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Isolomus on Steam - User reviews, Price & Information

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Bite-sized surreal horror with multiple choices. Make your own way through the claymation madness!

Isolomus is a indie, casual and short game developed and published by Michael Rfdshir.
Released on December 04th 2020 is available on Windows and Linux in 17 languages: English, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Thai, Traditional Chinese and Turkish.

It has received 345 reviews of which 329 were positive and 16 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 0.99€ on Steam.


The Steam community has classified Isolomus into these genres:

Media & Screenshots

Get an in-depth look at Isolomus through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7, 8, 10
  • Processor: 2.3 GHz
  • Memory: 1 GB RAM
  • Graphics: GeForce 600 Series
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Sound Card: Any
Linux
  • OS: Linux
  • Processor: 2.3 GHz
  • Memory: 1 GB RAM
  • Graphics: GeForce 600 Series
  • Storage: 1 GB available space
  • Sound Card: Any

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2026
had to do some things i didn't want to, really thought provoking. the claymation really is a good medium to use in this case because the less a scene is readable/straightforward, the more unsettling it is and i like that. i'm not sure about anything and the game left me with a sense of discomfort. overall interesting
May 2026
Engaging with this media despite the immediate revulsion it brings me. I don't know what it is, I do not mean to say the artwork is not good - it is phenomenal and incredibly unique - but something about it Makes Me Feel Ill. I will concede this could stem from my childhood habit of eating Play-Doh, because discovering that Things That Look Delicious Can Actually Be Vile was traumatizing, a PTSD that is triggered every time I try a new Mt Dew flavor. I do not mean to say these characters look delicious, that would be weird, as many are so obviously unhappy. I would never eat a clay person that was unhappy. I like to make sure they are smiling - or I did, as a child, when I would eat them, which I do not do now as an adult. What medium was used for this game? I am just curious. Actually, don't tell me. I don't think I will look at this page anymore, I do not want to know. It does not matter to me. That's not who I am anymore. I'm sorry.
12 hours played
May 2026
Isolomus, developed and published by Michael Rfdshir, is an experimental interactive experience that sits somewhere between a game and a piece of surreal digital art. It immediately sets itself apart through its striking use of stop-motion animation created with sculpted materials, giving every scene a tangible, handcrafted quality that feels both fascinating and deeply unsettling. Rather than following conventional design principles, it embraces ambiguity and discomfort, inviting players into a strange, almost dreamlike sequence of events that resists straightforward interpretation. The gameplay is intentionally minimal, relying on simple point-and-click interactions that allow players to manipulate objects within a series of short, contained scenes. There are no traditional mechanics such as combat, resource management, or structured puzzles. Instead, the experience is driven entirely by curiosity and experimentation. Players are encouraged to interact with the environment and observe the results, often leading to outcomes that feel unexpected or even disturbing. Progression is less about solving challenges and more about uncovering the sequence of interactions that move the experience forward. What makes Isolomus particularly distinctive is its approach to storytelling. There is no dialogue, no written explanation, and no clear narrative framework. Meaning is conveyed entirely through visual cues, symbolism, and the order in which events unfold. This creates a highly interpretive experience where players are left to draw their own conclusions about what they are witnessing. The imagery often suggests themes related to routine, control, or human behavior, but nothing is explicitly confirmed, allowing for multiple interpretations depending on the player’s perspective. Despite its brevity, the game incorporates multiple endings, encouraging players to revisit it and explore alternative outcomes. Each ending offers a slightly different variation on the experience, subtly altering its tone and implications. While these differences are not dramatic, they add a layer of depth that extends the life of the game beyond a single playthrough. Even so, the overall length remains very short, with most players able to see everything the game has to offer in a relatively brief amount of time. Atmosphere is the game’s greatest strength, driven largely by its unique visual style and sound design. The stop-motion animation gives movements a slightly unnatural quality, enhancing the sense of unease that permeates every scene. Characters and environments are deliberately strange, with textures and shapes that feel both organic and artificial. The sound design reinforces this mood with subtle ambient noises and unsettling audio cues, creating a cohesive sensory experience that lingers even after the game has ended. At the same time, the very qualities that make Isolomus memorable also limit its accessibility. Its abstract nature and lack of clear direction may leave some players confused or disconnected, particularly those who prefer structured narratives or defined objectives. The absence of mechanical depth means that it offers little in terms of traditional gameplay engagement, and its short duration may make it feel more like a brief artistic experiment than a fully developed title. Even with these limitations, Isolomus succeeds in delivering a distinctive and thought-provoking experience. It demonstrates how interactive media can be used to evoke emotion and provoke interpretation without relying on conventional storytelling or gameplay systems. The game’s willingness to embrace ambiguity and discomfort gives it a unique identity, making it stand out within the indie space. Overall, Isolomus is best appreciated as an experimental piece that prioritizes atmosphere and artistic expression over interactivity and length. It may not appeal to a wide audience, but for those interested in surreal and unconventional experiences, it offers something memorable and unlike most traditional games. Rating: 8/10
1 hours played
April 2026
Very interesting look and was fun to see the different paths. quite a sort game though, but well worth it for the price
2 hours played
Dec. 2025
incredible game, you can really notice the effort put in this one. the animations are really cool and the ambience turned out very disturbing. short and abstract, perfect.

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Frequently Asked Questions

Isolomus is currently priced at 0.99€ on Steam.

No, Isolomus is currently not on sale. You can purchase it for 0.99€ on Steam.

Yes, Isolomus received 329 positive votes out of a total of 345 achieving a rating of 8.76.
😎

Isolomus was developed and published by Michael Rfdshir.

Yes, Isolomus is playable and fully supported on Windows.

No, Isolomus is not playable on MacOS.

Yes, Isolomus is playable and fully supported on Linux.

Isolomus is a single-player game.

No, Isolomus does not currently offer any DLC.

No, Isolomus does not support mods via Steam Workshop.

No, Isolomus does not support Steam Remote Play.

Yes, Isolomus is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Isolomus.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 16 July 2026 20:15 UTC
SteamSpy data 25 July 2026 01:30 UTC
Steam price 29 July 2026 02:37 UTC
Steam reviews 27 July 2026 13:49 UTC

If you'd like to dive deeper into the details about Isolomus, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Isolomus
  • SteamCharts - Analysis of Isolomus concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Isolomus compatibility
Isolomus
Rating
8.8
329
16
Game modes
Features
Online players
0
Developer
Michael Rfdshir
Publisher
Michael Rfdshir
Release 04 Dec 2020
Platforms