Krzyżacy - The Knights of the Cross on Steam - User reviews, Price & Information

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A story-driven deckbuilding RPG set in the history of Krzyżacy - The Knights of the Cross. Unlike traditional deckbuilders, the teammates you recruit decide the success or failure of battles. Fight the war against the Teutonic, or tackle roguelite runs in this strategic deckbuilder unlike any other.

Krzyżacy - The Knights of the Cross is a card battler, pixel graphics and multiple endings game developed by Olive Panda Studio and published by Olive Panda Studio and Neverland Entertainment.
Released on July 19th 2023 is available only on Windows in 4 languages: Simplified Chinese, English, Traditional Chinese and Polish.

It has received 609 reviews of which 463 were positive and 146 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 15.79€ on Steam.


The Steam community has classified Krzyżacy - The Knights of the Cross into these genres:

Media & Screenshots

Get an in-depth look at Krzyżacy - The Knights of the Cross through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 7sp1 or Windows 10 需要64位处理器和操作系统
  • Processor: Intel Core2 Duo E6550 or AMD equivalent or above
  • Memory: 2 GB RAM
  • Graphics: NVIDIA Geforce GT440 (512M) or AMD Radeon equivalent or above
  • DirectX: Version 9.0
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2025
Krzyżacy – The Knights of the Cross, developed by Olive Panda Studio and published alongside Neverland Entertainment, stands out as a rare example of a modern game adapting a major piece of national literature rather than merely borrowing its setting or aesthetics. Drawing inspiration from Henryk Sienkiewicz’s celebrated historical novel, the game reimagines a pivotal era of Polish and Teutonic tension with a contemporary storytelling voice, lively character interactions, and a visual presentation that bridges centuries of cultural distance. Instead of treating its source material as a museum piece, the game gives it renewed personality—heroes, nobles, soldiers, and commoners speak with emotional clarity and recognizable motivations, humanizing the historical stakes. Even players unfamiliar with the original novel or Central European history will find the world approachable, since the writing prioritizes clarity, humor, and character charm over rigid academic tone. The result is an experience that feels educational without ever losing narrative momentum or accessibility. The gameplay framework blends turn-based strategy, deckbuilding, and RPG progression into a cohesive system that rewards planning without burdening players with overwhelming complexity. Characters fight using personalized card sets that reflect their personalities, backgrounds, and combat roles, and learning how to pair abilities becomes the heart of the tactical experience. No encounter plays out exactly the same way, since card draws, enemy traits, and battlefield pressure constantly reshape priorities. Status effects, defensive positioning, and timing-based synergies matter at least as much as numerical strength, encouraging players to approach battles as evolving puzzles rather than rote exercises. Between skirmishes, players modify their decks, purchase equipment, recruit new party members, or unlock skills, creating a sense of long-term growth. The system succeeds not because it reinvents tactical combat, but because it balances unpredictability with agency, ensuring that success feels earned rather than procedurally delivered. Narrative progression fills the spaces between battles, and it is here that the game gains much of its emotional weight. Traveling from settlement to settlement introduces event-driven storytelling—political negotiations, personal dilemmas, cultural misunderstandings, comedic detours, and moral crossroads that shape relationships and change how party members perceive one another. These interactions deepen the adventure, transforming historical conflicts into human stories rather than abstract geopolitical struggles. The writing refuses to flatten history into a binary good-versus-evil tale; while the Teutonic Order serves as the primary antagonist, individual characters within the conflict demonstrate nuance, idealism, corruption, fear, loyalty, and personal ambition. This willingness to complicate historical myth-making lends authenticity to the narrative, making the world feel lived-in rather than staged. Presentation plays a critical role in maintaining that sense of life and warmth. The art direction blends manga-like character expression with medieval ornamentation and European landscape influences, creating a cohesive visual identity that feels both modern and culturally rooted. Dialogue portraits, combat animations, and environmental illustrations are filled with personality, giving even brief scenes a memorable flair. The soundtrack further reinforces the setting, mixing folk instrumentation and thematic motifs with more contemporary rhythmic influences, striking a balance between cultural homage and entertainment value. Sound effects and UI polish round out the sensory experience, making the game feel inviting and thoughtfully constructed rather than minimal or budget-constrained. That said, the game’s design philosophy also creates limitations. Some players may find the strategic depth too light, especially if they are accustomed to sprawling RPGs or more demanding deckbuilders. Difficulty spikes occasionally appear without adequate narrative or mechanical buildup, prompting temporary grinding or deck restructuring. A handful of event types repeat enough to lose impact, particularly during extended play sessions. Branching narrative choices, while enjoyable, rarely lead to radically different outcomes, since the broader historical arc remains fixed. These elements never derail the experience, but they clarify that the game values pacing, charm, and accessibility over mechanical or narrative ambition. Where Krzyżacy – The Knights of the Cross ultimately excels is in the sincerity of its creative vision. It is not trying to be a grand historical epic, a punishing strategy title, or a sprawling role-playing odyssey. Instead, it presents a polished, character-driven journey that respects its literary foundation while adapting it into a format capable of reaching new audiences. It celebrates Polish cultural heritage without expecting players to arrive already invested, and it proves that historical storytelling can be exciting, humorous, emotional, and interactive rather than passive. The game succeeds because it embraces the strengths of both visual novels and tactical RPGs, letting each genre support and enrich the other rather than competing for dominance. For players who enjoy narrative-forward strategy games, character-driven adventures, or historical settings presented with personality rather than stiffness, Krzyżacy offers an experience that feels refreshingly distinct. It bridges past and present, literature and entertainment, education and playfulness—reminding us that stories endure not through preservation alone, but through reinvention. Rating: 7/10
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Sept. 2025
This game is awesome exactly the kind i like with mechanics i prefer
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May 2025
Much better game than i have expected. Found it on steam once and was bewildered by the idea that China is making an anime card game about my (Polish) historical epic. Bought it around release, played it for 2 hours, forgot about it. Came back to it recently, gave it another shot. Played for 6 hours straight, then another session and beaten it. Now im not a "Slay the spire" player, all ive seen is videos. No idea how it compares to that genre of games in quality. Maybe its worse, maybe its better. Me? I had a lot of fun with this. Now the aesthetic is not my cup of coffee, but i decided to stick with it instead of the "western artstyle" pack. Its jarring, stupid, doesnt fit, but at least its something to talk about. Nuns with big ballistics and pentagrams on books? Main love interest being a priestess/healer of some sort? Random magician girls with no underwear? Its all here and its hilarious. The gameplay itself is fun but hindered by bad translation on some cards. Its also very easy to break but maybe the intended roguelike mode poses more of a challenge, have yet to try it. You chain cards to make them more powerful and type combinations make your companions do their special attacks. Relics change the way you play quite a lot, though the best ones seem too easy to get. Audio is on the mid side, same few tracks play constantly, its the podcast/mp3 type of game. The UI is not on the good side, if you hover over UI elements they stay highlighted, you need to hover again to cancel it. Clearly a mobile port without much thought put into it. Nothing gamebreaking but noticable. Visually the game is allright. Ive already mentioned the artstyle, but the pixelart, effects and sprite animations are good. Nothing mindblowing, but good. Overall a 6.5/10 game, maybe 7. Has nothing to do with the source material besides an overall outline of a story but its a decent enough game on its own. Would recommend trying it out at least, the refund period lets you play more or less 1/3rd of the story mode so you can make up your own mind.
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Feb. 2025
very nice game, I like the RPGesque card battle theme. Had a lot of fun lately.
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Frequently Asked Questions

Krzyżacy - The Knights of the Cross is currently priced at 15.79€ on Steam.

Krzyżacy - The Knights of the Cross is currently not on sale. You can purchase it for 15.79€ on Steam.

Krzyżacy - The Knights of the Cross received 463 positive votes out of a total of 609 achieving a rating of 7.23.
😊

Krzyżacy - The Knights of the Cross was developed by Olive Panda Studio and published by Olive Panda Studio and Neverland Entertainment.

Krzyżacy - The Knights of the Cross is playable and fully supported on Windows.

Krzyżacy - The Knights of the Cross is not playable on MacOS.

Krzyżacy - The Knights of the Cross is not playable on Linux.

Krzyżacy - The Knights of the Cross is a single-player game.

There are 2 DLCs available for Krzyżacy - The Knights of the Cross. Explore additional content available for Krzyżacy - The Knights of the Cross on Steam.

Krzyżacy - The Knights of the Cross does not support mods via Steam Workshop.

Krzyżacy - The Knights of the Cross does not support Steam Remote Play.

Krzyżacy - The Knights of the Cross is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Krzyżacy - The Knights of the Cross.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 January 2026 07:24
SteamSpy data 28 January 2026 01:57
Steam price 28 January 2026 20:29
Steam reviews 26 January 2026 19:59

If you'd like to dive deeper into the details about Krzyżacy - The Knights of the Cross, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Krzyżacy - The Knights of the Cross
  • SteamCharts - Analysis of Krzyżacy - The Knights of the Cross concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Krzyżacy - The Knights of the Cross compatibility
Krzyżacy - The Knights of the Cross
Rating
7.2
463
146
Game modes
Features
Online players
1
Developer
Olive Panda Studio
Publisher
Olive Panda Studio, Neverland Entertainment
Release 19 Jul 2023
Platforms