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Always Sometimes Monsters on Steam - User reviews, Price & Information

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Set out on a cross-country journey to win back the love of your life and endure the hardship of making story-defining choices that affect your life and the lives of those around you.

Always Sometimes Monsters is a indie, rpg and rpgmaker game developed and published by Vagabond Dog.
Released on May 21st 2014 is available in English on Windows, MacOS and Linux.

It has received 2,430 reviews of which 1,811 were positive and 619 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 9.75€ on Steam, but you can find it for 0.48€ on Gamivo.


The Steam community has classified Always Sometimes Monsters into these genres:

Media & Screenshots

Get an in-depth look at Always Sometimes Monsters through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP, Vista, 7, or 8 (32-bit or 64-bit)
  • Processor: Intel Pentium 4, 2.0 Ghz or faster
  • Memory: 512 MB RAM
  • Graphics: 1024 x 768 desktop resolution or better
  • Storage: 500 MB available space
  • Additional Notes: No Steam Overlay Support
MacOS
  • OS: OSX 10.7
  • Memory: 2000 MB RAM
  • Graphics: OpenGL 2.0 capable graphics card
  • Storage: 500 MB available space
  • Additional Notes: Steam Achievements not supported, Steam Overlay enabled
Linux
  • OS: Ubuntu 12.04
  • Memory: 2000 MB RAM
  • Graphics: OpenGL 2.0 capable graphics card
  • Storage: 500 MB available space
  • Additional Notes: Steam Achievements not supported

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

8 hours played
Sept. 2026
this was a game that has been rattling in my head since 2014 as a few vague scenes, but i'd think about them pretty frequently. i never got around to playing it myself until super recently, and enjoyed it A LOT. i expect i will return to it after i finish playing the sequel. there are so many things that catch my interest with this game in ways i'm not sure i can fully articulate. the writing, some of the off-the-wall jokes, even the art style is dripping with so much charm. it's a hidden gem that i think more people should experience. my only real complaints have to do with the hunger and money systems, but this is probably just due to user error since i wasn't fully connecting with them to my best ability. i'd have to play the game more to find out if that's the case. highly, highly recommend this game.
11 hours played
Aug. 2026
an RPG maker game from 2014 that has great ambitions and surprisingly thought-provoking writing and gameplay. Centering on themes of choice and consequence, your player character is actually the third person you control: after a framing cutscene, Larry is having a party and is about to select a writer whom to make publishing deal with (thats you). Whomever he drinks with is you and before committing to the deal, you visit the patio to select your significant other (its fully supportive of gay choices as both genders, just be wary as SOME characters will now have extra lines with some pretty harsh language, n-word and f-slur included). At this party are also a few of the recurring characters on our journey, like Larry and his wife, Darkeff and Viper, and the self inserted writers from the Vagabond Dog. the journey proper begins over a year later--you have broken up with your other, have failed to deliver on the book deal, and your scant advances dry up along with employment in Dubstown, the first area. you become homeless on the first day (unless you can pull some tricks to get 500 bucks in a day, not impossible but not easy) and in the mail the next day, along with your last check from the publisher, is a wedding invite to, you guessed it, your others wedding, ensuing a multi-state trek as you use what little you have to get there to either stop the wedding or come to closure. in each zone, you take odd jobs to keep a few hundred bucks on hand for food, participate in the story track, and also discover various side bits and characters you can impact without knowing. Really gets you into a vagrant mindset--just to eat THAT night, you might have to scab union jobs, or take highly unpleasant temp jobs, you might buy raw ingredients and cook them over a barrel fire because thats better than buying fast food. Early on, you might participate in drug deals or petty theft. Theres a hint of Shenmue in there where collectible figures are everywhere but can be sold for a quick meal. theres some really REALLY good writing in here, about determinism, romance, inevitability, and of course, consequence. the revelations of how you and your SO met vastly recharacterize the opening hours, and like one of the self insert writers says to Larry at the beginning, "what if you aren't the hero of this game?" id say most people owe this game a try, but its not for everyone. there are mechanics that just aren't well made like the survival elements are just tedious and yet ironically not important enough to care about. The story won't be for everyone either, but thats part of what makes it good art. Vagabond Dog made big swings, hit some homeruns, but also whiffed a few.
8 hours played
March 2026
U couldnt imagine of how forgotten this game is in 2026 and it still is playable, this is one of the best games that i had ever played in 2026
11 hours played
Feb. 2026
This is the absolute antithesis of algorithmic game design. It’s an RPG with basically no combat, where your primary mechanic is extreme financial desperation. The fact that the game lets you choose your race and sexual orientation at a party, and then actively changes how the world and NPCs react to you based on those choices, makes it a staggeringly deep and often brutal narrative sandbox.
10 hours played
Dec. 2025
Played the game during an emotional, confusing, and depressing time, and got personally invested in the story. To put it simply, the story is about MC going through a failed relationship, career, and other stuff - though my situation wasn't about an old flame or anything - some of the hardships they encountered hit close to home past and present. Honestly, I do not know what else I can say because these type of stories might not be for everyone, but at the time I played it, it was a good story for me. Playstyle is very similar to the "To the Moon". The choices you make, how you spend your time affect the outcome -or rather how easy or hard you get there, because at the end you don't have MANY choices and although you have an option to end your story one way or the other, one of them is like the true/correct choice. Considering the game is like a dollar during the sales, it's worth its price.

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Frequently Asked Questions

Always Sometimes Monsters is currently priced at 9.75€ on Steam.

No, Always Sometimes Monsters is currently not on sale. You can purchase it for 9.75€ on Steam.

Yes, Always Sometimes Monsters received 1,811 positive votes out of a total of 2,430 achieving a rating of 7.22.
😊

Always Sometimes Monsters was developed and published by Vagabond Dog.

Yes, Always Sometimes Monsters is playable and fully supported on Windows.

Yes, Always Sometimes Monsters is playable and fully supported on MacOS.

Yes, Always Sometimes Monsters is playable and fully supported on Linux.

This information about Always Sometimes Monsters is not available yet.

This information about Always Sometimes Monsters is not available yet.

No, Always Sometimes Monsters does not support VR.

Always Sometimes Monsters is a single-player game.

Yes, there is a DLC available for Always Sometimes Monsters. Explore additional content available for Always Sometimes Monsters on Steam.

No, Always Sometimes Monsters does not support mods via Steam Workshop.

Yes, Always Sometimes Monsters supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, Always Sometimes Monsters is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Always Sometimes Monsters.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 August 2026 01:28 UTC
SteamSpy data 04 September 2026 07:15 UTC
Steam price 11 September 2026 18:43 UTC
Steam reviews 10 September 2026 22:00 UTC

If you'd like to dive deeper into the details about Always Sometimes Monsters, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Always Sometimes Monsters
  • SteamCharts - Analysis of Always Sometimes Monsters concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Always Sometimes Monsters compatibility
Always Sometimes Monsters
Rating
7.2
1,811
619
Game modes
Features
Online players
2
Developer
Vagabond Dog
Publisher
Vagabond Dog
Release 21 May 2014
Platforms
Remote Play
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