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INMOST on Steam

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Escape the depths of an otherworldly labyrinth in this cinematic puzzle platformer. Explore a hauntingly beautiful world, with three playable characters, in one dark, interconnected story.

INMOST is a pixel graphics, indie and adventure game developed by Hidden Layer Games and published by Chucklefish.
Released on August 21st 2020 is available on Windows, MacOS, Steam Deck and Steam Machine in 14 languages: English, Russian, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese and Turkish.

It has received 5,935 reviews of which 5,342 were positive and 593 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 3.89€ on Steam with a 70% discount, but you can find it for 1.89€ on G2A.


The Steam community has classified INMOST into these genres:


Here is the detailed breakdown of supported languages for INMOST:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Dutch
Turkish
Portuguese - Brazil
Arabic

Media & Screenshots

Get an in-depth look at INMOST through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or later
  • Processor: Intel i5
  • Memory: 1 GB RAM
  • Graphics: Nvidia 450 GTS
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
MacOS
  • OS: OSX 10.15
  • Processor: Intel i3 3.6GHZ
  • Memory: 4 GB RAM
  • Graphics: Intel UHD 630
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

7 hours played
Aug. 2026
INMOST is a Cinematic 2D Puzzle Platformer where you play as 3 different characters each telling their own story, the old bearded man, the knight and the girl. You seek out the truth by solving puzzles and progressing the story. The game offers chapters of gameplay each with their designated story and puzzles / enemy battling (knight story only) where you progress by collecting the required items to open doors, activated mechanisms required to progress further in each chapter. The pixel art style was mostly horror creepy theme as it was most of the game's story and the adventure. Dark caves, houses and rooms as you venture further. There's a bit of backtracking but it's easy to remember as the most chapter you play with is in a single large map where you traverse it back and forth for needed equipments. There controls and movement were tight and I didn't have any issues, I enjoyed the story even though most of it was from the dark side, but I was eager to know what happens next in each chapter cleared and each character's story. The music and OST were dark themed and creepy / horror vibe which matches the story of the gameplay. The Devs nailed it on this one. There were no direct boss fights, however there were some big elite enemies that required certain puzzle solving / map traversal in order to beat them. It's a recommended short and fun 2D puzzle platformer indie game for those who like this genre. Overall Rating 7.5/10
4 hours played
July 2026
stare at the credits while processing everything type game. amazing all around
4 hours played
July 2026
A great pixel art horror game which tells a story which stays with you a long time after playing.
4 hours played
July 2026
Inmost is one of those games that are more an experience than a game per se. The game tells a bleak, dark story through 3 different points of view, and there's a lot more going on beneath the surface than it lets on initially. I really don't want to spoil anything, but it's great storytelling with phenomenal usage of metaphors. The game has a monochromatic style, where the most prominent color is blue, the most depressing color that exists, so it fits perfectly with the beats the story is going through and the feelings the game aims to evoke. The usage of light is fantastic, they use pure white as lightning, and the contrast between the opaque colors and bright white adds to the atmosphere of the game immensely. The pixel art is also pretty amazing, the game conveys the feelings through the animations perfectly. The sound design is powerful. Even though this is a platformer, the sound hugs you, it is crunchy, loud, has texture, and is directional, which is necessary when finding the collectibles. As for the soundtrack, it complements the scenes perfectly, being those about sorrow or anger, mostly classical and of great taste. As for the gameplay, Inmost describes itself as a "Puzzle Platformer," and I honestly don't agree. There are basically no complex puzzles, and it feels more like a narrative game with a single path forward and a bit of interactivity here and there. I never felt challenged or engaged by the gameplay, and even the brief combat encounters are pretty simple and mundane. I strongly recommend playing Inmost in a single session, preferably on a grey rainy day or during a night alone at home, using headphones. Inmost is pretty unique and well-made, and while it lasts around 4 hours to complete, it will leave you wondering for much longer.
21 hours played
June 2026
Nota Geral | Overall Rating ⭐⭐⭐⭐ INMOST é daqueles jogos que chegam discretos, com a cara de "mais um pixel art indie", e acabam te derrubando no chão sem aviso. A Hidden Layer Games construiu três histórias aparentemente desconexas, um cavaleiro silencioso em uma fortaleza amaldiçoada, uma garota explorando uma casa que parece viva, e um homem comum lidando com algo que ele não consegue nomear, e a forma como elas se encaixam no fim é de uma precisão emocional rara. A jogabilidade não é o ponto mais forte, e o jogo nunca tenta esconder isso, mas o que ele entrega em atmosfera e narrativa compensa de sobra. INMOST is one of those games that arrives quietly, looking like "just another pixel art indie," and ends up knocking you down without warning. Hidden Layer Games built three seemingly disconnected stories, a silent knight in a cursed fortress, a girl exploring a house that seems alive, and an ordinary man dealing with something he can't quite name, and the way they come together in the end has a rare emotional precision. The gameplay isn't the strongest point, and the game never tries to hide that, but what it delivers in atmosphere and narrative more than makes up for it. Jogabilidade | Gameplay ⭐⭐⭐ Mecanicamente, INMOST é um plataforma com puzzles ambientais, e aqui ele é honesto: nunca tenta ser mais complexo do que precisa ser. A seção do cavaleiro tem combate básico contra inimigos esqueléticos, a da garota foca em stealth e em evitar uma presença que persegue pela casa, e a do homem é praticamente exploração e diálogo. Nenhuma dessas partes é ruim, mas também nenhuma delas vai te surpreender pela profundidade. O problema é que, comparado ao peso da história, a jogabilidade às vezes parece existir só para te manter ocupado entre uma revelação e outra. Funciona, mas não é o motivo pelo qual você vai lembrar do jogo. Mechanically, INMOST is a platformer with environmental puzzles, and here it's honest: it never tries to be more complex than it needs to be. The knight's section has basic combat against skeletal enemies, the girl's focuses on stealth and avoiding a presence that stalks through the house, and the man's is mostly exploration and dialogue. None of these parts are bad, but none of them will surprise you with depth either. The problem is that, compared to the weight of the story, the gameplay sometimes feels like it exists just to keep you occupied between one revelation and the next. It works, but it's not the reason you'll remember the game. Duração | Duration ⭐⭐⭐⭐ O jogo tem uma duração muito bem calibrada para o que ele se propõe a entregar. Dá para zerar em poucas horas, mas o ritmo é construído de um jeito que cada capítulo respira o tempo certo, nem se arrasta nem corre demais para chegar ao final. É curto o suficiente para ser jogado em uma ou duas sessões, e isso ajuda a manter o impacto emocional intacto, sem o desgaste de um jogo que se estica além do necessário. The game's length is very well calibrated for what it sets out to deliver. You can finish it in a few hours, but the pacing is built so that each chapter breathes for exactly the right amount of time, never dragging and never rushing toward the ending. It's short enough to be played in one or two sittings, and that helps keep the emotional impact intact, without the fatigue of a game that stretches on longer than it needs to. Enredo | Story ⭐⭐⭐⭐⭐ Aqui está o motivo de INMOST existir. Sem entrar em spoilers, o jogo trata de temas extremamente pesados, perda, trauma e depressão, de um jeito que nunca parece gratuito ou forçado. A virada que conecta as três histórias é construída com uma paciência rara: o jogo planta pistas sutis ao longo de todo o percurso, e quando a peça final se encaixa, ela reorganiza completamente a forma como você entende tudo o que viveu até ali. É o tipo de história que você termina, fica em silêncio por um minuto, e depois sente vontade de jogar tudo de novo só para perceber os detalhes que passaram batido na primeira vez. This is the reason INMOST exists. Without getting into spoilers, the game deals with extremely heavy themes, loss, trauma, and depression, in a way that never feels gratuitous or forced. The twist that connects the three stories is built with rare patience: the game plants subtle clues throughout the entire journey, and when the final piece clicks into place, it completely reorganizes how you understand everything you've experienced up to that point. It's the kind of story that leaves you sitting in silence for a minute after finishing it, and then makes you want to play it all again just to catch the details you missed the first time. Visual ⭐⭐⭐⭐⭐ A direção de arte é impecável. O pixel art aqui não é nostalgia barata, é uma ferramenta narrativa. A fortaleza do cavaleiro é toda em tons escuros e arquitetura imponente, transmitindo isolamento e peso. A casa da garota usa luz e sombra de um jeito que cada cômodo parece estar te observando. E os ambientes do homem têm uma paleta mais quente, mas igualmente carregada de significado quando você entende o que está vendo. Cada um dos três cenários tem uma identidade visual tão forte que, mesmo sem diálogo, você sente o tom emocional só pela composição da tela. The art direction is impeccable. The pixel art here isn't cheap nostalgia, it's a narrative tool. The knight's fortress is all dark tones and imposing architecture, conveying isolation and weight. The girl's house uses light and shadow in a way that makes every room feel like it's watching you. And the man's environments have a warmer palette, but one that's equally loaded with meaning once you understand what you're looking at. Each of the three settings has such a strong visual identity that, even without dialogue, you feel the emotional tone just from the composition of the screen. Audio ⭐⭐⭐⭐⭐ A trilha sonora de INMOST é assombrosa no sentido literal da palavra. As composições acompanham cada uma das três histórias com identidades sonoras distintas, melancólicas para o homem, tensas e quase opressoras para a casa, e graves e solenes para o cavaleiro. Os momentos de maior impacto emocional são amplificados por escolhas musicais que sabem exatamente quando entrar e, mais importante, quando sair, deixando o silêncio fazer o trabalho pesado. É uma trilha que, mesmo sem letra e sem grandes momentos "épicos", fica gravada porque está sempre a serviço da história. INMOST's soundtrack is haunting in the literal sense of the word. The compositions follow each of the three stories with distinct sonic identities, melancholic for the man, tense and almost oppressive for the house, and somber and solemn for the knight. The moments of greatest emotional impact are amplified by musical choices that know exactly when to come in and, more importantly, when to drop out, letting silence do the heavy lifting. It's a score that, even without lyrics and without big "epic" moments, sticks with you because it's always in service of the story.

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Frequently Asked Questions

INMOST is currently priced at 3.89€ on Steam.

Yes, INMOST is currently available at a 70% discount. You can purchase it for 3.89€ on Steam.

Yes, INMOST received 5,342 positive votes out of a total of 5,935 achieving a rating of 8.71.
😎

INMOST was developed by Hidden Layer Games and published by Chucklefish.

Yes, INMOST is playable and fully supported on Windows.

Yes, INMOST is playable and fully supported on MacOS.

No, INMOST is not playable on Linux.

Yes, INMOST is playable and fully supported on Steam Deck.

Yes, INMOST is playable and fully supported on Steam Machine.

No, INMOST does not support VR.

INMOST is a single-player game.

Yes, there is a DLC available for INMOST. Explore additional content available for INMOST on Steam.

No, INMOST does not support mods via Steam Workshop.

No, INMOST does not support Steam Remote Play.

Yes, INMOST is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for INMOST.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 October 2026 21:08 UTC
SteamSpy data 22 October 2026 04:56 UTC
Steam price 26 October 2026 19:21 UTC
Steam reviews 18 October 2026 17:50 UTC

If you'd like to dive deeper into the details about INMOST, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about INMOST
  • SteamCharts - Analysis of INMOST concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck INMOST compatibility
INMOST PEGI 12
Rating
8.7
5,342
593
Game modes
Features
Online players
4
Developer
Hidden Layer Games
Publisher
Chucklefish
Release 21 Aug 2020
Platforms
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