Immortal Life on Steam - User reviews, Price & Information

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Embark on a magical journey in this captivating life simulation game. Escape to a welcoming valley, farm with spells, and master skills like fishing, crafting, and cooking. Engage in epic battles, strengthen the bonds with your companions, and build your dream home to achieve Immortal Life!

Immortal Life is a agriculture, farming sim and crafting game developed by YiFang Studio and published by 2P Games.
Released on January 17th 2024 is available only on Windows in 4 languages: Simplified Chinese, English, Japanese and Traditional Chinese.

It has received 3,976 reviews of which 3,201 were positive and 775 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 5.59€ on Steam with a 60% discount, but you can find it for 2.44€ on Gamivo.


The Steam community has classified Immortal Life into these genres:

Media & Screenshots

Get an in-depth look at Immortal Life through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7(SP1)/8/10 64-bit
  • Processor: Intel Core i5 4590
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 750Ti
  • Storage: 10 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
I really enjoy farming games and I've played over a thousand hours combined of the Rune Factory series, Story of Seasons series, and Stardew Valley. I also enjoy games like Fantasy Life and Dragon Quest Builders where you loot / gather materials to build and craft stuff. I played Immortal Life with a keyboard and mouse so my experience may differ from controller users. I bought this game when it was on sale for 60%, so $6.80 USD at the time. I would hesitate recommending this at full price but I think for the price I paid, it was good enough. Good: ✅ Xianxia/Cultivation setting for a farming game is novel to me - I'm sure there are others out there, but this is the first I've played and I find it refreshing from the typical farming game setting ✅ Beginning of the game is challenging and addicting as you balance managing your limited money and stamina/MP, I found this super fun ✅ Art style is charming overall - I enjoyed the character designs and models, and the locations are cute and well done ✅ Lots of different mechanics, some more fun than others. I found the farming and cooking mechanics to be pretty fun and I appreciate the alchemy mini game. Fishing is about average for the genre while crafting is just holding down a button. Combat is simple but janky at times, but fun enough. ✅ Decent number of QoL features: unlockable teleportation stones, easy to expand your inventory, ability to access your storage from teleportation stones, ability to upgrade storage space cheaply and easily (which is nice given that most items come in 3 qualities), town map shows where to find each character in real time while dungeon map gives you a compass to the next floor, etc. ✅ The decoration aspect of the game seems pretty good, with cute furniture and landscaping options. I don't typically interact with these types of systems but I think people who enjoyed decorating their Animal Crossing islands would enjoy this aspect of Immortal Life Okay: 🟩 Lots and lots of helpful information hidden away and not obvious - for example: 1. The calendar tucked away as a separate sub-tab under the World tab 2. The Sect Journal (Main Quest) line under the Quest menu - has lots of helpful info on how to progress the main story, with tips on how to unlock the next part of the quest 3. The World map has a "back" button, allowing you to view other regions - this might be more obvious to other people, but I didn't realize it until ~2 hours into the game when trying to figure out whether someone was in town or at the Sect Note that all of these get covered in the Beginners Guide guide for this game, but this game already requires a guide for so many other things that it feels excessive at a point 🟩 Music gets repetitive after awhile - there are only a handful of tracks in the game, with songs reused between dungeons 🟩 Combat gets boring - you use a projectile sword for the entire game, but at least you learn new spells later on 🟩 Unpolished localization at times - for example, some dialogue boxes have so much text that the font gets scaled down super small. Other times, there are random untranslated blurbs (for example, in Wei Hong's room or when you can't afford a dish at the Inn). Otherwise it's mostly good and I acknowledge the difficulties in translating from Chinese -> English Bad: ❎ An annoying number of poorly explained mechanics 1. Beekeeping - Mixed Honey specifically, since it's the most commonly used in cooking but not explained how to acquire. I had to look up a guide for this 2. Blessed Land farming - this is a mechanic introduced about 80% of the way through the main story with little to no explanation, needed to progress the main story. Thankfully someone wrote a detailed guide on this, but without it I would have been stuck. 3. Jade Pendant - you receive this pretty early on with the game telling you that you need to offer food at the Inn - I didn't fully understand how powerful this was until hours into the game, and the game does not mention this pendant again outside of quest where you unlock its functionality 4. Banquets - a fairly straightforward concept, but like the Jade Pendant, this was introduced and then never mentioned again. This ends up being a pretty powerful friendship farming tool if you use it properly. 5. Pets - you get a pet halfway through the game and they mention that you can feed or play with it, but it wasn't obvious to me how to do so. The game also fails to mention the benefits of raising your pet, which is a nice bonus but not crucial to gameplay. Thankfully my pet didn't mind skipping a few days of meals ❎ Daily dialogue gets stale very fast - one part I really enjoy in other games is how characters have different dialogue depending on the season/days/festivals/in-game events, making the game feel more "alive". However, it's been a whole in game year and characters are still saying the same line to me every day when I talk to them ❎ Building friendship feels unrewarding - it takes 150 Favour/Liking to fill a heart, when each character has 6 hearts. You can get +1 from just talking to the character and +9 from giving them a loved gift every day, earning approximately 1 heart per month (if you can afford it - some characters have easier to acquire Loved gifts than others). In the earlier stages of friendship, when you reach the next level you get maybe a message and a short conversation (5-6 dialogue windows) with the character. Banquets can really help with this later on (you can earn an additional 24 Liking with the Jade Pendant buff and serving their favorite dishes!!) but those get tedious after awhile. ❎ Easy to get stuck on certain parts of the main quest because you did not realize you needed to progress a certain quest, and this quest takes several in-game days to complete - this happened to me when I needed to recruit two new members to the sect and I did not realize that the second person needed to be recruited as well ❎ This is a minor gripe, but outside of the Jade Pendant or Solar Term specials it's impossible to get certain ingredients out of season (spring/winter bamboo, pufferfish, spring carp). Other games have handled this by either having these items available through a traveling merchant, or allowing you to gather/grow these materials in a seasonal realm. Overall I had fun playing this game and I don't regret the 43 hours I've spent, but I don't feel motivated to see the end of the story and I probably won't pick this game back up to finish it unless they add more content (which seems unlikely - last major update was in Oct 2024, with no major updates mentioned this year). As mentioned earlier, the beginning of the game is really fun but it starts to drag mid game as the story slows down with mandatory multi-day waiting periods. After a certain point you start to ask yourself, "why am I still playing this?"
Expand the review
Sept. 2025
Bought it a couple years ago whilst on Early Access because it looked promising, and they delivered a great game thus far. I'll first leave a bunch of things I hope they work on just in case any dev reads this , and then my opinion on the game. First off, I feel like there's a lot of "dead time" in the game , obtaining new items puts you into an unskippable animation, sure it is cool for a first time as a novelty but once you find yourself spending three times more time in animations just to buy every recipe for a mission or just completion sake it becomes tedious, same thing with fishing when you get new records. Second, this is a serious one , early on you won't notice it, but later into the game when you have many farming plots and good seeds you find yourself selling THOUSANDS of crops 100 at a time and I ended feeling the strain on my wrist from moving my mouse from the crop, to the sell button, to the accept button and repeat tens of times every sale. I wish they'd change the stacks to become bigger (although it'd beat the purpose of storage upgrades) or preferably just change the way you sell crops, letting you drag and sell or sell off every item of the same type in your bag instead of the item's stack. Third, this is about visual bugs so it's not game breaking but it ticked me off, during promotion battles there are phantom enemies about the arena, they don't affect in any way other than blocking a bit of the view on a single spot and also on the Sunset Inn Ji Yaohua somehow manages to path through the Elegant Room's wall instead of walking through the doorways, again, nothing game breaking just a little silly looking. Kitchen Helper missions when talking to Xu Mao once you click on them you can't back out of them, you get two "accept" type of dialogues and are forced to complete them in that moment, so they could make you miss on something important (due to the time loss) and waste an opportunity for a free kitchen use. Fourth and last, this is just something I'd want in the game, when asking You Jinghe for a construction, I'd rather he just grabs the materials from my storage himself, there's no "quick pin" to the side of your screen (or maybe I just haven seen it) so I have to walk outside repeating to myself what I need and if I must go somewhere else before grabbing everything I'll just forget lol. I really enjoyed Stardew Valley and this game managed to just get it's style but change it with it's own vibe and not look like just a clone since the mechanics differ substantially albeit the concepts are there, changed, but essentially the same (Realms are the mines and desert dungeon equal, Sect Development equaling community center, etc, there are a lot of "alike" things but they're done in their own way and not in the SV way). I can't really add much on how accurate or appealing this game might be to someone who actually know about chinese culture and/or Wuxia stuff, but I really enjoyed the wuxia aspect of this game. There's a healthy variety of crops to grow, decoration has a lot of potential (although it's locked behind a pretty decent grind and whole lot of animations that will make you beg for them to stop...), I've yet to earn a full friendship but the game doesn't seem like a "romantic" type of game (Song Yantong you'll be forever in my heart lol) will update my review once I get full hearts with any character, combat is kind of janky (dead enemies will block your projectiles until they despawn and it's not the most fun type of combat in my opinion but I'm fine with it tbh), cooking is cool I guess, a bit annoying to have to invest a couple minutes into making ONE of EACH dish in the game if you want to be able to cook or try every one of them...
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Aug. 2025
Out of the dozens of farming game released each month, only Immortal Life, Dinkum, and Stardew sticks. And so far, Immortal Life surprisingly outperforms the other two. There is just so much content, and that almost everything you cultivated, fished, dropped through combat will serve a purpose, making your hard work feels meaningful. The game is not as polished in terms of its UI, font, or controller mapping, but it's much polished in terms of QoL mechanics. There is one storage system where all your goodies are kept (thank god), no real punishment for staying past bed time, and you can plant crops out of season (with deduction in yield), the town is much closer to your field and that you can start building teleporters very early on. It provides much more leeway and freedom in terms of how you want your game played out. I'm 80 hours in and it feels like I'm only half way through the main content, definitely recommended. (tips: avoid using controller for games developed by small Chinese studio, opt for keyboard and mouse instead)
Expand the review
July 2025
Overall, a unique and mostly-good farm sim. Good: - Unique in its settings of a xianxia cultivator sect - Art is really nice, and the OST is pretty good - Main characters are enjoyable, a bit shallow but still fun and unique - Mechanics were fairly simple - Decorations for house and farm were fun to collect Bad: - The griiiind good lord the grind can get tedious unless you are scientific about what you're doing and why. Maybe because it was my first playthrough, but getting to Core Formation took up the last 20+ hours of my playthrough at the least. - Lack of character reaction/change, especially among villagers. I would've liked to see more dialogue from npcs and sect members when you choose to talk to them, but they repeat a single to three lines even after the main story ends. - For story reasons, this is a game that feels like it should've been ripe for NG+ but alas... - While mostly quite good, it feels like it needs some more polish and balancing especially in regards to the last 1/3 of the story, but it appears that the devs are done with this one so unlikely that'll happen. Overall, if you're a fan of farm sims, I'd maybe recommend it. If you're a fan of xianxia stories, I'd probably recommend it. If you're a fan of *both*, then I definitely recommend it! Overall, really enjoyed it, honestly kinda tempted to play it again already but I'm gonna give myself wrist problems if I do.
Expand the review
June 2025
A fun game that does very well in balancing improved-quality farming with cultivation mechanics and satisfying combat. The quality feels very good until about halfway through the game, where the quality of the plot, character development, dialogue, and EN translations dip sharply. The ending feels very abrupt, and rather less wholesome and fuzzy than the team-building exercises up to it would have you expect. Overall I really enjoyed the initial characters, the interesting farming mechanics, and the combat and exploration. It feels like the developers had a great vision for which they built a solid framework, but then didn't have enough money to develop it to its full potential.
Expand the review

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Frequently Asked Questions

Immortal Life is currently priced at 5.59€ on Steam.

Immortal Life is currently available at a 60% discount. You can purchase it for 5.59€ on Steam.

Immortal Life received 3,201 positive votes out of a total of 3,976 achieving a rating of 7.80.
😊

Immortal Life was developed by YiFang Studio and published by 2P Games.

Immortal Life is playable and fully supported on Windows.

Immortal Life is not playable on MacOS.

Immortal Life is not playable on Linux.

Immortal Life is a single-player game.

Immortal Life does not currently offer any DLC.

Immortal Life does not support mods via Steam Workshop.

Immortal Life does not support Steam Remote Play.

Immortal Life is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Immortal Life.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 April 2026 08:00
SteamSpy data 27 April 2026 14:15
Steam price 29 April 2026 04:25
Steam reviews 27 April 2026 19:50

If you'd like to dive deeper into the details about Immortal Life, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Immortal Life
  • SteamCharts - Analysis of Immortal Life concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Immortal Life compatibility
Immortal Life
Rating
7.8
3,201
775
Game modes
Features
Online players
33
Developer
YiFang Studio
Publisher
2P Games
Release 17 Jan 2024
Platforms
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