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STORY OF SEASONS: Grand Bazaar on Steam - User reviews, Price & Information

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Searching for a peaceful farm life, a fresh mountain breeze, and your own market stall? Look no further than the friendly community of Zephyr Town! Here you’ll grow crops and raise animals, get to know the locals, and sell your wares at the town's bazaar to restore it to its former glory.

STORY OF SEASONS: Grand Bazaar is a farming sim, life sim and dating sim game developed by Marvelous Inc. and published by XSEED Games, Marvelous USA, Inc. and Marvelous Europe.
Released on August 27th 2025 is available only on Windows in 8 languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese and Korean.

It has received 4,054 reviews of which 3,801 were positive and 253 were negative resulting in an impressive rating of 9.0 out of 10. 😍

The game is currently priced at 34.99€ on Steam with a 30% discount, but you can find it for 23.50€ on Gamivo.


The Steam community has classified STORY OF SEASONS: Grand Bazaar into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: Intel i5-7400 / AMD Ryzen 5 2400
  • Memory: 8 GB RAM
  • Graphics: NVIDIA Geforce GTX 1050 / Radeon RX560
  • DirectX: Version 12
  • Storage: 10 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

56 hours played
Aug. 2026
One of the Best Farming Games I've Played I would say I'm a fan of games like this, having grown up with a handful of the Harvest Moon/Rune Factory games and having recently played Story of Seasons: Friends of Mineral Town. However, far and away this game is all I could want from an entry in this genre. Having just completed my first in-game year at just about 50 hours of playtime, I think a review is warranted. The Cons To start, I'll get the few cons this game has out of the way. One some people might dislike is the lack of mining in the game, at least in the traditional sense. Unlike similar games, there's no dedicated mine for the player to explore and collect resources from. However, at least for me, this isn't really a problem. I never cared deeply for the mining and found it to either be shallow or annoying in other games, so it's lack of appearance here isn't one I mourn. The other notable "con" is the game's lack of a traditional shipping bin, money is made in one of two ways: selling at the titular bazaar or selling to a shopkeeper. The shopkeeper acts as a shipping bin would, giving you an item's standard value while the bazaar has a variety of factors that can increase an item's value. Which leads me into the pros of this game's system. The Pros The bazaar is far and away the best addition to this game, and feels less like a gimmick and more like an evolution of the formula. Rather than shipping items for a standard rate, you're allowed to sell your goods at the bazaar. Each season has different trends, like a supply and demand, that dictate which items are currently popular. While items that aren't trending won't be negatively affected, selling items that are trending can lead to a big increase in profit. On top of giving you more ways to make money, the trends have a secondary effect of incentivising you to grow new crops or produce new items. Which leads into the second major benefit of this game's unique setting: the windmills. Being in a windy town, the player can unlock and use windmills to produce a majority of goods. Instead of buying a mayonnaise maker, you process eggs in one of your windmills to create it. This not only streamlines production, but adds a fun gameplay loop of having to produce items before the deadline of the next bazaar every Saturday. The windmills also produce faster or slower based on the current wind speed which adds an extra reason to check weather forecasts and plan your week leading up to the bazaar. The last addition that doesn't directly impact gameplay, but massively improves the game for me is the voice acting. Characters feel much more lively when they have unique voice lines and fully voiced cutscenes for different occasions. For me, it gives me more of an incentive to improve my relationships with all the townsfolk so that I can see their next social event. There's plenty more I could list about this game like character customization, the romanceable cast, or even the soundtrack but I'd be writing this review longer than I already have. (Edit: how the hell did I not notice this had said "framing games" in big blue letters? am I stupid?)
427 hours played
Oct. 2025
At the age of 61, I've discovered what it's like to be hopelessly addicted to running and jumping and gliding all over a scenic alpine town when I'm not actually planting and watering and petting and milking and cooking and relentlessly checking the weather report on the radio because hurricanes and blizzards are the scariest thing in this otherwise super cosy game. Yes, I'm in love with this game. I've realized that I sometimes play it with a big silly smile on my face. PS. If you're having trouble jumping and gliding up seemingly inaccessible cliffs, I'd say practice makes perfect. Don't give up. If my elderly hands can do it (using an old wired controller), so can you!
144 hours played
Sept. 2025
TLDR: Recommended, but wait till it's on sale. As a long time lover of the Harvest Moon games, following into it's change to Story of Seasons, and a player of many different farming and life sims, overall I really enjoyed this game. I do however think that this really comes down to what you enjoy and want in farming sims, and over the years my "wants" have started to increase based on the success and accomplishments of other games. First, I'll focus on the pros. Pros: - Graphics: I think the graphic improvement from PoOT (Pioneers of Olive Town) was subtle but notable. The textures look a bit cleaner, expressions and movements look much neater, the feel is in general more polished. - Mechanics: I really enjoy the bazaar mechanics, it is a nice touch and a shift from the classic "shipping box" that is in nearly every farming sim. It took some getting used to, and pushed me away from hoarding supplies. The bazaar minigame and operation is fun, and easy to use. They really cleaned up the "makers" problem from PoOT with the windmills, there's more of a "one stop shop" kind of feeling, which cuts down on space and keeping track of what need to be done. - Characters: For one, the Mayor is a riot. It was fun to get away from the usual "old cute mayor" trope (which don't get me wrong, I love). I think what npc's there are are fun, each unique, and though some fit classic tropes I think they did a good job giving them a bit more detail in their backstories. I also very much liked the slight changes to relationships and gift giving. I actually didn't feel this pressure to try and rush around and gift give for everyone all the time, because the chatting as well as waving mechanics work well. Absolutely loved that we got a fully voiced collection of npc's this time, this was really neat, and added some added fun to watching cutscenes. - Romances, Events & Story: Overall, I enjoyed the romance I chose, it's cute and sweet (first one I chose was Samir). The holidays and events and cutscenes throughout the year are fun, some new ones that are very fun ideas, and the dialog is much better than some past games. You actually have a sense that the characters know and talk to each other, and they have relationships within the town, beyond their individual households. I loved the way characters react to things you do, the first time I passed out and the whole town scolded me I laughed my a** off. So judgy. Hilarious. Cons: - Graphics: Unfortunately, I think this game like many Story of Seasons and Harvest Moon games have continued to reuse assets, there is something to be said for revisiting games that have the same feeling with the nostalgia factor, but I would love to see Story of Seasons/Marvelous as a developer try and refresh their art style, not necessarily a full departure, but I miss for example the animals in of A Wonderful Life & Another Wonderful Life. They were still cartoony, but had honestly a better feeling to them compared to the characters. Since these games are revisiting the same world, but are separate games, it's not the Sims 4 dlcs, it could really use a refreshed feeling. - Mechanics: I think the greatest lacking in mechanics is actually the crafting. Though I liked the idea of the windmills for crafting and creating products, I feel it was actually a bit to far of an over-correction from past games. As you progress in the game, it feels more and more sluggish, even with the stones you can install , there is still this drag of waiting for things to process. It needs mods to really feel more balanced the further you go in, which ultimately I would blame on scaling of time. Like any farming sim, I feel like we all really critique the fishing minigames lol, all in all, it's a little rough. Mostly because it's slow, it's hard to get much fishing done at once because of how long it takes just to catch one fish. Improving quality of products in general feels a bit overworked. Beyond the classic fertalizing, to improve quality of fish, bugs, honey, mushrooms and foragables, when you require the player to donate the things they collect to improve the quality only feels like it works when they have an excess of that item, so for example, I feel it works okay with honey and mushrooms, foragables to a lesser extent, and feels terrible with fishing and bugs because it is already a little harder to collect them. - Characters: So, this has a big caveat that I understand that ultimately there is a balance to be found from number of characters and quality, as well as size of the game to be had. BUT. I think this is one of my bigger issues with the SoS games. Number of characters. SoS:GB has 36 total npcs, 12 marriage candidates. SoS:PoOT has in the base game 37 npcs, and 10 marriage candidates, plus 12 more with the expansion pass (6 marriageable) SoS:FoMT has 21 total, 12 of which are marriageable. And then... there's games like Coral Island. 50 unique villagers, and a whopping 28 romanceable . Honestly, this is where I think that Story of Seasons has room to grow. Now, I get that the audience is supposed to be a bit younger with Story of Seasons than games like Stardew Valley or Coral Island, I think this is probably the biggest area i wish we would see more of in the SoS world. Also, Where's our goddess???? - Romances, Events & Story: Okay, so, kinda big issue here. WHY did we go from having a crib and separate rooms as your family expands, to "lets just make the bed bigger". Very odd choice. Don't love this. Your house does not visually change almost at all. You have a one room house, and I loved it at first, but when I realized that's all we get? it made me very sad. Not even just options to color change decor, no furniture changes, not even an extra room for the bed. Even back in the day with Harvest Moon: A wonderful life, our kiddo at least had a crib and then their own bed... c'mon guys. That was just lazy. My greatest other critique here is that the events are marked on your map when they become available. I waffled on this, part of me kind of likes to be able to know where I need to show up for something to happen, but, on the other hand it loses all sense of spontaneity, and instead feels like checking off a box. There's no "pleasant surprise" to experience. Update Added - I don't love repeated cutscenes, birthday cutscenes for your birthday vs your spouse's seems like another lazy step. The only difference is that for your spouse's birthday, they ask you if you remember what day it is. This is so far the only overtly repeated cutscene I've experienced. In Summary All in all, I have very much enjoyed this game, this being said, I do think based on what is included currently, I don't think it is worth the current price point. I'd say wait until a sale to pick it up, add some mods for the windmills and fishing, and then have yourself some good farming fun.
64 hours played
Sept. 2025
i can just imagine my 10-year-old self leaping with joy at this remake—she would've loved this. something about this game heals my inner child, i've loved harvest moon since day one and they're the very reason why farming sim games exist, so i'm very much biased idc ♡ 100/10, can't get enough!
38 hours played
Sept. 2025
My only complaint with games like this is that the romance/marriage mechanics feel like they're geared toward people who are younger than like twenty-four, max. Most of the romanceable characters are soo childish, and this thirty-something woman was more interested in Felix or Erik than any of them. Just sayin'! As far as the game goes, I think it's very addictive and fun, though I've only made it to summer so far. I like the inclusion of the windmills when it comes to crafting items, rather than having a million different machines on your property (mayonnaise machine, cheese machine, lumber machine, etc). I like that you can double-jump to reach more of your crops and whatnot, and I also like the little nature sprites and that you can raise the quality of things by essentially giving them junk. The bazaar itself is fun too, if only because you can basically sell anything there, and it's a fun way to get a lot of money fast. Chickens in Story of Seasons games are always the cutest little guys, gliding around the map on windy days is fun, and the music is really chill and relaxing. Some minor complaints: fishing is very boring, I'm personally not a fan of perishable items going bad, and you're limited to eight letters when naming your character/farm/animals--I tried to name my lamb Marshmallow and alas, had to settle for Mallow instead. 😔 All in all, I think this game is very cute and very cozy, and if you're already a fan of SOS games, DEFINITELY worth it. Maybe a little too cutesy for some people, but I enjoy the chill atmosphere.

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Frequently Asked Questions

STORY OF SEASONS: Grand Bazaar is currently priced at 34.99€ on Steam.

Yes, STORY OF SEASONS: Grand Bazaar is currently available at a 30% discount. You can purchase it for 34.99€ on Steam.

Yes, STORY OF SEASONS: Grand Bazaar received 3,801 positive votes out of a total of 4,054 achieving an impressive rating of 9.02.
😍

STORY OF SEASONS: Grand Bazaar was developed by Marvelous Inc. and published by XSEED Games, Marvelous USA, Inc. and Marvelous Europe.

Yes, STORY OF SEASONS: Grand Bazaar is playable and fully supported on Windows.

No, STORY OF SEASONS: Grand Bazaar is not playable on MacOS.

No, STORY OF SEASONS: Grand Bazaar is not playable on Linux.

This information about STORY OF SEASONS: Grand Bazaar is not available yet.

This information about STORY OF SEASONS: Grand Bazaar is not available yet.

No, STORY OF SEASONS: Grand Bazaar does not support VR.

STORY OF SEASONS: Grand Bazaar is a single-player game.

Yes, there are 7 DLCs available for STORY OF SEASONS: Grand Bazaar. Explore additional content available for STORY OF SEASONS: Grand Bazaar on Steam.

No, STORY OF SEASONS: Grand Bazaar does not support mods via Steam Workshop.

No, STORY OF SEASONS: Grand Bazaar does not support Steam Remote Play.

Yes, STORY OF SEASONS: Grand Bazaar is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for STORY OF SEASONS: Grand Bazaar.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 August 2026 09:14 UTC
SteamSpy data 10 September 2026 13:09 UTC
Steam price 13 September 2026 18:56 UTC
Steam reviews 12 September 2026 05:52 UTC

If you'd like to dive deeper into the details about STORY OF SEASONS: Grand Bazaar, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about STORY OF SEASONS: Grand Bazaar
  • SteamCharts - Analysis of STORY OF SEASONS: Grand Bazaar concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck STORY OF SEASONS: Grand Bazaar compatibility
STORY OF SEASONS: Grand Bazaar
Rating
9.0
3,801
253
Game modes
Features
Online players
479
Developer
Marvelous Inc.
Publisher
XSEED Games, Marvelous USA, Inc., Marvelous Europe
Release 27 Aug 2025
Platforms
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