IXION on Steam - User reviews, Price & Information

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IXION is an unrelenting, city-building odyssey across the stars. As Administrator of the Tiqqun, DOLOS’ prototype space station, you are tasked with balancing preservation and exploration as you manage infrastructure, resources and crew. Can you keep the flame of humanity alight in the cold dark?

IXION is a space, city builder and strategy game developed by Bulwark Studios and published by Kasedo Games.
Released on December 07th 2022 is available only on Windows in 9 languages: English, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, French and Italian.

It has received 15,689 reviews of which 12,290 were positive and 3,399 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 33.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified IXION into these genres:

Media & Screenshots

Get an in-depth look at IXION through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5-3570K or AMD FX-8310
  • Memory: 8 GB RAM
  • Graphics: GTX 1060 4GB or Radeon RX 590
  • DirectX: Version 12
  • Storage: 20 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2025
IXION is a blend of city-building, survival strategy, and narrative-driven science fiction that challenges players to manage humanity’s last hope aboard a massive space station. It combines the tense resource juggling of games like Frostpunkn with the long-term planning of colony sims, all set against the unforgiving backdrop of deep space. The result is a game that’s as exhilarating as it is punishing. The narrative is one of IXION ’s strongest points. You play as the administrator of the Tiqqun , a colossal space station tasked with guiding humanity to safety after Earth’s collapse. The game doesn’t shy away from bleak storytelling — Earth’s fate is grim, and your mission is riddled with desperate decisions. The writing, paired with cinematic cutscenes and excellent voice acting, builds a heavy, oppressive tone. You’re constantly reminded that you’re not just managing resources — you’re holding the remnants of humanity together. The setting itself is beautifully realized. The Tiqqun feels alive with its rotating hull sections and intricate design, while the void outside is filled with hauntingly beautiful starfields, derelict stations, and cosmic hazards. The atmosphere of isolation and vulnerability is palpable, making every choice weigh heavily. At its core, IXION is a city-builder — but one that constantly punishes complacency. You’re tasked with building sectors on the Tiqqun , balancing housing, food production, research, industry, and stability. Unlike terrestrial city-builders, there’s no endless supply of resources: everything must be mined, harvested, or recycled from asteroids and derelict ships. This scarcity drives much of the tension. Each sector can be specialized, and managing logistics between them adds depth. Mistakes compound quickly — neglecting hull repairs or overworking your crew can spiral into catastrophe. This creates a gameplay loop where every decision feels like a gamble between short-term survival and long-term planning. IXION is brutal. Even experienced strategy players will face multiple failed runs. The margin for error is razor-thin, and the game isn’t afraid to punish optimism. A few bad decisions or an unlucky sequence of events can doom your entire station. While this high-stakes design adds to the immersion, it may frustrate players who prefer more relaxed city-builders. However, for those who thrive under pressure, the constant sense of peril makes victories all the more satisfying. Visually, IXION is stunning. The Tiqqun ’s rotating habitat rings are a sight to behold, and zooming in on your sectors reveals a bustling miniature world. The art direction leans into a clean, industrial sci-fi aesthetic, emphasizing function over style. The UI is dense but sleek, conveying huge amounts of information without being overwhelming once you adjust. IXION is not a casual city-builder. It’s a demanding, often punishing survival strategy game that pushes players to make hard choices under constant pressure. But for those willing to embrace its difficulty, it offers one of the most gripping and emotionally powerful sci-fi strategy experiences in recent years. The combination of rich storytelling, tense gameplay, and stunning presentation makes it stand out in the genre. A brutal yet brilliant space survival sim that rewards perseverance with unforgettable moments of triumph and despair. 9/10 DISASTER | BAD | MEDIOCRE | OKAY | GOOD | GREAT | AMAZING | MASTERPIECE Reviewed on: Win11 Home 64-bit, Intel i5-11600K, NVIDIA GeForce RTX 5060 Ti 16GB GDDR7, 32GB DDR4-3600 RAM, 2 x Kingston NV1 1TB M.2 NVMe SSD, Internet Broadband 1000/1000 Mbit If you like this review, then please consider giving it a thumbs up. I've also reviewed other games that you might find interesting. If so please follow [url=https://store.steampowered.com/curator/27418263/] Top of the Chart.
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June 2025
Try Frostpunk 1 first. If you like it and want more, IXION is a worthy challenge.
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April 2025
Managing space efficiently and effectively, while also ensuring everything is neat and aesthetically pleasing, is what makes IXION a perfect game for a perfectionist like me. I’ve played Frostpunk before, and I feel like Ixion was somewhat inspired by it. However, overall, I find Ixion to be more relaxed in comparison, especially when it comes to the consequences of breaking promises. It's much more forgiving than Frostpunk in that regard. After reading some negative reviews, I honestly think many of them simply don’t understand how to play the game properly. Here’s a simple tip: once you get past the early game and start unlocking new Sectors, you should treat each Sector as if it were its own country. Each Sector needs to have its own focus. If you try to make every Sector do everything like food production, factory work, space station repairs, etc. just like your first Sector, it’ll most likely fall apart or become extremely difficult to manage. You’ll end up frustrated, not having fun, and leave a negative review. Instead, assign each Sector a specific role: one for food production, one for factories, one for space operations, one for housing, one for recycling, and so on. You’ll find the game becomes much more enjoyable this way. And the upgrade system where you have to demolish older structures to build better ones is something I absolutely love as a perfectionist! I’ve redesigned things dozens of times to make everything both efficient and beautiful. It’s so satisfying when everything is finally just right. It’s not a flawed system, it’s a challenging one that tests your planning skills. And the game is very generous: every time you rebuild, it refunds all materials. You lose nothing but time. So it's up to your planning skills to make each change worthwhile. The story is rich and intense. Some parts get a little weird, but overall, it's still really engaging. The only thing I wish it had is an Endless Mode. I really hope Ixion 2 becomes a reality someday. I’m definitely waiting for it because I love this game so much!!!
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March 2025
I like it but find myself unable to complete it, gets too micromanagey half way through and whats when I lose interest.
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Nov. 2024
So much about this game is objectively good, but the truth is that I do not like playing it. The game consistently runs smooth, the art ranges from competent to glorious eye-candy, the structure of the story (you're saving earth from a cataclysm you yourself caused!) has so much meat on the bone. The heavy space constraints on building and the sizes of the various building blocks make it pretty interesting to construct and update your space-city. The makers of the game clearly knew what they were doing. But the game is still somehow scuffed. One part of it is obfuscation. The game has a *lot* of techs to research, and the grand majority of them are absolutely useless piddleshit crap that will do nothing to help your game. Hidden in that pile of bland are a few core techs that actually have an meaningful impact, but good luck sifting through them on your first game. And if you do know what the core techs are, you can pretty much trivialize the game in the first couple of levels. Or it's the logistics. Moving things from sector to sector is an absolute pain even with the lategame building designed to do just that. Or it's the data overlay. How much food are you making? There are readings that are just irrelevant, like a 5-cycle average production when your core buildings operate on a ten-cycle rhythm. Or it's the data overlay combined with logistics! The game tells you you're making more than enough food to meet your needs, but suddenly oh wait your stocks are dry - far as I can tell, this is because the game logs all food producers as constantly active but one type of them *actually* have to wait for an input good to arrive on time, which it won't, because nothing ever arrives on time and the only means you have of inspecting inter-sector logistics is your own damn eyeballs, but that won't help because you the only thing you can tell is that some transports are moving somewhere. And all of this is coming in a story that has just... The most inconsistent tone and the most scuffed english-is-my-second-language mode of telling it. You'll be going through the fairly inert and lifeless tone where you mostly talk to AIs or their data readouts of what people want, treating survival of humanity like a corporate assignment, and you'll go - hmm, I don't like the way this makes me feel, but there's something somber and true about this. And then you'll get blasted by some Wololo sound sample in the score or some goofball event outcome and go - what am I supposed to do with my attention? Am I to treat this game as serious, as frivolous, as what? Things aren't helped by the fact that most everything is written in not-quite-english. Words and terms will be *kind of* appropriate for what they mean but not really, the grammar of things will be slightly off, etcetera. I'm never really sure if I'm just reading a mid translation for a simple term or if I'm missing some subtle context for what would be obvious in french or if what I'm seeing is some kind of idea of wordplay that doesn't land. I *want* to know what I'm reading, things seem interesting enough from what little I've gleaned, but every page in the book is covered in fucking cellophane. And then there's the big thing. A large part of it is due to what I'll call narrative event-based difficulty. If you played through a scenario before, you know exactly what is coming and can prepare for it with trivial ease. You'll know that things that allude to urgency or an ongoing issue actually do fuck all, and some things that are not mentioned at all are coming that need your attention more. Or, since so much of the game runs off event triggers, you can manipulate them to trivialize what would otherwise be a challenge. And honestly you kind of have to because the means of solving the issue any other way are just too annoying to deal with. As an example - there's a space storm that's coming for you, oh fuck! Except when it creeps up hinges entirely off when science ship events complete. You could manage the ships that would be lost in the storm - mining and cargo - by manually forbidding every resource out there or manually making sixty clicks to make sure they have no target and hide in your bossom. Or you could cheese it by dropping a science vessel on every planet in range, waiting until they all complete their respective narrative chains but only confirming their completion when you're ready to do them all in one fell swoop. "There is an electromagnetic storm in front of us" "Congratulations, the electromagnetic storm is behind us!" This narrative event-based difficulty suffuses the game and the choice you are constantly met with is between dealing with the challenges of the game as intended, which will be either tedious or death spiral your ship... Or you can cheese it and remove all difficulty, which will lead to hours of waiting your research to accumulate and doing fuck else. I played this game on the hardest difficulty setting and did not even once wonder how other players are dealing with the resource management challenges presented. I did, however, constantly look up event tables. This is not how I want to play a strategy game. If there was a middle option available on steam, that is what I would give here. Happy to give my money for these developers to do something new with it because they obviously can. Not happy to play what they actually have so far.
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Frequently Asked Questions

IXION is currently priced at 33.99€ on Steam.

IXION is currently not on sale. You can purchase it for 33.99€ on Steam.

IXION received 12,290 positive votes out of a total of 15,689 achieving a rating of 7.68.
😊

IXION was developed by Bulwark Studios and published by Kasedo Games.

IXION is playable and fully supported on Windows.

IXION is not playable on MacOS.

IXION is not playable on Linux.

IXION is a single-player game.

There are 2 DLCs available for IXION. Explore additional content available for IXION on Steam.

IXION does not support mods via Steam Workshop.

IXION does not support Steam Remote Play.

IXION is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for IXION.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 October 2025 11:03
SteamSpy data 25 October 2025 19:04
Steam price 29 October 2025 04:27
Steam reviews 29 October 2025 05:56

If you'd like to dive deeper into the details about IXION, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about IXION
  • SteamCharts - Analysis of IXION concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck IXION compatibility
IXION
Rating
7.7
12,290
3,399
Game modes
Features
Online players
233
Developer
Bulwark Studios
Publisher
Kasedo Games
Release 07 Dec 2022
Platforms
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