Kunitsu-Gami: Path of the Goddess on Steam - User reviews, Price & Information

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A new tale of the Kami awaits... Kunitsu-Gami: Path of the Goddess is a unique Japanese-inspired, single player Kagura Action Strategy game.

Kunitsu-Gami: Path of the Goddess is a action, strategy and tower defense game developed and published by CAPCOM Co. and Ltd..
Released on July 18th 2024 is available only on Windows in 13 languages: English, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese and Korean.

It has received 2,052 reviews of which 1,902 were positive and 150 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 39.99€ on Steam, but you can find it for less on Instant Gaming.


The Steam community has classified Kunitsu-Gami: Path of the Goddess into these genres:

Media & Screenshots

Get an in-depth look at Kunitsu-Gami: Path of the Goddess through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64 bit) / Windows 11 (64 bit)
  • Processor: Intel Core i5-7500 / AMD Ryzen 3 1200
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 560
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 16 GB available space
  • Additional Notes: Estimated performance when set to the "Performance" preset in the Options menu: 1080p/30 fps. - Frame rate might drop in graphics-intensive scenes. RX 6700 or RTX 2070 required to support ray tracing.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2025
First of all: definitely play the demo . It's a pretty good representation of the game. This game is the epitome of browsing your local video game shop, finding an interesting-looking game just from the title art but having no real clue what it's about, giving it a spin and it turns out very good. Surprise! If you're at all interested in new experiences and open just for something different, then I wholeheartedly recommend this game. It's a very unique blend of atmosphere, gameplay and storytelling. What even is this game? What genre is this? For those who are curious what genre this even is: I'd describe it as an action game with heavy RTS/Tower Defense elements. I say action game first because unless you're doing specific challenges you will spend most of your time fighting, and not directing your characters. You will spend a lot of time thinking about placement and reinforcements of each level though, so there's definitely RTS elements in here, and adjusting the placement of the villagers is the secondary gameplay loop where a surprising amount of depth can be found. Combat As for combat, it's good. Not the best you'll ever play, and certain parts of it can feel a bit clunky, but without trying to sound too elitist, there's a bit of jank but a lot of it is also just skill issue. I was actually getting quite frustrated with some aspects of it during my first playthrough, but while grinding for 100% I realized it was also partly my fault. But yeah, it's not perfect. Story As for the story, it's very simple, but I adore the way it's told, with very few words, basically none, and with heavy reliance on show not tell as well as atmosphere. Especially in this day and age where you can't escape the same quips and jokes, same boring narratives and characters that all feel like they escaped from the same comic book, it felt refreshing to just enjoy a different kind of narrative for once. Atmosphere Gameplay and story are completed by the overall vibe and atmosphere. Now, this is hard to describe in a review, but it's my favourite aspect of the game and at the core of it all so I'll try. The way the visual and audio design works its way while you're trying to set up the stage to prepare for the coming onslaught in the night is genuinely great and very unique. This atmosphere also carries over during cutscenes and it really ties a neat bow on the entire experience. That's really what this game is. It's a refreshing experience that's greater than the sum of its parts. If you're at all nostalgic for these weird, kinda forgotten PS2 era games then this is a great game to play. I think the price point everyone needs to decide for themselves. I bought the game for 50€ and I got more than my money's worth out of it, but I definitely think most people will play it once and be done with it. Depending how much you're aching for a game like this I'd say the 40€ is a really fair price point, or just wait for a sale. Issues I do want to offer some criticism, because as much as I want to praise the game there's a couple issues that, while they can be said to be perfect for the true PS2 quirky game experience, aren't truly necessary. For example, there's a distinct lack of QoL. It's time-consuming to visit each village to gather crystals if you're low on them. The village rebuild mechanic in general is fun but imo could've been done a bit better and made less annoying, as well as when there's a lot of villagers at the start of the level it can be a bit of a pain to select each of them to assign a role. The bow auto targets the closest enemy near to you, which might not necessarily be the one you're looking to actually shoot, but this was one of those combat things I figured out how to play around during the 100% grind. If that's jank or skill issue I'll let you decide for yourself. For me they were mostly small annoyances overall but they do add up and can cause frustration so I wanted to mention them. Verdict It’s not for everyone, but if it is for you, you’ll know pretty quickly and I think you’ll have a great time. It’s a little rough around the edges, but that’s part of its charm. 9/10
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Jan. 2025
You know how people love to go "I wish they still made PS2 games" or that thing about "shorter games with worse graphics"? Well, here's one, so if you like how that sounds, don't sleep on it. Kunitsu-Gami is, if you want to put it very simply, a tower defense game. You go into the level, and you can place your units to certain points as they kill enemies and defend your base. A lot of its DNA can be traced back to Flash games, with optional objectives reminiscent of games where you could beat level with 1-3 stars, and a lot of units being familiar. However, Kunitsu-Gami is just as well a lite character action game with some strategy. There's a singular hero you can control who does most of the work, a lot like Musou games, but you need to control your units a bit like Pikmin. Your hero - Soh - can dodge, attack, and you can unlock shooting, parrying, special attacks, and even stuff like Ukemi. There aren't actually towers in this game - they are villagers you hire and assign roles to, and you can command them, individually or in bulk. It's not as threatening as it sounds, since most of the time they will stand still, but there are stages where you'll need to switch their positions or roles around. For example, when things get hairy you can always pay some to modify your warrior into a healer or into a shooter. This game doesn't have gold to buy more units or upgrade them - what you start the stage with is all you'll get. Your main currency, Crystals, is used for assigning roles, and other action rarely done in TD games - moving your "base" Throughout the game you travel with a Priestess who has to rid the land of the Curse, and in levels, your goal isn't to survive, but to move her to enemy Torii gates, effectively moving your base closer and closer to the main enemy spawn point, and to do that you pay Crystals. Didn't kill enough in the alloted time, don't have much money. The enemy attacks are timed, so if your troops are bad at killing one miniboss, you can just run around and waste time, but next wave will be harder, and you'll earn no money by just trying to survive, rather than aggressively attack. The game being a third-person battler also means you never have an easy access to the cursor or an overview. Sure, there's a map, but it's not THAT clear, so you have to be all eyes and move around, killing enemies you perceive as threats to your squad. Before the battle starts you have a few minutes to run around. The game is very Okami in that every location you visit is a cursed shithole, so it's up to you to rescue all the villagers, assign them roles, clean some trash for additional crystals, maybe rebuild some bridges and platforms for archers. Downtime is as, if not more, exhilirating as the battle, as you try to do the most within the time limit. While you can't upgrade villagers with the currency enemies drop, the game has a ton of unlockables, including, indeed, exp you can spend on yourself and your units, and your status carries on through the levels. You can find relics to wear, new powers to try, upgrade villagers, return to stages for optional objectives, and more. I've always loved the "making the world better" goal of Okami, and this one is no different - purging the curse feels fantastic, and every stage turns into a little hub where you can rebuild various structures to get lore, art, models, and more exp. Most levels are very unique, featuring some sort of gimmick of which I don't want to spoil a single one. Said gimmicks appear, at most, twice, so you can get used to them and then go through the stage with similar mechanics as the game can be sure you understood it. There's only a single stretch of two levels that feel a bit too similar to each other, and otherwise the game does a fantastic job of differentiating its enviroments. There are also bosses, and a lot of them, which mostly feature you trying to clear the enemy's stamina gauge and then attack with all your units for maximum damage, and survive in the meantime. Those are probably the low point of the game for me, since you still have all your troops, and actually commanding them is tricky. Leading them out of aoes is more frustrating than anything even when you know they're coming, unless you want to spread them out one by one in the menu. The game looks absolutely gorgeous. Various Japanese demons and strange effects are great, even if the rest of the artstyle can be plain. I suppose it might be the intent, a sort of a clash of worlds, but likely just a budget thing. However, it's only noticeable if you actively stare at rocks and trees, and not the game in general. If you're bad at strategies, don't worry, as the game holds your hand for a while, and early stages are effectively free. As things ramp up, you might die, but the first try of any stage is the hardest, and the knowledge you got usually means you'll get through it on the second go. You can always go back, get more materials on easier levels to power up, and you can undo all the exp on everything for free, too! If you're good at this type of game, however, there are also optional challenges and boss speedruns that will reward you with more toys to play with. Also, the game presents a lot of opportunities for a lot of unstated challenges, such as clearing it without certain units or stuff like that. It annoys me that achievement systems on various platforms pretty much moved away from actually achieving anything and giving you ideas in favor of popping up when you beat a level, but if you are into doing something just for yourself, there's a lot you can do. Kunitsu-Gami is easily the best surprise of the year for me. The trailers made it look incomprehensible, and, granted, it has a lot of mechanics, but the actual game is fantastic. It's constantly changing, it's addictive, and most importantly, it's just fun.
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Oct. 2024
It's a very Japanese tower defense and action game in one package, it's a really unique game. It does feel like a new game that came from the year 2000s, which is good in this day and age, in my opinion.
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Sept. 2024
Reminds me of a time in the game industry when unique ideas were simply executed competently and beautifully; letting the work speak for itself.
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Sept. 2024
This game is everything I loved and miss about 1990's era Capcom games. Projects built on artistic passion and strange ideas that make something truly unique, interesting, and if your lucky fun as well. Calling it a tower defense game is actually reductive. Its more a squad based RTS game with a push the cart objective; especially since you can alter your units class on fly and reposition them anywhere you want.
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Frequently Asked Questions

Kunitsu-Gami: Path of the Goddess is currently priced at 39.99€ on Steam.

Kunitsu-Gami: Path of the Goddess is currently not on sale. You can purchase it for 39.99€ on Steam.

Kunitsu-Gami: Path of the Goddess received 1,902 positive votes out of a total of 2,052 achieving a rating of 8.84.
😎

Kunitsu-Gami: Path of the Goddess was developed and published by CAPCOM Co. and Ltd..

Kunitsu-Gami: Path of the Goddess is playable and fully supported on Windows.

Kunitsu-Gami: Path of the Goddess is not playable on MacOS.

Kunitsu-Gami: Path of the Goddess is not playable on Linux.

Kunitsu-Gami: Path of the Goddess is a single-player game.

There is a DLC available for Kunitsu-Gami: Path of the Goddess. Explore additional content available for Kunitsu-Gami: Path of the Goddess on Steam.

Kunitsu-Gami: Path of the Goddess does not support mods via Steam Workshop.

Kunitsu-Gami: Path of the Goddess does not support Steam Remote Play.

Kunitsu-Gami: Path of the Goddess is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Kunitsu-Gami: Path of the Goddess.

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Last Updates
Steam data 13 September 2025 08:25
SteamSpy data 12 September 2025 06:57
Steam price 14 September 2025 20:49
Steam reviews 13 September 2025 04:07

If you'd like to dive deeper into the details about Kunitsu-Gami: Path of the Goddess, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Kunitsu-Gami: Path of the Goddess
  • SteamCharts - Analysis of Kunitsu-Gami: Path of the Goddess concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Kunitsu-Gami: Path of the Goddess compatibility
Kunitsu-Gami: Path of the Goddess PEGI 16
Rating
8.8
1,902
150
Game modes
Features
Online players
34
Developer
CAPCOM Co., Ltd.
Publisher
CAPCOM Co., Ltd.
Release 18 Jul 2024
Platforms
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