Indiana Jones and the Great Circle on Steam - User reviews, Price & Information

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Uncover one of history’s greatest mysteries in a first-person, single-player adventure. The year is 1937, sinister forces are scouring the globe for the secret to an ancient power connected to the Great Circle, and only one person can stop them - Indiana Jones™.

Indiana Jones and the Great Circle is a action-adventure, first-person and story rich game developed by MachineGames and published by Bethesda Softworks.
Released on December 08th 2024 is available only on Windows in 14 languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America and Traditional Chinese.

It has received 14,109 reviews of which 12,787 were positive and 1,322 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 69.99€ on Steam, but you can find it for 38.09€ on Gamivo.


The Steam community has classified Indiana Jones and the Great Circle into these genres:

Media & Screenshots

Get an in-depth look at Indiana Jones and the Great Circle through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i7-10700K @ 3.8 GHz or better or AMD Ryzen 5 3600 @ 3.6 GHz or better
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce RTX 2060 SUPER 8 GB or AMD Radeon RX 6600 8 GB or Intel Arc A580
  • Storage: 120 GB available space
  • Additional Notes: SSD required; GPU Hardware Ray Tracing Required; Graphic Preset: Low / Resolution: 1080p (Native) / Target FPS: 60

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
Forget the modern movies, this is the future of Indiana Jones. Bring on a whole long series of games just like this and let Indy live on.
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Oct. 2025
It's difficult for me to articulate my feelings about this game, especially considering the fact that I doubt anyone will see this review. The gameplay loop itself is pretty great, with only the combat aspect of it getting boggled down, primarily due to a lack of enemy variety and encounter arena facilitation (or whatever). The gameplay loop absolutely shines when it comes the tomb-raiding element, which is always great, both in visuals and atmosphere as well as gameplay. It's always incredibly evocative of the Indiana Jones films, which I suppose is like the highest praise I could give this game. Another component of the game I'd like to praise is the story presentation. Cutscenes in video games typically eschew good cinematography and characterization in favor of succinct and straightforward story bits that either convey information or move the plot forward. Not that there's anything wrong with that, developers often prioritize the gameplay over story presentation. But this game? The story presentation is tremendous. Cutscenes ooze personality and character, and are coupled with amazing vocal performances from the main cast. Everyone already knows how good Troy Baker is as Indy, so I won't bother extrapolating on that front. I can't remember the last time I was so enthralled by a game's cutscenes and narrative. I had so much fun playing Great Circle that I had a big, ♥♥♥♥-eating grin plastered across my face by the time the credits rolled. Game is gud. Buy.
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Aug. 2025
When I first heard of this game, I had absolutely no interest, which is saying something considering everyone who knows me is well aware I could not love the Indiana Jones trilogy harder if I tried. I consider them some of the best films of the 20th century. Why did this not even remotely catch my attention boiled down to everyone involved. Todd "buy my game" Howard? Machine Games, the developers who fumbled the bag on Wolfenstein hard enough it's a dead series again? Please, don't even get me started on Lucasfilm under Disney. So I completely ignored this game until I decided to check it out on a Gamepass Trial. I bought the game, alongside the unreleased DLC, before I finished the first level. Finally, decades after Fate of Atlantis, we have a fifth entry in this franchise. The Great Circle effortlessly captures and exudes this vast imagination, wonder, thrills and joy of discovery that makes these films so enjoyable, but you get to fully play it. Let's start with the story and characters with Henry Jones Junior. I'll give Troy Baker the recognition he deserves because he nailed everything. The small mannerisms, the way he talks to himself to deliver exposition, the sarcastic little quips, this isn't a mere imitation, this is a flat out near perfect impersonation to the point only the most clinical ear will be able to tell it's not Ford. And thanks to some lovely body and facial animations, the physical comedy that our beloved actor instilled subtly into the character is very well present. This same level of care is put in every major character, who all are loveable or despicable in their own right. Our main Nazi baddy is a complete clown who thinks too highly of himself, but with a cunning and two-steps forward thinking ability that keeps him and his goons a credible threat. Our damsel for the ride, Gina, is a charming italian that stands out as her own worthy action girl. And in a great final performance, the muscle for this one is Tony Todd, who gives Locus the Giant a menacing and intimidating aura. The plot concerns mysterious artefacts across the globe somehow being connected, and let me say nothing else but no, you have no idea where this goes and I was all in with it from start to finish. It's bonkers, insane and I loved the hell out of it. What is also cool, is that all sidequests have a LOT to do with the main story, so by doing them you only get more context and mythology to chew on, while being diverse and unique to be interesting to seek out. I mentioned the "muscle", which is a fun and iconic running trope, and yes, let me be clear- they recreate the Indy fantasy alongside the tropes in every aspect of the experience, from gameplay systems, audio and cutscenes. Just about any long standing running gag is accounted for, and the nods, winks and subtle references if you look for them are all there. The actual gameplay is this excellent mix of exploration, organic dirty brawls and puzzle solving that is a complete joy, lending itself to both making you feel like you're actually exploring and discovering things on your own, while allowing dynamic moments to happen as you roam. I can't count how many times I had a situation happen where I got spotted, knocked the guy out and a perfect musical stinger played as he ragdolled comically. Exploring tombs, figuring out ancient artifacts, or finding a hidden secret is all executed so well because of a very strong effort to maintain a consistent body while in first person view (with supremely detailed animations) but also because of the finer details, like making maps a real object in the world, or how you can inspect and look at items from your inventory (and throw them as a distraction!), or how your whip can be used for combat, takedowns, exploration, and even as a source of sound to distract or lure guards. There is this incredibly holistic feel to how everything just clicks exactly in place to create a truly immersive game that is so extraordinarily engaging. So to give an example of how it all comes together: You will be walking around a street on Vatican grounds looking for an ancient relic a Nun mentioned that can be found at an excavation, and suddenly run into a blackshirt commander who can see through your priest disguise. In a hurry, you try to take out your baton to kick his ass before he screams out an alarm, but end up throwing an orange at him. This gives you a two second window to grab a random shovel and knock him out cold, where he stumbles as a comical string sound plays out. The rest of the guards, all completely unaware. You sigh a little and grab his body to throw it somewhere discreet and continue like nothing happened. You will have a lot of cinematic and grand story beats that play out like they should and they are all mostly awesome, but it was in these little ♥♥♥♥ ups that the true soul of Jones burned so bright. I had the time of my life with this one. As for negatives, I actually struggle to even think of any. The opening bit is a little too linear to me, and it contrasts a lot in direction and execution to the rest of the game. I also wished the second in command to Voss had a little more screentime because he was incredibly funny to watch. And lastly (here I reveal what level of fanatic I am), the cinematic cutscenes are very good, but the actual cinematography does not reach the level of pristine Spielberg level I am accustomed to (the horizon is at the middle). But that's a nitpick for nerds, I sincerely cannot recommend this game enough. If you are on the fence, please allow me to recommend it in a different way. This is the Terminator Resistance, the Alien Isolation, the Rouge City, the Rockstar's The Warriors, the Escape from Butcher Bay, and, most relevant of all, Peter Jackson's King Kong : The Official Game of The Movie for Indiana Jones. This is the best thing Machine Games has made since The Old Blood, and the best Indy content we will likely ever get in the entire 21st century. It belongs in a museum.
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July 2025
A great adventure that perfectly captures the tone and feel of Indiana Jones and marries it with open inmersive-sim Lite design and fantastic attention to detail. This is Machinework's best ever work. The presentation is fantastic, Troy Baker's Indiana is spot-on for a Ford in his prime, the characters, enviroments and cutscenes are all great, and the raytracing based graphics really shine (tee-hee) when you are exploring caves and tunnels and playing with light sources for puzzles. My only complaints in this regard are some of the movement animations for npc companions which can at times feel unnatural. The gameplay is an open area immersive sim lite that offers alternatives to direct confrontation and tries to steer you towards hand to hand combat or melee rather than guns. Gameplay may feel too stealthy for the taste of some expecting more action, which did not bother me coming from imsims. However, it IS possible to have your guns blazing, clear eveyrthing moments. You just have to be careful about your ammo and react quickly since you cant tank much damage, which makes sense. Its really satisfying to whip an enemy's gun away and shoot them with it and then grab another when you empty it. They may need to rethink Indy's own gun, since its always faster and more practical to fight using the enemy's guns than your own. You can carry very little ammo and reload too slowly. This is the fear many devs have when designing insim lites that players will just shoot everything, and forego the work you put into ways to navigate stealthily, the hand to hand combat, whip or the improvised weapons. I think they probaby could have made your own gun a bit more easy for frequent use but its not as bas as new Deus Ex, for instance. And so long as you are ready to source your guns from the enemy and rotate them quickly, you can have a lot of satisfying pewpew, without it becoming a dominant strategy. I just wish using my own gun made more sense. The whip is a really fun all purpose tool in fights and for navigation, they really made it a core part of the game as iconic as it is for the character and even grabbing your fedora off the floor and dusting it up after going down ina fight is a gameplay mechanic. I like how they tied upgrades to exploration rewards giving you good reason to investigate the open maps because the option to have an update itself has to be found before resources can be spent on it. Its a neat little system. The immersive signpost fast travel also works really well though I do wish the game marked the signposts on your map. It's nice to see its more like an old Arkane game rather than Tomb Raider, or Uncharted, which would have been the obvious route. The narrative is ok. The characters are the centerpiece rather than the chase for the mcguffin, like in the movies. It fits well into established lore and much like the old Lucasarts games made Sophia cooler than Marion, they achieve the same with Gina here. We are continuing with the now decades old Lucas tradition of the games being way cooler to me than the movies. Happens with Star Wars as well as Indiana Jones. I dont think I even finished watching the films but I've played Fate of Atlantis like 4 times. Nice to see its getting DLC. Hope we can also see some sequels that deepen the design
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March 2025
Recommended, but not right now. I wanted to preface that my here review is from the angle of someone who is a completist and tries to do most if not all thing in the game. It might not apply to someone playing it casually. Indiana Jones is a gorgeous game, very well done, a lot of attention to detail, visually and audibly. The voice acting is particularly exceptional especially when it comes to Voss and Indiana, Gina is spotty, sometimes she comes off as Italian sometimes as British. The main plot is quite engaging and keeps you hooked to the end, with a lot of interesting lore to be found along the way. I should note that this game, is not an action game, nor is it an action-adventure even. More like just adventure. There is little to no combat, the majority of your time will be spent finding items across the world, finding clues and puzzles, then solving them. The general feel of the game is somewhat like Uncharted when it comes to cutscenes, and Tomb Raider-ish when it comes to gameplay. Only unlike Uncharted, the pacing is much slower and the humor is weaker with less lovable characters. The three main quasi-open maps you explore feature almost the same set of challenges, with only the languages and settings providing distinction. Additionally, there is little variety in gameplay to offset the repetitive nature of these objectives. I cannot quite put my finger on it, but the game doesn't flow, it's a bit of a drag. Everything you do is certainly fun, but it seems like it's too much of the same,. It would have benefited greatly if it had more ups and downs in terms of pace. Some intense action followed by a calm puzzle to solve. Instead it's just slow across the board and for a completist playing 35-40hrs, it can feel very tedious at times. If you're the kind of person that sticks to the main mission and does the occasional side thing, you will not feel any of this and will enjoy it throughout. The puzzles themselves are good, for the most part not hard, not mindnumbing either like in a lot of games these days, it's challenging enough to at least get you to pause occasionally. And this is probably the best part of the game, exploring and puzzle solving. I also personally enjoyed the punching, it has a nice sense of impact and is incredibly satisfying when you knock an enemy out. The animations and sound effects enhance this with their responsiveness and weight. One thing that bogs the game down however, are its numerous bugs. Look no further than the large bug threads in the community hub. From small to big, to gamebreaking and narrative breaking, the game is not in a final state. Luckily I didn't experience anything game breaking, but plenty of smaller bugs, including narrative breaking ones, where you'd have missions and accompanying custcenes in which a side character talks to you about something that you've already done with them way back in the main mission. I've also had a lot of crashes to desktop which seems to be one of the most prominent issues here. So whether you play the game casually or as a completist, I'd recommend waiting for a few more patches before picking it up. But I do recommend playing it at some point as it is totally worthwhile. Indiana Jones is a fantastic fit for a game universe and protagonist, and I'm hoping we get a trilogy out of it. If the team finetunes the pacing and makes the game more varied in terms of activities, the next one could be a masterpiece.
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Frequently Asked Questions

Indiana Jones and the Great Circle is currently priced at 69.99€ on Steam.

Indiana Jones and the Great Circle is currently not on sale. You can purchase it for 69.99€ on Steam.

Indiana Jones and the Great Circle received 12,787 positive votes out of a total of 14,109 achieving a rating of 8.83.
😎

Indiana Jones and the Great Circle was developed by MachineGames and published by Bethesda Softworks.

Indiana Jones and the Great Circle is playable and fully supported on Windows.

Indiana Jones and the Great Circle is not playable on MacOS.

Indiana Jones and the Great Circle is not playable on Linux.

Indiana Jones and the Great Circle is a single-player game.

There is a DLC available for Indiana Jones and the Great Circle. Explore additional content available for Indiana Jones and the Great Circle on Steam.

Indiana Jones and the Great Circle does not support mods via Steam Workshop.

Indiana Jones and the Great Circle does not support Steam Remote Play.

Indiana Jones and the Great Circle is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Indiana Jones and the Great Circle.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 March 2026 02:20
SteamSpy data 09 March 2026 03:07
Steam price 15 March 2026 20:55
Steam reviews 15 March 2026 21:45

If you'd like to dive deeper into the details about Indiana Jones and the Great Circle, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Indiana Jones and the Great Circle
  • SteamCharts - Analysis of Indiana Jones and the Great Circle concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Indiana Jones and the Great Circle compatibility
Indiana Jones and the Great Circle PEGI 16
Rating
8.8
12,787
1,322
Game modes
Features
Online players
347
Developer
MachineGames
Publisher
Bethesda Softworks
Release 08 Dec 2024
Platforms
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