Immortal Life on Steam - User reviews, Price & Information

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Embark on a magical journey in this captivating life simulation game. Escape to a welcoming valley, farm with spells, and master skills like fishing, crafting, and cooking. Engage in epic battles, strengthen the bonds with your companions, and build your dream home to achieve Immortal Life!

Immortal Life is a agriculture, farming sim and crafting game developed by YiFang Studio and published by 2P Games.
Released on January 17th 2024 is available only on Windows in 4 languages: Simplified Chinese, English, Japanese and Traditional Chinese.

It has received 3,976 reviews of which 3,201 were positive and 775 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 13.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Immortal Life into these genres:

Media & Screenshots

Get an in-depth look at Immortal Life through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7(SP1)/8/10 64-bit
  • Processor: Intel Core i5 4590
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 750Ti
  • Storage: 10 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2025
Bought it a couple years ago whilst on Early Access because it looked promising, and they delivered a great game thus far. I'll first leave a bunch of things I hope they work on just in case any dev reads this , and then my opinion on the game. First off, I feel like there's a lot of "dead time" in the game , obtaining new items puts you into an unskippable animation, sure it is cool for a first time as a novelty but once you find yourself spending three times more time in animations just to buy every recipe for a mission or just completion sake it becomes tedious, same thing with fishing when you get new records. Second, this is a serious one , early on you won't notice it, but later into the game when you have many farming plots and good seeds you find yourself selling THOUSANDS of crops 100 at a time and I ended feeling the strain on my wrist from moving my mouse from the crop, to the sell button, to the accept button and repeat tens of times every sale. I wish they'd change the stacks to become bigger (although it'd beat the purpose of storage upgrades) or preferably just change the way you sell crops, letting you drag and sell or sell off every item of the same type in your bag instead of the item's stack. Third, this is about visual bugs so it's not game breaking but it ticked me off, during promotion battles there are phantom enemies about the arena, they don't affect in any way other than blocking a bit of the view on a single spot and also on the Sunset Inn Ji Yaohua somehow manages to path through the Elegant Room's wall instead of walking through the doorways, again, nothing game breaking just a little silly looking. Kitchen Helper missions when talking to Xu Mao once you click on them you can't back out of them, you get two "accept" type of dialogues and are forced to complete them in that moment, so they could make you miss on something important (due to the time loss) and waste an opportunity for a free kitchen use. Fourth and last, this is just something I'd want in the game, when asking You Jinghe for a construction, I'd rather he just grabs the materials from my storage himself, there's no "quick pin" to the side of your screen (or maybe I just haven seen it) so I have to walk outside repeating to myself what I need and if I must go somewhere else before grabbing everything I'll just forget lol. I really enjoyed Stardew Valley and this game managed to just get it's style but change it with it's own vibe and not look like just a clone since the mechanics differ substantially albeit the concepts are there, changed, but essentially the same (Realms are the mines and desert dungeon equal, Sect Development equaling community center, etc, there are a lot of "alike" things but they're done in their own way and not in the SV way). I can't really add much on how accurate or appealing this game might be to someone who actually know about chinese culture and/or Wuxia stuff, but I really enjoyed the wuxia aspect of this game. There's a healthy variety of crops to grow, decoration has a lot of potential (although it's locked behind a pretty decent grind and whole lot of animations that will make you beg for them to stop...), I've yet to earn a full friendship but the game doesn't seem like a "romantic" type of game (Song Yantong you'll be forever in my heart lol) will update my review once I get full hearts with any character, combat is kind of janky (dead enemies will block your projectiles until they despawn and it's not the most fun type of combat in my opinion but I'm fine with it tbh), cooking is cool I guess, a bit annoying to have to invest a couple minutes into making ONE of EACH dish in the game if you want to be able to cook or try every one of them...
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July 2025
Overall, a unique and mostly-good farm sim. Good: - Unique in its settings of a xianxia cultivator sect - Art is really nice, and the OST is pretty good - Main characters are enjoyable, a bit shallow but still fun and unique - Mechanics were fairly simple - Decorations for house and farm were fun to collect Bad: - The griiiind good lord the grind can get tedious unless you are scientific about what you're doing and why. Maybe because it was my first playthrough, but getting to Core Formation took up the last 20+ hours of my playthrough at the least. - Lack of character reaction/change, especially among villagers. I would've liked to see more dialogue from npcs and sect members when you choose to talk to them, but they repeat a single to three lines even after the main story ends. - For story reasons, this is a game that feels like it should've been ripe for NG+ but alas... - While mostly quite good, it feels like it needs some more polish and balancing especially in regards to the last 1/3 of the story, but it appears that the devs are done with this one so unlikely that'll happen. Overall, if you're a fan of farm sims, I'd maybe recommend it. If you're a fan of xianxia stories, I'd probably recommend it. If you're a fan of *both*, then I definitely recommend it! Overall, really enjoyed it, honestly kinda tempted to play it again already but I'm gonna give myself wrist problems if I do.
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June 2025
A fun game that does very well in balancing improved-quality farming with cultivation mechanics and satisfying combat. The quality feels very good until about halfway through the game, where the quality of the plot, character development, dialogue, and EN translations dip sharply. The ending feels very abrupt, and rather less wholesome and fuzzy than the team-building exercises up to it would have you expect. Overall I really enjoyed the initial characters, the interesting farming mechanics, and the combat and exploration. It feels like the developers had a great vision for which they built a solid framework, but then didn't have enough money to develop it to its full potential.
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April 2025
Farming sim with a fantasy, ancient Chinese setting. A big disaster happens and kills all the elders, leaving a bunch of noobs to rebuild the sect of Taoism (Daoism) they were just about to join with their fantasy spiritual magic. Since it would’ve been out of place for my character to have an American/English name, I gave her the name of a friend I had in college who was a Chinese international student: Linlin Shao. I miss her and I doubt she would’ve minded me borrowing her name for some silly game. Literally every character in the game is Chinese and the protagonist definitely looks Chinese. I guess I could’ve went with “Mulan Hua”, but eh, that seems too obvious. Information • There is no character customization, at first. Eventually, you can change the clothing, hair, and an accessory. • Gameplay includes: farming, wood chopping, fishing, cooking, foraging, mining, crafting, alchemy, combat, and friendship building. • No romance. • Part of crafting includes restoring buildings that were destroyed at the beginning of the game. Some of those buildings become shops or services. • The game is auto-saved at the end of each day when the protagonist goes to sleep, but eventually save points are unlocked for manual saving too. • Fast travelling is unlocked between save points. • Each season has an event mini-game associated with it. They're optional. • My PS5 (DualSense) controller worked fine with the game; however, all instructions are given for keyboard/mouse, so you have to sort of guess what buttons to press on the controller sometimes. Praises • Pretty character portraits and loading screens. Eventually, some nice CGs can be unlocked from having so many banquets. • The surroundings and animations are pretty despite the very “meh” quality of graphics. • Decorating the dwelling is cute and charming. Some of the decorations are particularly nice and have animation. The first one I got was of an ethereal-looking deer running in place. There are rainbow walls and floors that are animated; my favorite. • The fishing mini-game is okay. This is a “praise” because I dislike a lot of fishing games. This one is simple, nothing special, but at least it’s doable and not frustrating. • Cooking is pretty fun. Each individual step is done manually (chopping, mixing, kneading, stir fry, steaming, boiling), but you can also auto-make stuff you’ve already made before, for when you want multiples of a dish. • Watering crops isn’t tedious. F*ck yeah. I usually hate watering crops in games because it’s so unnecessarily tedious, but in this game, you get to use magic to water a bunch of crops at once. • Even though the game starts out slow, things do gradually open up and soon you have plenty to do. You just have to have patience. The quest list gets very long. • Once the save points are unlocked, you can access the warehouse from them, so you don’t have to walk all the way back to your dwelling to retrieve an item. • Once you’ve given a liked or loved item to a character, an icon appears over that item in your inventory when you choose the option to give them a gift, for easy remembering. • Quite a ways into the game, you get a pet fox. So cute! Besides being fed and played with, it can follow the protagonist around. • Combat gets slightly easier once the protagonist can fly. The controls feel smoother than when running around. Complaints • Slow af start. • Cooking tutorial instructions go by automatically too fast. I could only read about half of each set before the next set would come up. Why the hell doesn’t it let the player control when the instructions are dismissed? • When the kitchen is upgraded, deep fryers are added, but it isn’t immediately clear where to get the oil from. For some reason, you get oil from what’s merely labeled “cylinder” when I feel it’d be a lot more obvious if it’d been labeled “oil vat” or something. • No meaningful dialogue options. They’re more like prompts to continue speaking than actual choices. • The combat isn’t to my liking at all. It might play better on keyboard/mouse, but with a controller, it’s kind of awkward. The left stick moves the character, but the right stick controls the character’s direction (not the camera), so they can go pew-pew-pew at the enemies, thus, the direction needs to be precise in order to hit the enemies. My partner has informed me that this is called a “twin-stick shooter.” A popular example of that type of combat is Binding of Isaac. However, this game is much more tame than that. Not nearly as hectic. Unfortunately, combat is necessary to obtain item drops from enemies needed for crafting and construction. Defeating bosses opens up trading routes and progresses the game. • There doesn’t seem to be any way to remove a crop once its seed is placed. In most farming sims, the player can use the hoe or axe to remove crops before they die. Why does it matter? The crops don’t die if you don’t water them in this game. They sit dormant. So, to get rid of a crop you no longer need or perhaps a crop you accidentally planted and never needed, you have to go through its entire life cycle to get rid of it. • It needs to be made way more clear that the urns only absorb energy from growing crops, not fully grown crops. I wasted so much time not understanding what was going on because the game didn’t make that clear in the slightest. I had to find that out in Steam discussions. The energy absorption animation continues when they’re fully grown, so I feel like maybe it shouldn’t be if they aren’t actually absorbing anything. • Lots of achievements are time-consuming chores in order to artificially increase players’ game times. • Occasional translation errors and typos. Sometimes, there will be dialogue that makes absolutely no sense and was clearly missed by whoever did English proofreading. My main issue with the game is that the story is just an excuse for the gameplay to exist. No depth at all. The same for the characters. The only aspect of the story that did motivate me to keep playing was wondering what caused the big catastrophe at the beginning. However, a lot of the gameplay is fun and addicting, so I did manage to get through it. What I did find interesting, and what I wish they would’ve expanded on to make the story more educational or meaningful, is that they’ve taken concepts from Taoism and applied fantasy elements to it. It would’ve actually been cool to learn more about Taoism from the game. But as I said, the story only exists for the gameplay, so any tidbits about Taoism that are there are completely superficial and unelaborated. I technically recommend it because the game wasn’t a total let down and I did have some fun, and if you like the genre and don’t care too much about story, you’ll probably like it even more than I did.
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March 2025
This game is a hidden gem with a few flaws. I tried it once and it didn't resonate with me but I retried it again recently and it began to intrigue me. It has much more depth than I originally thought. Pros: Beautiful graphics Lots of quests Townsfolk send you letters frequently often with gifts attached. This helps you get to know the townsfolk better. Develops slowly over time. As the story progresses more of the game opens up. I keep saying to myself "wait there is more..." Spells and items to make farming less tedious. Combat allows for both weapons and spells. Beautiful Chinese atmosphere. It's like playing Stardew Valley in ancient China. Cons: Develops slowly over time. Too slowly as it gives the impression initially that it is a one dimensional farming sim. Lack of meaningful interaction with townsfolk. Can't get beyond friendzone. There are no romantic relationships in the game. Too much combat for my taste and unavoidable. The combat is easy but constant. The enemies will literally charge you as you try to mine. I actually like the combat; I just wish they'd tone it down a bit. If you are looking for a fun Stardew Valley like game but with a Chinese flair, this might be your game. If you're looking for close intimate personal relationships, this game is probably not for you. Overall I'd give it an 8/10.
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Frequently Asked Questions

Immortal Life is currently priced at 13.99€ on Steam.

Immortal Life is currently not on sale. You can purchase it for 13.99€ on Steam.

Immortal Life received 3,201 positive votes out of a total of 3,976 achieving a rating of 7.80.
😊

Immortal Life was developed by YiFang Studio and published by 2P Games.

Immortal Life is playable and fully supported on Windows.

Immortal Life is not playable on MacOS.

Immortal Life is not playable on Linux.

Immortal Life is a single-player game.

Immortal Life does not currently offer any DLC.

Immortal Life does not support mods via Steam Workshop.

Immortal Life does not support Steam Remote Play.

Immortal Life is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Immortal Life.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 January 2026 15:00
SteamSpy data 23 January 2026 03:00
Steam price 28 January 2026 20:26
Steam reviews 28 January 2026 22:08

If you'd like to dive deeper into the details about Immortal Life, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Immortal Life
  • SteamCharts - Analysis of Immortal Life concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Immortal Life compatibility
Immortal Life
Rating
7.8
3,201
775
Game modes
Features
Online players
36
Developer
YiFang Studio
Publisher
2P Games
Release 17 Jan 2024
Platforms
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