every chance it gets, you start to piece together how the game needs to end when you start it. It is just about the challenge of doing so. For this reason, I found the ending concise, and rather heart-warming. Hauntii exudes its strengths in its music and art. It is near impossible for me to do justice to the talented work behind this game's visuals and audio. The character designs, animations, every clink of a star or musical rise as you progress, is all so uniquely designed to completely enrapture you in the world. Although the story is on a smaller scale, the environments themselves could not be any more grand. The constant wide shots of forests, cities, and grandiose theme parks litter the game where you just can not help but stare at every new introduction. Every single part of the world you travel to in the game has such a unique theme and consistent design that you could recognize any place off of just its color palette. If you were to play this game just to appreciate the effort behind the visuals and audio, I am confident you would come out satisfied. The gameplay itself is more of a vehicle for the story as you travel from one place to another. You do improve your skills as the game progresses, alongside your character, but this is mainly how the game helps you combat the rise in difficulty as enemies become stronger, faster, or more unpredictable. As I played, I felt like the game did a very good job of matching the difficulty to my current place in the story. I did not find any sections too difficult or too easy. Each level felt well tuned. The platforming parts of the game display themselves most in the combat where you are constantly dodging projectiles and enemies. But the puzzles the game contains are just as enjoyable. Every stage had a different set of creative rules and mechanics that all felt incredibly different from the last and meant you could never predict what you would have to do next. If you are looking for a short game to just get lost in, and enjoy being carried away by a game's art style and soundtrack, then this game is well worth your time. The puzzles always kept me thinking and there is no end to how deep you can get lost in each part of the world
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March 2025
Beautiful, relaxing game for those who like collectathons. Controls are best optimized for controller, but as someone without a controller it still works amazing. The art lured me in, the gameplay hooked me, and the soundtrack made me itch for more. When I reached the end of the first area, I excitedly said "THERE'S MORE?!" so... good game 10/10 gonna put so many more hours into this.
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Feb. 2025
This is overall a fantastic cozy game! It definitely has not gotten the recognition/popularity it deserves! The world's are all different, but the foundational elements of the game are grounded throughout so for the most part, you don't get too confused. I like the puzzles and the fighting aspects of the game. The story line feels slightly fragmented as of now, but I do like the concept! It is a very pretty game with unique art style as well. The only thing I would say is that there are a couple glitches I've come across that make you have to go in and out of a world that can be frustrating, or some level design that makes things take longer to complete than necessary. But, all things to be expected for an Indie game. Overall, I would highly recommend this game especially if you like the atmosphere that Mario Galaxy and Zelda games bring!
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Sept. 2024
For a game about being a dead little guy without the ability to speak properly being attacked by ghosts significantly bigger than them, I ended my time with Hauntii feeling surprisingly chipper and upbeat about the game. That didn’t come without a few gripes, but no game is going to be perfect, let alone the debut title from a small indie team. What it might lack in corporate polish and shine, Hauntii more than makes up for in pure heart, charm, and gorgeous artwork. Now, my total time spent playing shows about 27 hours for me to get all the achievements. I promise it’s not that long of a game. I work from home, and I’d sometimes boot the game up for a little session during my shift, and I’d usually forget about it running since it doesn’t get crazy about hogging my PC’s resources. If a long game is what you’re looking for, Hauntii isn’t going to be that, though it’s not short either. Getting all the achievements probably took me around 15 hours of actual time played to complete. Visually, it’s a beautiful game in that way that’s propped up by strong art design and direction, not with the realistic graphics that show every pimple on a character and will melt your GPU into molten slag in your case. The art clearly had tons of love and care put into it, giving us characters, enemies, and environments that are all fully realized and brought to life. There’s this nice two-tone style that gives each area a unique feeling, which is likely the result of some color psychology that goes beyond what I’m consciously aware of. That said, the art design can sometimes be Hauntii ’s enemy. While the two-tone style and filters make for a very striking and visually appealing game, there are instances when it can be hard to tell exactly where you are in a specific area. It can also make ledges difficult to see in exact relation to where you are, which gets substantially worse when the camera pulls out for certain parts of the game. It’s not a good thing when I have to lean closer to my screen and start squinting just to try and distinguish my character in a cluttered battle or set piece. While this isn’t exactly an art choice, it’s adjacent enough that I feel like it’s worth mentioning. Moonloop, please, I am begging you to do more QA testing on winding staircases if you make another game like this. They do not work in Hauntii , and it’s especially annoying at the end of the game when you’re doing the massive chase with the Judge , with the camera being pulled back obnoxiously far again. I straight up could not see what I needed to see, so unless it was a metaphor for something, consider adjusting how the environment interacts or interferes with crucial visual information we need. In more than just graphics and art direction, the visual information is the core of Hauntii ’s storytelling. You gather up stars you get for completing puzzles, defeating enemies, and wrapping up various challenges in each area. By combining those stars into constellations, you get a backstory told without words in charming little cutscenes that tell you a little about who Hauntii was before their journey in the afterlife. You’re accompanied most of the game by an Eternian, the white angelic being who acts as a sort of “guide” and friend for Hauntii, existing in the narrative to help ghosts gather up their memories to help them let go and ascend. I like this as a storytelling tool. At first, I was disappointed that I didn’t feel many of the NPCs had much staying power, despite a lot of their designs being fun and interesting. Then I realized it made perfect sense. The entire theme of the game, or at least my interpretation of it, is to find the strength to let go and move forward. It’s revealed early on in the game that the ghosts don’t like Eternians and that Hauntii shouldn’t look for his guide or trust her should they find her. With the purpose of the Eternians being clear as the game progresses, it makes sense that NPCs wouldn’t just follow you around. They’re not interested in moving forward. They want to remain stagnant while Hauntii does want to move forward, despite the challenges it may bring. Moving to the gameplay side of things, things generally click, and most things hit. The first two areas of the game are the highlights. You get to haunt a cute, cozy little forest, and the second area is this grand amusement park area. Both areas have fun enemies to fight, puzzles to solve by haunting, and cool environmental interactions with haunting things like trees. You shoot your way through the bad guys, haunt the things to progress, and gather up stars to complete constellations that let you gain stat increases. It does fall off in the third major area of the game. The area is huge with a specific intended traversal mechanic you gain by haunting a certain creature. You lose out on some of the fun puzzles and great environments by doing that, turning it into a vast, featureless, and largely lifeless desert area. Come on, the ghosts have shown they can party it up with an amusement park. We can do better than trudging across a boring desert for a whole area. In general, the gameplay takes its biggest bonk on the head in the third area. The creature you haunt is annoying and frustrating to control, and an entire boss fight ends up revolving around that mechanic. If there was a part of the game that felt half-baked, it was that area and its core mechanics. I don’t want to say it was a “nothing” area, as that seems way too mean for something not that big of a deal, but I do legitimately believe it could have been removed or replaced and not a lot would have been lost in the experience. Moving past that, you get to the last area of the game, which strikes a balance between the first two areas and the third one. The last main area didn’t feel like it was losing steam in it like the third area did, with a few fun puzzles and challenges wrapped up in a cool, oppressive, melancholic vibe. While it lacked the charm and joy of the first two areas, I felt like it got the game back on track for its ending. Which, as expected, is largely left to interpretation without getting a concrete resolution. Hauntii did have me leaving satisfied, though the experience was somewhat uneven. The most unwelcome area in the game felt like it went by in the shortest amount of time, but it’s hard to feel like Moonloop wasn’t struggling to fill out those last two areas somewhat. Still, it’s a beautiful game with cute characters and a nice little story that’s told a lot without words, with gameplay that sticks the landing more than it misses. For $20, I think it’s worth someone’s time, and I think it’s worth it to see it all the way through to the end. As a debut title, I think Moonloop did a fine job with their project they clearly adored to pieces. But if you do get Hauntii and want to get all the achievements, keep track of your hats! Once you get one, you can’t see the name again, and make sure you reload the area where the shops are. They’re usually going to be restocked with new hats to buy. Moonloop, if you read this, PLEASE consider adding a better way to track hats in the game. I will buy every Hauntii soundtrack and artbook I can find if you do.
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Sept. 2024
This game is awesome! The art style is amazing and I love the story. I really struggle with the idea of death and the fact that I will die one day. I love that this game gives me a cute, new way to think about the afterlife. I will say, this game is definitely challenging at times, but I enjoy that! I do wish it was easier to move around to the different locations. I'm someone who likes to double check that I haven't missed anything and it's time consuming to retrace my steps if I want to go back to an area.
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Frequently Asked Questions

Hauntii is currently priced at 19.99€ on Steam.

Hauntii is currently not on sale. You can purchase it for 19.99€ on Steam.

Hauntii received 316 positive votes out of a total of 344 achieving a rating of 8.47.
😎

Hauntii was developed by Moonloop Games and published by Firestoke.

Hauntii is playable and fully supported on Windows.

Hauntii is not playable on MacOS.

Hauntii is not playable on Linux.

Hauntii is a single-player game.

There are 2 DLCs available for Hauntii. Explore additional content available for Hauntii on Steam.

Hauntii does not support mods via Steam Workshop.

Hauntii does not support Steam Remote Play.

Hauntii is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Hauntii.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 14 June 2025 03:00
SteamSpy data 13 June 2025 22:30
Steam price 14 June 2025 20:47
Steam reviews 13 June 2025 15:59

If you'd like to dive deeper into the details about Hauntii, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Hauntii
  • SteamCharts - Analysis of Hauntii concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Hauntii compatibility
Hauntii
8.5
316
28
Game modes
Features
Online players
2
Developer
Moonloop Games
Publisher
Firestoke
Release 23 May 2024
Platforms
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