Help Will Come Tomorrow on Steam - User reviews, Price & Information

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In an uninhabitable Siberian wilderness, in a wake of October Revolution, a group of passengers survives the mysterious catastrophe of Trans-Siberian railway train. They must endure in a harsh ice-clad climate until rescue arrives. Facing many dangers, their own weaknesses and, their own prejudice.

Help Will Come Tomorrow is a survival, adventure and resource management game developed by Arclight Creations and published by Klabater.
Released on April 21st 2020 is available on Windows and Linux in 3 languages: English, Polish and Russian.

It has received 893 reviews of which 714 were positive and 179 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 19.99€ on Steam, but you can find it for 0.46€ on Gamivo.


The Steam community has classified Help Will Come Tomorrow into these genres:

Media & Screenshots

Get an in-depth look at Help Will Come Tomorrow through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 SP1 / 8.1 / 10
  • Processor: 3.0 GHz Dual-Core - Intel Core 2 Duo E8400 / Athlon 64 X2 6000+
  • Memory: 2 GB RAM
  • Graphics: 1 GB VRAM, DirectX® 10 Compatible
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
Linux
  • OS: Ubuntu 19.04+ / SteamOS+
  • Processor: 3.1 GHz Dual-Core - Intel i3 2100
  • Memory: 4 GB RAM
  • Graphics: 1 GB VRAM - NVIDIA GeForce GTX 550 Ti / AMD Radeon HD 5850
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
My feeling about this game are very mixed. But I will start with this. It is good and I (mostly-kinda) enjoyed playing it. In fact, I even found myself coming back to it just so I could get a victory. I've had (mainly) three runs with it. Two were on the normal difficulty (whose name I don't remember), and one where I won was on the hard difficulty - resident of siberia. Help will come tomorrow has many interesting mechanics. Its action based survival gameplay is quite intriguing. It does really represent a struggle. Both physical and metaphorical. During the days you will go on expedition(s) to the taiga to look for food and supplies while avoiding the renegades and dangerous animals. The map is static between playthroughs, and the only varying part is what part of each hex's specific loot table you will be able to get as you exhaust more and more of its loot. You will then return to the camp and use the food and supplies you gathered to improve the camp (somewhat like darkest dungeon, but with actual supplies), craft tools and medicine (do you like this war of mine?) and care for your survivors body and mind. Now, at night, begins a different struggle. Your surivors will sit around the campfire and you will be able to pick various topics for them to talk about. Those come in three flavours: The survivors sharing and questioning each other about their personal stories, discussions of personal events and ideas - where you can be assigned "quests" to complete on the map, and the most intersting part - discussion of WWI era internal russian politics. This is honestly the best part of the game. As much as the survival part is interesting, the writing itself shines much brighter. Especially since you have some choice in how the survivors respond to each other (usually a choice between sticking to their ideals or being more progressive and open with each other). During each and every part of the game (whether while exploring or in the camp), you can also get "events", where you will be presented with a small sunless sea type choose your own adventure storyline. This is also where the game's writing shines. The things that can happen range from more generic things you can encounter in the taiga to difficult choices and the nerrative writing . The "quests" you can do also follow this style, although in there your choices are mostly between figuring out what you need to (which is usually gathering information which leads you nowhere and coming across supplies) and giving up on it/running away. The games final "quest" will also be presnted in this way. You can have one of three options (signal the train, kill all the rebals or fight the bear [the one I won on]). That one, is a serious of smaller stories and quests that each require you to go somewhere or get something. Then when you finish it all you win the game. Where my conflicted feelings start is with the way the game handles this difficulty curve. Like I said I had three main runs, in all of which I got to the part where you get the final quest. The first one (signal) ended due to my camp being discovered (which never happend again. I can't even figure out if it's a number you can reach or a rng check) even though I had low visibility. The second one (rebals) was extremely close to a victory and then I accidentally chose the wrong option in an event and gave up after that. Both of those runs were easy. At no point did I feel like I'm struggling and it wasn't difficult to figure out which actions I needed to take to secure the best outcome for my survivors, I always had enough food, fuel, supplies and everything. Everyone had high morale, I completed every camp structure but barely needed anything they provided, etc. I was just waiting for the game to end. The third run (bear), was actually a series of runs, but most of them ended very quickly (since I abandoned the run if one survivor died). Since playing on normal was so easy and bored me, I chose to play on resident of siberia. The jump in difficulty is more like jumping off a cliff. It was so easy to lose someone, whether due to injuries or frostbite which were very common, or just low morale causing them to do all kinds of things (but usually deserting the camp or dying from one thing or the other). In so many cases I felt as if I have no choice forward, as if there's nothing I can do, as if the game just decided I've had enough and it's time to start the next run. The events themselves can also be unfair sometimes. It's usually easy to figure out what's the right choice (and sometimes it's not even a real choice) but there was cases where things just seemed completely outside of your control. You could take massive risks and come out unscathed, then take the smallest of detour and get shafted. Also, who in their right mind thought that the bear instakilling you if you even encounter it (which is rng based!!!!!!!), but requiring you to go explore and gather info about it made sense? Then came the won run. I mirculously stared with an easy to heal injury (and in my normal runs, I didn't even bother with the healing stations. In hard it's almost always a must since you usually start with them) and somehow managed to keep morale and food up for the enough time (another side note, the fire mechanic is basically meaningless outside of detection levels which I also payed little attention to after that one loss, there are so many things you can use as fuel [including mold] that you will never even struggle with fuel) that I could secure myself the neccesary things to survive. And after that? It was easy again. Everything that happened in normal happened here. Then I killed the legendary shatun and won the game. Watched the ending sequence and uninstalled it right after. This review will probably be the last time I'll even be on the game window. Despite all its flaws, I still recommend it. The survival mechanics are good enough, but the writing really does carry the game, there are some poetic moments which genuinely put a smile on my face. I'd say wait for a sale then give it a try. You'll have you fun, just don't get too invested in it like I did. It's more about the journey than the destination.
Expand the review
Feb. 2025
I got thoroughly addicted to this game after firing it up for the first time. It takes a little to get your head around it and what to do so it is a little bit slow at the start. Its kinda hard to explain it, the story is really interesting and you can actually complete it and save your people, (help may not come tomorrow but it WILL come) thats kinda the point. Its just not likely you'll get it on your first or even second playthrough because it is quite challenging. It takes a bit of trial and error to understand what you need to focus on, there are three scenarios as well so if you go random each time you won't really know what to prepare for once you understand what each scenario brings you. I managed to get an ending on all three of the scenarios and saved all my people each time. You have to keep your people alive while working on a solution to get help. You must fight against wildlife, landscape, weather and dangerous people. I won't go much more into it as I believe if you like the look of it, just get it and give it a try. It was a small team that made this game, so I am truly quite impressed.
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Jan. 2025
This game is good if you don't play the bear scenario. That scenario is bugged to be unwinnable. The other two scenarios work. A shame a game this old still has game breaking bugs. If you can get past the memorization elements this is a pretty decent survival turned based game with some really fun cooking mechanics and resource management.
Expand the review
Oct. 2024
It feels a little bit unbalanced as it swings quite heavily from "I have nothing, will I survive till tomorrow?" into "I have everything, nothing can hurt me and I woulld like some resource automation or at least not need to do so many chores.", but besides that, it is a nice game with a nice story about interesting people.
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Sept. 2024
It's a tentative recommend, because there are some things wrong with this game. The interface doesn't always work right or intuitively (mixing different piles of mushrooms with different expiration dates to make a soup from them is something I still haven't managed despite having beaten the game twice, including on the hardest difficulty). The dialogue after a few playthroughs is 80% stuff you already know. The difficulty can change WILDLY due to RNG. The realism of some survival, crafting and cooking is... questionable (for example, unless you play on the hardest difficulty and turn off the indicators about incoming weather in the game options, you'll probably find a minor hand cut is harder to address than the famous Siberian weather that's supposed to be a constant, deathly threat). And yet, I've spent over 30 hours in HWCT - because, despite those flaws, it's still a good resource management game. It's simple in its principles yet challenging in practice, the gameplay can vary wildly from one playthrough to another (try not finding any clay for a few days...) and at least some of the time there are alternate ways to address particular problems, as well as costs and needs that require careful balancing. What little story and prose there is - is good enough to keep me interested in what's going to happen, and it sometimes manages to convey a glimpse of the tragic situation our characters find themselves in (as well as the petty squabbles they concern themselves with even in the face of death - sadly, one of the most realistic elements of the game). The art is also quite good, I especially love how the eyes of the characters are depicted. Overall, I wouldn't say it's a great or wonderful game, but it's a very good one. I got it on a great discount and I'm 100% satisfied with the value I got for the money - but even at full price, fans of the genre shouldn't be disappointed.
Expand the review

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Frequently Asked Questions

Help Will Come Tomorrow is currently priced at 19.99€ on Steam.

Help Will Come Tomorrow is currently not on sale. You can purchase it for 19.99€ on Steam.

Help Will Come Tomorrow received 714 positive votes out of a total of 893 achieving a rating of 7.61.
😊

Help Will Come Tomorrow was developed by Arclight Creations and published by Klabater.

Help Will Come Tomorrow is playable and fully supported on Windows.

Help Will Come Tomorrow is not playable on MacOS.

Help Will Come Tomorrow is playable and fully supported on Linux.

Help Will Come Tomorrow is a single-player game.

Help Will Come Tomorrow does not currently offer any DLC.

Help Will Come Tomorrow does not support mods via Steam Workshop.

Help Will Come Tomorrow does not support Steam Remote Play.

Help Will Come Tomorrow is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Help Will Come Tomorrow.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 July 2025 06:30
SteamSpy data 30 July 2025 14:59
Steam price 31 July 2025 04:27
Steam reviews 30 July 2025 06:05

If you'd like to dive deeper into the details about Help Will Come Tomorrow, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Help Will Come Tomorrow
  • SteamCharts - Analysis of Help Will Come Tomorrow concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Help Will Come Tomorrow compatibility
Help Will Come Tomorrow
7.6
714
179
Game modes
Features
Online players
7
Developer
Arclight Creations
Publisher
Klabater
Release 21 Apr 2020
Platforms
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