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In Stars And Time on Steam - User reviews, Price & Information

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Live with the ever-present burden of being trapped in a time loop only you can know about in this turn-based RPG. Create a better future for you and your friends. Find hope where there is none left. Pray to the stars and free yourself from time.

In Stars And Time is a story rich, rpg and lgbtq+ game developed by insertdisc5 and published by Armor Games Studios.
Released on November 20th 2023 is available only on Windows in 2 languages: English and Japanese.

It has received 6,184 reviews of which 6,035 were positive and 149 were negative resulting in an impressive rating of 9.4 out of 10. 😍

The game is currently priced at 19.50€ on Steam, but you can find it for 4.53€ on Gamivo.


The Steam community has classified In Stars And Time into these genres:

Media & Screenshots

Get an in-depth look at In Stars And Time through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 x64
  • Processor: Intel Core i3-530 (2 * 2930), AMD Phenom 9650 Quad-Core (4 * 2300), or equivalent
  • Memory: 4 GB RAM
  • Graphics: GeForce GT 440 (1024 MB) or Radeon HD 7750 (1024MB)
  • Storage: 500 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

30 hours played
May 2026
This game is sort of a case study to me in whether or not games should be fun. I think that comes off a little harsher than it should, I do think this game is fun... most of the time. But I also think about all the ways it tricked my brain and made me do things that weren't fun... for no other reason than because I chose to. In reality, the game never made me do those things, in fact, several systems in the game would have made my life way way easier, but I chose not to use them. Perhaps I'm getting ahead of myself. Every winter I take an extended holiday and during those holidays I like to play a ton of games. Ideally, I like to play stuff that is less than 10 hour's long and I like to play a whole lot of different stuff. Before that though, I figured I'd start with something I knew was a bit longer. If just because I knew I had the time. I'd first heard about this game closer to when it came out, but really all I knew about it is that it was another time loop game. Something about helping your party clear a dungeon, okay. I've played a lot of time loop games, and at this point I'm starting to think that my standards for them are getting pretty high. I could recount the plot beat for beat, but I don't think that's very valuable, so I'll sort of skip ahead. There's a point in this game where things got very... bent out of shape for me. I reached a point where I was starting to feel like "for sure this is the run, I better make sure it counts and do everything I want to do." and so I'd do that... I'd do everything. I'd start from town, I'd make family with all my allies. I'd go into the castle and I'd look at every object. I'd collect every trinket. I'd perform every brush past of a party member. I'd create the perfect run because I knew that if this was the run that I'd want the NPC's to have had those experiences like I'd had tens of times. I'd... become Siffrin. Even when it wasn't fun. I'd repeat this. I'd get to the point where I thought surely the end was just after and then... The start again. Frustrated, annoyed... I'd do it again. I'd repeat that perfect day. I'd collect all those trinkets. I'd do it all because... Well... Dammit, I cared about these characters. At some point I'd come to care enough about a bunch of pixels that I wanted that perfect ending. I knew they were fake of course but... Well it made me sad to think about an ending where they didn't get the experience that I had. There's an aspect about this game that lifts a bit of a burden off my chest. I'm always bouncing ideas around in my head like a 100 DVD logos on a small television, but there's one that I thought about a lot last year... I love the edges of a story. The advent of procedural language generation (Boo AI) sort of renders the idea obsolete, but... Stories have endings, games have endings. There exists within a story, and a game, a finite amount of written character dialogue. Eventually a character has said everything they can possibly say, and in a lot of cases their character model will simply blip out of existence, never to be seen again. Never again to be found within the confines of the game play space. I think Souls is kind of a good example of this. You talk to NPCs and then you reload and they're gone and maybe you'll see them again, but sometimes you won't. But eventually you'll reach a point where you can run around the world for maybe 100's or 1000's of more hours, but you'll never see them. Even if you do, such as in an Animal Crossing, eventually those characters will have nothing new to say. I'll hold the rest of the idea within my heart for now, but that should be enough for you to get the idea. In Stars and Time really plays with this idea. Siffrin is both a dictator of that limited script by constantly doing the same things, but also by existing is a kind of commentary on that limit. They address the edges of the narrative. It's not possible for the story to have infinite dialogue. It must have edges. In Stars and Time looks at the edges and then weaponizes them against Siffrin and the Player! Do I feel good about repeating that perfect day? Should I feel good? Should Siffrin feel good. You're just manipulating people. It's cheating because you know what they like. You know what they want to hear. Are you actually doing it to make them happy? Or am I just doing it because I want a so called "True Ending" or "Perfect Ending" or whatever the ♥♥♥♥. It calls to mind another thing I'd love to see get explored in games more. Gamification of relationships. How there's always an "optimal" thing to do or say or gift to give and how you can just look it up. Do you end up doing stuff then because you actually give a ♥♥♥♥ about a character or just because you want to win and you want them to love you? This game feels like a train wreck to play, a good one. That's not a negative, I love to feel bad about fiction. I love watching Siffrin tear himself apart. I love seeing my experience so perfectly mirror that of the main character. I love feeling myself slip into the same patterns as Siffrin. To cap this out, there's a moment I really love. I can't remember when exactly, I think it's in one of those "perfect runs", but I think it is encapsulates my core take away from the game. Siffrin spends so much time thinking they're only doing it for themself. Thinking that the others don't really feel the same way he does. But while eating a snack, Isa comments on how Siffrin does a breathing thing after ever battle. Siffrin is surprised that Isa noticed that about him. They think to themselves "(How weird! To be noticed, and known!)". The reality is that despite everything, Siffrin isn't alone. Everyone cares about them. To be loved, is to be known.
41 hours played
May 2026
game designed specifically for gay depressed tumblr users. if you fit this description, play this game, and then see a therapist
25 hours played
Dec. 2025
this game defeated me. after the final battle, while siffrin was talking to all their friends, apologizing to them and hearing their strange pity in response, i kept thinking that i would unhesitatingly stab myself and Do It Again But Right This Time. as the credits rolled, i kept thinking about his home, about colors, about his latent instability, about the way this must have damaged their family's already precarious relationships. it didn't feel right, nor earned. it's less real than the pain, less real than the compulsion to avoid this, it's not real at all. is this a bad ending? is the narrative tricking me into feeling safe? if i was in his place, i would've gone somewhere out of sight and "used the dagger." again, but right this time. he doesn't get to walk away from what he lost, he doesn't get to be forgiven, he shouldn't NEED to be forgiven. again. it took me a week to realize that i wouldn't have made it out of the loop, and it took me a couple more days to realize that i'm deep into the real life spiral that the loop signifies. siffrin wasn't being pitied, he was being loved. he wasn't abandoning his lost home or running away from the world's mysteries and injustices, he was living. that's just the reality of things, isn't it? the need to run and hide until you Do It Right This Time is as compulsive as it is unattainable. people like us are never free until we let go of what's been lost, until we accept that shutting everyone out in fear of harming them is itself harmful, and until we accept that being forgiven for the harm we've done is the human condition and not a failure state to be somehow transcended. this game defeated me, and taught me something meaningful. one day, lying on my back in that woodland nook and opening my eyes to see the same sky will be a distant memory. am i ready to accept that distance?
48 hours played
Oct. 2025
In Stars and Time has affected me more profoundly than I could have ever imagined. At first, the game was a genuine struggle. The core mechanic of replaying the same areas and fighting the same enemies over and over again felt like a tedious chore that quickly drained my motivation. However, the longer I played, the more the repetition cracked open to reveal the game's true purpose. I began to see myself painfully reflected in the protagonist, Siffrin. His experience mirrors my own deepest struggles: the crushing belief that every connection, every thread of hope, and every friendship is undeserved, and that, ultimately, nothing matters. This intense identification tapped into a profound emotional truth. I often found myself holding back tears and forced to stop playing because the emotional backlash was too familiar and intense. Yet, despite the pain, I couldn't put it down. I needed to see his journey through to the end. The game's final chapters, where Siffrin’s self-doubt pushes him to the brink, were incredibly difficult and painful to experience. But by confronting that darkness, the narrative delivered a deeply meaningful and cathartic conclusion. Now that I've finished, the immediate feeling is one of weariness and relief. There is still much to unpack and reflect on, but this is a game that is truly more than the sum of its parts. It's a mirror, and an unforgettable journey toward self worth.
29 hours played
Oct. 2025
This game forced me to face and confront literally all of my most debilitating insecurities 10/10 will probably never be able to play again

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Frequently Asked Questions

In Stars And Time is currently priced at 19.50€ on Steam.

No, In Stars And Time is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, In Stars And Time received 6,035 positive votes out of a total of 6,184 achieving an impressive rating of 9.42.
😍

In Stars And Time was developed by insertdisc5 and published by Armor Games Studios.

Yes, In Stars And Time is playable and fully supported on Windows.

No, In Stars And Time is not playable on MacOS.

No, In Stars And Time is not playable on Linux.

In Stars And Time is a single-player game.

Yes, there are 2 DLCs available for In Stars And Time. Explore additional content available for In Stars And Time on Steam.

No, In Stars And Time does not support mods via Steam Workshop.

No, In Stars And Time does not support Steam Remote Play.

Yes, In Stars And Time is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for In Stars And Time.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 15 July 2026 13:14 UTC
SteamSpy data 25 July 2026 15:18 UTC
Steam price 28 July 2026 18:24 UTC
Steam reviews 26 July 2026 21:45 UTC

If you'd like to dive deeper into the details about In Stars And Time, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about In Stars And Time
  • SteamCharts - Analysis of In Stars And Time concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck In Stars And Time compatibility
In Stars And Time
Rating
9.4
6,035
149
Game modes
Features
Online players
117
Developer
insertdisc5
Publisher
Armor Games Studios
Release 20 Nov 2023
Platforms
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