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Korea. IL-2 Series on Steam

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Korea. IL-2 Series is a next-generation flight simulator set during the Korean War. Climb into the cockpit of early jet fighters and shape the outcome of legendary aerial battles.

Korea. IL-2 Series is a flight, action and vr game developed and published by FOR-GAMES CR LTD.
Released on August 04th 2026 is available on Windows and VR.

It has received 440 reviews of which 325 were positive and 115 were negative resulting in a rating of 7 out of 10. 😊

The game is currently priced at 59.99€ on Steam with a 25% discount, but you can find it for 51.52€ on G2A.


The Steam community has classified Korea. IL-2 Series into these genres:

Media & Screenshots

Get an in-depth look at Korea. IL-2 Series through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 / 11
  • Processor: 4-Core CPU 3.6+ GHz
  • Memory: 24 GB RAM
  • Graphics: 8 Gb Graphics Card no more than 2 generations old (RTX 3060 or RX 7600 level)
  • DirectX: Version 12
  • Storage: 35 GB available space
  • VR Support: OpenXR or Steam VR supported headsets. VR Controllers are not supported.
  • Additional Notes: Gamepad or Joystick are recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

9 hours played
Sept. 2026
VR SETUP here. So $80 buys me instant missions with lots of fun, superb graphics (I’ll explain) and some plentiful and complicated key bindings. RTX 4090, AMD 9800X3D, Quest 3, set overriding enhancements in NVIDIA Control App, set scenery ‘infinite rendering’ in the mission, set rendering 150km in settings, disable all graphics acceleration settings within IL2 Korea game and use good old OpenXR Toolkit, set toolkit to FSR and sharpening 80%, set resolution increase to whatever max your system can generate, mine does 3500 x (whatever), et voile, perfect VR instead and against the in-game rather sub-par and unnecessary graphics settings that generate distant trees as a blob of floating dots (?!)
24 hours played
Aug. 2026
This game definitely has its ups and downs: Ups: the graphics are amazing, the aircraft are modeled beautifully, exterior and interior, all the aircraft feel great to fly and each one feels different. The damage model is extremely good, and visual damage looks great. Great crash physics as usual. Being able to get in and out of your plane and walk around is a very fun little feature. The airbases look incredible with all the little details on them. Downs: The AI pilots are very dumb and almost always do the "lazy left turn" which is disappointing for a lot of people because they like spending time career modes. The AI TTS radio operators sound like they are drunk which is weird. The 80 dollar is price point is honestly a bit steep for a lot of people and definitely turned people away from getting the game. I personally think that the La-11 and F-84 shouldn't have been collectors planes and should be in the base game in order to justify the 80 dollar base game price tag. I still very much like this game, but it still has issues that can be fixed, which in the end will make it even better.
23 hours played
Aug. 2026
Really enjoying this game I've always loved games with aircraft and have wanted to get into a more realistic flight sim for a while, but I never really wanted to invest the time needed to learn something like DCS or other hardcore flight simulators. I decided to give IL-2 Korea a try, especially because I really like the Korean War era and the aircraft from that period. I'm really glad I did. It only took me about 30 minutes to get comfortable with the controls, and after that I was hooked. One thing I will say is that this is definitely more difficult and realistic than an arcade-style flight game, so don't expect to just jump in and fly around like an arcade game. That said, I think it does a great job of making the learning curve manageable. What I really like is how flexible the game is. You can play with some assists and keep things more approachable, or you can turn up the realism and make it feel much more like a traditional simulator. It gives you room to learn and gradually increase the difficulty without immediately throwing you into the deep end like DCS can. I've been having a blast with it ever since. If you're someone who loves aircraft but has always been hesitant to get into something like DCS because of the time commitment, I'd definitely recommend giving IL-2 Korea a try.
50 hours played
Aug. 2026
The game is good, but there's still room for improvement. The graphics look fantastic, the aircraft are beautifully modeled, and using the Korean War as the setting feels fresh compared to the usual WWII or modern combat flight sims. I'm primarily a mouse and keyboard player. I have around 200 hours in DCS using only keyboard, another 200 hours in Nuclear Option with mouse and keyboard, plus plenty of time in other flight games with the same setup. I know I'm probably in the minority, and I'm fully aware that a HOTAS is the preferred way to play games like this. Still, since the developers added controller support, I was hoping mouse and keyboard players would receive some attention as well. Unfortunately, the controls feel almost identical to the previous title. The aircraft sometimes turns far too slowly or even starts turning slightly in the wrong direction, making dogfights unnecessarily frustrating (but still doable). Takeoffs can also be awkward at times (especially if in first person, third person makes it easier). A simple improvement would be allowing keyboard inputs to work alongside mouse controls, so players could make small control corrections when needed. That would make flying feel much more responsive and accessible, and it might even encourage more people to give the game a try. If the concern is multiplayer balance, this feature could simply be disabled in multiplayer while remaining available in singleplayer. Again, I know I'm in the minority, but it would be great if mouse controls received a bit more attention. Even a small improvement to mouse input could make a noticeable difference. The AI could also use some additional work, and I think the developers could communicate with the community a bit better, judging by some of their responses to reviews. Maybe the heatwave is to blame for that lol? Other than those issues, though, I'm enjoying the game and think it has a lot of potential.
46 hours played
Aug. 2026
Ok, I'm going to cut through the noise and leave an early review of the game, the SIM itself... rather than leave a negative review screeching about the price, or that my steamdeck can't run it. To those unfamiliar with past IL-2 franchise games this is a series that has been around since 2001... and the original games were about the closest thing to flying a Warbird that you could ask for in a flight sim. All these years later, we have Korea. From a "modern" perspective, It is something of a middle ground between the likes of War Thunder "sim battles" and DCS. It leans FAR further onto the DCS side of the spectrum than most either know or want to give credit for. The best way I can describe it is... if DCS had much better accessibility and options available to reach a wider audience, that would be IL-2 Korea. There's a stack of options to make the experience *very* sim, where even simple navigation is a challenge requiring dead reckoning and visual navigation... Or you can go full arcade with unlimited fuel, ammo, all-seeing-eye map, HUD icons, etc. There's no clickable cockpit like some other sims, but the internal systems modeling IS there, it IS running "under the hood," and once you start getting hit by machine guns and cannon fire you'll start to realize just how many actual systems are modeled with individual hitboxes, rather than some oldschool percentage-based damage probability for components in much broader locations. This isn't just for aircraft, but ground vehicles as well. This is also one of the first combat sims I have seen where the incendiary ammunition is modeled properly... and the .50cal MG arrays are actually very effective as a result. The systems modeling is excellent... and the damage model is phenomenal. Moving on. So, hows the actual flight modeling? To be blunt it's on par with DCS. It feels VERY similar, with some distinct differences. For one, taking the MiG-15 as an example... in Korea, no two MiG-15 airframes in the sim fly exactly the same. Let me say that again... The developers actually went out of their way to simulate that the quality control and manufacturing was actually not 100% consistent from one airframe to another, and therefore when flying the plane to its limits, you will experience subtle differences in flight character up to and including how the aircraft handles when pushed into departing from normal flight. A small example would be one airframe may have an uncommanded roll to the left, the other to the right, when pushing the aircraft to go too fast. That example may be a small thing, but it gives a good impression of how much research the devs have done, and the amount of work they put in to simulate these warbirds. The audio design is also, I would say excellent, and I am VERY picky as I have done audio design for years. The engines, guns, bombs... everything is very well done. The ONE aspect that bugs me related to sound design... that I actually dislike with some intensity... is the text-to-speech voices that are currently in the game for radio comms. While they are NOT nearly as bad as good old "Microsoft Sam"... They are just... not good enough. I've heard some unbelievably good, complex, life-like LLM voices in something like the BeyondATC addon for MSFS, so I know how good a system like this CAN work... but it just is a swing and a miss here in its current, early form. Given how superb ALL the other audio design is in Korea, it's really disappointing to have such immersion-breaking voice comms. That's the first, and most glaring negative I have seen. So what is there to do? Well, you've got a nice quick mission generator if you just want to hop in and fly a sortie and are pressed for time to do so, and then you've got the core of the SP experience... a semi-dynamic "Commander Career" Campaign mode that spans years of the Korean conflict. This mode introduces a lot of squadron management like making sure supplies are stocked, pilots are available, aircraft are fixed and ready to fly, and tasking how many pilots and aircraft are to fly what missions. If you don't want this complexity or it becomes tedious, there's an option to automate much of it so you can just focus mostly on flying. One thing I will say is a bit poorly designed is the ability to assign awards to individual pilots... this is fine for when one pilot performs really well and should be awarded a medal for it, but it is... really tedious for some medals which really should just be automatically awarded, like the purple heart and pilots badge for example. As far as the campaign structure, it is NOT a fully dynamic campaign, NOR is it a scripted or "canned" campaign. It is a historical campaign that portrays the actual events of the Korean war, and the day-to-day missions are generated, and influenced by previous missions. So, it's unscripted, but not "dynamic" in the sense of Falcon 4.0 or Jane's Longbow 2 as examples. The generated mission variety is similar to IL-2 Great Battles... some missions may feel routine and boring, while others however... will be a struggle just to survive and RTB. The level of detail and interactability with the world is also a definite step up above the previous generation game. The campaign has persistence (WIP), so targets damaged or destroyed will still be destroyed in following missions, and the actual physics applied in bombing is both impressive for a flight sim, and occasionally hilarious. Bombs will leave terrain deformation/craters... some pretty large... and vehicles that can't stop in time may ragdoll right into them. Trains can derail and ragdoll their cargo all over the terrain... potentially impacting and damaging other objects. Artillery units have crewmen that can be strafed. Bullseyeing a vehicle with an HVAR rocket is both incredibly difficult, and satisfying when you manage it. It's also worth mentioning the level of polish... it's better than I expected, and frankly far better than most games that release in the modern gaming industry. They have done so much here beyond what IL2GB had. The UI is easier to navigate, it feels slick, the Radial menu is nice if using a controller. And one nice little 'bonus' is the museum which has references and information on aircraft and other units in the game. And there's multiplayer as well of course, with the more popular servers already starting to work on designing Dynamic Campaigns. Even though there is a ton of polish, there's still bugs, which is to be expected with any complex game. Most of the bugs I have experienced have been physics related, with trucks being positively yeeted to sub-orbital velocities from a bomb, or a whole line of tanks trying to use a heavily cratered road, only to fall into the bomb craters and getting stuck. And finally, the thing that bugs me *the most*... the AI combat flying. It's better than IL-2 GB in some ways, especially in wingmen actually following flight lead's orders, but in other ways it's still lacking. To me it's especially evident in dogfight AI, where the AI just doesn't maneuver aggressively enough, in either offense or defensive maneuvers. So far, during the Early Access period, several updates were made to AI performances and routines to improve them, but they still don't feel challenging enough. The Devs have stated that AI is a current priority in development so I am hopeful to have more challenging opponents in the near-future. Once the dogfight AI is improved the single-player experience will be excellent, especially in the very interesting commander career mode. Now, lastly, how does the game actually run on the minimum spec? In my case, not terrible, but I did hope that it would run a little bit better especially when towns and cities are close. Since I am a framerate fanatic, I'll have to lower settings to get a consistent 60fps at 2560x1440 res. Overall it's a very well done successor to IL-2 Great Battles, and I look forward to what more is to come.

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Frequently Asked Questions

Korea. IL-2 Series is currently priced at 59.99€ on Steam.

Yes, Korea. IL-2 Series is currently available at a 25% discount. You can purchase it for 59.99€ on Steam.

Yes, Korea. IL-2 Series received 325 positive votes out of a total of 440 achieving a rating of 7.00.
😊

Korea. IL-2 Series was developed and published by FOR-GAMES CR LTD.

Yes, Korea. IL-2 Series is playable and fully supported on Windows.

No, Korea. IL-2 Series is not playable on MacOS.

No, Korea. IL-2 Series is not playable on Linux.

This information about Korea. IL-2 Series is not available yet.

This information about Korea. IL-2 Series is not available yet.

Yes, Korea. IL-2 Series supports VR. You can play it using a compatible VR headset.

Korea. IL-2 Series offers both single-player and multi-player modes.

Korea. IL-2 Series offers both Co-op and PvP modes.

Yes, there are 4 DLCs available for Korea. IL-2 Series. Explore additional content available for Korea. IL-2 Series on Steam.

No, Korea. IL-2 Series does not support mods via Steam Workshop.

No, Korea. IL-2 Series does not support Steam Remote Play.

Yes, Korea. IL-2 Series is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Korea. IL-2 Series.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 September 2026 14:28 UTC
SteamSpy data 07 November 2026 15:15 UTC
Steam price 11 November 2026 15:38 UTC
Steam reviews 19 October 2026 07:45 UTC

If you'd like to dive deeper into the details about Korea. IL-2 Series, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Korea. IL-2 Series
  • SteamCharts - Analysis of Korea. IL-2 Series concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Korea. IL-2 Series compatibility
Korea. IL-2 Series
Rating
7
325
115
Game modes
Multiplayer
Features
Online players
58
Developer
FOR-GAMES CR LTD
Publisher
FOR-GAMES CR LTD
Release 04 Aug 2026
Platforms
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