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Always Sometimes Monsters on Steam

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Set out on a cross-country journey to win back the love of your life and endure the hardship of making story-defining choices that affect your life and the lives of those around you.

Always Sometimes Monsters is a indie, rpg and story rich game developed and published by Vagabond Dog.
Released on May 21st 2014 is available on Windows, MacOS, Linux, Steam Deck and Steam Machine.

It has received 1,388 reviews of which 1,097 were positive and 291 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 9.75€ on Steam, but you can find it for 2.12€ on Eneba.


The Steam community has classified Always Sometimes Monsters into these genres:


Here is the detailed breakdown of supported languages for Always Sometimes Monsters:

UI Subtitle Audio
English

Media & Screenshots

Get an in-depth look at Always Sometimes Monsters through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP, Vista, 7, or 8 (32-bit or 64-bit)
  • Processor: Intel Pentium 4, 2.0 Ghz or faster
  • Memory: 512 MB RAM
  • Graphics: 1024 x 768 desktop resolution or better
  • Storage: 500 MB available space
  • Additional Notes: No Steam Overlay Support
MacOS
  • OS: OSX 10.7
  • Memory: 2000 MB RAM
  • Graphics: OpenGL 2.0 capable graphics card
  • Storage: 500 MB available space
  • Additional Notes: Steam Achievements not supported, Steam Overlay enabled
Linux
  • OS: Ubuntu 12.04
  • Memory: 2000 MB RAM
  • Graphics: OpenGL 2.0 capable graphics card
  • Storage: 500 MB available space
  • Additional Notes: Steam Achievements not supported

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

11 hours played
Oct. 2026
This is genuinely such a well-made, fun, and painfully realistic game. To me, Always Sometimes Monsters is what life after high school can actually feel like. Your high school sweetheart leaves you to marry someone else they believe is more competent and better suited for them, and suddenly you're thrown into the reality of adulthood. You're dealing with financial problems, getting kicked out by your landlord, accidentally walking in on people.. uh, scraping together the last few cents you have for a bus ticket, and even saving a dog, all while trying to make it to a wedding just so you can object to it. I genuinely think this game captures what life can feel like when you're 21 or in your early to mid-20s. Of course, people older than me have probably experienced far more of these situations, and even people younger than me may have gone through similar struggles due to unfortunate circumstances. But there's something about being thrown into adulthood, losing someone you thought you'd spend your life with, and realizing that the world isn't going to stop just because you're heartbroken. I know a lot of people aren't particularly fond of the RPG Maker style, but I've always loved it. I grew up playing games like Ao Oni, so the style actually makes me nostalgic. I first discovered Always Sometimes Monsters through YouTubers when I was a kid, and back then, I just assumed it was about some person who kept making terrible decisions. Playing it again as an adult, however, made me realize that my own experiences aren't actually that far removed from the protagonist's. Funny how that works. Overall, I think this is a genuinely tragic love story, especially with how much the game emphasizes moral decisions and the consequences of your actions. That being said, my actual real-life advice would be: **don't chase your ex. If someone doesn't want you in their life, believe them.** I understand why the game follows the tragic romance trope of trying to win back someone who has already moved on. If the entire plot were simply about improving yourself through self-actualization and learning to move forward, it probably wouldn't have the same dramatic appeal. The desperation, questionable decisions, and emotional attachment are what make the story so compelling, even when you know the protagonist should probably just let go. This game definitely isn't everyone's cup of tea, but it's mine. I've experienced situations surprisingly similar to those portrayed in the game, all while trying to remain a good person and pull myself out of a deep depression. Maybe that's why it resonates with me so much more now than it ever did when I was younger. As a kid, I thought I was watching someone ruin their own life over a relationship or because they did not work hard enough. As an adult, I realize I was watching someone desperately try to hold onto the life they thought they were going to have.
8 hours played
Sept. 2026
this was a game that has been rattling in my head since 2014 as a few vague scenes, but i'd think about them pretty frequently. i never got around to playing it myself until super recently, and enjoyed it A LOT. i expect i will return to it after i finish playing the sequel. there are so many things that catch my interest with this game in ways i'm not sure i can fully articulate. the writing, some of the off-the-wall jokes, even the art style is dripping with so much charm. it's a hidden gem that i think more people should experience. my only real complaints have to do with the hunger and money systems, but this is probably just due to user error since i wasn't fully connecting with them to my best ability. i'd have to play the game more to find out if that's the case. highly, highly recommend this game.
11 hours played
Aug. 2026
an RPG maker game from 2014 that has great ambitions and surprisingly thought-provoking writing and gameplay. Centering on themes of choice and consequence, your player character is actually the third person you control: after a framing cutscene, Larry is having a party and is about to select a writer whom to make publishing deal with (thats you). Whomever he drinks with is you and before committing to the deal, you visit the patio to select your significant other (its fully supportive of gay choices as both genders, just be wary as SOME characters will now have extra lines with some pretty harsh language, n-word and f-slur included). At this party are also a few of the recurring characters on our journey, like Larry and his wife, Darkeff and Viper, and the self inserted writers from the Vagabond Dog. the journey proper begins over a year later--you have broken up with your other, have failed to deliver on the book deal, and your scant advances dry up along with employment in Dubstown, the first area. you become homeless on the first day (unless you can pull some tricks to get 500 bucks in a day, not impossible but not easy) and in the mail the next day, along with your last check from the publisher, is a wedding invite to, you guessed it, your others wedding, ensuing a multi-state trek as you use what little you have to get there to either stop the wedding or come to closure. in each zone, you take odd jobs to keep a few hundred bucks on hand for food, participate in the story track, and also discover various side bits and characters you can impact without knowing. Really gets you into a vagrant mindset--just to eat THAT night, you might have to scab union jobs, or take highly unpleasant temp jobs, you might buy raw ingredients and cook them over a barrel fire because thats better than buying fast food. Early on, you might participate in drug deals or petty theft. Theres a hint of Shenmue in there where collectible figures are everywhere but can be sold for a quick meal. theres some really REALLY good writing in here, about determinism, romance, inevitability, and of course, consequence. the revelations of how you and your SO met vastly recharacterize the opening hours, and like one of the self insert writers says to Larry at the beginning, "what if you aren't the hero of this game?" id say most people owe this game a try, but its not for everyone. there are mechanics that just aren't well made like the survival elements are just tedious and yet ironically not important enough to care about. The story won't be for everyone either, but thats part of what makes it good art. Vagabond Dog made big swings, hit some homeruns, but also whiffed a few.
20 hours played
July 2026
this games great i loved the mini games and gameplay. i find myself thinking about this game alot i think i might pick up the 2nd one.
16 hours played
June 2026
This was a game I played a long time ago as a teen on my friend's account. It stuck with me for a very long time, so I had to come back and play it again as an adult. This is going to be from the perspective of someone who pursued writing as a semi-career, as well, although I will say working on a second book is somehow harder than working on the first. I also didn't grow up with a lot of money-- we relied on foodbanks and foodstamps to get by. All that to say, I related a lot to the characters and stories in this game. Spoilers from here on out. - PROS - I wouldn't say this game is realistic in the sense that you might break into someone's house at some point, but all the problems that the game brings up are real. Not only with poverty and drug addiction, but also in some conclusions to storylines. The detail that both politicians are being supported by Microshaft is something I love a lot, because it reflect how the American politics actually work behind the scenes. That is-- they're mostly corrupt liars who are doing whatever they want just to get their way. I think my favorite thing about that detail, however, is that there's a chance you might not even notice it. It's one of the 'quieter' things about the game that makes it stand out more with what it doesn't choose to say. The reward system is also really nice-- do something like bust up someone's car, and later on that choice might prevent you from leaving the first city earlier. But choose to only do what you have to do, and you're actually rewarded in the long run with an extra day or so to get to your destination. (It also just feels nice knowing you can help someone else leave.) It also means something that you can make the worst choices available and still make it to the wedding at the end of the game. It's almost as if your choices don't matter, because you were able to reach your goal despite them, but that's also the point, I think. The point is that all people are still people, and that all people have the potential to be the worst or best versions of themselves. Side tangent, I'm also amazed at how many differences each run can have depending on what you chose to do and how that effects the second game. I have a lot of respect for the amount of work that must have taken. (Also, the fact characters react differently if you're in a gay relationship is like the cherry on top. Like, I KNOW people who say the things some of these characters say, and you get a different side of them when you're playing as a gay woman as opposed to a straight one.) - CONS - The main thing I can point out as a con is the tediousness of getting money. At the same time, though, I also really like how tedious it is because it's the same feeling I get when trying to make money in real life. It's one of those things that's like, "Yeah, they could have made it easier, and therefore made the game more enjoyable, but would we be missing a key component to the message if they did that?" Another con that I would say this game has is just how often sex or sexual situations come up. But, I'm also asexual and don't always understand the point of including it in stories, so that could be completely on me. Petty complaint time (this doesn't matter), but the designs for the women are so much cuter on the balcony than for the character selection. And then the male designs for inside of the house seem better than the ones on the balcony. Some of the dialogue can be kinda cheesy. I don't think it's too bad. In fact, I might have liked it more when I was a kid than I do now, lol. I do wish there were other gambling options in the cassino, since the only one I was really good at was Black Jack. Lastly, I feel like Sam's character can be a biiiit lackluster compared to the love interest and main character. Their motives for why they want the main character around isn't completely clear. I do like that you can question what kind of person they really are, considering they're willing to take your work and run with it, but outside of them being lowkey a creep towards the love interest before the shabockle, there's not a ton to their character. (Maybe that's because of the second game, where you can play as Sam, so you're defining the kind of person they are from there on out. But considering the dialogue of the self-inserts, it seems like they only started the second game because the first was popular and they wanted to add to it.) It's honestly hard for me to come up with cons just because I'm bias towards the game. There's likely a lot of stuff that I'm not seeing or am maybe excusing because it didn't effect my gameplay. I think it's defiantly worth the play, though, especially if you're playing it for the first time. There are some small moments you might miss, and replayability is super high since there are so many different outcomes. (I can't remember how many endings to the game there are, but there are at least three.) I know this game is old, so my review likely doesn't matter, but I wanted to write one since this is a game that's stuck with me for a long time.

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Frequently Asked Questions

Always Sometimes Monsters is currently priced at 9.75€ on Steam.

No, Always Sometimes Monsters is currently not on sale. You can purchase it for 9.75€ on Steam.

Yes, Always Sometimes Monsters received 1,097 positive votes out of a total of 1,388 achieving a rating of 7.57.
😊

Always Sometimes Monsters was developed and published by Vagabond Dog.

Yes, Always Sometimes Monsters is playable and fully supported on Windows.

Yes, Always Sometimes Monsters is playable and fully supported on MacOS.

Yes, Always Sometimes Monsters is playable and fully supported on Linux.

Yes, Always Sometimes Monsters is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Always Sometimes Monsters is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Always Sometimes Monsters does not support VR.

Always Sometimes Monsters is a single-player game.

Yes, there is a DLC available for Always Sometimes Monsters. Explore additional content available for Always Sometimes Monsters on Steam.

No, Always Sometimes Monsters does not support mods via Steam Workshop.

Yes, Always Sometimes Monsters supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, Always Sometimes Monsters is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Always Sometimes Monsters.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 16 October 2026 17:11 UTC
SteamSpy data 13 October 2026 06:45 UTC
Steam price 26 October 2026 20:01 UTC
Steam reviews 20 October 2026 22:06 UTC

If you'd like to dive deeper into the details about Always Sometimes Monsters, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Always Sometimes Monsters
  • SteamCharts - Analysis of Always Sometimes Monsters concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Always Sometimes Monsters compatibility
Always Sometimes Monsters
Rating
7.6
1,097
291
Game modes
Features
Online players
2
Developer
Vagabond Dog
Publisher
Vagabond Dog
Release 21 May 2014
Platforms
Remote Play
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