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Heartbound on Steam - User reviews, Price & Information

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Heartbound is a non-traditional role-playing game about a boy, his dog, secrets, and sanity.

Heartbound is a story rich, rpg and adventure game developed and published by Pirate Software.
Released on December 24th 2018 is available on Windows and Linux in 6 languages: English, Portuguese - Brazil, French, Russian, Spanish - Latin America and Japanese.

It has received 2,657 reviews of which 2,257 were positive and 400 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 7.15€ on Steam.


The Steam community has classified Heartbound into these genres:

Media & Screenshots

Get an in-depth look at Heartbound through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • Processor: 1.2Ghz+
  • Memory: 4 GB RAM
  • Graphics: 512MB
  • Storage: 500 MB available space
  • Additional Notes: This game is locked to 60 frames per second.
Linux
  • Processor: 1.2Ghz+
  • Memory: 4 GB RAM
  • Graphics: 512MB
  • Storage: 500 MB available space
  • Additional Notes: This game is locked to 60 frames per second.

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

85 hours played
Sept. 2026
Played the game because of Pirate Software and the OST. OST is worth the money in my opinion. Good music, some of them are very catchy. In terms of gameplay, there is story, but not much of it unless you know about Jason and his upbringing a little bit. Almost requires another game or a better prologue. NPCs can be interesting, but the game is not what I expected. The last area isn't finished, and based on the developer updates, it seems that Pirate Software is focusing on the "Darksider" path to the game over the "Guardian" path. If it is supposed to be a game he made that was inspired by Toby Fox's "Undertale", it misses the mark for being it. It's easy to get lost once you save the game and pick it back up after a few days. And I refuse to touch the drama surrounding the Pirate Software Incorporation, Jason Thor Hall, and anyone employed with them. I wish no ill will to them, and I wish them the best. Bonus: Thanks Stijn Van Wakerton for making the soundtrack! Hope to see what else you can make!
12 hours played
March 2026
Long story short, I like it! Short story long, It's a very interesting, fun and engaging game. But I can imagine it not being everyone their cup of tea. For that I recommend to play the free demo as that gives a great indication on if you will or won't enjoy the game. Gameplay wise the demo does not differ from the main game itself. It only limits what part of the story you can get. The best way I can describe this game is an interactive story, mixed up by exploration, fun minigames and jokes. A lot of jokes. But where the game shines strongest for me is it's interactivity. Every action you take feels like it has consequences. Something simple as not putting on your sweater, or not picking up an item while exploring can have consequences down the line. And the way you interact and respond to characters also result in how the characters change and respond. It really made me think sometimes "hmm.. was i maybe to harsh in my response" But that makes the game interesting to do multiple playthroughs of. You notice the game starts to feel different when you're either nice or bad to others. The story evolves with how you play, instead of it being a set number of points where the choice really matters. Everything matters. Art wise It's done very well, It looks simple, but at the same time is very well drawn and detailed. Even level designs look like everything is in a place for a reason and even the smaller details matter. Even if that small detail is only there to make the world look and feel more alive. Soundtrack wise as well, it is very enjoyable to listen to. Music fits the game very well, and a lot of times it felt like the music was a great addition to the gameplay itself happening. A very strong part as there is no voiced dialogue in the game. And at this point with how well the music is incorporated, I believe voiced dialogue would take away from the game and how it feels. I am very curious as how the story and game progresses further.
3 hours played
Jan. 2026
Amazing game, I regret playing before it is finished because I hit a point that is not written yet and I CRAVE the ending! Will be playing another round to see what else I can uncover!
4 hours played
Nov. 2025
amazing and beautiful game, enjoyed every second and cannot wait to find out more about what Lore and his family are. Binder is by far my favorite character though!
7 hours played
Sept. 2025
So, to start off with what I believe is good about the game. The game has a unique and well put together artstyle, with alot of small details here and there that are just nice to find and look at. As well as the art, the soundtrack is pretty good, I wouldn't put it up there with my all time favorite OST's, but it's definitely nice, and I can see some people even having it as their own favorite, but equally some people could dislike it, if I were to give it a rating out of ten? Seven out of ten for the music, maybe six. As for the story, it's a bit more neutral, I believe a story should give you an idea of the kind of world you're getting into, and I don't all feel the beginning areas prepped me for the kind of story I would be experiencing, it's not a bad story, nor even confusing, but I could never quite tell if the story was going to let the protagonist have an impact on the story, or whether the protagonist is just there to watch the story unfold. Which leads me to the gameplay, like most RPG games, I had a lot of fun interacting with random objects to see whatever witty dialogue they had- They did perfect on that part, it's always a delight to be able to examine every object in a room like I don't know what a lamp is, and see the protagonists thoughts on it. However, going off the demo, I was hoping there would be more minigames, or actual activities to do, past the one fight we had in the forest before meeting binder, I didn't really experience much gameplay, there were puzzles here or there, though as this isn't a dedicated puzzle game, they weren't to challenging, and moreso tedious since they weren't incorporated into an enviroment, but I'll give them the benefit of the doubt since they seemed more like a mechanic to give exposition on your role in the world (I.E the paths of light and dark, or neither) hinting you on how you can choose a path. Overall the gameplay is alright, I felt like the demo gameplay set me up to expect maybe more fights? Or atleast Survival minigames, however there was one thing that felt kind of tedious since I never felt I had control over it- Alot of actions affected the future of your run, which is nice, but unlike in other RPG games it's not exactly clear and cut which is which every time, so far I could figure out there's a Curiosity value and Fear value (By checking their names on the wiki). My best guess was that Curiosity increased by interacting with objects and reading, while Fear was affected by whether you did the 'right' thing. I do rather wish these were explained better, or atleast curiosity was explained, fear was pretty obviously a mechanic, though what it was called on my first run I didn't know, I just assumed good actions made you a glowbringer, and the bad ones made you a darksider. (To note, I played this game before the patch where they changed how curiosity effects routes, so I can't say much on it) Overall I experienced two runs of this game, it was only about three hours to reach the end each time, despite checking most dialogue boxes and reading everything I really could find, so I wish there was a bit more content, I would say that will come with time, and it most likely will, but there's a large amount of controversy over the development time on this game, though I'd give this game the benefit of the doubt since it's alot of custom assets, and coding, and unlike alot of RPG games that get faster development by using tools dedicated for RPG's like RPGMaker, they use Gamemaker Studio, which I assume is a bit less streamlined for RPG's. (I haven't used GMS, so I can't say whether that is true.) Going by that, I assume their development pace is slow, but they're still working on it, and it's rather disrespectful to the creator to say they abandoned it. Overall, I would recommend the game for its price point, just know there's not much content aside from reading and walking, and repeating the game on a different path doesn't change much aside from the occasional dialogue. But if you do like reading dialogue- if you do like traditional RPGMaker passion projects, with mysteries and intrigue, this is a game for you.

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Frequently Asked Questions

Heartbound is currently priced at 7.15€ on Steam.

No, Heartbound is currently not on sale. You can purchase it for 7.15€ on Steam.

Yes, Heartbound received 2,257 positive votes out of a total of 2,657 achieving a rating of 8.17.
😎

Heartbound was developed and published by Pirate Software.

Yes, Heartbound is playable and fully supported on Windows.

No, Heartbound is not playable on MacOS.

Yes, Heartbound is playable and fully supported on Linux.

This information about Heartbound is not available yet.

This information about Heartbound is not available yet.

No, Heartbound does not support VR.

Heartbound is a single-player game.

Yes, there is a DLC available for Heartbound. Explore additional content available for Heartbound on Steam.

No, Heartbound does not support mods via Steam Workshop.

No, Heartbound does not support Steam Remote Play.

Yes, Heartbound is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Heartbound.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 September 2026 06:28 UTC
SteamSpy data 14 September 2026 02:45 UTC
Steam price 14 September 2026 02:40 UTC
Steam reviews 14 September 2026 04:05 UTC

If you'd like to dive deeper into the details about Heartbound, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Heartbound
  • SteamCharts - Analysis of Heartbound concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Heartbound compatibility
Heartbound
Rating
8.2
2,257
400
Game modes
Features
Online players
0
Developer
Pirate Software
Publisher
Pirate Software
Release 24 Dec 2018
Platforms