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KILL KNIGHT on Steam

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KILL KNIGHT is an ultra-responsive arcade-inspired isometric action shooter. Condemned to eternal sufferance, deep within the voids of an eldritch arena, you must wield an arsenal of devastating weaponry to obliterate swarms of otherworldly horrors - and MASTER THE DEMON WITHIN.

KILL KNIGHT is a stylized, bullet hell and top-down shooter game developed and published by PlaySide.
Released on October 02nd 2024 is available on Windows, Steam Deck and Steam Machine in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese and Traditional Chinese.

It has received 1,808 reviews of which 1,681 were positive and 127 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 14.79€ on Steam, but you can find it for 3.89€ on Instant Gaming.


The Steam community has classified KILL KNIGHT into these genres:


Here is the detailed breakdown of supported languages for KILL KNIGHT:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Polish
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at KILL KNIGHT through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64 bit
  • Processor: Intel i5 2.3 Ghz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 970
  • Storage: 5 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

1001 hours played
April 2026
This game is perfection. The best twin stick shooter ever made. Period.
7 hours played
Feb. 2026
I love this game but i can not suggest it. my fingers tremble when i think about it. I cant stop thinking about playing it at work. I bought it just to have fun game on my steam deck. now i feel like a crack addict looking for his next fix! the only fix....diving further into the abyss.
15 hours played
Feb. 2026
UPDATE: I've finished all the levels on normal difficulty, and Kill Knight definitely grew on me, but I have a few updated points to make now. Really love the gun designs, lots of fun choices and ways to play. However, some of the gear unlock quests are just awful and require playing in a manner that feels very non-organic to the intended gameplay. For instance, one of the armour unlock quests asks that you kill something like 75 enemies in a level by doing damage when dashing through them (a feature the second armour provides). The problem is there're some enemies that die in one dash (great), and others you have to either double dash through or soften up with other attacks, except softening up an enemy can also result in just killing them. So you have to plan a specific run where you take oodles of time on every monster wave just to ensure you're getting your 75 kills. Why do I have to gimp myself with awkward gear-specific attempt runs just to unlock something? (EDIT: I gave this one a go by doing this exact strategy and got it done without too much trouble, but I did have to make a point of just farming enemies for kills with the dash rather than playing the game as I expect people shooting for a good score would intend to play it.) Another one: you have to slice 250 projectiles with the sword that lets you do that. Sure, I'll just clear a monster wave of its melee enemies and leave the ranged ones up and then just farm their projectile attacks to do this. Nice try, you also have to maintain a 100 kill streak or the projectile slices don't count. So I have to be constantly killing stuff, while also trying to find time and space in the arena to farm some projectile slices without dying? And I have to do this before clearing the stage itself? It's just so obnoxious to do. Like, am I actually getting better at the overall strategy of the game by doing these challenges? It doesn't feel like it. The saving grace to this obnoxiousness is that you can pay currency you get from doing runs to unlock gear with challenges you're not enjoying to skip them, but it took me an embarrassingly long time to find this feature, which is why I feel so axe-grindy about the aforementioned unlock challenges. --- Original Review --- I'm not that far into Kill Knight, so I haven't developed the reflexes and comfort required to press all the buttons super effectively, but, as a game, it's pretty much exactly what you expect it is. If you're a Devil Daggers enjoyer then this is probably an instant buy for you. Slick presentation, graphics feel solid even when things are getting cluttered, guns feel powerful and fun to use. Unlocking new equipment and finding the gear that best fits your playstyle is a nice addition to the Devil Daggers formula. The levels I've played so far have had good pacing and ramping of difficulty both in the stages themselves and between each other. My only criticisms are that it feels like there're just one too many mechanics. Devil Daggers' beauty lay in its simplicity, while Kill Knight feels like it has slightly too many buttons to consider pressing at any one time. For instance, I understand why there are three forms of active reload option, but the fact there're three feels like a lot to juggle in the chaos while also trying to hit the active reload timing itself. Compounding on this, KB+M work well for the most part, but it does feel like you're short a comfortable button between the primary attack, heavy attack, and sword attack. Once LMB and RMB are taken then you have to settle for side mouse button or a key close to WASD. I've been using E for heavy attack and it's not bad, but does feel a bit odd when you have to hold it down for some heavy weapons. Additionally, the game's lexicon is a bit cluttered with terms: Overdrive, Kill Power, Kill Stream, Wrath Burst, Sword Surge, Pulse Counter, Hyper Drive, Active Triggers. It took a few games to grok how all these different systems work, and there’s an interconnectedness between them that isn’t always immediately apparent. First instance, you need heavy ammo for your heavy attack, but you get that by killing things with your sword. That one’s not too obtuse to grok, but try this: Blood Gems can be picked up by walking over them to build your Kill Power gauge, and there’s a button that lets you Absorb them from a distance instead of running over them. Logically, you think that Absorbing would also build the Kill Power gauge, right? That ain’t the case and nothing directly tells you that. I did a bunch of runs where my Kill Power gauge felt like it was never building even where I was absorbing regularly and avoiding attacks (which deplete it). It was only when I did some testing and discovered that Absorb is strictly for charging your Wrath Burst gauge and does nothing for your Kill Power gauge; you have to walk over the gems to get Kill Power gauge benefit. I understand why all these mechanics are in an otherwise simple premise - it’s clear the developers want to set a high skill ceiling to reward practice - but it’s a lot to take in as a beginner. It’s so obtuse as to be somewhat off-putting to a newcomer, but if you can get through that initial pain then there’s a very rewarding game here.
20 hours played
Jan. 2026
Pleasant and addictive game. Very challenging !
118 hours played
Dec. 2025
KILLKNIGHT is a super fun twinstick shooter with an amazing depth and soundtrack. Despite only having five levels and a mode which remixes all five into one continuous stage, I got my 86 hours of playtime out of it. Still didn't manage to unlock everything and get all the achievements. My only issue with the game is that sometimes you might softlock yourself by killing enemies too fast, or lose your combo because you killed everything too fast and it didn't spawn in time.

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Frequently Asked Questions

KILL KNIGHT is currently priced at 14.79€ on Steam.

No, KILL KNIGHT is currently not on sale. You can purchase it for 14.79€ on Steam.

Yes, KILL KNIGHT received 1,681 positive votes out of a total of 1,808 achieving a rating of 8.85.
😎

KILL KNIGHT was developed and published by PlaySide.

Yes, KILL KNIGHT is playable and fully supported on Windows.

No, KILL KNIGHT is not playable on MacOS.

No, KILL KNIGHT is not playable on Linux.

Yes, KILL KNIGHT is playable and fully supported on Steam Deck.

Yes, KILL KNIGHT is playable and fully supported on Steam Machine.

No, KILL KNIGHT does not support VR.

KILL KNIGHT is a single-player game.

Yes, there is a DLC available for KILL KNIGHT. Explore additional content available for KILL KNIGHT on Steam.

No, KILL KNIGHT does not support mods via Steam Workshop.

No, KILL KNIGHT does not support Steam Remote Play.

Yes, KILL KNIGHT is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for KILL KNIGHT.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 15 October 2026 23:42 UTC
SteamSpy data 16 October 2026 09:32 UTC
Steam price 26 October 2026 20:12 UTC
Steam reviews 18 October 2026 15:52 UTC

If you'd like to dive deeper into the details about KILL KNIGHT, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about KILL KNIGHT
  • SteamCharts - Analysis of KILL KNIGHT concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck KILL KNIGHT compatibility
KILL KNIGHT
Rating
8.9
1,681
127
Game modes
Features
Online players
12
Developer
PlaySide
Publisher
PlaySide
Release 02 Oct 2024
Platforms
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