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Heroes of Science and Fiction on Steam

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A turn-based sci-fi strategy that combines exploration and exciting clashes on the battlefield. Take control over several different species, raise powerful armies for your heroes and destroy your opponents! This HoMM-like is set in a scifi universe, with new mechanics on top of the classic formula.

Heroes of Science and Fiction is a early access, 4x and base-building game developed and published by Oxymoron Games.
Released on March 17th 2026 is available on Windows, Linux, Steam Deck and Steam Machine.

It has received 332 reviews of which 309 were positive and 23 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 29.99€ on Steam, but you can find it for 7.61€ on K4G.


The Steam community has classified Heroes of Science and Fiction into these genres:

Media & Screenshots

Get an in-depth look at Heroes of Science and Fiction through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: i3, Ryzen 3
  • Memory: 16 GB RAM
  • Graphics: Dedicated: with 4 GB VRAM or a modern AMD integrated GPU
  • Storage: 4 GB available space
  • Additional Notes: SSD recommended.
Linux
  • Processor: i3, Ryzen 3
  • Memory: 16 GB RAM
  • Graphics: Dedicated: with 4 GB VRAM or a modern AMD integrated GPU
  • Storage: 4 GB available space
  • Additional Notes: SSD recommended.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

14 hours played
Aug. 2026
This game is the very definition of both HIT and MISS, for me. Love: The music. The style of the graphics. The world. The title (I think its better than Silence of the Siren or whatever they changed from). The options on how to play the game, including maps and different scenarios. The writing so far is quite fun. Dislike: The factions; for me I could consider playing Sovereign Fleet, UNSS and Children of the Source... but they all just miss some real appeal that factions have in Songs of Conquest, Songs of Silence and Olden Era... to name a few competitors. For scifi: Age of Wonders: Planetfall has succeeded insanely well with cool units and unique factions, as a comparizon (I know its a bigger studio but we´re not talking anything but imaginative creation here). Same with Zephon. The units; same here: There are like 1-2 units per mentioned factions above, that I find appealing to recruit. Minus points: Moles in space. I mean, if it was - like - the 7th DLC faction added on top of the core game... sure. On top of it, the units are so boring. Same goes for the Tumori Tribes, who just feels so redundant and standard Lovecraft without any real imagination. This is subjevtive, of course, but I have a hunch that I´m definitely not alone. This game makes me wish someone did a Heroes of Star and Craft... with Protoss, Terran and Zerg. That´d be something. Its kinda what I wish this game was.
28 hours played
June 2026
I've played other Homm type games including the recent release of Olden era. I like them all but this is my favorite out of them. I love the art style, animation, character quirks, and especially the pacing for both the world and combat maps. It's a seriously fun game that doesn't take itself too seriously. I hope the developers get more attention and more opportunity for continued development.
55 hours played
April 2026
If you like HoMM(2,3, or 5), this is a very faithful modern implementation of that style game. There are some new systems, innovations, quality of life improvements, but the overall game is quite similar. Story is great and the campaign is fun to play. Just about through all the campaigns and would highly recommend. If you are reading this and looking for another great implementation of the classic HoMM formula, I would also highly recommend [url=https://store.steampowered.com/app/867210/Songs_of_Conquest/] Songs of Conquest .
52 hours played
April 2026
An excellent turn-based strategy game—I highly recommend it to all fans of the genre. The audio is pleasant. The graphics are cartoonish, the kind that runs smoothly even on a Steam Deck at high settings, yet still charming in their own way. The controls are fairly standard for the genre. Now, a detailed breakdown of the gameplay: There are five factions, four of which have their own campaigns. The factions differ in their unit rosters and a few minor city mechanics. Additionally, faction heroes have access to a faction-specific perk (all of which are more or less useful). Units are divided into two types: mechanical and biological. Three factions have units of both types in their rosters, while the other two have only one. The unit type determines which abilities can be applied to it. In practice, there are very few such abilities, mostly limited to different kinds of healing. During combat, a unit can wait (the wait command resets the unit to the end of the initiative order, so the slowest units that use wait will end up last), use a special ability (these are quite useful but require a cooldown after use), or move and attack. Ranged units cannot reposition before attacking, and units cannot change position before using a special ability (though some units can move and then shoot—that's a separate case). Heroes differ only in name and slightly in appearance. Aside from faction affiliation, no hero has any unique traits. Each hero has three primary statistics: Scouting (determines movement range and vision), Combat Power (determines the strength and defense of the hero's units), and Ability Power (determines energy/mana pool, regeneration per turn, and ability strength). Abilities are divided into four categories: biological, mechanical, psionic, and on-map abilities. Abilities also have three tiers, requiring a corresponding skill value to unlock. Abilities themselves are obtained from special buildings in cities, found on the map, or acquired through consumables. A hero can learn up to eight skills. Upon leveling up, the hero chooses one of two offered skills, which may be new or upgrades to existing ones. Each skill can be leveled up three times. Skills can be forgotten or acquired in specific locations or through consumables. Four skills grant access to abilities from their respective categories. Developing these skills increases the power and level of abilities in that category and unlocks higher-tier abilities. Among these four, the skill that unlocks on-map abilities is particularly worth taking for all heroes, as it allows interaction with the overworld—speeding up your movement, providing protection, as well as deceiving and delaying the enemy. The variety of abilities here is excellent. A hero can equip up to four pieces of gear and one artifact. A skill can increase these limits to six and two, respectively. Gear is diverse, and much of it is useful. Artifacts are especially powerful items. To equip a piece of gear or an artifact, the hero must have sufficient energy/mana. Abilities are used once per turn, both on the strategic and tactical maps. Certain items can modify these limits. Abilities cost energy, which regenerates very slowly at the start of each turn and also slowly through consumables. Energy is fully restored when visiting a city or certain locations on the map. Heroes can build small structures on the strategic map, which, roughly speaking, can delay enemy movement, provide line of sight, or build a mine that accumulates resources each turn—only for the first hero who claims them. Resources include gold, four types of production resources, and synthesis cores. The only particularly interesting ones are the cores, which allow purchasing any building or upgrade with them without spending other resources. Turns on the strategic map are divided into so-called phases. Changing phases changes the lighting, which in turn affects the stats of some neutral units. Map locations and unit income refresh at the end of a cycle. A cycle can consist of 4–6 phases depending on the map settings.
2 hours played
April 2026
Playing on Linux is a pain (for me at least) I've tried and tried to get this to work but it hangs most of the time at the title screen When it does work the graphics flicker (using NVIDIA drivers) and it doesn't run very well for the level of graphic fidelity on offer I tried using Proton with more success but it does some odd things and hangs in various places. I do like the look of the game, shame ===== Update 17-APR-2026 Changing my review to Thumbs Up I tried the game again today and it worked without a problem (not hanging) I did use -vulkan in the launch parameters (not sure if it helped) I did still have the flickering screen but I changed the cursor to SW (from HW) and I think the flcikering graphics was also fixed. I have also run the game on Steam Deck and it runs really well on that hardware (zero issues and really good performance so far), as Steam Deck runs Linux, I think my original issues was a "corner case" and it's unfair to judge a product on one piece of hardware. As to the game, I've not played much but it does look lovely. Well Done Dev Team

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Frequently Asked Questions

Heroes of Science and Fiction is currently priced at 29.99€ on Steam.

No, Heroes of Science and Fiction is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, Heroes of Science and Fiction received 309 positive votes out of a total of 332 achieving a rating of 8.56.
😎

Heroes of Science and Fiction was developed and published by Oxymoron Games.

Yes, Heroes of Science and Fiction is playable and fully supported on Windows.

No, Heroes of Science and Fiction is not playable on MacOS.

Yes, Heroes of Science and Fiction is playable and fully supported on Linux.

Yes, Heroes of Science and Fiction is playable and fully supported on Steam Deck.

Yes, Heroes of Science and Fiction is playable and fully supported on Steam Machine.

No, Heroes of Science and Fiction does not support VR.

Heroes of Science and Fiction offers both single-player and multi-player modes.

Heroes of Science and Fiction offers both Co-op and PvP modes.

Yes, there are 3 DLCs available for Heroes of Science and Fiction. Explore additional content available for Heroes of Science and Fiction on Steam.

No, Heroes of Science and Fiction does not support mods via Steam Workshop.

Yes, Heroes of Science and Fiction supports Remote Play Together. Discover more about Steam Remote Play.

Yes, Heroes of Science and Fiction is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Heroes of Science and Fiction.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 October 2026 23:08 UTC
SteamSpy data 15 October 2026 17:43 UTC
Steam price 26 October 2026 19:45 UTC
Steam reviews 20 October 2026 07:45 UTC

If you'd like to dive deeper into the details about Heroes of Science and Fiction, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Heroes of Science and Fiction
  • SteamCharts - Analysis of Heroes of Science and Fiction concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Heroes of Science and Fiction compatibility
Heroes of Science and Fiction
Rating
8.6
309
23
Game modes
Multiplayer
Features
Online players
28
Developer
Oxymoron Games
Publisher
Oxymoron Games
Release 17 Mar 2026
Platforms
Remote Play
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