Labyrinth of Galleria: The Moon Society on Steam - User reviews, Price & Information

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On the outskirts of town lies a mansion said to house the entrance to a maze overflowing with treasure. Do you wish to discover the magical mysteries hidden inside?

Labyrinth of Galleria: The Moon Society is a rpg, dungeon crawler and strategy game developed by Nippon Ichi Software and Inc. and published by NIS America and Inc..
Released on February 14th 2023 is available only on Windows in 2 languages: English and Japanese.

It has received 471 reviews of which 398 were positive and 73 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 49.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Labyrinth of Galleria: The Moon Society into these genres:

Media & Screenshots

Get an in-depth look at Labyrinth of Galleria: The Moon Society through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: Core i3 3210 or AMD equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GT 440 1GB, Intel HD Graphics 4600
  • DirectX: Version 11
  • Storage: 16 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2025
Never before in my life has a game made me so happy to see an elevator. Labyrinth of Galleria is a dungeon crawling RPG starring Eureka de Soleil, a young noblewoman with a talent for finding lost objects. She has been hired by the art-obsessed Count Bismont, to explore a seemingly endless magical Labyrinth which rests underneath the titular Galleria Manor. Her goal? To locate and retrieve the "Curios D'art," a series of mysterious artifacts which possess magical (oftentimes frightening) powers. Aiding her in this assignment is you, the Lanterne de Fantasmagorie (Fantie for short), a wandering spirit capable of traversing the dangerous, monster-filled Labyrinth. This is the setup for a plot filled with just as many twists and turns as the Labyrinth itself. Indeed, it was that very plot which drove me to keep playing. What is the true nature of the Curios D'art, and why does the lord of the manor seem so desperate to obtain each and every one of them? What of the enigmatic old witch, Madame Marta, who has also agreed to help Count Bismont? What does she get out of this? I wanted the answer to these mysteries, and in searching for them, sunk deeper and deeper into the Labyrinths dark depths. I could never have predicted the answers I would find, nor the cast of strange and colorful characters I would meet. To say any more would be to spoil a story that would be better experienced yourself, but suffice it to say, I think the journey is well worth it, despite how long it can take. And make no mistake, it is a LONG journey. Labyrinth of Galleria is a gargantuan game, which will easily take you over a hundred hours to get through. The plot itself is massive in scope, but the gameplay also requires a lot of grinding and patience, which is to be expected from a Nippon Ichi game. If you have played a Disgaea game, you know the drill. Build up an army of characters, spend hours upon hours leveling them up (then RE-leveling them up,) and outfit them with the strongest equipment you can get your hands on. I can easily imagine someone being very put off by this, and I honestly wouldn't be able to blame them. Even I found myself exhausted by the routine sometimes. It's a good thing that the plot and characters are so good--especially the central two characters, who are so wonderful and endearing that I auto-battled and slayed the same monsters over and over, just so I could see more of their evolving relationship. Just...thank god for youtube. Thank GOD for youtube. Labyrinth of Galleria is not without its faults, and there are aspects of both the gameplay and plot that I think could have been improved on, but overall, it's a fantastic rpg, and I won't be forgetting it any time soon.
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April 2025
This game isn't for everyone. It probably has too much yapping if you want a conventional dungeon RPG, and too much grinding if you want a breezy visual novel with RPG bosses. Regardless, it seems like I'm the right kind of broken individual this game was designed for. The best way I can describe it is Wizardry meets Madoka Magica. Don't let the cute cover art fool you, the story gets dark fast. Lynch mobs, stalking, abusive parenting, sexual coercion, etc. all come into play. This game plays more like Wizardry than Etrian Odyssey. You don't have many decisions to make from one turn to the next, and 90% of fights will be autobattled with the right setup. Battles come down more to how you prepped beforehand with equipment and leveling. If you're underleveled, you're dead, end of story. Fortunately, this game shifts most of the usual suffering of Wizardry types from gameplay to story. The penalty for a TPK is surprisingly lenient. Money is plentiful and you can brute force everything if you craft hard enough. The story is long, but that's because the game is giving you something to do while preparing for the next difficulty spike. As of the review, I'm on part 2 of the game. Not sure if I'll stick around for the 3651-floor randomizer dungeon in the postgame, but I'll at least stick through the main game. Update after finishing the main story: Definitely not doing the postgame. As the game goes on, the biggest flaw is the class-change system. After leveling a character to 99, you can reset them to level 1 with a new class and stat bonuses. You're expected to reset each character multiple times on the road to the final boss. And you can hit 99 pretty quickly with the win-streak mechanic. But the class-change menu doesn't show a character's job history. When you have 40 team slots to manage, all that page-flipping just to stay informed adds up quickly. It honestly takes longer to assign new classes in bulk than it does to level from 1 to 99. 15 characters could all hit 99 in the span of 15 minutes, then it could take up to an hour to correctly reclass everyone to their next step. I would've loved to do the postgame if not for the atrocious reclassing menu.
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March 2025
Completed true end, 100% achievements. Man oh man. What a game. Overall, an incredible experience with some (legitimate) gripes that can cause some extreme dips in enjoyment. + An absolutely insane story that twists and turns to a degree I was not ready for. I don't just mean insane in the pace or twists. I mean legit insane. It will even prey on your confusion as a player in what it keeps from you. It hits mature themes and surprises you with content fitting its M rating. Be ready to be stunned. It does not shy away from its rating. + Dungeon design and challenge is amazing. I felt great exploring the (premade) dungeons. Finding the curios was an adventure I was driven to complete. I have gripes about the randomized dungeons below. + Art design is great for enemy and players, though facets could have used more color options. + Combat is deep and involved, continues to evolve in complexity even dozens of hours in. + Facets (job system) were all super unique and fun to experiment with. OST is pretty standard fair for Nippon Ichi. If you've heard a Disgaea OST, you've heard a variation of this. - Randomized dungeon design does not present enough unique charm or challenge to be engaging. All floors feel the same, even when the colors on the walls change. This would be fine, until you see how many floor of it you have to go through. - Skill system is obtuse and hidden behind menu of menus, and it's critical to success. It needed more work. - When reincarnating puppets, it doesn't easily keep track of prior facets that puppet has been without a ton of menus or personal record keeping by the player. Multiply that by keeping track of it across 40 puppets by the end of the game, and you see the issue. - 3-attacker covens are how most people will want to play, but the offerings for them are slimmer to others without tradeoffs for less-attacker covens being worth it (imo) - Difficulty spikes and bosses that require a VERY SPECIFIC and VAGUE set of conditions to fulfill (IYKYK) Overall, I was a fan of Coven of Dusk, and Etrian Odyssey games. If you're in that vein like me, you already know you will enjoy this. I will admit, I put it down very close to the end hitting a boss gate, but gave it a rest for a month or two and drove it home happily. It has moments of fairly high frustration on what otherwise has an amazing level of engagement and polish. I say in the end "Recommend", because if we ever see a third Labyrinth of Galleria game, this game has convinced me that I would want to give it a shot. With some UI fixes and dungeon design rethinks, this game would have easily been one of the best to ever do it. They're very close to dominating this space, with a strong showing from The Moon Society.
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March 2025
If you have an interest in this game, it's a pretty easy recommend both for people who have played the first Labyrinth title and people who haven't. The 2 games both have standalone stories, so you don't need to play the first one to understand the story for this one. Labyrinth of Galleria makes a lot of improvements from Refrain, both from a QoL and general gameplay standpoint. Previous issues like not having a bestiary, no autosave, not having access to in-game tutorials, etc. are all issues that have been fixed in Galleria, and while there are still a few strays that didn't get fixed, it is overall a HUGE improvement and makes for a much smoother experience. Gameplay has also seen some much needed improvements with new mechanics that round out some of the rough edges from Refrain. Stun is an actual bar that you fill up now by attacking instead of just something you can randomly proc sometimes. Classes feel more unique now by having active skills that are unique to them. The player character has some nice new exploration focused skills now that smooth out dungeon crawling. The list goes on. Overall, while I love Refrain I find Galleria an easier recommend for people who want to give the series a shot without committing to both titles immediately, these are pretty long games after all. Both games have fantastic stories that are well worth experiencing, but Galleria is just a cleaner package overall. Also this game has a cat class. Play it. Now.
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Jan. 2025
If you liked Labyrinth of Refrain, chances are you'll like this one too. Warning: this game is LONG and features many frustrating mechanics. I'm recommending it because it genuinely is a neat experience underneath all that. The dungeon exploration and combat gameplay have gotten a massive upgrade and finding your way around is half the fun, if a bit confusing- as exploration should be. Sadly the story feels very weird, and there are bits in there that make me wonder if the localizers did some foul play with translation. (I.e put in whatever they wanted instead) P.S that stuff some people mention about "losing your puppets"? it's just temporary. you get them back.
Expand the review

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Frequently Asked Questions

Labyrinth of Galleria: The Moon Society is currently priced at 49.99€ on Steam.

Labyrinth of Galleria: The Moon Society is currently not on sale. You can purchase it for 49.99€ on Steam.

Labyrinth of Galleria: The Moon Society received 398 positive votes out of a total of 471 achieving a rating of 7.91.
😊

Labyrinth of Galleria: The Moon Society was developed by Nippon Ichi Software and Inc. and published by NIS America and Inc..

Labyrinth of Galleria: The Moon Society is playable and fully supported on Windows.

Labyrinth of Galleria: The Moon Society is not playable on MacOS.

Labyrinth of Galleria: The Moon Society is not playable on Linux.

Labyrinth of Galleria: The Moon Society is a single-player game.

There are 2 DLCs available for Labyrinth of Galleria: The Moon Society. Explore additional content available for Labyrinth of Galleria: The Moon Society on Steam.

Labyrinth of Galleria: The Moon Society does not support mods via Steam Workshop.

Labyrinth of Galleria: The Moon Society does not support Steam Remote Play.

Labyrinth of Galleria: The Moon Society is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Labyrinth of Galleria: The Moon Society.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 January 2026 07:02
SteamSpy data 28 January 2026 06:46
Steam price 28 January 2026 20:30
Steam reviews 26 January 2026 20:04

If you'd like to dive deeper into the details about Labyrinth of Galleria: The Moon Society, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Labyrinth of Galleria: The Moon Society
  • SteamCharts - Analysis of Labyrinth of Galleria: The Moon Society concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Labyrinth of Galleria: The Moon Society compatibility
Labyrinth of Galleria: The Moon Society
Rating
7.9
398
73
Game modes
Features
Online players
35
Developer
Nippon Ichi Software, Inc.
Publisher
NIS America, Inc.
Release 14 Feb 2023
Platforms
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