Kona II: Brume on Steam - User reviews, Price & Information

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Northern Québec, 1970. A bizarre mist —the Brume— is disconnecting a rural mining village from its quiet reality. Step into the shoes of Detective Carl Faubert as he unfolds the mysteries haunting the region while battling for his own survival.

Kona II: Brume is a adventure, exploration and investigation game developed by Parabole and published by Ravenscourt.
Released on October 18th 2023 is available on Windows and Linux in 10 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese and Traditional Chinese.

It has received 376 reviews of which 312 were positive and 64 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 29.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Kona II: Brume into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i3-6100 | AMD FX 8350
  • Memory: 8 GB RAM
  • Graphics: NVIDIA Geforce GTX 760 / 965M | AMD Radeon HD 7850 with 2gb of VRAM
  • DirectX: Version 11
  • Storage: 35 GB available space
Linux
  • OS: Ubuntu 22+, SteamOS
  • Processor: Intel Core i3-6100 | AMD FX 8350
  • Memory: 12 GB RAM
  • Graphics: NVIDIA Geforce GTX 760 / 965M | AMD Radeon HD 7850 with 2gb of VRAM
  • Storage: 35 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2025
Pros: +Might be the only I've played that you can set to Canadian french, and is set in Quebec +Really nice winter/snow/cold visual and sound effects. +Fantastic story that got me hooked. Narrator sounds great, esp. in the original french. +Loved the journal. Taking pictures of things (highlights when it is relevant to the investigation) was very cool, though a bit underutilised and completely optional. The fact that ghosts don't appear in the pics is a nice touch (except the ghost dogs in the lab kennels, oops!). +Supernatural sequences were very cool. Reminded me of the scrying magic in Clive Barker's Undying, seeing ghosts of the past and all that. Kinda wish we had some measure of control over it somehow... maybe for a sequel? +The lab level was very clever in the way you unlock it bit by bit and fun to explore. I was really dreading/excited to find some messed up stuff and some sections certainly delivered... others were a bit barebones and a little boring. +The manor had a great vast layout with multiple floors, beautiful decor and smartly used locked sections to funnel you through without feeling too linear. I appreciated the real-life art and literature you could pick up and read. Fantastic place to investigate and piece out what happened. +The few guns have kick, good animations, are loud and have a good feel. Neutrals (things you might like or dislike) : ~The game lacks survival mechanics. No thirst/hunger. No hunting. Game actively discourages killing animals, even as they are attacking you. You get an achievement if you don't kill anything (I defended myself from a wolf that I thought you couldn't avoid at the start so I didn't get it, sadge). ~Game is very easy. Even on highest difficulty. Resources are plentiful (with a bit of searching) while threats are limited. The game is more focused on story/narration/exploration/investigation. ~No explicit references/connection to first game, except the first page of journal. I didn't play the 1st one (yet), so I didn't mind. While it's nice to be standalone, it's also nice to get to know the character's past experiences a little. ~Dogsled is a cool method transportation, but it's kinda slow. Kinda felt like it padded out the gametime without adding much significant to the story. Also you can't use any items while riding. It was alright but had potential to be much better. ~A bit on the short side. You could probably beat it in 8-10 hrs (I took longer due to backtracking and finding optional stuff). Doesn't overstay its welcome nor get repetitive though, story keeps moving forward. Cons: -Load times could be pretty long at times. -A bit buggy. One time a ghost wolf hit me and I phased into the decor, stuck and had to reload. I had a crash when opening the garage door in the lab. Dogsled went out of world when going uphill, then I teleported back up with two dogs missing, which was a little weird but funny. Enemies can instant-spawn on you and instantly hit you with attack animation. -Can't skip dialog. -Ending felt rushed and unsatisfying. There is no outro cinematic of any kind, not even a narrated voice conclusion, which considering the narrative form of the game story was pretty surprising. I hope our detective got well paid at least. -Animations are tedious and slooooooow. Esp. going up ladders, climbing ice walls... and going down is just as slow. Sometimes anims are seemingly in your way just to slow you down. Remember : fun trumps realism every time, plus a lot of us don't have much time for video games. Also if you HAVE to make them, make them controlled and have surprises with them like in Outlast. -Not a single shootout. You get chased at the intro by some hostile humans, but they never show up again, except as corpses. The game gives you 3 guns, loads you up with tons of ammunition and then all you get to use it on is ghosts. Was really disappointed there wasn't even A SINGLE hostile person to at least sneak around. -Lack of enemy variety. I won't spoil the little there is, but suffice it to say there are 4 enemies. Yep. 4. Plus alive variants of 3 which you are supposed to avoid. They get the job done I guess, but damn. -Map isn't really helpful. Several times I had a hard time finding things/where to go with it. Would be cool if it told you if there was unfound collectibles in the area like in RE Village. Therefore, wasn't interested in collectible hunting. Also, can't leave notes, just a single waypoint (better than nothing I guess). -There are a few friendly NPCs, but their dialog was a bit stiff, unconvincing and I'm guessing the actors probably lacked experience. Main character doesn't have a voice (this can work just fine, just look at Deus Ex). Dialog options are limited. As a detective communication are an essential part of your job, incl. detecting lies, pushing for more information, asking the right questions, building rapport, adapting to different persons, etc etc. Again, though I liked that there was french canadian voice acting, that's great! I hope this can be really pushed to the next level in the next game. Conclusion: As a whole I really enjoyed the experience. A very decent and immersive horror game with enough unique mechanics to set itself apart from the pack, but nothing groundbreaking. They've joined Frictional Games in this niche which I'm very fond of and I'm very much looking forward to the next game in the series, hopefully following the events of this game. There's a ton of unexplored potential with the detective and supernatural themes at work here. Highly recommend, especially if you speak french!
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July 2025
Thank you to all involved in producing Kona 2. It provided a satisfactory conclusion to Kona 1 ending. Both Kona 1&2 give the full detailed story of the Kona world. I loved the story of the Kona world, and enjoyed the game play of both games immensely.
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May 2025
after 3 hours of playing already more than convinced and definitely recommend playing this if you like games like firewatch! very exciting game though
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April 2025
In my review of the first installment, I had mentioned that the survival elements of the game were both lazy and unnecessary. Here we are again as I am dragging three guns. The developers had once again didn't have the trust of the player partaking in their interactive walking simulator. With a backpack filled with over a hundred batteries and overflowing with ammo and for what exactly? For the first game I never found myself in a situation where I had to embrace the warmth of a fire for my survival. However, what I did mention is that one of the descriptions of the game that rang true was "Kona is a chilly interactive tale you won't soon forget". This again applies for the follow up we have here. Just like in the previous instalment, the biggest part of the game was the atmosphere and they did not disappoint this time either. Fantastic sections of exploration in very detailed areas. I did enjoy the puzzle element of the exploration and of course they did a great job at keeping the mood very tense as always. The outside felt cold and dangerous while the inside of places felt timid and unsafe as if it was only a matter of time before the blizzard would topple it all down. Once again we have our navigation tool which is our journal and the camera is back for us to use. No location or area felt like they overstayed their welcome. Thankfully the story did not get too silly like in the last stretch of the first game. This is now a personal take since I have finished both products and I do honestly think they could have done way more with the survival features. The enemies all make sense story wise like they did in the first game wild animals, apparitions and sorts. Only seeing this now the second time and it still feels just tacked on. As much as everything else stands out well and improved in certain areas. The survival aspect felt as the dragging anchor that nobody bothered to pull up. Yeah its their to complete the ship but its not serving its function. All the save points always have wood nearby so no point of having the hatchet in your inventory. In fact a melee weapon in general seems to have no use when your lugging hundred rounds of ammunition. The save points are also very generously abundant. The flashlight drains your battery so you have to change it but once you have eighty batteries that seems like a useless features. Caches can found around the maps and they give you scrap, batteries and ammo, this is also defeated when the entire area or map is immediately revealed to you. This makes discovery of paths, nooks and crannies seem less impactful in exploration. The first game had the right idea where you would pull up a physical map and had to figure out where you were and what to do. Now its just press M and see the main path sways to some left or right nook to find your secret. I think you understand my gripe now, its lazy. I feel extremely bad writing all these problems but they had a chance to spend more time and do things that actually matter but in the end just comes off as just something they slapped on. In the end, Kona 2 suffers the same way the first game did, survival and action is lazy while the story, atmosphere and the investigation elements are very strong. Its just sad that the so called survival is tied into the game in a way that it just starts to make everything drag with it. If you enjoyed the first game like me then you will have no problem with this follow up. Its just as enjoyable and immersive as the previous title. I just really hope that whatever Parabole does for their next project, either commit to something or don't have it at all.
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March 2025
Kona II is a nice follow-up to the first game, with a lot of odd changes. You will enjoy seeing the conclusion to the story, but many of the things that made the original Kona so nice are missing. The survival aspect is gone and you will rarely need to worry about the cold--while such worry was a highlight of the first game. Kona II also has one of the most bizarre pacing decisions that I've seen, locking you inside of a big mansion for the first section of the game and making you wonder if you'll spend the whole experience in there--you won't. There is a lot less interactivity with interiors, as well, not letting you rummage through every drawer and cupboard, like before. And there are a lot of little things that make you wonder what the QA team was doing. Example: at one point I was underwater, running out of health, and the narration started talking about my leaving a blood trail in the snow.. weird little things like that. But what Kona II DOES still have going for it is the wonderful atmosphere. You are once again immersed in rural 1970s Canada, in what is essentially now a walking simulator. This walking simulator has far more interactivity than most, but it's definitely not a semi-action game like the trailer might portray. If you like the setting and--very importantly--have played the first game, give it a go! You will enjoy yourself. Steam Deck OLED users: The game runs well at 30fps with Ultra settings, providing that you turn the "Render Scale" in-game FSR all the way down.
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Frequently Asked Questions

Kona II: Brume is currently priced at 29.99€ on Steam.

Kona II: Brume is currently not on sale. You can purchase it for 29.99€ on Steam.

Kona II: Brume received 312 positive votes out of a total of 376 achieving a rating of 7.74.
😊

Kona II: Brume was developed by Parabole and published by Ravenscourt.

Kona II: Brume is playable and fully supported on Windows.

Kona II: Brume is not playable on MacOS.

Kona II: Brume is playable and fully supported on Linux.

Kona II: Brume is a single-player game.

Kona II: Brume does not currently offer any DLC.

Kona II: Brume does not support mods via Steam Workshop.

Kona II: Brume does not support Steam Remote Play.

Kona II: Brume is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Kona II: Brume.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 16 January 2026 22:36
SteamSpy data 24 January 2026 23:00
Steam price 29 January 2026 04:25
Steam reviews 28 January 2026 22:02

If you'd like to dive deeper into the details about Kona II: Brume, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Kona II: Brume
  • SteamCharts - Analysis of Kona II: Brume concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Kona II: Brume compatibility
Kona II: Brume
Rating
7.7
312
64
Game modes
Features
Online players
0
Developer
Parabole
Publisher
Ravenscourt
Release 18 Oct 2023
Platforms
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