King of Dragon Pass on Steam - User reviews, Price & Information

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Create your own epic saga of survival, mythology and diplomacy! Rule your clan, make strategic decisions that affect the game world, win battles and expand your influence in this unique mix of RPG, strategy and story-telling.

King of Dragon Pass is a strategy, rpg and fantasy game developed by A Sharp and published by HeroCraft PC.
Released on July 28th 2015 is available in English on Windows and MacOS.

It has received 518 reviews of which 416 were positive and 102 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 11.99€ on Steam, but you can find it for 0.42€ on Gamivo.


The Steam community has classified King of Dragon Pass into these genres:

Media & Screenshots

Get an in-depth look at King of Dragon Pass through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP/Windows Vista/Windows 7/Windows 8
  • Processor: 1 GHz
  • Memory: 512 MB RAM
  • DirectX: Version 9.0a
  • Storage: 500 MB available space
MacOS
  • OS: Mac OS X Mavericks 10.9.2 or higher
  • Processor: Intel series processor
  • Memory: 1 GB RAM
  • Storage: 400 MB available space
  • Additional Notes: 32-bit app, macOS Catalina and higher are not supported

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

31 hours played
April 2026
King of Dragon Pass might be one of the most in-depth and unique examples of a true "role-playing" game. It's unique in the extent to which you must immerse yourself in the game's lore and worldbuilding; this is not a game you loosely stumble through as your self-insert character. If the prospect of immersing yourself in deep mythology and in-game history appeals to you, look no further.
16 hours played
Nov. 2025
King of Dragon Pass is one of the most unique narrative-strategy hybrids ever released, a game that refuses to fit into traditional genre categories and instead builds an experience rooted in mythology, oral tradition, politics, and emergent storytelling. Developed by A Sharp and published on Steam by HeroCraft PC, it transports players to Glorantha, a richly constructed fantasy world steeped in ritual, supernatural forces, ancestral duty, and cultural memory. Rather than handing players a conquering army or a sprawling empire, the game places them in command of a single clan—small, vulnerable, idealistic, and deeply shaped by its gods. Every choice carries cultural significance, and survival hinges not on economic optimization alone but on understanding traditions, interpreting omens, negotiating with spirits, and maintaining the fragile bonds that sustain community life. The game immediately establishes that leadership in Glorantha is personal, moral, and spiritual, not merely mechanical. Gameplay unfolds through a blend of resource management, turn-based decision-making, council deliberation, exploration, and narrative-driven encounters. Each year in Dragon Pass brings harvests, raids, marriages, trade opportunities, diplomatic crises, and unpredictable mythological events. The player must balance food, livestock, magic, population, military strength, and social stability while respecting customs that govern everything from hospitality to justice. What truly defines the experience, however, is the constant stream of illustrated story events—situations that require judgment rather than calculation. A feuding family seeks mediation, a stranger offers a mysterious object, a rival clan spreads slander, or a god demands a ritual offering. Each event provides multiple responses, but there is rarely an obvious correct answer. Success depends on knowing your clan’s values, the personalities of council members, and the fickle nature of Gloranthan deities. The world feels alive because it responds not to numbers alone, but to identity, culture, and narrative continuity. The advisors form the beating heart of the experience. Each member of the clan ring comes with beliefs, talents, biases, histories, and political agendas, and they rarely agree unanimously. Some push caution, others aggression, some emphasize magic, others diplomacy. Their input isn’t simply statistical—sometimes the wisest-seeming advice leads to disaster, while the reckless suggestion succeeds due to luck or divine favor. This creates an incredibly human form of uncertainty, mirroring real governance rather than offering puzzle-like solutions. Over time, players grow attached to these characters, learning who can be trusted, who exaggerates, who hides their ambition, and who communicates with the gods most faithfully. Losing a beloved advisor to illness or battle can feel more devastating than losing troops or wealth, underscoring how deeply the game invests players in storytelling rather than conquest. Visually, King of Dragon Pass blends hand-painted art with evocative illustrations that resemble storybook panels rather than typical strategy-game graphics. Every event is paired with artwork that enhances atmosphere and reinforces Glorantha’s distinctive cultural texture. The music and sound design are restrained but effective, prioritizing mood and thematic immersion over spectacle. While the interface and presentation clearly reveal the game’s late-1990s origins, the aesthetic achieves something timeless—organic, mysterious, and grounded in myth rather than medieval-European fantasy clichés. The slow pacing, narrative framing, and deliberate decision structure invite contemplation rather than rapid action, making the world feel weighty and spiritually textured. Replayability is enormous because no two playthroughs unfold the same way. Randomized events, shifting alliances, evolving clan personalities, procedural crises, and subtle changes in divine temperament ensure that outcomes always vary. Success in one game may lead to ruin in another, even with identical strategies, because fate, interpretation, and unseen forces are fundamental aspects of Glorantha. The game encourages roleplaying—leaning into your clan’s beliefs, honoring oaths, and pursuing long-term mythic goals rather than merely chasing efficiency. Eventually, players may undertake heroquests, myth-reenacting rituals that require preparation, deep knowledge of oral history, and willingness to risk tragedy. These quests form the narrative climax of the game, transforming survival into legacy and giving the campaign an epic sense of culmination. However, the game is not without barriers. Its learning curve can be steep, especially for players accustomed to clearly defined optimization paths. Many actions offer ambiguous benefits or hidden risks, and the game rarely explains underlying systems directly, requiring experimentation or failure-based learning. Some may find the slow pacing difficult, particularly in early years when progress feels incremental. The interface, while functional, lacks modern conveniences and could overwhelm newcomers with text-heavy menus. Additionally, the reliance on random outcomes may frustrate players seeking guaranteed strategic determinism, though randomness serves thematic purpose—Glorantha is a world ruled by gods, luck, and competing myths rather than pure logic. Despite these challenges, King of Dragon Pass endures because it offers something few games attempt: leadership as storytelling, survival as cultural stewardship, and strategy as moral philosophy. It respects intelligence, patience, empathy, and imagination, rewarding players who engage with its world not as a system to exploit but as a society to understand. Even decades after its original release, no other game replicates its narrative depth, cultural design, mythic resonance, or emotional connection to community-building. For players interested in rich worldbuilding, branching narrative design, anthropological fantasy, and slow-burning strategic roleplay, it remains a masterpiece—a quiet, brilliant game that proves the most compelling victories are not achieved through domination, but through wisdom, tradition, and stories worth remembering. Rating: 7/10
93 hours played
Nov. 2025
There really are not many other games quite like King of Dragon Pass, the fact this game was originally published in 1999 makes it even more fascinating. This is because the game feels ahead of its time now, let alone in the late 90s. This is partly thanks to the game being set in the world of Glorantha that feels fresh and creative (but is actually quite aged having been around since the 50's) in this post-DnD boom era where worlds closely derived from Tolkein have become oversaturated and cliche in the fantasy genre. The gameplay strikes an interesting balance between visual novel and tribal management simulation, where the main gameplay loop revolves around propitiating to the gods, learning lore to perform rituals reenacting the god's exploits during creation times, exploring and dealing with foreigners (human and inhuman) who have also moved into various corners of Dragon Pass, keeping your clan prosperous, dealing with various crises (internal and external) and warring, trading and uniting with the other clans around you. The game however does not make conquest it's main focus as many 4X games do, conquering land up to a certain point is useless and just makes your borders less defensible. Your clan will never snowball into an unstoppable economy either, inevitably splitting into smaller ones when it gets too big. You unite the lands through consent rather than conquest by creating a tribe with your neighbours, a tribe you may not always be the leader of. In the long game your ultimate goal is to lead your tribe and be crowned as King (or Queen) of Dragon Pass by everyone else by progressing the game's story and securing the loyalties of the other inhabitants of the region. Because of this, the game revolves far more around diplomacy and story telling, war becoming merely a means to these ends rather than the other way around as is common in most games of its kind. This approach towards warfare is reflected in the limited gameplay around war, battles being text based with only a few options here and there to influence their outcomes. So if you are looking for in depth warfare like in Total War games, you won't find that here. If you are looking for something a little retro with diplomacy that outdoes the rudimentary systems found in Total War and Civilisation games then you will find that here, and a lot of neat worldbuilding and story telling while you're at it. I haven't even played the original 1999 version yet as sadly it's only available on GoG not Steam, but I have seen screenshots and I think it looks even better than the Steam Port that I have already had alot of fun with.
4 hours played
July 2025
It's a classic, the sort of game you have on the edges of your memory and try to recollect its name every once in a while, and my playtime on Steam is just my playtime now I've picked up this Steam/mobile version. Really, even with this release, for me the game is all about the world building and unpicking the lore and myths to it. The actual management side and navigation through the perils of Dragon Pass reflect design choices from a quarter of a century ago, slightly altered a decade ago for this release, and can grate at times when the game's systems aren't quite feeling cohesive or throw out results which raise an eyebrow. If you can get it for buttons and want to buy into that world building and the narrative choices then I'd recommend it. I've obviously held off this version until an 85% off sale so expectations for me were already suitably set.
62 hours played
June 2025
Immersive narrative, with the lore and dynamics of the clan in Dragon Pass, truly addicting for me.

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Frequently Asked Questions

King of Dragon Pass is currently priced at 11.99€ on Steam.

No, King of Dragon Pass is currently not on sale. You can purchase it for 11.99€ on Steam.

Yes, King of Dragon Pass received 416 positive votes out of a total of 518 achieving a rating of 7.57.
😊

King of Dragon Pass was developed by A Sharp and published by HeroCraft PC.

Yes, King of Dragon Pass is playable and fully supported on Windows.

Yes, King of Dragon Pass is playable and fully supported on MacOS.

No, King of Dragon Pass is not playable on Linux.

King of Dragon Pass is a single-player game.

Yes, there is a DLC available for King of Dragon Pass. Explore additional content available for King of Dragon Pass on Steam.

No, King of Dragon Pass does not support mods via Steam Workshop.

No, King of Dragon Pass does not support Steam Remote Play.

Yes, King of Dragon Pass is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for King of Dragon Pass.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 01 June 2026 03:16
SteamSpy data 11 June 2026 21:16
Steam price 13 June 2026 20:51
Steam reviews 12 June 2026 14:04

If you'd like to dive deeper into the details about King of Dragon Pass, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about King of Dragon Pass
  • SteamCharts - Analysis of King of Dragon Pass concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck King of Dragon Pass compatibility
King of Dragon Pass
Rating
7.6
416
102
Game modes
Features
Online players
1
Developer
A Sharp
Publisher
HeroCraft PC
Release 28 Jul 2015
Platforms
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