Wizardry: Labyrinth of Lost Souls on Steam - User reviews, Price & Information

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The magic torches are lit, the monsters are ravenous, and the kingdom is waiting for a new hero. Experience the legendary Wizardry series’ modern rebirth as you traverse perilous dungeons and take on hordes of fantastic enemies. Are you up to the challenge?

Wizardry: Labyrinth of Lost Souls is a rpg, dungeon crawler and grid-based movement game developed by ACQUIRE Corp. and published by XSEED Games, Marvelous USA and Inc..
Released on January 15th 2020 is available only on Windows in 2 languages: English and Japanese.

It has received 415 reviews of which 289 were positive and 126 were negative resulting in a rating of 6.6 out of 10. 😐

The game is currently priced at 14.99€ on Steam.


The Steam community has classified Wizardry: Labyrinth of Lost Souls into these genres:

Media & Screenshots

Get an in-depth look at Wizardry: Labyrinth of Lost Souls through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7+
  • Processor: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
  • Memory: 1 GB RAM
  • Graphics: Intel(R) HD Graphics 4000
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Sound Card: Compatible with DirectX 11.0

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2025
Wizardry: Labyrinth of Lost Souls, developed by ACQUIRE Corp. and published by XSEED Games and Marvelous USA, Inc., is a title that unapologetically embraces its roots as a classic dungeon crawler. It revives the punishing, methodical spirit of the Wizardry series, offering an experience that feels less like a modern reimagining and more like a deliberate preservation of old-school design. The game places players in a world of medieval fantasy where exploration, danger, and discovery intertwine in equal measure. From the very beginning, players are asked to form a party of six adventurers, each chosen from a variety of races, genders, and classes, to venture deep into perilous labyrinths that hide treasures, traps, and the promise of glory. It’s a formula that will feel familiar to veterans of the genre, yet it carries a certain charm in its refusal to compromise with contemporary trends. The structure of the game is firmly rooted in traditional dungeon crawling, with a first-person perspective that evokes memories of the genre’s early days. The labyrinths are mazes of narrow corridors, hidden doors, and ambush points that reward caution and punish recklessness. Movement is grid-based, each step bringing the player closer to either fortune or disaster. The sense of tension is constant, as even minor encounters can spell doom for an unprepared party. Battles are turn-based, demanding careful resource management and an understanding of each class’s role. Warriors absorb damage on the front line, thieves handle traps and disarm treasure chests, clerics heal the wounded, and mages unleash devastating spells that can shift the tide of battle—but every decision costs something, whether in health, mana, or risk. The rhythm of exploration, combat, and retreat defines the experience, echoing the trial-and-error spirit that made early Wizardry titles both infamous and beloved. Visually, the game strikes an intriguing balance between austerity and artistry. The environments are simple and repetitive—stone corridors and wooden doors rendered in minimalist 3D—but this plainness enhances the sense of claustrophobic immersion. The true visual appeal comes from the character portraits and monster illustrations, which are beautifully drawn in an anime-inspired style. Each hero has a distinct personality reflected in their design, and the enemy artwork manages to make even routine encounters feel memorable. The PC version elevates the presentation with higher-resolution assets and improved performance, making the transition from console to modern systems smooth. The music and sound effects, while sparse, create an atmosphere of quiet danger and mystery, though they rarely rise above functional accompaniment. The overall presentation succeeds in drawing players into its world, not through spectacle but through tone—every echo in the labyrinth, every flicker of light, reminds you that safety is never guaranteed. The gameplay loop of Wizardry: Labyrinth of Lost Souls is one of slow progression and constant peril. Unlike modern RPGs that favor convenience and accessibility, this game demands patience and commitment. There is little hand-holding—tutorials are minimal, maps must be filled through exploration, and success comes from learning through failure. Death is a persistent threat; losing a party member can mean paying a steep price to resurrect them, and even then, there’s a chance of permanent loss. This relentless challenge forms the core appeal of the experience. Every floor cleared, every tough encounter survived, feels like a genuine accomplishment earned through discipline and strategy. The grind can be unforgiving, but for players who find satisfaction in incremental progress and mastery, it becomes deeply rewarding. One of the more divisive aspects of the game is its pacing. The early hours are slow and punishing, with weak equipment, limited gold, and enemies that can decimate your party without warning. Grinding for resources and experience becomes essential, which can frustrate those seeking constant forward motion. Yet this design choice is intentional—it reinforces the sense of vulnerability and heightens the stakes of every expedition. The deeper you descend into the labyrinth, the more you appreciate the small victories, whether it’s surviving a difficult encounter or successfully disarming a deadly trap. It’s a rhythm that rewards perseverance, encouraging players to think several steps ahead and treat every decision as meaningful. The story in Wizardry: Labyrinth of Lost Souls is deliberately minimalistic, serving primarily as a backdrop for the player’s adventures. You’ll encounter occasional snippets of lore, a few quest-givers, and some minor narrative threads, but the focus remains squarely on exploration and survival rather than character-driven storytelling. This sparse narrative approach won’t appeal to everyone, especially those who expect deep character development or cinematic storytelling, but it fits the game’s tone perfectly. The emphasis on atmosphere and world-building through gameplay rather than exposition feels true to its heritage, allowing the player’s imagination to fill in the blanks. The PC version of the game introduces a few modern conveniences that enhance the experience without altering its core identity. The inclusion of turbo mode speeds up exploration and combat animations, reducing the grind’s monotony without compromising the challenge. Higher resolutions and customizable controls make it more comfortable to play, and the optional DLC dungeons expand the overall content for those seeking an even steeper challenge. These additions modernize the game just enough to make it more approachable without sacrificing the retro essence that defines it. However, even with these improvements, Wizardry: Labyrinth of Lost Souls remains a niche experience, designed for a specific audience that appreciates deliberate pacing and high difficulty. Where the game truly succeeds is in evoking a sense of atmosphere and tension that few modern RPGs manage to achieve. Every time you step into the labyrinth, there’s an underlying fear of the unknown—a creeping anxiety that every turn could lead to disaster. The lack of visual variety in the dungeons paradoxically enhances this feeling, reinforcing the illusion that you’re lost in a vast, unending maze. The psychological weight of exploration becomes part of the gameplay itself, reminding players that in this world, preparation is everything and mistakes are costly. It’s a harsh but honest design philosophy, one that respects the player’s intelligence and perseverance. Wizardry: Labyrinth of Lost Souls is not a game for everyone. Its difficulty, grind-heavy progression, and bare-bones storytelling can alienate those accustomed to more forgiving and cinematic RPGs. Yet for those who long for the methodical dungeon crawlers of old, it offers an experience that is both punishing and deeply satisfying. It captures the essence of adventure in its purest form—the uncertainty, the danger, and the thrill of emerging victorious against overwhelming odds. Every success feels earned, every loss stings, and every step deeper into the labyrinth carries a palpable sense of tension. For players who value challenge, atmosphere, and tradition, it stands as a worthy continuation of the Wizardry legacy, a reminder that some treasures are meant to be found only through struggle. Rating: 6/10
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Sept. 2025
I haven't played any wizardry games before, so I can't rate this game as a Wizardry game. That said, my experience in this game has been great. Yes, late game balance is questionable, and you'll need to save scum a lot. And playing with a loot spreadsheet on hand and general strategy guide is recommended. However, this game scratch the right kind of itch that I've been having: an anime style dungeon crawler with a grimy atmosphere and "just right" amount of difficulty, which I found lacking in other similar series like Etrian Odyssey or other spins on the Wizardry franchise.
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June 2025
There are some big issues with progression and balancing. Pertinent equipment upgrades are seemingly impossible to work towards. Drop rates are all over the place, you will either get some things well beyond what you should have at your level and steam roll the rest of the game, or spend the entire game getting nothing at all worthwhile and stuck using really underpowered gear while struggling tooth and nail at every encounter all the way through. For example, hilariously, I killed the final boss in 2 hits because of this. Even though at the same time, it was also killing off my entire party in 2 hits unless I got unlucky and it decided to nuke us on the first turn. So the battle itself came down to a completely busted 2-turns of rng overkill where either it dies first, or I do. Quests objectives were also very hard to find. Clues are either very vague or just nonexistent to begin with. You could also very easily explore beyond where you were intended by accident, then trigger a main story quest later that wants you to backtrack to the 3 floors you just cleared to find an unmarked objective somewhere in those 1,200 tiles. Finding a needle in a hay stack is probably an understatement. I've had similar problems with that before like the heavenly orb in the original Shin Megami Tensei, but 80's and 90's dungeon crawlers get hardware limitations as an excuse. This was a PS3 game though so It's hard to think it was anything other than poor decisions or shortsightedness. Other complaints would be: lack of boss fights, a bizarre lack of items in the shop, not really being rewarded for grinding, and being punished too heavily for literally no reason like when your levels are stolen on the first turn by a group of arch demons. The game might sound pretty bad based on all these things, but I had a lot of fun with it regardless and got at least a few dozen hours out of it. The art and sound design in particular were really appealing to me. In the end, it's Wizardy, it's Japanese; it's Japanese Wizardry. There is enough to enjoy here for old school dungeon crawler enthusiasts, just be prepared for some pain. I honestly want more of it though and would love to see the sequel translated sometime.
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June 2025
It is a lovely game, you will love it if you are a fan of old school dungeon crawler.
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May 2025
Probably not a great game unless you're super into wizardry, but it's addicting if you have ADHD and enjoy spending hours doing the same action like me tho
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Frequently Asked Questions

Wizardry: Labyrinth of Lost Souls is currently priced at 14.99€ on Steam.

Wizardry: Labyrinth of Lost Souls is currently not on sale. You can purchase it for 14.99€ on Steam.

Wizardry: Labyrinth of Lost Souls received 289 positive votes out of a total of 415 achieving a rating of 6.64.
😐

Wizardry: Labyrinth of Lost Souls was developed by ACQUIRE Corp. and published by XSEED Games, Marvelous USA and Inc..

Wizardry: Labyrinth of Lost Souls is playable and fully supported on Windows.

Wizardry: Labyrinth of Lost Souls is not playable on MacOS.

Wizardry: Labyrinth of Lost Souls is not playable on Linux.

Wizardry: Labyrinth of Lost Souls is a single-player game.

There is a DLC available for Wizardry: Labyrinth of Lost Souls. Explore additional content available for Wizardry: Labyrinth of Lost Souls on Steam.

Wizardry: Labyrinth of Lost Souls does not support mods via Steam Workshop.

Wizardry: Labyrinth of Lost Souls does not support Steam Remote Play.

Wizardry: Labyrinth of Lost Souls is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Wizardry: Labyrinth of Lost Souls.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 April 2026 02:01
SteamSpy data 28 April 2026 15:21
Steam price 29 April 2026 04:19
Steam reviews 27 April 2026 13:51

If you'd like to dive deeper into the details about Wizardry: Labyrinth of Lost Souls, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Wizardry: Labyrinth of Lost Souls
  • SteamCharts - Analysis of Wizardry: Labyrinth of Lost Souls concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Wizardry: Labyrinth of Lost Souls compatibility
Wizardry: Labyrinth of Lost Souls
Rating
6.6
289
126
Game modes
Features
Online players
6
Developer
ACQUIRE Corp.
Publisher
XSEED Games, Marvelous USA, Inc.
Release 15 Jan 2020
Platforms