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Korea. IL-2 Series on Steam - User reviews, Price & Information

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Korea. IL-2 Series is a next-generation flight simulator set during the Korean War. Climb into the cockpit of early jet fighters and shape the outcome of legendary aerial battles.

Korea. IL-2 Series is a flight, action and vr game developed by 1C Game Studios and published by FOR-GAMES CR LTD.
Released on August 04th 2026 is available only on Windows in 6 languages: English, Russian, Simplified Chinese, French, German and Spanish - Spain.

It has received 301 reviews of which 221 were positive and 80 were negative resulting in a rating of 6.9 out of 10. 😐

The game is currently priced at 79.99€ on Steam.


The Steam community has classified Korea. IL-2 Series into these genres:

Media & Screenshots

Get an in-depth look at Korea. IL-2 Series through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 / 11
  • Processor: 4-Core CPU 3.6+ GHz
  • Memory: 24 GB RAM
  • Graphics: 8 Gb Graphics Card no more than 2 generations old (RTX 3060 or RX 7600 level)
  • DirectX: Version 12
  • Storage: 35 GB available space
  • VR Support: OpenXR or Steam VR supported headsets. VR Controllers are not supported.
  • Additional Notes: Gamepad or Joystick are recommended

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

19 hours played
Aug. 2026
Ok, I'm going to cut through the noise and leave an early review of the game, the SIM itself... rather than leave a negative review screeching about the price, or that my steamdeck can't run it. To those unfamiliar with past IL-2 franchise games this is a series that has been around since 2001... and the original games were about the closest thing to flying a Warbird that you could ask for in a flight sim. All these years later, we have Korea. From a "modern" perspective, It is something of a middle ground between the likes of War Thunder "sim battles" and DCS. It leans FAR further onto the DCS side of the spectrum than most either know or want to give credit for. The best way I can describe it is... if DCS had much better accessibility and options available to reach a wider audience, that would be IL-2 Korea. There's a stack of options to make the experience *very* sim, where even simple navigation is a challenge requiring dead reckoning and visual navigation... Or you can go full arcade with unlimited fuel, ammo, all-seeing-eye map, HUD icons, etc. There's no clickable cockpit like some other sims, but the internal systems modeling IS there, it IS running "under the hood," and once you start getting hit by machine guns and cannon fire you'll start to realize just how many actual systems are modeled with individual hitboxes, rather than some oldschool percentage-based damage probability for components in much broader locations. This isn't just for aircraft, but ground vehicles as well. This is also one of the first combat sims I have seen where the incendiary ammunition is modeled properly... and the .50cal MG arrays are actually very effective as a result. The systems modeling is excellent... and the damage model is phenomenal. Moving on. So, hows the actual flight modeling? To be blunt it's on par with DCS. It feels VERY similar, with some distinct differences. For one, taking the MiG-15 as an example... in Korea, no two MiG-15 airframes in the sim fly exactly the same. Let me say that again... The developers actually went out of their way to simulate that the quality control and manufacturing was actually not 100% consistent from one airframe to another, and therefore when flying the plane to its limits, you will experience subtle differences in flight character up to and including how the aircraft handles when pushed into departing from normal flight. A small example would be one airframe may have an uncommanded roll to the left, the other to the right, when pushing the aircraft to go too fast. That example may be a small thing, but it gives a good impression of how much research the devs have done, and the amount of work they put in to simulate these warbirds. The audio design is also, I would say excellent, and I am VERY picky as I have done audio design for years. The engines, guns, bombs... everything is very well done. The ONE aspect that bugs me related to sound design... that I actually dislike with some intensity... is the text-to-speech voices that are currently in the game for radio comms. While they are NOT nearly as bad as good old "Microsoft Sam"... They are just... not good enough. I've heard some unbelievably good, complex, life-like LLM voices in something like the BeyondATC addon for MSFS, so I know how good a system like this CAN work... but it just is a swing and a miss here in its current, early form. Given how superb ALL the other audio design is in Korea, it's really disappointing to have such immersion-breaking voice comms. That's the first, and most glaring negative I have seen. So what is there to do? Well, you've got a nice quick mission generator if you just want to hop in and fly a sortie and are pressed for time to do so, and then you've got the core of the SP experience... a semi-dynamic "Commander Career" Campaign mode that spans years of the Korean conflict. This mode introduces a lot of squadron management like making sure supplies are stocked, pilots are available, aircraft are fixed and ready to fly, and tasking how many pilots and aircraft are to fly what missions. If you don't want this complexity or it becomes tedious, there's an option to automate much of it so you can just focus mostly on flying. One thing I will say is a bit poorly designed is the ability to assign awards to individual pilots... this is fine for when one pilot performs really well and should be awarded a medal for it, but it is... really tedious for some medals which really should just be automatically awarded, like the purple heart and pilots badge for example. As far as the campaign structure, it is NOT a fully dynamic campaign, NOR is it a scripted or "canned" campaign. It is a historical campaign that portrays the actual events of the Korean war, and the day-to-day missions are generated, and influenced by previous missions. So, it's unscripted, but not "dynamic" in the sense of Falcon 4.0 or Jane's Longbow 2 as examples. The generated mission variety is similar to IL-2 Great Battles... some missions may feel routine and boring, while others however... will be a struggle just to survive and RTB. The level of detail and interactability with the world is also a definite step up above the previous generation game. The campaign has persistence (WIP), so targets damaged or destroyed will still be destroyed in following missions, and the actual physics applied in bombing is both impressive for a flight sim, and occasionally hilarious. Bombs will leave terrain deformation/craters... some pretty large... and vehicles that can't stop in time may ragdoll right into them. Trains can derail and ragdoll their cargo all over the terrain... potentially impacting and damaging other objects. Artillery units have crewmen that can be strafed. Bullseyeing a vehicle with an HVAR rocket is both incredibly difficult, and satisfying when you manage it. It's also worth mentioning the level of polish... it's better than I expected, and frankly far better than most games that release in the modern gaming industry. They have done so much here beyond what IL2GB had. The UI is easier to navigate, it feels slick, the Radial menu is nice if using a controller. And one nice little 'bonus' is the museum which has references and information on aircraft and other units in the game. And there's multiplayer as well of course, with the more popular servers already starting to work on designing Dynamic Campaigns. Even though there is a ton of polish, there's still bugs, which is to be expected with any complex game. Most of the bugs I have experienced have been physics related, with trucks being positively yeeted to sub-orbital velocities from a bomb, or a whole line of tanks trying to use a heavily cratered road, only to fall into the bomb craters and getting stuck. And finally, the thing that bugs me *the most*... the AI combat flying. It's better than IL-2 GB in some ways, especially in wingmen actually following flight lead's orders, but in other ways it's still lacking. To me it's especially evident in dogfight AI, where the AI just doesn't maneuver aggressively enough, in either offense or defensive maneuvers. So far, during the Early Access period, several updates were made to AI performances and routines to improve them, but they still don't feel challenging enough. The Devs have stated that AI is a current priority in development so I am hopeful to have more challenging opponents in the near-future. Once the dogfight AI is improved the single-player experience will be excellent, especially in the very interesting commander career mode. Now, lastly, how does the game actually run on the minimum spec? In my case, not terrible, but I did hope that it would run a little bit better especially when towns and cities are close. Since I am a framerate fanatic, I'll have to lower settings to get a consistent 60fps at 2560x1440 res. Overall it's a very well done successor to IL-2 Great Battles, and I look forward to what more is to come.
6 hours played
Aug. 2026
Let me start by saying that the price is steep. I understand the amount of work that has gone into this, and it’s appreciated, but I can’t shake the feeling that this is still an early access game that’s been advertised as a fully finished product. I know I’m gonna get some flight sim glazers and maybe even a dev response for this, but these are my opinions. Now that’s out of the way, this is a big upgrade from IL-2 GB. The game itself feels good and the flying feels great. The map is really cool and the whole setting really is just plain neat. If you’ve ever been the USAF museum in Dayton, OH, this game looks how that museum smells lol. I’d recommend this game to people who understand what they’re getting into with this $80 purchase. I can’t downvote the game because it is fun and I think they did a pretty decent job with it. But it feels like as a consumer that I’m being squeezed for my money with the current lack of content. I would feel better about the purchase if there was more aircraft/more content (that aren’t going to be separate paid DLC). To the devs, I understand you worked hard on this, and I applaud you for this. But the pleading in the negative reviews to change their opinions and their thoughts on the game isn’t the solution. Show them with the game why their opinion on the game should change. Let your work in the game change their opinion.
5 hours played
Aug. 2026
Coming from more casual flying games this kicked my ass at first. Took me ages to make one clean landing and it felt better than getting 20 kills somewhere else. Still learning, still crashing, still having fun :)
3 hours played
Aug. 2026
VR is one of those "amazing when it works" situations right now. Free flight feels smooth, add a busy battlefield and suddenly its reprojection time... I can see myself loving this later but optimization needs more time for sure
Aug. 2026
As a long-time fan of the IL-2 series, I was looking forward to IL-2 Korea. The game is visually impressive and feels very much on par with the previous title in the series. However, it also demands a powerful PC to run well, so not everyone will be able to enjoy it at its best. My biggest issue is the price. At £70, I don't think it offers enough new content or improvements to justify the cost. In my opinion, it would be much better priced at around £45. Another disappointment is that two aircraft are locked behind paid DLC at launch. Having content held back behind additional purchases on day one leaves a bad impression and makes the base game feel less complete. Overall, if you're already a fan of the IL-2 series, you'll probably enjoy the gameplay, but I'd recommend waiting for a sale before buying. The current asking price and launch-day paid aircraft make it difficult to recommend at full price.

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Frequently Asked Questions

Korea. IL-2 Series is currently priced at 79.99€ on Steam.

No, Korea. IL-2 Series is currently not on sale. You can purchase it for 79.99€ on Steam.

Yes, Korea. IL-2 Series received 221 positive votes out of a total of 301 achieving a rating of 6.92.
😐

Korea. IL-2 Series was developed by 1C Game Studios and published by FOR-GAMES CR LTD.

Yes, Korea. IL-2 Series is playable and fully supported on Windows.

No, Korea. IL-2 Series is not playable on MacOS.

No, Korea. IL-2 Series is not playable on Linux.

Korea. IL-2 Series offers both single-player and multi-player modes.

Korea. IL-2 Series offers both Co-op and PvP modes.

Yes, there are 4 DLCs available for Korea. IL-2 Series. Explore additional content available for Korea. IL-2 Series on Steam.

No, Korea. IL-2 Series does not support mods via Steam Workshop.

No, Korea. IL-2 Series does not support Steam Remote Play.

Yes, Korea. IL-2 Series is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Korea. IL-2 Series.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 August 2026 12:28 UTC
SteamSpy data 11 August 2026 07:44 UTC
Steam price 11 August 2026 19:04 UTC
Steam reviews 11 August 2026 13:45 UTC

If you'd like to dive deeper into the details about Korea. IL-2 Series, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Korea. IL-2 Series
  • SteamCharts - Analysis of Korea. IL-2 Series concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Korea. IL-2 Series compatibility
Korea. IL-2 Series
Rating
6.9
221
80
Game modes
Multiplayer
Features
Developer
1C Game Studios
Publisher
FOR-GAMES CR LTD
Release 04 Aug 2026
VR VR Supported
Platforms