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Heroes of Science and Fiction on Steam - User reviews, Price & Information

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A turn-based sci-fi strategy that combines exploration and exciting clashes on the battlefield. Take control over several different species, raise powerful armies for your heroes and destroy your opponents! This HoMM-like is set in a scifi universe, with new mechanics on top of the classic formula.

Heroes of Science and Fiction is a early access, 4x and base-building game developed and published by Oxymoron Games.
Released on March 17th 2026 is available on Windows and Linux in 10 languages: English, French, German, Spanish - Spain, Czech, Polish, Simplified Chinese, Hungarian, Portuguese - Brazil and Russian.

It has received 332 reviews of which 309 were positive and 23 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 29.99€ on Steam, but you can find it for 13.04€ on Eneba.


The Steam community has classified Heroes of Science and Fiction into these genres:

Media & Screenshots

Get an in-depth look at Heroes of Science and Fiction through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: i3, Ryzen 3
  • Memory: 16 GB RAM
  • Graphics: Dedicated: with 4 GB VRAM or a modern AMD integrated GPU
  • Storage: 4 GB available space
  • Additional Notes: SSD recommended.
Linux
  • Processor: i3, Ryzen 3
  • Memory: 16 GB RAM
  • Graphics: Dedicated: with 4 GB VRAM or a modern AMD integrated GPU
  • Storage: 4 GB available space
  • Additional Notes: SSD recommended.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

27 hours played
June 2026
I've played other Homm type games including the recent release of Olden era. I like them all but this is my favorite out of them. I love the art style, animation, character quirks, and especially the pacing for both the world and combat maps. It's a seriously fun game that doesn't take itself too seriously. I hope the developers get more attention and more opportunity for continued development.
55 hours played
April 2026
If you like HoMM(2,3, or 5), this is a very faithful modern implementation of that style game. There are some new systems, innovations, quality of life improvements, but the overall game is quite similar. Story is great and the campaign is fun to play. Just about through all the campaigns and would highly recommend. If you are reading this and looking for another great implementation of the classic HoMM formula, I would also highly recommend [url=https://store.steampowered.com/app/867210/Songs_of_Conquest/] Songs of Conquest .
52 hours played
April 2026
An excellent turn-based strategy game—I highly recommend it to all fans of the genre. The audio is pleasant. The graphics are cartoonish, the kind that runs smoothly even on a Steam Deck at high settings, yet still charming in their own way. The controls are fairly standard for the genre. Now, a detailed breakdown of the gameplay: There are five factions, four of which have their own campaigns. The factions differ in their unit rosters and a few minor city mechanics. Additionally, faction heroes have access to a faction-specific perk (all of which are more or less useful). Units are divided into two types: mechanical and biological. Three factions have units of both types in their rosters, while the other two have only one. The unit type determines which abilities can be applied to it. In practice, there are very few such abilities, mostly limited to different kinds of healing. During combat, a unit can wait (the wait command resets the unit to the end of the initiative order, so the slowest units that use wait will end up last), use a special ability (these are quite useful but require a cooldown after use), or move and attack. Ranged units cannot reposition before attacking, and units cannot change position before using a special ability (though some units can move and then shoot—that's a separate case). Heroes differ only in name and slightly in appearance. Aside from faction affiliation, no hero has any unique traits. Each hero has three primary statistics: Scouting (determines movement range and vision), Combat Power (determines the strength and defense of the hero's units), and Ability Power (determines energy/mana pool, regeneration per turn, and ability strength). Abilities are divided into four categories: biological, mechanical, psionic, and on-map abilities. Abilities also have three tiers, requiring a corresponding skill value to unlock. Abilities themselves are obtained from special buildings in cities, found on the map, or acquired through consumables. A hero can learn up to eight skills. Upon leveling up, the hero chooses one of two offered skills, which may be new or upgrades to existing ones. Each skill can be leveled up three times. Skills can be forgotten or acquired in specific locations or through consumables. Four skills grant access to abilities from their respective categories. Developing these skills increases the power and level of abilities in that category and unlocks higher-tier abilities. Among these four, the skill that unlocks on-map abilities is particularly worth taking for all heroes, as it allows interaction with the overworld—speeding up your movement, providing protection, as well as deceiving and delaying the enemy. The variety of abilities here is excellent. A hero can equip up to four pieces of gear and one artifact. A skill can increase these limits to six and two, respectively. Gear is diverse, and much of it is useful. Artifacts are especially powerful items. To equip a piece of gear or an artifact, the hero must have sufficient energy/mana. Abilities are used once per turn, both on the strategic and tactical maps. Certain items can modify these limits. Abilities cost energy, which regenerates very slowly at the start of each turn and also slowly through consumables. Energy is fully restored when visiting a city or certain locations on the map. Heroes can build small structures on the strategic map, which, roughly speaking, can delay enemy movement, provide line of sight, or build a mine that accumulates resources each turn—only for the first hero who claims them. Resources include gold, four types of production resources, and synthesis cores. The only particularly interesting ones are the cores, which allow purchasing any building or upgrade with them without spending other resources. Turns on the strategic map are divided into so-called phases. Changing phases changes the lighting, which in turn affects the stats of some neutral units. Map locations and unit income refresh at the end of a cycle. A cycle can consist of 4–6 phases depending on the map settings.
37 hours played
March 2026
Very good HoMM-like game. The factions are interesting and most units have special abilities to make them unique. Some ideas like consumables are forgettable, but overall the game stays close to the HoMM formula that we know and love. The campaigns are fun and I appreciated the writing (despire the story being fairly basic). My biggest gripe is that load times are very long, and the AI turns can take a while in certain maps
104 hours played
Sept. 2025
At the time of writing this review this game is in EA up to the PSY UPDATE , so everything before Q4 in this [url=https://i.imgur.com/TCZuC9H.png] Game Roadmap Image Silence of the Siren is a shameless [url=https://www.gog.com/en/game/heroes\_of\_might\_and\_magic\_3\_complete\_edition] Heroe of Might and Magic 3 clone. In fact Sirens has recently renamed itself to Heroes of Science and Fiction , I guess to make it easier to see the link to the Heroes games at a glance from just the title. There is a reason for this, this game is a clone. Now being a clone is not a bad thing. [url=https://store.steampowered.com/app/867210/Songs\_of\_Conquest/] Songs of Conquest , another Heroes-Like game, actually got a lot of hate for being too far from Heroes3 by the Heroes3 Fans. There is a fine line in making a clone. It can't be exactly the same, but it also can't really be that different either. Songs of Conquest is just too far removed from Heroes3, particularly in the combat, town and magic system, for Heroes3 fans, in all the ways that matter, it is a very different game, but this game..... well it is so overt with being a faithful clone of Heroes3 that it really hits that spot for fans. This is Heroes3, but new. That is not to say that there are not differences. Despite changing the setting to science fiction from fantasy. While much of the game is nearly identical, there are still a load of significant differences. Curiously, and unlike Songs of Conquest , they never make it not feel like Heroes3. One of the big differences is that most items can be stored in the hero's inventory. So imagine in Heroes3 you pick up a chest, you then have a choice of taking XP or Gold. In this game you can simply place it in your inventory to open later. Maybe saving them until you trade them to another low level hero. Most items in the game work like this. There are also ways to modify the world map. Mines can be upgraded to increase output. You can build outposts, and other assorted objects like auto turret or a tower (to clear fog of war), there is a fog of war lol. There are a host of cool new buildings like a training ground, a place to do virtual combats without any attrition to your armies. A building to remove a skill, clearing a slot to fill later. There is a host of other cool things as well. Like a "camping" mode where your hero can hold position and slowly gain XP, even if you never activate them. In fact one of the fun little things about the game is finding these small little tweaks to the way Heroes3 plays. An item that allows you to use the same site a second time in one week is a cool example of this. The unit roster is awesome. As are the neutrals. There are some very new abilities, particularly in the spells, so a new player will need some time to adjust to that, but all in all I think the combat is really fun and satisfying. The GFX look great. I have had a mate say it was a little hard to read the adventure map, but I think that is because the map has the ability to zoom way out. Just zoom into the map a little and I think it is not only very readable, it also looks cool AF. So what we have here is an extremely faithful love letter to Heroes3 in a new unique setting. With some spicy new ideas, but nothing that oversteps the mark and makes this game feel vastly unlike its namesake. Basically if you like Heroes of Might and Magic, particularly Heroes3, this is probably the very best game you could get to capture that same feeling. A feeling that Songs of Conquest or [url=https://thingonitsown.itch.io/heros-hour] Heroes Hour will just not give you. This is a clone of Heroes3, it is not shy about it, and this is one of the reasons the game is so darn good.

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Frequently Asked Questions

Heroes of Science and Fiction is currently priced at 29.99€ on Steam.

No, Heroes of Science and Fiction is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, Heroes of Science and Fiction received 309 positive votes out of a total of 332 achieving a rating of 8.56.
😎

Heroes of Science and Fiction was developed and published by Oxymoron Games.

Yes, Heroes of Science and Fiction is playable and fully supported on Windows.

No, Heroes of Science and Fiction is not playable on MacOS.

Yes, Heroes of Science and Fiction is playable and fully supported on Linux.

Heroes of Science and Fiction offers both single-player and multi-player modes.

Heroes of Science and Fiction offers both Co-op and PvP modes.

Yes, there are 2 DLCs available for Heroes of Science and Fiction. Explore additional content available for Heroes of Science and Fiction on Steam.

No, Heroes of Science and Fiction does not support mods via Steam Workshop.

Yes, Heroes of Science and Fiction supports Remote Play Together. Discover more about Steam Remote Play.

Yes, Heroes of Science and Fiction is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Heroes of Science and Fiction.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 July 2026 06:25 UTC
SteamSpy data 22 July 2026 16:16 UTC
Steam price 28 July 2026 18:32 UTC
Steam reviews 27 July 2026 13:52 UTC

If you'd like to dive deeper into the details about Heroes of Science and Fiction, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Heroes of Science and Fiction
  • SteamCharts - Analysis of Heroes of Science and Fiction concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Heroes of Science and Fiction compatibility
Heroes of Science and Fiction
Rating
8.6
309
23
Game modes
Multiplayer
Features
Online players
13
Developer
Oxymoron Games
Publisher
Oxymoron Games
Release 17 Mar 2026
Platforms
Remote Play
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