Finally, this game is finished. I have completed everything, including the post-game content. Time to celebrate, so I'll write this review. I will discuss the story, the gameplay, and the post-game. I will list the pros and cons while avoiding spoilers and not describing key events in the plot. The Story In the remote city of Refrain, there exists a mysterious magical well. The mayor seeks the help of Dusk Witch Dronya and her apprentice to investigate it. They use a special book along with an army of puppets to explore the labyrinth beneath the Well of Khalaza. In the story, the player embodies the special book itself. The protagonists are strangers in a strange land, and the main villain is an odious being. It takes a while, but eventually, the plot bares its fangs. Warnings: - The game's classification is not just for show. The story contains heavy scenes that may evoke painful memories for those who have been victims of real-life villains. - This game also features its share of disturbing scenes. I would say that two of the worlds in this game are particularly unsettling. - The plot is not at all similar to Disgaea's zany stories. Labyrinth of Refrain is tragic, not humorous. - The characters are all filled with human flaws that you typically won't find in feel-good stories. This isn't necessarily a good or bad thing. Perhaps you were looking for this? Pros: - It is a depressing story, but just because it is depressing doesn't mean it isn't interesting. - There is more to most characters in this story than meets the eye. - In particular, the Witch's apprentice is a fun character. I was completely cheering for her. - The Dusk Witch's character may have reprehensible traits, but her good qualities and even some of her flaws shine much brighter. - The main antagonist is so despicable that you will want to defeat them. - Some people have said this game is too dark, but the story only works if it is this dark. - Some of the twists were quite enjoyable, even when you could figure them out. - Dronya isn't the person Luca deserved, but the one she needed. - The Puppet Theater. - The ending left me wanting more, but I understood why it ended the way it did. I respect NIS's vision. - Lastly, the main romance. I'm not fond of romance in fiction, but this one deserves a pass. It wasn't just there for no reason. Cons: - There is a lack of meaningful choices in most decisions. This is another warning: regardless of what you choose, the main story won't change. I dislike it when my story choices don't matter. - Similarly, the dolls you create also lack significance. - That said, the Bad End mechanic is a cool idea, but it clearly doesn't work well in practice. - The major plot twist regarding the Labyrinth's Mystery is well executed, but still somewhat cliché. - I felt that some characters existed for no reason, although they might have made the story more relatable. The Gameplay The gameplay is reminiscent of Disgaea, as if it had an immaculate offspring after receiving the holy spirit of Wizardry games. It is a dungeon crawler, but some of the mechanics are clearly inspired by Disgaea. Moreover, I would say this game has refined these mechanics through the way they were implemented. Let me explain what I mean. Pros: - There is a mechanic in this game called Soul Transfer, which provides a clearer way to grow party members compared to Disgaea's reincarnation. - In this game, you can practice alchemy to enhance items, which is a better approach than Disgaea's equivalent. - Witch Petitions are easier to manage than Disgaea's Dark Assembly. - You can experiment with different party builds, and they can be effective. - The fourth and fifth worlds feature great maps for different reasons. - There are no sudden enemy encounters. I appreciate being able to see enemies on the map and avoid them. - As another personal preference, I love some of the map skills. - The critical gore mechanic needs more polish, but it’s incredibly fun to turn the tides with it. - I enjoy finding Witch Hints in the maps, as they really add to both gameplay and immersion. - The map soundtracks are immersive. - The Reinforcement mechanic may seem annoying at first, but I enjoyed discovering how to use it effectively. Cons: - There are few character classes and portraits. - The map of the fifth world, while immersive, might be too large for my taste. -Frankly, the Mana Limit mechanic feels pointless. It exists only to annoy the player. - The puzzles in the game are too simple. Honestly, most of them bored me, making the game feel like a Dungeon Crawler-lite. - The Coven System needs a rework, especially concerning how spells function. - The Karma System has a reason to exist, but gameplay-wise, it is more annoying than interesting. - The loss of Puppet Parts is another frustrating mechanic. - Some of the consumables are pointless or useless. - Two particular superbosses, those from the fourth and fifth worlds, are really annoying to fight against. - Seeking items for the subquests is tedious. The Post-Game In this section, I'll discuss the story and gameplay of the post-game. The post-game serves as the ultimate challenge in Labyrinth of Refrain. In my opinion, you don't need to complete it at all. While there is significant information presented, nothing drastically changes the main story. Also, there is no notable difference in gameplay either. Pros: - As an ultimate challenge, the maps in the post-game work well enough. - It's nice to meet the main character of the post-game again. - The post-game's story doesn't detract from the main story at all, given its nature. - The Puppet Theater becomes more effective if you choose to complete the post-game. - You are provided with a way to farm more efficiently. - There is a surprise in the post-game dungeon that NIS fans might want to seek out. Cons: - The post-game's story isn't as strong as the main story. - Reaching the post-game might be too challenging if you don't know what you're doing. - The post-game bosses won't pose much of a challenge, except for the ultimate final boss. - The ultimate final boss has a nice build-up, but fighting against it is quite a chore. Conclusion This game was a wild ride. Giving it a chance was the right decision. I found the story to be good, even if it didn’t quite reach the level of an amazing masterpiece. Meanwhile, the gameplay is solid. It could have been much better, but I’ll give them a pass since it was NIS’s first "blobber"-style dungeon crawler and they took some risks with it. For a seasoned dungeon crawler player, it may not be the best dungeon crawler ever, but it still offers a fine "coffee break" experience. I'll try Labyrinth of Galleria next and see if it is as good as this game, or hopefully even better. Perhaps this will be the key to reuniting with the Witches of Tanis once more.
Expand the review