The game is all but abandoned. The dev is working on HS3, and apparently gave HS1 the same treatment when HS2 was being developed. Maybe you can stop reading here. TLDR : If you are looking for a hunting experience that tests your patience and commitment , then this game is worthy of your attention despite its shortcomings. I recommend picking it up on sale for an interesting change of pace from other hunting games. HS2 starts off strong. The tutorial is very well done, and you receive a free Beagle companion to hunt with in the process! The environment is beautiful, the gun and scope look great, animal models and sound design are decent, and the HUD is very clean. You will feel enthused and ready by the time you are teleported to the Hunting Lodge to start hunting in earnest! Unfortunately, this is where the honeymoon ends. The game does not explain its systems very well, and hunting supplies are very expensive. This combination and subsequent trial and error compelled me to restart multiple times. Skipping the tutorial means you do not get the Beagle for free, and must instead purchase it at the lodge for 2500 credits. The tutorial mentions licenses, making it clear that you cannot shoot any animal for which you do not have a license. Your first task in the Lodge is to choose a free license to get started in a specific region (Colorado, Texas or Czech Republic). This license is infinite: you can harvest as many of the chosen animal as you wish. Every other license has a finite number of uses. Think of licenses like real-life hunting tags. So that you are not stuck searching for a single animal type, you should purchase multiple licenses. Once you select your free license, you are automatically granted an appropriate weapon. If it is a rifle, then remember to purchase a scope as well. Scope magnification is static (e.g., 6x) rather than zooming. You can choose the reticle and magnification -- higher magnifications of a given reticle cost more. Each animal type can only be shot with certain calibres. If the calibre of the free weapon that was granted upon selecting your free license is not listed, then you cannot shoot that animal with that weapon , even if you have a license. You can only carry one weapon at a time unless you buy a backpack that adds a weapon slot. With all this in mind, you have ~5000 starting credits, which need to be invested wisely. At minimum, you should pick up the free, infinite license (required) and other licenses so that you are not stuck hunting just the free-license animal. If any of the other animals cannot be shot with the same calibre as the free-license weapon, then you also need a second weapon and a backpack that allows you to carry an extra weapon (optional, but highly recommended). As you are examining the allowable weapons for various animals, you may notice that all of them can be shot with bows. Bows are expensive, but if you like bow hunting or don't want to muck around with comparing lists, then this is the answer, right? Wrong! The bow sights are completely broken, and the arrows drop like stones. Wild shots in the shooting range are not uncommon. Do not spend your starting credits on a bow . You can buy one for giggles later. Similarly, do not spend your starting credits on consumables like Wind Powder or Scent Killer. Like the licenses, these items have a finite number of uses. The cheapest Wind Powder has 2 uses for 500 or so credits. Ugh! I recommend the following loadout (assuming default Colorado): - Free license: Moose, which grants a .270 caliber rifle - Scope: whichever reticle you prefer at the highest magnification available (6x) - Other licenses: Elk, Mule Deer, Whitetail Deer and a selection of small game (fowl, rabbits) - Backpack: the cheaper of the two backpacks that offers the additional weapon slot - Second weapon: cheapest 12 Ga shotgun I recommend Moose as the free, infinite license for several reasons: - It is the most expensive, so nice to get it for free - The .270 that comes with the Moose can be used on Elk, deer species, wild boar, etc. - Even young Moose earn a lot of credits Depending on which licenses you chose, this will leave you with a little over 1000 credits. You can either hold on to them and see how things go, or you can buy more supplies. I bought a Moose caller and Pheasant caller because these were the animals that I saw most often in previous restarts. Veterans of the genre will notice that there are no binoculars in my starting loadout. Binoculars are expensive, and easily funded with your first Moose. This is why I recommended purchasing the highest magnification scope available: your rifle is your optics. OK, so now you're ready to hunt! Pick a habitat and get ready to rumble!? Or...not. It is possible that you will not get a clear shot on a single animal in hours of play. They can be hard to find, especially without the Beagle. If you find them, you may spook them. Even calm animals move quickly, making shots challenging. There does not seem to be much in the way of foraging or bedding behaviour: animals just motor across the terrain. This brings up an important point: realism. In some respects, HS2 is very unrealistic. Examples besides animal behaviour include: - Scopes cannot be adjusted (neither zoom, nor zeroing); ballistics in general are murky - Consumable prices are absurd (500 credits for 2 puffs of Wind Powder?!) - No day/night cycle, or dynamic weather But in other respects, HS2 is brutally realistic. Most hunters will tell you that they often get skunked. Well, there is a reason that only 56% of players have the achievement to harvest their first animal outside of the tutorial. Let's be clear: this game is extremely niche. You need to be OK with potentially walking around for hours before you harvest an animal. Even if you place a shot, it had better be a solid lung or heart shot. If it isn't, then be prepared to track the blood trail until you get close enough to take another shot. If you don't track the animal down and kill it, then it's gone once you head back to the Hunting Lodge. (There is no saving and quitting in the field.) So the longer you track an animal, the more you succumb to the notion of sunken cost; but if you decide not to track the animal, then you are denying the hunting simulation because that is not how real hunters roll. I tracked a wounded Whitetail for over an hour before I finally got him -- but I was more proud of that than of anything I accomplished in almost 500 hours in Way of the Hunter. And that is where Hunting Simulator 2 shines. I said that it is niche. The vast majority of players don't want to figure out insufficiently explained systems through hours of trial and error. They don't want to maybe not shoot any animals in hours of playtime. If they shoot an animal, they don't want to track it for an hour. They don't want to hunt , they just want to kill . I'm not judging these players, I am simply saying that this game is not for them. But the sense of accomplishment after finally harvesting that first Moose or tracking and taking down that wounded Whitetail is real, and very satisfying. In summary : - Basically abandoned - Fun tutorial with free Beagle companion dog! - Nice graphics and UI, and decent sound design - Licenses, calibers and supplies are not well explained - Starting credits need to go a long way - Consumable supplies are absurdly expensive - Bows are basically unusable - Animal behaviour and ballistics, etc. are not realistic - No save and quit in the field - Harvesting an animal is not guaranteed; BUT - When you do harvest an animal, it feels great because you earned it And that is why I recommend the game...on sale. :)
Expand the review