HOLE on Steam - User reviews, Price & Information

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Casual & Hard FPS. Be careful with jam.

HOLE is a fps, extraction shooter and indie game developed and published by NEGAFISH.
Released on November 28th 2024 is available only on Windows in 4 languages: English, Japanese, Simplified Chinese and Traditional Chinese.

It has received 1,535 reviews of which 1,476 were positive and 59 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 3.99€ on Steam with a 20% discount.


The Steam community has classified HOLE into these genres:

Media & Screenshots

Get an in-depth look at HOLE through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows10
  • Processor: Intel® Core ™ i7-10750H 2.60GHz-5.00GHz
  • Memory: 16 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 1660 Ti with Max-Q design
  • DirectX: Version 12
  • Storage: 2 GB available space
  • Sound Card: Windows Compatible Audio Device

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
Finished the game, final thoughts It's like getting a sample at the grocery aisle, and slowly realizing this was the best thing you've ever eaten, you just wish you had more, but there is no more. One Wonderful Bite. Somehow with infinite replay value. I. So badly. Want more. I'll be playing other games, growing an urge to play this again. Drop in, play, no bs, just fun. Instant classic. Get it if you ever enjoyed playing against bots. My criticisms have gotten a few additions: I want to choose which enemies spawn and their healthpool. They're too spongey later on with or without armor. If I'm sneak sniping someone from behind, it really shouldn't require more than 3 shots. The best weapon in the game is the AR15 no question. 60 rounds, multiple scope choices, autofire, fast reload, great aim. No notes. The worst being the sniper rifle, which I cannot think of a practical usecase for. It's a fun weapon in theory but doesn't have any practicality over the shotgun, which itself is a downgrade from the AR15. Reloading a bolt action is a fun idea that only goes as far as the ammo amount, which mixed with a generally slow reload, makes the idea of mastery mostly a joke than a legitimate weapon. You'd think the damage would make up for it, but again, the AR15 is just superior, being able to do the same amount of damage in 3 shots with an automatic means it's not worth it. Plus camping is not the safe in this game, it's alot of moving and quick aiming, staying somewhere for a bit. Since the damage doesn't make up for the slow reload/shooting, it means camping further is discouraged through still dealing with bullet sponges, sneak attacks aren't worth it, and you're missing out on loot. The shotgun is the middle child, the one you choose for fun. It can be a sniper or a shotgun. It's not by any means a bad weapon, just not one that's definitely better than the rest as the AR15 is. The slow reload works well but again, due to the fast reload of the AR15, you'll tire and return to form. I wish there were just a few more guns. A submachine, a revolver, hell a crossbow why not. This game is bursting with potential, the seams are just barely holding together what is here. Again. I So Badly Want More. It's 5$. Dude, if you make a sequel, do not hold out, put the extra in and charge more. This is a good concept that just needs additional content and polish. I'd even be fine with some DLC. Initial Thoughts This is exactly what I've been wanting from an SP game, years of playing multiplayer games with bots for the fun of it, show'd how much potential there is in the format when you're no longer tied to the usual meta. The format of MP shooters but in SP. Good concepts, good gameplay, some cool artistry, generally well handled audio design. Covered in a plethora of issues. Dis makes me smile yayayayay I like gun jamming in games. I always have. I got this little gremlin in me that tells me to run into crowds blasting, (in games) and often times it works. Jamming my gun means I can't rely on that. It's basically the only time the gremlin understands tactics are better. I like the sounds enemies make, getting jumpscared in silence by gunfire, movement in the distance, sudden running footsteps from nearby, it's like the backrooms but a shooter, done exactly the way it needs to be to be enjoyable whilst retaining the artistry of such a location. There's no music, just the humming of lights, the weirdly pitched gurgling noises of enemies, gunfire in the distance, sudden footsteps that are way too close and you don't know where or if they spotted you, doors opening, your own footsteps feel like loud, location pinging mistakes. The repeating offices and color of lighting, they absolutely nailed horror shooter where the horror is essentially other "players" that are just like you, in a maze of uncanny valley. Peak work. It's unnerving being in a giant empty multiplayer map, filled with few others scattered and hidden around. Everyone's looking for someone, including you. It's like hide and seek but everyone's seeking. The artistry is great, I like the retro filter, trying to make out things either due to it, or the darkness. The oblong nature of the world, microwave to go in and out, glowing fridge with stuff coming out of it. Collect masks. Lots of questions, lots of immediate accepting. I adore when a game has "gamey" artistry. Bouncing coins ya walk into to pick up, the sound effects coming from them being so rewarding in such a cold unwelcoming environment, finding a glowing fridge in the middle of no where to interact with as a common element, it's great when you can feel the proud and loud "I am what I am and that's why you come" in games. Ya won't be waiting on an introductory cutscene, or have to go through a tutorial area. Drop in, Play. Good ♥♥♥♥♥. Complaints But the visuals rely on dynamic lighting, they do have baked lighting, I think, but it's horrific. From what I can tell this game's performance ain't great and I cannot imagine a reason why. The gameplay doesn't require the visuals, and the visuals don't require the hardware/performance. You get two different games just turning off dynamic lighting, and you're at a disadvantage with it on. That's "meta" though. I'm leaning towards visuals more than advantages here. Until I get one shot from somewhere in front of me, then it feels like I Have to consider how much time I want to spend waiting on microwaves. I wish developers understood arbitrary waiting is painful. I've done some few segments for sponsorblock and seeing the Years of collective time I've saved people on 10-15sec segments is staggering. Maybe it's moreso me, but I don't get why I need to wait 5-10 seconds for the microwave to allow me to play the game and every second I'm growing existential. Escaping makes sense, entering? Why wait? Navigating to the microwave is slow. I do enjoy a diegetic choice area, but I'd also like to just press esc and start new game there instead. My gremlin is on fire running circles waiting to spam the shoot button to make sure I forget I can die. I can only hold him back so long. The camera is attached to the player's head, whilst their body is behind them. This means you're moving the body, with the camera "following". Turns are wider, imagine a clock, the center doesn't turn as wide as the end of the hands. I actually like this camera work in games, but it's not done often for a reason. HOLE didn't do anything to avoid those pitfalls. When you walk into walls or doors, your head will clip through them. Aiming feels a bit weird, and leaning is mostly there for aesthetic. I dunno the solution to this other than move the camera to the body and hide the head like most games. However, I don't want a compromise to the intentional artistry for that- but that intention only goes as far as my face and arms clipping through cabinets. A compromise not on the player's end is vital here for overall quality. da end yipee All that said, I got this for like, 5$ I think? One of those situations where I'd prefer doubling the dev time for double-triple the price. It's got A Lot going on & going for it with many compromises between. I adore the content we have, just want it more polished. I'd be cool with a sequel refining what's here, genuinely this is a good purchase. It's just got some hard bumps and dents in it's marble, still rolls, someone'll find a way to trickshot using them and that'll be their hyperfixation, but the smoothness isn't quite there for me. Still, it's a good, worthy marble.
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Aug. 2025
If a game lets me play it in under 10 seconds of launching then Its automatically a good game.
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July 2025
Got this for $4, threw 10 hours into this, 100% everything, including all attachments. Super fun. Runs like hot garbage. But I love it. Please let the next game be this, but runs better, and more to play with.
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July 2025
Hole is the best offline extraction shooter on the internet. Whilst it is very demanding on your system for such a small game, it plays like a charm. You start out nervous as hell, avoiding conflict and just trying to stay alive and extract, but as you improve you start charging enemies head first, and winning. Even once you've unlocked everything the game is still fun, as the level system provides a great challenge. 10/10, I just wish it was still being updated.
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June 2025
Very enjoyable $5 spent! IT'S A CASUAL GAME; DON'T SWEAT IT I look at HOLE as part-game, and part-experiment in trying to make an enjoyable, casual game with hardcore shooter elements. What this basically means is that the game is made to be easy to pick up and put down, while the experience—the shooting and the engagement—itself is intense. From a progression standpoint achieves this simply (and yet, most games in this genre don't think to do it) by doing the following: [*]You still gain resources / currency from doing a run! If you don't extract, you get only 10% of your gains. [*]Quests / tasks can grant a substantial amount of your resource / currency income. [*]Quest / task progress remains even in death! It encourages you to follow through on finishing a task in a single run rather than making you queasy about losing progress and extracting early and progressing little by little. [*]Weapons are unlocked permanently through challenges rather than looted (and possibly lost). BUT IT'S STILL A HARDCORE SHOOTER As I mentioned, those awesome hardcore shooter elements are still there. A confluence of elements— WEAPON JAMMING , BARREL HEAT , ARMOR , and STAMINA —make for a dynamic and interesting experience that turn simple engagements into questions of tactics. WEAPON JAMMING is inevitable; for the sake of gameplay, it's very exaggerated but it means you can't hold a hallway or some angle unrelentingly forever. The more that you SHOOT , the higher that BARREL HEAT rises, the greater the chance that your WEAPON JAMS . Although unjamming can take less than a second, that breadth of time can be the difference between you keeping an enemy (especially an armored one!) down and you being beaten to a pulp. That being said, you still have plenty of options when it comes to beating your foes, both ARMORED and UNARMORED . You see, every enemy has two bars: HEALTH and STAMINA . You can already figure out the former, but the latter is super important too. Shooting an enemy deals STAMINA damage as well as health damage. When an enemy's STAMINA reaches zero, they fall over and ragdoll, earning you an opportunity to deal with them by shooting at weakpoints. In the case of armored enemies, this can be the head, or their limbs. YOU HAVE OPTIONS There's a bit of weapon customization! And I think the biggest game-changers are AMMO TYPES . They can deal varying levels of HEALTH damage and STAMINA damage, as well as ARMOR PENETRATION values that can change the way that you operate. You can run Armor-Piercing rounds and have an easier time going through armor, or run Hollow-Point to kill unarmored enemies faster and stun armored enemies to magdump on their weakpoints. These different round types also effect how much BARREL HEAT your weapon gains after firing, so it's something to consider while you're fighting too. CONCLUSION I think, in essence, HOLE has a lot of potential. Honestly, if this game alone had three times or even two times the content it currently has, it'd be well-worth a $15 - $25 price tag! But I consider HOLE to be, in its current state, a demo and mechanics experiment with a small price tag on it. Still, I had a lot more fun playing HOLE than some AAA titles have managed in the past three years. I'm happy to see that the developer is working on another game much like HOLE , with various improvements all-around, and (likely) more content planned. Please give HOLE a try, and support the developer!
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Frequently Asked Questions

HOLE is currently priced at 3.99€ on Steam.

HOLE is currently available at a 20% discount. You can purchase it for 3.99€ on Steam.

HOLE received 1,476 positive votes out of a total of 1,535 achieving an impressive rating of 9.11.
😍

HOLE was developed and published by NEGAFISH.

HOLE is playable and fully supported on Windows.

HOLE is not playable on MacOS.

HOLE is not playable on Linux.

HOLE is a single-player game.

HOLE does not currently offer any DLC.

HOLE does not support mods via Steam Workshop.

HOLE does not support Steam Remote Play.

HOLE is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for HOLE.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 April 2026 22:15
SteamSpy data 25 April 2026 07:27
Steam price 29 April 2026 04:51
Steam reviews 27 April 2026 13:56

If you'd like to dive deeper into the details about HOLE, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about HOLE
  • SteamCharts - Analysis of HOLE concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck HOLE compatibility
HOLE
Rating
9.1
1,476
59
Game modes
Features
Online players
19
Developer
NEGAFISH
Publisher
NEGAFISH
Release 28 Nov 2024
Platforms