Sync your Steam wishlist to find the lowest game prices instantly. No login required, just paste your Steam profile URL! ⚡ Try Wishlist Radar!
Sync your Steam wishlist to find the lowest game prices instantly. No login required! ⚡ Try Wishlist Radar! Close

Hell Clock on Steam

Quick menu

Forge powerful builds with endless loot in this relentless combination of Roguelike and ARPG. Blast through dungeons and unleash inhuman powers in a dark fantasy twist on Brazil’s War of Canudos.

Hell Clock is a dark, action roguelike and dungeon crawler game developed by Rogue Snail and published by Mad Mushroom.
Released on July 22nd 2025 is available on Windows, Steam Deck and Steam Machine in 10 languages: English, Portuguese - Brazil, French, German, Japanese, Polish, Russian, Simplified Chinese, Spanish - Latin America and Ukrainian.

It has received 3,542 reviews of which 2,940 were positive and 602 were negative resulting in a rating of 8.0 out of 10. 😎

The game is currently priced at 10.72€ on Steam with a 45% discount, but you can find it for 0.79€ on Eneba.


The Steam community has classified Hell Clock into these genres:


Here is the detailed breakdown of supported languages for Hell Clock:

UI Subtitle Audio
English
German
French
Simplified Chinese
Russian
Japanese
Polish
Portuguese - Brazil
Ukrainian
Spanish - Latin America

Media & Screenshots

Get an in-depth look at Hell Clock through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i5 2500 or AMD FX-4350
  • Memory: 8 GB RAM
  • Graphics: nVidia GTX 1060 / AMD RX 580 with 6GB of VRAM
  • DirectX: Version 11
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

45 hours played
July 2026
A bit expensive considering the current lack of replayability and variety in endgame activities. However, despite being very short, it is simple to get into, offers some build variety, is fun to play and has a compelling story. The game is good on its own but it needs to be more fleshed out to be great. More acts, more skills, maybe more unique modifiers too. In less than 15 hours, I had completed the game on the hardest difficulty settings - Veteran, Relaxed mode (timer) off, Vengeance mode (stat boost on death) off - all the way up to the third world tier (Oblivion) out of four tiers of ramping difficulty - Campaign, Abyss, Oblivion and Void. Less than 5 more hours to get the rest of the achievements. The Void tier is supposedly only an 'aspirational' difficulty, however my response to this is my non-existent 'aspirational' playtime, as this tier offers no progression to gear that Oblivion doesn't offer, and it actively removes the possibility of increasing character power via constellations. As for the Ascencion game mode, if I wanted to play a roguelite, I'd play Hades or Ball x Pit, not this game. The whole point of Diablo-like ARPGs in my eyes is character progression and build permanence. Hellclock doesn't have enough base content in terms of bestiary or skill/build variety to justify investing time into a roguelite mode. However, its presence stays a selling point.
23 hours played
July 2026
How anyone could downvote this game is beyond me. The best way I can describe it is if Diablo/POE and the average of all the Hades-like games had a baby. It has multi-level layers of upgrades, both within the dungeon and out that are simple yet complex if you want to spend the time to min-max. The story isn't the best, but it's a special game that could be a staple in the Rogue-lites portfolio. if the devs spend the time perfecting end-game and spicing up the story it would be a 20/10. Totally worth the money.
37 hours played
May 2026
I am currently playing the game in Veteran difficulty and I am currently in midgame as I am in the second act of Abyss. The build I created is an hybrid minion marksman build and it feels really good. Quirks and bugs in some mechanics: - Moving with mouse is clunky and feels bad because there is velocity added to the player. Removing the velocity will make it feel better. Don't care if it looks less good it feels really bad so there is no point of keeping it. - Input latency is FREAKING BAD on keyboard/mouse. Please use real inputs and stop emulating things. - Chest's hitboxes are really tiny and makes it hard to click on with the mouse. Especially because they are not centered with the top of the chest as the hitbox is placed on the ground and the game is isometric like. To make it better, just make it a bit larger. - On the first run after the game boot, there is a bug where the "Mother of perpetual help" relic doesn't work at all, therefore no conviction is gained from being in a Slow Time area. - There is no possibility to use Ctrl when choosing a blessing of legacy to see the stat rolls. Multiple tree selection for the Bell and Constellation like we have for relics and item sets (in order to have three real builds at the same time). - There is no tiers displayed therefore, you need to know what is the base stat ranges of an item when you look if it can be an upgrade - Item drops can't be filtered and chest fills really fast. Add something to filter items based on wanted stats (automatically optimized based on played build) or anything manually configurable would be great too. New crafting mechanics I would like to have in the game: A "combinator" that merges 2 to 4 items of the same base and tier (normal items only, the mechanic upgrades the item to rare or magic based on the number of items merged): - When 4 items are merged, there is a lot of chances that it'll be upgraded to an EXALTED or GRAND. There is a slight chance to obtain a LARGE relic and a really low chance to obtain a SMALL relic. This mechanic could be used to: - Obtain items with multiple affixes locked and help the crafting process. - Obtain items with multiple imbued affixes (must be really rare). - Obtain smaller items with more than 2 stats (must be really rare). This mechanic must cost more memories by tier levels in order to be scaled in late game. The number of equiped combined items must be limited to a certain amount (like one per item base ?) to make it more balanced too. Divine tools and corrupted tools could be applied on them. New gameplay mechanics I would like to have in the game: A mode where you're not time limited and you don't chose any upgrades like in the roguelite fashion. This is to create more challenge and more rely on your build rather than fast buildup mechanics. This mode could be more rewarding in monsters, less bosses, infinite. Why ? BECAUSE WE LOVE FARMING BY KILLING A LOT OF MONSTERS. Another one for people that love bossing. I bet you are 3. Just kidding. Would be a mechanic where you can enhance a boss or more and fight them in arenas and have bigger upgrades to compensate the harshness of bosses. Conclusion: Just sayin'. We all love ARPGs and some don't have the time to. Please view this game as a fast paced ARPG that provides everything that people love: boss rush, high monster quantity farming, and whatever you have in mind that people miss in recent ARPGs (other than poe1 which is unbeatable at this point). Be inspired with what already works. Take your niche and embrace the vision to make the best polished version of it. I know you can. Thanks for reading.
33 hours played
Jan. 2026
Hell Clock comes on really strong. It’s a fresh and fun take on the ARPG/roguelike formula, and the sense of progression during the campaign feels great. I had a blast playing through it, experimenting with builds, and slowly refining a playstyle I really liked. However, once you beat the campaign, the endgame begins—and this is where the experience fell apart for me. The game essentially resets your progress. You lose everything you’ve built up, while the game simultaneously adds more pressure through negative resistances and multiple debuffs. You’re starting from scratch, but with the game actively stacked against you. After around 15 hours of play, finally finding a build that clicked, being forced to start over felt more frustrating than rewarding. For me, this kind of design doesn’t add replayability—it adds stress. Especially in a non-online, non-multiplayer game, that pressure just isn’t enjoyable. The grind becomes excessive, and the time investment required to get back to where you were feels boring rather than motivating. Overall, Hell Clock is a fun game with a strong campaign, but I didn’t enjoy what comes after it. 6/10
6 hours played
Jan. 2026
This game is incredibly fun, it's worth the money. People complaining after 50 hours of gaming on a 10 dollars game are just insane.

Similar games

View all
Mortal Sin Mortal Sin is a chaotic, blood-soaked roguelike where skill is power, and overconfidence is death. Carve through procedurally generated nightmares with brutal melee and flashy, satisfying combos.
Similarity 55%
Price -70% 7.47€
Rating 9.1
Release 29 Aug 2025
Into the Necrovale Into the Necrovale is an Action RPG in which you collect powerful items that interact with one another. You must be clever with your build if you hope to pierce the mysteries and dangers of the Necrovale, where a thousand generations of miscreants and criminals have been banished.
Similarity 54%
Price -97% 0.50€
Rating 8.2
Release 30 Sep 2024
Tunche Tunche is a charming hand-drawn action game with roguelike elements. Team up with your friends or play solo. Choose from 5 unique characters and restore peace in the Amazon rainforest!
Similarity 53%
Price -95% 1.00€
Rating 7.0
Release 02 Nov 2021
Shadow of the Depth Shadow of the Depth is a top-down action Roguelite game. Delve into a dungeon world of light and shadow to eradicate the monsters that ravage your home. Be prepared to step into the abyss before you!
Similarity 53%
Price 14.79€
Rating 6.6
Release 09 Apr 2025
Avencast: Rise of the Mage Play Avencast, the epic roguelike action-RPG with tons of combat moves, spells, and equipment. Fight against evil forces to save your academy and vanquish the darkness. As you progress, learn powerful spells and combos to increase your chances of victory.
Similarity 51%
Price 4.99€
Rating 7.1
Release 17 Mar 2010
Skull Horde Skull Horde is an auto battler dungeon crawler where you play as a flying skull necromancer. Find powerful loot and create overpowered builds. Summon a horde of skeletons in a battle of bone versus flesh!
Similarity 50%
Price 9.99€
Rating 7.8
Release 10 Apr 2026
FATE: Reawakened Reawaken the critically acclaimed FATE games like never before! Play all 4 classic dungeon crawler titles with enhanced graphics as you battle through challenging procedurally generated dungeons, learn powerful spells, and fish to your heart’s content. Are you up to the task? Your FATE awaits!
Similarity 50%
Price -45% 13.92€
Rating 7.0
Release 12 Mar 2025
Slasher's Keep Hack, slash, shoot and loot your way through procedurally generated dungeons! Smack your enemies into spikes with your inventory sack!
Similarity 50%
Price -19% 11.41€
Rating 8.0
Release 19 Nov 2020

Frequently Asked Questions

Hell Clock is currently priced at 10.72€ on Steam.

Yes, Hell Clock is currently available at a 45% discount. You can purchase it for 10.72€ on Steam.

Yes, Hell Clock received 2,940 positive votes out of a total of 3,542 achieving a rating of 8.02.
😎

Hell Clock was developed by Rogue Snail and published by Mad Mushroom.

Yes, Hell Clock is playable and fully supported on Windows.

No, Hell Clock is not playable on MacOS.

No, Hell Clock is not playable on Linux.

Yes, Hell Clock is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Hell Clock is playable and fully supported on Steam Machine.

No, Hell Clock does not support VR.

Hell Clock is a single-player game.

Yes, there are 4 DLCs available for Hell Clock. Explore additional content available for Hell Clock on Steam.

No, Hell Clock does not support mods via Steam Workshop.

No, Hell Clock does not support Steam Remote Play.

Yes, Hell Clock is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Hell Clock.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 October 2026 23:04 UTC
SteamSpy data 14 October 2026 13:35 UTC
Steam price 26 October 2026 20:22 UTC
Steam reviews 18 October 2026 07:46 UTC

If you'd like to dive deeper into the details about Hell Clock, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Hell Clock
  • SteamCharts - Analysis of Hell Clock concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Hell Clock compatibility
Hell Clock PEGI 12
Rating
8.0
2,940
602
Game modes
Features
Online players
306
Developer
Rogue Snail
Publisher
Mad Mushroom
Release 22 Jul 2025
Platforms
Clicking and buying through these links helps us earn a commission to maintain our services.