THE BREAKDOWN +Incredibly satisfying, bite-sized mission structure +Nearly unlimited options for strategies using tools and exploiting the environment +Clearly labeled mounting challenge that lets you always decide how much risk to take on +Incredibly funny, both in writing and slapstick -Missions can get a little repetitive on frequent play -There's not much in the way of narrative --- I wish I loved anything as much as Heat Signature's developer, *Suspicious Developments*, loves putting stuff through windows. Ever since their debut with 2014's Gunpoint, the small team has displayed a remarkable aptitude for the comedy and achievement inherent to defenestration; whether it's to escape pursuit, neutralize a difficult target, evade a trap, or provoke attention, there's seemingly no problem that can't be solved by flinging one's enemies - or self - in and out of buildings with the satisfying shatter of glass. In Heat Signature, the creative team break new ground by asking: what if you added deep space into the defenestration equation? The elevator pitch for Heat Signature is as simple as it is compelling: a roguelike about ship heists, where you play as a series of criminals who each have a personal mission to fulfill. Part Hotline Miami, part Gunpoint with just a little bit of FTL, the game treads a fine line between affording little room for error and encouraging experimentation. Objectives vary wildly; maybe you're stealing a valuable item, or just kidnapping someone on-board. Maybe you're assassinating a crew member or hijacking the ship itself to crash it into a nearby space station. Whatever the task, there's plenty of ways to go about it: sneak through the vessel cloning keycards and abusing teleporters (each with their own gimmicks); throw traps at foes' feet as you slow time and smack them with a concussive hammer so hard they go sailing; or just break windows and suck everyone in the room into space, yourself included. If the game sounds chaotic, that's because it is. Simple (but charming) graphics enable an enormous variety of tactical gameplay without inflating the development budget, but the truth is, maintaining perfect control of a mission never lasts for long. Sure, it might be easy enough during the early heists, but once you start accepting jobs appropriately marked as 'Mistakes', you have to learn to roll with the punches, because there will be punches. Hyper-alert guards, lethal turrets, teleporting swordsmen, and more are all out to thwart your criminal enterprises; thankfully, the player can pause the action at any time to plan at their leisure. Situations that seem impossible to escape may reveal a weak point with a little extra time to think, and I learned to abuse this ability to do everything from lining up difficult shots to completely reversing the outcome of a mission that appeared doomed to failure. There's also other little ways to reduce or increase friction for those looking to reduce or increase the challenge. Take on a character with a crippling deficiency for extra points, or pass on your favorite item as an heirloom if you clear a personal mission. These systems all work well together, and in my entire time playing, I only had a couple of minor complaints. First is that the writing is hilarious, which isn't a negative - except that there's very little story. I found myself wanting more, which wound up working against the purely systemic roguelike focus. The other is that while mission types vary, the basic gameplay loop did start to feel a bit repetitive after while without much narrative to break it up. There IS an 'ending', achieved by capturing each major stronghold, but it's not something to be pursued; Heat Signature's greatest tales are the ones you create, and delivered through its accessibility to be picked up and played whenever. I'm a big believer that the best games have their quality communicated most effectively through stories, so here's my favorite about Heat Signature. While attempting to hijack a ship, I accidentally tripped an alarm with half the vessel still to cross. Worse yet, the ship was only ten seconds away from the same station I was trying to crash it into, which meant I had exactly that long to either seize the cockpit or escape, lest I be arrested and lose my current character. Trying desperately not to panic, I took stock of my inventory: a key cloner and teleporter with one charge apiece, a time-slow device, an armor-piercing shortblade, and a concussive hammer. Great, except for the fact that every alerted enemy had shields that I had no answer to - except for a floor trap I didn't have time to bait them all into walking across. Triggering the time slow, I frantically rushed for the ship's bridge, hurling the floor trap at the feet of the guards I passed while they were slowed too much to stop me. Once their shields were down, I knocked them out with my hammer - looting the last keycard I needed by hand when my cloner was empty. I made it to the cockpit and took control to crash into the nearby space station, only to realize it was the same one the ship was heading for when the alarm went off - which meant I had less than a second to get out or die in the ensuing blast. After a brief pause to calculate, I picked up a guard's gun and blinked halfway to the bridge's window, the furthest my teleporter could take me. As the timer counted down from 1 to 0, I opened fire at the window, sucking myself into space at such a high velocity that I went hurtling past the space station as the ship crashed into it, detonating both in a fiery explosion. Catching myself in my Tick shuttle before I ran out of oxygen, I flew home, heart pumping. The funny thing is, I could have handled that more easily - turns out that you don't need to take down someone's shields to pickpocket their key, which made my desperate struggle to neutralize the guards carrying them a bit of a waste. But that's what makes Heat Signature great. Whether executing a master plan or barely surviving your own tactical errors, it's responsive, clever, hilarious - and lets you smash more windows than just about anything else out there.
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