Kona II: Brume on Steam - User reviews, Price & Information

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Northern Québec, 1970. A bizarre mist —the Brume— is disconnecting a rural mining village from its quiet reality. Step into the shoes of Detective Carl Faubert as he unfolds the mysteries haunting the region while battling for his own survival.

Kona II: Brume is a adventure, exploration and investigation game developed by Parabole and published by Ravenscourt.
Released on October 18th 2023 is available on Windows and Linux in 10 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese and Traditional Chinese.

It has received 376 reviews of which 312 were positive and 64 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 29.99€ on Steam, but you can find it for 4.18€ on Gamivo.


The Steam community has classified Kona II: Brume into these genres:

Media & Screenshots

Get an in-depth look at Kona II: Brume through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i3-6100 | AMD FX 8350
  • Memory: 8 GB RAM
  • Graphics: NVIDIA Geforce GTX 760 / 965M | AMD Radeon HD 7850 with 2gb of VRAM
  • DirectX: Version 11
  • Storage: 35 GB available space
Linux
  • OS: Ubuntu 22+, SteamOS
  • Processor: Intel Core i3-6100 | AMD FX 8350
  • Memory: 12 GB RAM
  • Graphics: NVIDIA Geforce GTX 760 / 965M | AMD Radeon HD 7850 with 2gb of VRAM
  • Storage: 35 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
In my review of the first installment, I had mentioned that the survival elements of the game were both lazy and unnecessary. Here we are again as I am dragging three guns. The developers had once again didn't have the trust of the player partaking in their interactive walking simulator. With a backpack filled with over a hundred batteries and overflowing with ammo and for what exactly? For the first game I never found myself in a situation where I had to embrace the warmth of a fire for my survival. However, what I did mention is that one of the descriptions of the game that rang true was "Kona is a chilly interactive tale you won't soon forget". This again applies for the follow up we have here. Just like in the previous instalment, the biggest part of the game was the atmosphere and they did not disappoint this time either. Fantastic sections of exploration in very detailed areas. I did enjoy the puzzle element of the exploration and of course they did a great job at keeping the mood very tense as always. The outside felt cold and dangerous while the inside of places felt timid and unsafe as if it was only a matter of time before the blizzard would topple it all down. Once again we have our navigation tool which is our journal and the camera is back for us to use. No location or area felt like they overstayed their welcome. Thankfully the story did not get too silly like in the last stretch of the first game. This is now a personal take since I have finished both products and I do honestly think they could have done way more with the survival features. The enemies all make sense story wise like they did in the first game wild animals, apparitions and sorts. Only seeing this now the second time and it still feels just tacked on. As much as everything else stands out well and improved in certain areas. The survival aspect felt as the dragging anchor that nobody bothered to pull up. Yeah its their to complete the ship but its not serving its function. All the save points always have wood nearby so no point of having the hatchet in your inventory. In fact a melee weapon in general seems to have no use when your lugging hundred rounds of ammunition. The save points are also very generously abundant. The flashlight drains your battery so you have to change it but once you have eighty batteries that seems like a useless features. Caches can found around the maps and they give you scrap, batteries and ammo, this is also defeated when the entire area or map is immediately revealed to you. This makes discovery of paths, nooks and crannies seem less impactful in exploration. The first game had the right idea where you would pull up a physical map and had to figure out where you were and what to do. Now its just press M and see the main path sways to some left or right nook to find your secret. I think you understand my gripe now, its lazy. I feel extremely bad writing all these problems but they had a chance to spend more time and do things that actually matter but in the end just comes off as just something they slapped on. In the end, Kona 2 suffers the same way the first game did, survival and action is lazy while the story, atmosphere and the investigation elements are very strong. Its just sad that the so called survival is tied into the game in a way that it just starts to make everything drag with it. If you enjoyed the first game like me then you will have no problem with this follow up. Its just as enjoyable and immersive as the previous title. I just really hope that whatever Parabole does for their next project, either commit to something or don't have it at all.
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March 2025
Kona II is a nice follow-up to the first game, with a lot of odd changes. You will enjoy seeing the conclusion to the story, but many of the things that made the original Kona so nice are missing. The survival aspect is gone and you will rarely need to worry about the cold--while such worry was a highlight of the first game. Kona II also has one of the most bizarre pacing decisions that I've seen, locking you inside of a big mansion for the first section of the game and making you wonder if you'll spend the whole experience in there--you won't. There is a lot less interactivity with interiors, as well, not letting you rummage through every drawer and cupboard, like before. And there are a lot of little things that make you wonder what the QA team was doing. Example: at one point I was underwater, running out of health, and the narration started talking about my leaving a blood trail in the snow.. weird little things like that. But what Kona II DOES still have going for it is the wonderful atmosphere. You are once again immersed in rural 1970s Canada, in what is essentially now a walking simulator. This walking simulator has far more interactivity than most, but it's definitely not a semi-action game like the trailer might portray. If you like the setting and--very importantly--have played the first game, give it a go! You will enjoy yourself. Steam Deck OLED users: The game runs well at 30fps with Ultra settings, providing that you turn the "Render Scale" in-game FSR all the way down.
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Oct. 2024
My main criticism of the first game was the supernatural far-fetched sub plot that was only loosely tied to the main story. In my opinion it should have been cut altogether as it weakens the already mediocre plot. Sadly Kona Brume pulls this story in the foreground and sprinkles in some "big corporation is evil" narrative. The game generally changed its style somewhat. It reminded me of the Resident Evil games a bit. Gameplay wise as well as in regards to the story. This isn't a bad decision, but unexpected considering the previous Kona entry. The game even added herbs lol. This inspiration can be seen in the design of Hamilton's Mansion and the HMC Laboratory. Especially the laboratory is designed fantastically gameplay wise. The mansion could have used more puzzles and secret doors as you can unlock 90 percent of the mansion in 5 minutes. This would have also given the player more of a reason to return to already explored areas. My biggest gripe is the difficulty. Even on the hardest difficulty the game is laughably easy. Ammunition should be a rare resource and create pressure to make every shot count. Instead you save ammunition for a big expected boss fight that doesn't even require any bullets as you get a gun with unlimited ammo, which is just disappointing. The game should have thrown a lot more enemies at the player. Especially in the boss fight in a last stand kinda way. The already very light survival aspects of the first game have been trimmed down even more. The mental stat was completely deleted and the heat stat sinks so slowly that finding heat sources is negligible. Before you had to make sure you had enough resources with you to always start a fire, but now you can always start it. The infinite inventory with a pretty bland HUD does the rest.
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Sept. 2024
I literally never write reviews for games, but I noticed how few people have really even played this game, I figured might as well write a quick review. First off, I love Kona! The first game literally became one of my favorite games in High School and I remember playing it to completion over the course of a month. Recently I discovered that they had made a Kona 2 and because I enjoyed the first one so much I bought this game without hesitation and let me tell you, this game is worth it! The sounds, the environment, the mechanics, and the puzzles are all so well thought out! A lot of people call this a "walking simulator" but I might have to disagree! There is so much for you to do in this game and there are so many amazing mechanics that piece the story of Kona 2 Brume together, I give this game a 10/10 and I would highly recommend to anyone and everyone! (of course, you should probably play the first game before you play this one -then more of this second game will make sense!)
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July 2024
This game is legitimately the reason why Steam needs a middle ground between the thumbs up and thumbs down more then any game i have ever played/ Let me start out by saying i am a huge fan of the original Kona- so much so that i bought it thrice; one on switch, one on Steam, and on PS. And i wholly believe the first game is overall better as it had its own identity. This one felt like the devs wanted to make a game that was more mainstream and more akin to something like RE7 with more exploration/ Does that mean i think this game is bad? No, far from it, but i felt like i was more in a monster movie then a supernatural detective movie. Also- the entire lab stage has mechanics that literally fight against each other such as the whole section E battery thing- which made that level feel more tedious and VERY RE/ which is not Kona. Now, that being said- the story kept me playing all the way to the end- though there are times i wished Carl was not the silent protag, i got over it pretty fast/ One complaint (besides the entire underground lab level which felt like padding) is that the other characters felt like an afterthought and once done with their mini quest served no purpose, the dogs on the sled were better characters then all of the side characters combined- bc they, at least, had personality. A couple more things- the ending chapter of the game was very outlast and then the game just kind of ends. No aftermath, nothing. No overall explanation. That being said. Also on my 3070 black, i did get some skitches now and then and some bad frame pacing, but it wasnt to bad. This game is a tentative recommendation for me, and i hope we get a Kona 3. which could have a better amalgmation of the ideas that worked here and the OG. Overall rating: 6.8
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Frequently Asked Questions

Kona II: Brume is currently priced at 29.99€ on Steam.

Kona II: Brume is currently not on sale. You can purchase it for 29.99€ on Steam.

Kona II: Brume received 312 positive votes out of a total of 376 achieving a rating of 7.74.
😊

Kona II: Brume was developed by Parabole and published by Ravenscourt.

Kona II: Brume is playable and fully supported on Windows.

Kona II: Brume is not playable on MacOS.

Kona II: Brume is playable and fully supported on Linux.

Kona II: Brume is a single-player game.

Kona II: Brume does not currently offer any DLC.

Kona II: Brume does not support mods via Steam Workshop.

Kona II: Brume does not support Steam Remote Play.

Kona II: Brume is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Kona II: Brume.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 June 2025 15:35
SteamSpy data 08 June 2025 23:14
Steam price 14 June 2025 12:25
Steam reviews 11 June 2025 19:51

If you'd like to dive deeper into the details about Kona II: Brume, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Kona II: Brume
  • SteamCharts - Analysis of Kona II: Brume concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Kona II: Brume compatibility
Kona II: Brume
7.7
312
64
Game modes
Features
Online players
0
Developer
Parabole
Publisher
Ravenscourt
Release 18 Oct 2023
Platforms
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