Immortal Life on Steam - User reviews, Price & Information

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Embark on a magical journey in this captivating life simulation game. Escape to a welcoming valley, farm with spells, and master skills like fishing, crafting, and cooking. Engage in epic battles, strengthen the bonds with your companions, and build your dream home to achieve Immortal Life!

Immortal Life is a agriculture, farming sim and crafting game developed by YiFang Studio and published by 2P Games.
Released on January 17th 2024 is available only on Windows in 4 languages: Simplified Chinese, English, Japanese and Traditional Chinese.

It has received 3,976 reviews of which 3,201 were positive and 775 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 13.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Immortal Life into these genres:

Media & Screenshots

Get an in-depth look at Immortal Life through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7(SP1)/8/10 64-bit
  • Processor: Intel Core i5 4590
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 750Ti
  • Storage: 10 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2025
A fun game that does very well in balancing improved-quality farming with cultivation mechanics and satisfying combat. The quality feels very good until about halfway through the game, where the quality of the plot, character development, dialogue, and EN translations dip sharply. The ending feels very abrupt, and rather less wholesome and fuzzy than the team-building exercises up to it would have you expect. Overall I really enjoyed the initial characters, the interesting farming mechanics, and the combat and exploration. It feels like the developers had a great vision for which they built a solid framework, but then didn't have enough money to develop it to its full potential.
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April 2025
Farming sim with a fantasy, ancient Chinese setting. A big disaster happens and kills all the elders, leaving a bunch of noobs to rebuild the sect of Taoism (Daoism) they were just about to join with their fantasy spiritual magic. Since it would’ve been out of place for my character to have an American/English name, I gave her the name of a friend I had in college who was a Chinese international student: Linlin Shao. I miss her and I doubt she would’ve minded me borrowing her name for some silly game. Literally every character in the game is Chinese and the protagonist definitely looks Chinese. I guess I could’ve went with “Mulan Hua”, but eh, that seems too obvious. Information • There is no character customization, at first. Eventually, you can change the clothing, hair, and an accessory. • Gameplay includes: farming, wood chopping, fishing, cooking, foraging, mining, crafting, alchemy, combat, and friendship building. • No romance. • Part of crafting includes restoring buildings that were destroyed at the beginning of the game. Some of those buildings become shops or services. • The game is auto-saved at the end of each day when the protagonist goes to sleep, but eventually save points are unlocked for manual saving too. • Fast travelling is unlocked between save points. • Each season has an event mini-game associated with it. They're optional. • My PS5 (DualSense) controller worked fine with the game; however, all instructions are given for keyboard/mouse, so you have to sort of guess what buttons to press on the controller sometimes. Praises • Pretty character portraits and loading screens. Eventually, some nice CGs can be unlocked from having so many banquets. • The surroundings and animations are pretty despite the very “meh” quality of graphics. • Decorating the dwelling is cute and charming. Some of the decorations are particularly nice and have animation. The first one I got was of an ethereal-looking deer running in place. There are rainbow walls and floors that are animated; my favorite. • The fishing mini-game is okay. This is a “praise” because I dislike a lot of fishing games. This one is simple, nothing special, but at least it’s doable and not frustrating. • Cooking is pretty fun. Each individual step is done manually (chopping, mixing, kneading, stir fry, steaming, boiling), but you can also auto-make stuff you’ve already made before, for when you want multiples of a dish. • Watering crops isn’t tedious. F*ck yeah. I usually hate watering crops in games because it’s so unnecessarily tedious, but in this game, you get to use magic to water a bunch of crops at once. • Even though the game starts out slow, things do gradually open up and soon you have plenty to do. You just have to have patience. The quest list gets very long. • Once the save points are unlocked, you can access the warehouse from them, so you don’t have to walk all the way back to your dwelling to retrieve an item. • Once you’ve given a liked or loved item to a character, an icon appears over that item in your inventory when you choose the option to give them a gift, for easy remembering. • Quite a ways into the game, you get a pet fox. So cute! Besides being fed and played with, it can follow the protagonist around. • Combat gets slightly easier once the protagonist can fly. The controls feel smoother than when running around. Complaints • Slow af start. • Cooking tutorial instructions go by automatically too fast. I could only read about half of each set before the next set would come up. Why the hell doesn’t it let the player control when the instructions are dismissed? • When the kitchen is upgraded, deep fryers are added, but it isn’t immediately clear where to get the oil from. For some reason, you get oil from what’s merely labeled “cylinder” when I feel it’d be a lot more obvious if it’d been labeled “oil vat” or something. • No meaningful dialogue options. They’re more like prompts to continue speaking than actual choices. • The combat isn’t to my liking at all. It might play better on keyboard/mouse, but with a controller, it’s kind of awkward. The left stick moves the character, but the right stick controls the character’s direction (not the camera), so they can go pew-pew-pew at the enemies, thus, the direction needs to be precise in order to hit the enemies. My partner has informed me that this is called a “twin-stick shooter.” A popular example of that type of combat is Binding of Isaac. However, this game is much more tame than that. Not nearly as hectic. Unfortunately, combat is necessary to obtain item drops from enemies needed for crafting and construction. Defeating bosses opens up trading routes and progresses the game. • There doesn’t seem to be any way to remove a crop once its seed is placed. In most farming sims, the player can use the hoe or axe to remove crops before they die. Why does it matter? The crops don’t die if you don’t water them in this game. They sit dormant. So, to get rid of a crop you no longer need or perhaps a crop you accidentally planted and never needed, you have to go through its entire life cycle to get rid of it. • It needs to be made way more clear that the urns only absorb energy from growing crops, not fully grown crops. I wasted so much time not understanding what was going on because the game didn’t make that clear in the slightest. I had to find that out in Steam discussions. The energy absorption animation continues when they’re fully grown, so I feel like maybe it shouldn’t be if they aren’t actually absorbing anything. • Lots of achievements are time-consuming chores in order to artificially increase players’ game times. • Occasional translation errors and typos. Sometimes, there will be dialogue that makes absolutely no sense and was clearly missed by whoever did English proofreading. My main issue with the game is that the story is just an excuse for the gameplay to exist. No depth at all. The same for the characters. The only aspect of the story that did motivate me to keep playing was wondering what caused the big catastrophe at the beginning. However, a lot of the gameplay is fun and addicting, so I did manage to get through it. What I did find interesting, and what I wish they would’ve expanded on to make the story more educational or meaningful, is that they’ve taken concepts from Taoism and applied fantasy elements to it. It would’ve actually been cool to learn more about Taoism from the game. But as I said, the story only exists for the gameplay, so any tidbits about Taoism that are there are completely superficial and unelaborated. I technically recommend it because the game wasn’t a total let down and I did have some fun, and if you like the genre and don’t care too much about story, you’ll probably like it even more than I did.
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March 2025
This game is a hidden gem with a few flaws. I tried it once and it didn't resonate with me but I retried it again recently and it began to intrigue me. It has much more depth than I originally thought. Pros: Beautiful graphics Lots of quests Townsfolk send you letters frequently often with gifts attached. This helps you get to know the townsfolk better. Develops slowly over time. As the story progresses more of the game opens up. I keep saying to myself "wait there is more..." Spells and items to make farming less tedious. Combat allows for both weapons and spells. Beautiful Chinese atmosphere. It's like playing Stardew Valley in ancient China. Cons: Develops slowly over time. Too slowly as it gives the impression initially that it is a one dimensional farming sim. Lack of meaningful interaction with townsfolk. Can't get beyond friendzone. There are no romantic relationships in the game. Too much combat for my taste and unavoidable. The combat is easy but constant. The enemies will literally charge you as you try to mine. I actually like the combat; I just wish they'd tone it down a bit. If you are looking for a fun Stardew Valley like game but with a Chinese flair, this might be your game. If you're looking for close intimate personal relationships, this game is probably not for you. Overall I'd give it an 8/10.
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Jan. 2025
I recommend this game, but with a few caveats. I even recommend it at full price because I want more game similar to this... but with other significant changes. Firstly, know that this is a farming sim game with wuxia vibes. If you had hoped for interesting martial arts, high stakes drama, conflicting ideologies, relations or conflicts between multiple sects, and wise masters to learn from then you won't find them here. This game is about farming, fishing, raising bees and silkworms, and building a small village (your sect). In doing that your character learns something about cultivation, but the MAIN thing is farming. Honestly, I don't even know what the Guiyun sect values other than they seem to be 'good guys'. Secondly, know that the game has a tremendous amount of grind. Truly monumental amounts. Even with the Jade Pendant upgraded to level 11 (maybe the max upgrade to level 12 helps...?) it is a ton. By the second spring I had reached my cultivation limit, had a fully upgraded house, had completed every side quest, and had an almost unlimited amount of money. Then I realized that there was a sect journal, and I had neglected one person and so the main story line had been delayed. None of the things I did counted; once you reach the point where you need to breakthrough you simply stop learning. None of the experience you gained applies to the next level, meaning you have to grind it all out again. While this mimics a sort of real life plateau that people come to in periods of training or development, it isn't fun in a game. It took a long time to get to a point where I could breakthrough because countless quests require you to 'wait one day'. It completely breaks the immersion when you end up sleeping for 23 hours, getting a letter, and sleeping for 23 hours. Don't get me wrong, I have had fun in the first 60 hours of gameplay. I like the farming and the fishing and the people and the dungeons. Yet at this point everything feels very artificial. The gaps between breakthroughs are HUGE, the tutors you can hire never seem to get better, and now I have to do another kind of farming in the Blessed Land... I hate the Blessed Land crops. They really feel like an extremely inorganic way of padding the length of the game. You constantly need to dig up crops in order to plant new ones of different types, you have to move these flags around, you have to wait until the next day for any seeds to contribute energy... why? It's all so arbitrary and tedious. I'm already an excellent farmer. I'm already an excellent combatant. I look cool and my house is fully upgraded and I have more money than I can spend. Yet I have to spend AGES growing these crops... In order to grow them efficiently I need more materials, which means going into dungeons, and that is a bore. I have only made it to the Blazing Sands dungeon and, from the looks of it, I have 4 or 5 more to look forward to. Visually they all have a cool look even if most of them are palette swapped versions of each other. The enemies have been different in each locale; despite having lizards everywhere some will bite and others shoot bullets and some have lasers. so there is diversity in how they attack you. Yet you have one main attack, a sort of sword beam, and it is extremely boring. You also do have spells, but I've never felt the need to use any other than the starting spell. It attacks a huge area, pierces enemies, and usually one shots opponents even if they share the same element. There are other elements for spells, but I have never once needed an advantage that way. So lets say you need Mirror Sand for a pot to grow your Blessed Land fruit faster... well, you can do a run in the Blazing Desert and, with certain blessings and luck, you might come away with enough Mirror Sand to make one pot... about ten units. Now you have to do that 8 more times. Then you have to do it for everything else that costs Mirror Sand, like houses and other upgrades. It is EXTREMELY tedious. You can eventually gain movement speed buffs from food and alchemy (you unlock food first, and from what I can tell, food is ALWAYS better for some reason). Once you do, you realize just how SLOW this main character is. Again, this isn't a wuxia game. You cannot train lightness of body, jump higher, or run faster (your character actually never gets better at ANYTHING they do. I guess you can upgrade stats like divinity and stance but throughout the whole game I have never noticed them making a difference in anything. Fishing is still slow. You never attack faster. Your tools and spells and things get better but YOU don't). The only way to gain a movement boost is via consumables most of which run out incredibly quickly. This contributes to just how frustrating the grind can be, at least until you can use blessings to make huge quantities of cabbage soup, then you just need to ensure you have tons of those ingredients. Finally, know that there are no deadlines or tension of any kind. Everything can wait. There are no emergencies, time limits, or stakes at all (...in quests that matter. There are some job board quests that have time limits and quick completion rewards but the quests themselves can be ignored and are eventually very trivial). This is fine for many people, but for me it just renders the whole activity pointless and artificial feeling after a while. There is no skill involved. The only obstacle between you and your goals is time... and I am finally reaching a point where I feel like my time is better spent elsewhere. I do love the characters... I sort of want to know what happened to the sect... but everything is revealed so extremely slowly that it might as well not matter at all. With every story quest I complete someone asks me to do another chore or recruit another person but nothing really develops. At first it felt like I was making progress fixing the sect, but now I'm growing weird magic crops for no reason because my crops aren't magic enough...? I have enjoyed the time I've spent with Immortal Life, and I am a huge fan of wuxia, but this just feels like a job at this point. I leave crops in the field unharvested. I don't check the beehives anymore. I truly don't need to do any of it and don't want to do any of it either. I still recommend the game: it is fun for quite a long time, at least 40 hours playing and a full year of the game. Once you start to master the system, or if you are a power gamer, or if you seek external motivation, or if you are motivated by a developing story then maybe this isn't for you. If you do play it, I cannot recommend enough using the sect journal to be continuously completing the main story so you don't end up wasting your time.
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Oct. 2024
Oh gosh, this game is SUPER fun! I have been loving it so far, and there's still so much to do after 150 hours of playing, haha. I love how unique and quirky the characters are, the aesthetics, the banquet/cooking mechanics, and unlocking everything. One great thing about this game that sets it apart is it removes the tedium from similar games in the genre. The watering/planting mechanics are fun instead of boring, the storage system is satisfying instead of frustrating, and I can mass sell items in multiple ways! Oh - and the game TELLS you which items you've already given friends, and what they thought! One thing I will note - I definitely play this game with a pen/paper. There is a lot I have to keep track of, like cooking/crafting recipes, quest items, elixirs, trading items, materials to make artefacts, etc. So if that sounds annoying, this game may not be for you. Personally, I love keeping track of everything and the satisfaction of mass unlocking things. It reminds me of Mystia's Izakaya a bit, haha. Anyways, yes this game is lovely and charming and now I'm off to go feed my silkworms :D later brothers and sisters!
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Frequently Asked Questions

Immortal Life is currently priced at 13.99€ on Steam.

Immortal Life is currently not on sale. You can purchase it for 13.99€ on Steam.

Immortal Life received 3,201 positive votes out of a total of 3,976 achieving a rating of 7.80.
😊

Immortal Life was developed by YiFang Studio and published by 2P Games.

Immortal Life is playable and fully supported on Windows.

Immortal Life is not playable on MacOS.

Immortal Life is not playable on Linux.

Immortal Life is a single-player game.

Immortal Life does not currently offer any DLC.

Immortal Life does not support mods via Steam Workshop.

Immortal Life does not support Steam Remote Play.

Immortal Life is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Immortal Life.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 October 2025 04:00
SteamSpy data 26 October 2025 09:30
Steam price 28 October 2025 20:27
Steam reviews 26 October 2025 06:01

If you'd like to dive deeper into the details about Immortal Life, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Immortal Life
  • SteamCharts - Analysis of Immortal Life concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Immortal Life compatibility
Immortal Life
Rating
7.8
3,201
775
Game modes
Features
Online players
101
Developer
YiFang Studio
Publisher
2P Games
Release 17 Jan 2024
Platforms
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