Labyrinth of Galleria: The Moon Society on Steam - User reviews, Price & Information

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On the outskirts of town lies a mansion said to house the entrance to a maze overflowing with treasure. Do you wish to discover the magical mysteries hidden inside?

Labyrinth of Galleria: The Moon Society is a rpg, dungeon crawler and strategy game developed by Nippon Ichi Software and Inc. and published by NIS America and Inc..
Released on February 14th 2023 is available only on Windows in 2 languages: English and Japanese.

It has received 471 reviews of which 398 were positive and 73 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 49.99€ on Steam, but you can find it for less on Eneba.


The Steam community has classified Labyrinth of Galleria: The Moon Society into these genres:

Media & Screenshots

Get an in-depth look at Labyrinth of Galleria: The Moon Society through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: Core i3 3210 or AMD equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GT 440 1GB, Intel HD Graphics 4600
  • DirectX: Version 11
  • Storage: 16 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
Completed true end, 100% achievements. Man oh man. What a game. Overall, an incredible experience with some (legitimate) gripes that can cause some extreme dips in enjoyment. + An absolutely insane story that twists and turns to a degree I was not ready for. I don't just mean insane in the pace or twists. I mean legit insane. It will even prey on your confusion as a player in what it keeps from you. It hits mature themes and surprises you with content fitting its M rating. Be ready to be stunned. It does not shy away from its rating. + Dungeon design and challenge is amazing. I felt great exploring the (premade) dungeons. Finding the curios was an adventure I was driven to complete. I have gripes about the randomized dungeons below. + Art design is great for enemy and players, though facets could have used more color options. + Combat is deep and involved, continues to evolve in complexity even dozens of hours in. + Facets (job system) were all super unique and fun to experiment with. OST is pretty standard fair for Nippon Ichi. If you've heard a Disgaea OST, you've heard a variation of this. - Randomized dungeon design does not present enough unique charm or challenge to be engaging. All floors feel the same, even when the colors on the walls change. This would be fine, until you see how many floor of it you have to go through. - Skill system is obtuse and hidden behind menu of menus, and it's critical to success. It needed more work. - When reincarnating puppets, it doesn't easily keep track of prior facets that puppet has been without a ton of menus or personal record keeping by the player. Multiply that by keeping track of it across 40 puppets by the end of the game, and you see the issue. - 3-attacker covens are how most people will want to play, but the offerings for them are slimmer to others without tradeoffs for less-attacker covens being worth it (imo) - Difficulty spikes and bosses that require a VERY SPECIFIC and VAGUE set of conditions to fulfill (IYKYK) Overall, I was a fan of Coven of Dusk, and Etrian Odyssey games. If you're in that vein like me, you already know you will enjoy this. I will admit, I put it down very close to the end hitting a boss gate, but gave it a rest for a month or two and drove it home happily. It has moments of fairly high frustration on what otherwise has an amazing level of engagement and polish. I say in the end "Recommend", because if we ever see a third Labyrinth of Galleria game, this game has convinced me that I would want to give it a shot. With some UI fixes and dungeon design rethinks, this game would have easily been one of the best to ever do it. They're very close to dominating this space, with a strong showing from The Moon Society.
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March 2025
If you have an interest in this game, it's a pretty easy recommend both for people who have played the first Labyrinth title and people who haven't. The 2 games both have standalone stories, so you don't need to play the first one to understand the story for this one. Labyrinth of Galleria makes a lot of improvements from Refrain, both from a QoL and general gameplay standpoint. Previous issues like not having a bestiary, no autosave, not having access to in-game tutorials, etc. are all issues that have been fixed in Galleria, and while there are still a few strays that didn't get fixed, it is overall a HUGE improvement and makes for a much smoother experience. Gameplay has also seen some much needed improvements with new mechanics that round out some of the rough edges from Refrain. Stun is an actual bar that you fill up now by attacking instead of just something you can randomly proc sometimes. Classes feel more unique now by having active skills that are unique to them. The player character has some nice new exploration focused skills now that smooth out dungeon crawling. The list goes on. Overall, while I love Refrain I find Galleria an easier recommend for people who want to give the series a shot without committing to both titles immediately, these are pretty long games after all. Both games have fantastic stories that are well worth experiencing, but Galleria is just a cleaner package overall. Also this game has a cat class. Play it. Now.
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Jan. 2025
If you liked Labyrinth of Refrain, chances are you'll like this one too. Warning: this game is LONG and features many frustrating mechanics. I'm recommending it because it genuinely is a neat experience underneath all that. The dungeon exploration and combat gameplay have gotten a massive upgrade and finding your way around is half the fun, if a bit confusing- as exploration should be. Sadly the story feels very weird, and there are bits in there that make me wonder if the localizers did some foul play with translation. (I.e put in whatever they wanted instead) P.S that stuff some people mention about "losing your puppets"? it's just temporary. you get them back.
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Dec. 2024
A great wizardry-like that improved on many of the gameplay elements of its predecessor, Labyrinth of Refrain. Ignore my playtime on this series as I played somewhere else for far too many hours then ported my saves over. ---Weirdness out of the way first--- I would have played these games years ago, as I really like wizardry-likes. However the really (what I thought was) cheap and crude artwork for the box art and advertisements really turned me off! I feel like I am taking crazy pills because the actual in-game art is some of the best I've ever seen for this genre! ---Understanding other reviews--- This game is essentially divided into 3 parts, with the first and last being the size of a fairly large individual game. The first third you could easily spend over 100 hours on without using a guide. If you didn't know about the other 66% of the game, a normal playthrough the game would stop there as the game ends, credits and all, at that point. The first third really is a full game - you can easily get your characters to max level and more (I was level 80). To progress to need to 100%, more or less, the first third. I don't mind the idea of this, but the game doesn't really spell this out and if you were playing this without a guide or reading social media you'd think it ended there. This, combined with the fact that the fact that the game does a temporary soft reset at that point is a bit controversial to say the least. ---Review--- Galleria is fairly wizardry-like: your party members have static portraits, though are fully voiced, while enemies have basic movement animation and blink while they attack. The gore system from the last game is refined to the point where it is no longer annoying and you won't have a party member gored every other full party attack - in refrain there were some times where a single turn took 5 minutes it was so slow. That refinement along with the new battle speed option makes grinding annoyance-free. The first third is a very traditionally story-driven where for most of it you are using 5 party members then about halfway you'll gradually move towards using 15. The second half is where randomly-generated dungeons and the second half of the class types come in and the story goes in for some twists and turns, and the last half brings the first two halfs together and ramps up the difficultly... with an asterisk. That asterisk being is that this game has far too many systems going on that the developers clearly lost track of, and if you take advantage of all of them the game becomes far, far too easy. However, they are poorly explained, or in some cases, not explained at all... especially how they synergize together. There is a lot of class variety, twice as much as refrain which is great. The monsters are still really well drawn, though the designs aren't as edgy or out there as refrain which is a personal dissapointment. There's nothing like a (duck?) with a BDSM getup next to a oversized lavishly-drawn sultry half-apparition girl straddling a sword sadly. The story is still quite good, though not as good as refrain. Refrain's started out a bit dark then became really, really dark and twisted by the end. That game really committed to its story. This one is decent enough in the first third, though it is very light hearted until the end of the first third and really could've been an E rated game easily, and never has any of the multiple "oh s*%*" moments refrain had. It also does this thing lazy writers do where it leaves about a million questions up the air only to answer them in very, very rushed fashion at the very end of the last act of the game. The english voice acting is nice for most characters except euro where they make her sound like 4 instead of 16 which irked me. The one playing the older witch is really, really good. The music is a mixed bag; the battle theme in refrain was a banger and they have multiple battle themes here but somehow they seem much less inspired. Unlike some, I really liked the soft reset and a change to a steampunk aesthetic for the second third of game, as well as the randomly-geneated dungeon. There were a lot of little issues, that together really add up though. For one the dungeon generation isn't the greatest and really should've been given better boundries as I've had two-room floors and absolutely massive ones, as well as sometimes on new floors it'll put me in a room with no doors so I was forced to spend reinforce or mud out. Also they really needed about twice the enemy variety they had - there's literally 2 enemy types for about first 16 floors or so. Towards the end of the last third of the game the difficultly really ramps up, and unless you are exploiting multiple poorly-explained systems you will have a really rough time. Like nearly monster you meet doing full party attacks that do more than your max hp kind of thing. --Game Length-- To give you an idea just how long this game is: Refrain was already a really, really long game. Right now some in the games media are complaining about the upcoming indiana jones game having 4 hours of cutscenes. Refrain had about 9 hours of cutscenes for an average reader! Galleria has nearly 16 hours, all fully voiced! The game is absolutely massive! --Wrapping Up-- The gameplay is more refined here. However, the story, edgy enemy designs, and difficulty balancing of refrain was better. However, I can't really go back to refrain and wait 5 minutes a turn where it slooowly does 6 full party attacks a turn slooowly spending several seconds on character getting attacked, so in that aspect it is nearly unplayable. If you had refrain with the gore system and battle speed updates, and maybe a couple extra randomly generated dungeons thrown in that would be bliss.
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Sept. 2024
I pirated this game in the past and I had a fun time with it, so I bought the game for real. For a person who played the Etrian Odyssey games in the 3ds and DS like me, I would suggest you give this one a try or try the first game when its on sale, since the first game is cheaper when it sales.
Expand the review

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Frequently Asked Questions

Labyrinth of Galleria: The Moon Society is currently priced at 49.99€ on Steam.

Labyrinth of Galleria: The Moon Society is currently not on sale. You can purchase it for 49.99€ on Steam.

Labyrinth of Galleria: The Moon Society received 398 positive votes out of a total of 471 achieving a rating of 7.91.
😊

Labyrinth of Galleria: The Moon Society was developed by Nippon Ichi Software and Inc. and published by NIS America and Inc..

Labyrinth of Galleria: The Moon Society is playable and fully supported on Windows.

Labyrinth of Galleria: The Moon Society is not playable on MacOS.

Labyrinth of Galleria: The Moon Society is not playable on Linux.

Labyrinth of Galleria: The Moon Society is a single-player game.

There are 2 DLCs available for Labyrinth of Galleria: The Moon Society. Explore additional content available for Labyrinth of Galleria: The Moon Society on Steam.

Labyrinth of Galleria: The Moon Society does not support mods via Steam Workshop.

Labyrinth of Galleria: The Moon Society does not support Steam Remote Play.

Labyrinth of Galleria: The Moon Society is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Labyrinth of Galleria: The Moon Society.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 September 2025 15:02
SteamSpy data 11 September 2025 09:47
Steam price 14 September 2025 20:30
Steam reviews 14 September 2025 03:49

If you'd like to dive deeper into the details about Labyrinth of Galleria: The Moon Society, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Labyrinth of Galleria: The Moon Society
  • SteamCharts - Analysis of Labyrinth of Galleria: The Moon Society concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Labyrinth of Galleria: The Moon Society compatibility
Labyrinth of Galleria: The Moon Society
Rating
7.9
398
73
Game modes
Features
Online players
20
Developer
Nippon Ichi Software, Inc.
Publisher
NIS America, Inc.
Release 14 Feb 2023
Platforms
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