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Eye of the Temple on Steam

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Embark on a VR adventure to explore a vast and treacherous temple and uncover the ancient legend of the Eye. Keep your balance as you step between moving blocks, dodging hazardous traps and solving environmental puzzles with just your torch and whip in hand.

Eye of the Temple is a vr, adventure and puzzle game developed and published by Rune Skovbo Johansen.
Released on October 14th 2021 is available on Windows and VR in 10 languages: English, French, German, Spanish - Spain, Danish, Japanese, Korean, Russian, Simplified Chinese and Polish.

It has received 397 reviews of which 365 were positive and 32 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 10.07€ on Steam with a 40% discount.


The Steam community has classified Eye of the Temple into these genres:


Here is the detailed breakdown of supported languages for Eye of the Temple:

UI Subtitle Audio
English
German
French
Korean
Spanish - Spain
Simplified Chinese
Russian
Japanese
Polish
Danish

Media & Screenshots

Get an in-depth look at Eye of the Temple through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7, 8.1, 10
  • Processor: Intel Core i5-4590 / AMD FX 8350
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 970
  • DirectX: Version 11
  • Storage: 850 MB available space
  • VR Support: SteamVR. Room Scale 2m by 2m area required

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

2 hours played
Sept. 2026
Works fine on Steam Frame standalone. Very playable.
6 hours played
Sept. 2026
I purchased this purely off steam reviews in a sale. They aren't wrong. Clear the room, play wirelessly. Try not to kick the cat. Works perfectly on Linux too
10 hours played
Sept. 2026
Eye of the Temple is a VR adventure built around an idea that sounds simple but becomes remarkably convincing once you are inside the headset: instead of controlling an explorer from a distance, you physically become the explorer. Developed and published by Rune Skovbo Johansen, the game takes players into a sprawling ancient temple filled with mechanical platforms, dangerous drops, puzzles, hidden treasures, and mysterious structures. Its greatest achievement is making this enormous virtual environment feel navigable almost entirely through your own physical movement. Rather than depending on traditional analog-stick locomotion, the game cleverly works within a room-scale VR space. Moving blocks, rotating platforms, elevators, and carefully positioned pathways transport you around the temple while repeatedly bringing you back into your available physical area. You step from platform to platform with your actual feet, turn your body to face new directions, duck beneath obstacles, and maintain your balance as the environment moves around you. It creates an impressive illusion that you are traveling considerable distances despite never leaving your designated play space. The temple itself is more than scenery surrounding the locomotion system. Exploration gradually reveals interconnected chambers, mechanisms, pathways, and secrets. There is a satisfying sense of discovery when a newly activated device opens another route or when careful observation reveals an optional treasure. The story remains relatively restrained, allowing the environment and the mystery surrounding the temple to provide most of the motivation. This approach suits the game because stopping frequently for lengthy dialogue would undermine the physical rhythm of exploration. Interaction is similarly designed around motion. One of the most entertaining tools is a physically simulated whip that can be used to activate distant switches and deal with certain threats. It takes practice to use accurately, which initially makes it feel slightly unpredictable, but becoming more proficient with it adds another layer of physical involvement. A torch and various environmental mechanisms reinforce the archaeological adventure atmosphere, making ordinary interactions feel more engaging simply because you perform them with your own hands. Puzzles are generally woven naturally into the architecture. Instead of constantly presenting isolated logic challenges, the game asks you to study the surrounding machinery, understand how different platforms operate, locate switches, and determine how to safely reach the next area. Platforming and puzzle solving therefore support each other. There is often a satisfying moment when understanding a mechanism simultaneously reveals both the solution and the route forward. Optional treasures and concealed areas also reward players who investigate rather than rushing toward the obvious objective. The sensation of scale is another major strength. Deep drops, towering structures, moving machinery, and distant sections of the temple become considerably more intimidating when experienced stereoscopically in VR. Even relatively simple environmental geometry can feel dramatic when you must physically step toward an edge or onto a moving block. The visual presentation wisely emphasizes readable architecture and depth rather than excessive graphical detail, while the sound design helps establish the lonely atmosphere of exploring an enormous forgotten structure. There are some practical limitations that cannot be separated from the experience. Eye of the Temple requires a sufficiently large room-scale VR area, with approximately 2 by 2 meters of clear space being fundamental to its movement system. Players should remove furniture and other obstacles before playing because the game frequently encourages real physical steps and turns. The moving-platform illusion can also challenge your sense of balance. Although comfort considerations are included, people who are particularly sensitive to VR motion may need time to adjust. Replay value comes from discovering treasures and secrets that may have been overlooked during the initial journey, while additional speedrun challenges encourage experienced players to approach familiar areas with greater efficiency. These challenges work especially well because mastering movement becomes a skill of its own. What begins as cautious stepping between blocks can eventually turn into confident navigation as you learn the timing and behavior of the temple's mechanisms. Steam Deck compatibility is effectively not applicable as a normal handheld experience. Eye of the Temple is a VR-only game that requires compatible PC VR hardware, tracked controllers, and a proper room-scale play area. A Steam Deck by itself cannot provide the required VR setup or physical tracking environment, so players should not purchase it expecting conventional Deck gameplay. Eye of the Temple stands out because virtually every major design decision supports physical immersion. Its puzzles, movement, environmental design, tools, and exploration all take advantage of VR rather than merely placing a conventional first-person adventure inside a headset. The room-space requirement inevitably makes it less accessible, and its moving environments can be demanding for VR newcomers, but with the proper setup it delivers an imaginative adventure that genuinely makes you feel as though you are navigating a dangerous ancient temple with your own body. Rating: 9/10
Jan. 2026
(I played this mostly on Quest, hence the playtime) A really novel room-scale experience with a surprisingly sprawling mixture of obstacle courses and puzzles. It really feels like a magic trick how the game keeps you in bounds while traveling so far. Anyone with a VR headset (preferably a wireless one) should try this at least once!
5 hours played
Nov. 2025
I’m going to recommend this one but I’m going to mention a huge caveat that IS said on the store page, but I think it needs to be in large text in all caps lol. You NEED space to play this game. I’m talking about a 6x6 square of free walkable space AT LEAST. Even if you have this exact amount of space, you will need to be careful of hitting your walls or anything that would be on the border of this space. I had about this much space and I hit walls a few times, my monitor was in danger. You HAVE TO move around and rotate your body. You CAN’T use the thumbstick to turn or move in anyway and there is NO setting in the game to make this a thing. If you’re using a wired headset like me, you will get a little tangled in it sometimes. Okay now that that’s out of the way here’s what I liked: Eye of the Temple is like one huge gigantic complicated puzzle. Its design is very impressive especially considering the dev team is very small (handful of people). The graphics are pretty and the sound is okay. The game play was satisfying but I did feel some of the puzzles were on the annoying side. What I didn’t like: First and foremost, not being able to move or turn using the analogue stick. I totally understand that the game is meant to be played using room scale but come on. It’s 2025 and this has been a feature in almost every VR game ever made. It doesn’t need to be the default but at least hide the option in the menus somewhere. You’re alienating a huge majority of VR gamers which is already a small batch of people among all gamers. I mean if you look at the percentage of achievements, 5% of people that have this game have seen credits. That should speak volumes. Anyways moving on..the story is super bland but honestly that’s not why you’re playing this game. The whip could use a little tweaking. I found it a tad frustrating to use to pull switches. This became exceptionally annoying in some puzzles where you’re timed and risk dying. Overall this was a fun experience for the most part. The main story is short but it didn’t overstay its welcome. There were some other challenges offered like speed runs, and apparently there are some secret hidden areas to find to unlock a few achievements. I have zero interest in jumping back in to try and find these as maneuvering around the temple to search for anything is slow. The game might be worth the full price tag of 20 bucks but I suggest getting it on sale if you think you’ll enjoy this one. AGAIN MAKE SURE YOU HAVE A LOT OF SPACE!

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Frequently Asked Questions

Eye of the Temple is currently priced at 10.07€ on Steam.

Yes, Eye of the Temple is currently available at a 40% discount. You can purchase it for 10.07€ on Steam.

Yes, Eye of the Temple received 365 positive votes out of a total of 397 achieving a rating of 8.50.
😎

Eye of the Temple was developed and published by Rune Skovbo Johansen.

Yes, Eye of the Temple is playable and fully supported on Windows.

No, Eye of the Temple is not playable on MacOS.

No, Eye of the Temple is not playable on Linux.

No, Eye of the Temple is not playable on Steam Deck.

This information about Eye of the Temple is not available yet.

Yes, Eye of the Temple is a VR-only title. A compatible VR headset is required to play the game.

Eye of the Temple is a single-player game.

Yes, there is a DLC available for Eye of the Temple. Explore additional content available for Eye of the Temple on Steam.

No, Eye of the Temple does not support mods via Steam Workshop.

No, Eye of the Temple does not support Steam Remote Play.

Yes, Eye of the Temple is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Eye of the Temple.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 October 2026 17:47 UTC
SteamSpy data 22 October 2026 08:45 UTC
Steam price 27 October 2026 19:57 UTC
Steam reviews 20 October 2026 10:07 UTC

If you'd like to dive deeper into the details about Eye of the Temple, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Eye of the Temple
  • SteamCharts - Analysis of Eye of the Temple concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Eye of the Temple compatibility
Eye of the Temple
Rating
8.5
365
32
Game modes
Features
Online players
0
Developer
Rune Skovbo Johansen
Publisher
Rune Skovbo Johansen
Release 14 Oct 2021
Platforms