Last Epoch on Steam - User reviews, Price & Information

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Uncover the Past, Reforge the Future. Ascend into one of 15 mastery classes and explore dangerous dungeons, hunt epic loot, craft legendary weapons, and wield the power of over a hundred transformative skill trees. Last Epoch is being developed by a team of passionate Action RPG enthusiasts.

Last Epoch is a action rpg, loot and hack and slash game developed and published by Eleventh Hour Games.
Released on February 21st 2024 is available only on Windows in 10 languages: English, French, German, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain and Japanese.

It has received 107,562 reviews of which 85,120 were positive and 22,442 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 33.99€ on Steam, but you can find it for 31.97€ on Instant Gaming.


The Steam community has classified Last Epoch into these genres:

Media & Screenshots

Get an in-depth look at Last Epoch through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Intel Core i5 2500 or AMD FX-4350
  • Memory: 8 GB RAM
  • Graphics: nVidia GTX 1060 / AMD RX 580 with 6GB of VRAM
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 22 GB available space
  • Additional Notes: SSD strongly recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
Within minutes of playing a Void Knight Sentinel, I realized something important, I had been gaslit by game design for years. This game respects my time, and build choices. Each ability has its own specialization tree, meaning you’re not just choosing skills—you’re shaping them. My Void Knight doesn’t just deal damage; he travels through time to delete problems before they happen. Sometimes I don’t even know what I killed. It just stopped existing. Feels like a power fantasy where the devs actually want me to have fun. I didn’t have to watch a 3-hour math video to understand what I was doing. I didn’t have to ask Reddit if my build would be viable in two weeks. And not once did a dev named Jonathan Rogers tell me to “trust the vision” while gutting movement skills and calling it progress. Highly recommend, especially if you’re burned out from GGG’s “vision.” The only vision I’m following now is the one from the Void.
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March 2025
Doesn't insult your intelligence like D4, doesn't require a PHD like PoE1, is more fun currently than PoE2. With the new update coming April 2nd the endgame looks like it'll be even more enjoyable. The devs are also very community driven, often polling and implementing the most popular options, as well as holding dev streams every friday and answering community questions.
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Nov. 2024
This is a mid-point between Diablo 4 and Path of Exile. Overall quality and enjoyment is wonderful. Very Excited to see this game grow with time. Main draw for me is this game is very clear and has every guide you would need IN GAME. When you play this you stay in the game and don't need anything external; even your loot filter is very easy to make on your own.
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July 2024
Sum-Up In-depth analysis further down. This review accounts for the changes implemented in Major Update 1.1 If you’re looking for some screenshots [url=https://steamcommunity.com/id/tho545454/screenshots/?appid=899770&sort=newestfirst&browsefilter=myfiles&view=grid]click here to view all the ones I took for this game. 🟩 Pros 🟥 Cons • Excellent class roster; each has markedly-different playstyles, and even within the same class, build possibilities are many thanks to unique item effects and easy respec. • Combat is responsive and engaging, and only a few enemies have cheap attacks that feel unfair. The new dodge mechanic lacks i-frame, but is better than none. • The array of endgame activities is diverse enough to prevent the ‘grindy feeling’ and stagnation for a prolonged time. • Enemy and biome variety are solid throughout the campaign, and the endgame features new ones instead of just copy-pasted recolors, for the most part. • Shortcut function that lets you skip large parts of the campaign when leveling new characters after the first, if you complete certain dungeons. • Stash isn’t shared between Legacy and Season characters, meaning you’ll have to re-buy and reorganize all of it, on each, when season ends and the char is transferred. • There is no way to respec your class specialization subclass, not even a rare consumable drop or a one-time respec chance, so if you screw that up, you’re stuck with it forever. • Player trading / auction house are restricted by belonging to a specific faction, instead of being global features. • The ‘shield’ mechanic, added in update 1.1 to bosses, makes them excessively spongy, tedious, and massively penalizes burst DPS builds - it’s just not fun. • Co-op buddies can’t join back into dungeons if they die - it’s really fun for whoever dies to wait 15-30 minutes for the others to finish the dungeon without doing anything. 🟨 Bugs & Issues 🔧 Specs • Map exploration resets when returning to town and back again. The devs never managed to fix this issue despite reports. • Sometimes, party member map icons and indicators disappear until the game is restarted. • Some boss arenas are bugged and allow you to hit the boss from places you shouldn’t be. • Volumetric effects optimization is terrible, and will tank FPS even on high-end PCs. Lower that setting. • i9 13980HX • 64GB RAM DDR5 • RTX 4090 • NvME SSD • 3840x2160 Content & Replay Value: It took me around 62 hours, with another player, to complete the game, all side quests, optional areas, and also finish each endgame “Monolith” dungeon once. Given the excellent variety of builds and classes available, most of which have significantly different gameplay styles, the replay value is excellent. Is it worth buying? Yes. The price of 34€ is more than fair for this amount of content and replay value, and despite its flaws, it’s still a great deal even without a discount - especially for ARPG fans that need a new fix. Verdict: Very Good [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2548409603]Rating Chart Here A solid and well-executed ARPG foundation with enough quirks to make it stand out from genericness; however. It’s also crippled by several flaws that hinder the long-term experience. In-Depth Writing & Worldbuilding The story of LE has you as the chosen to stop the war that sparked between the Gods of Elements, when Rayeh, divinity of fire, set out against the Keepers, in order to gather the pieces of the Epoch, a powerful relic allowing one to time-travel. Your role will be not only to defend the Epoch from falling into the wrong hands, but also harness its power to change the past, present and future. If you happen to play ARPGs for the story, there won’t be a shortage of additional lore and optional dialogues to discover more about the world. Characters are decently-written, albeit none particularly stands out nor is remarkable. The plot itself makes sense up to a point, however it leaves a lot to be answered and sort-of ends abruptly. Exploration & Secrets You’ll explore each map on foot; there are no other means of transport. The standard Town Portal becomes available early in the campaign, and you can as well fast travel manually to any area you unlocked a waypoint for. Your party members can choose to get directly to your location at any time - although this may bug really bad in case of dungeons. Exploring each location isn’t really worth it until endgame: apart from a few chests yielding mediocre loot, there really isn’t anything else worth bothering with, as anything remotely important is already marked. In the endgame there are some pretty juicy chests and optional bosses you may wanna look for. For what it does, the exploration part is fine for an ARPG and is nothing more, nothing less than what’s to be expected. Combat System & Bosses The combat experience you’ll get is, of course, very dependent on your build and class choices. As a summoner for instance, you’ll be able to command your minions to attack or reach specific locations, as a mage you’ll zip through the battlefield and cast ranged mayhem. Just a few examples of course, as there really are a lot of possible builds thanks to specializations and unique items. All classes share the ARPG system of health and mana, other than potions that recharge with drops rather than cooldowns. Recently a dodge move was added; redundant, seeing how all classes have mobility skills that do a much better job at avoiding instant-kill AoE spam too-common with higher-end bosses. You might want to save that slot for something else, since only five abilities can be specialized and kept in the hotbar at any given time (following Diablo 4’s bad design example here). Enemies have more unique affixes and proprieties the more elite they are, some of them especially quirky, like enemies self-reviving after a while, to name one. Bosses work in a multi-phase way, meaning the more you damage them, the harder they become - the Shield mechanic, also recently added, makes them become enormous HP sponges when their health reaches a certain threshold, and you are better off dodge all attacks until the shield disappears, than tank that monstrosity. Which is depressing. Items & Upgrading You’re able to disassemble items and get their properties as shards to upgrade other items with them, remove their affixes, put new ones, reroll stuff, all of this with the forge, to customize things to a fine degree compatible to your build. I’d like to explain this in more detail, but Valve decided to put an 8000 character limit on reviews, so I can’t. Thanks Gaben. Endgame System Analysis The endgame segment is based on Monoliths, alternate reality timelines. They have three main story-related quests, but to unlock them you’ll need to complete many randomly-generated dungeons of different types, be them arenas or boss hunt missions and so forth. Each of these levels is linked to another one, and each has different rewards only granted if you don’t die until the end. Finishing it is still possible even if you die, and when you do, more Stability gets added to the Monolith’s timeline, getting you one step closer to the next “main quest” phase. Each Monolith has a main boss and also optional bosses, Shades of Orobyss, which can be further empowered by Corruption, a mechanic that resets the timeline completely but makes it harder and with better loot, each time, as many times as you want. Other than that, there’s the Arena which has tiers and an Endless mode to test your might - by far the best XP farm.
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July 2024
I'm primarily a Grim Dawn player (just taking a break from it until its expansion). While reviewing the games in Steam's recent summer sale, I found Last Epoch. I watched some intro videos online by YouTubers on this game, and then decided to give it a shot. I'm really impressed and found myself really enjoying my time finding new gear, crafting my own gear (something I didn't do often prior to this game; makes worlds of difference), and of course slashing my way through monsters. This game has an easy to understand skill system, an almost unlimited amount of tabs to store loot, etc. But once I got familiar enough with the kinds of drops I wanted for my character, I learned about the filtering system, and let's just say it's on another level (best I've ever come across). So now when something drops, I know it's something I want to pick up to review later (when I'm in-between my monster slaying). Then there are dungeons, an arena, and of course the monoliths which give greater rewards. I'm still not level 100 yet (I'm level 80 something) but I'm just taking my time and not trying to rush it. I've already got 90 hours in since I bought this game just a few weeks ago, so yeah I'm hooked. I'm in my early 50s age wise, so if I can learn this game's mechanics, anyone can. Works great with a keyboard/mouse as I pre-date controllers and never felt good at using them. Once I got used to placing my left fingers on QWER instead of ASDF, I was all set and the default key bindings seem natural to me now. Solid game, doesn't crash (not even once on my Ryzen 2600/RX580 PC), graphics are amazing at least to me, fast/fluid action, cool community to help with questions, an in-game game guide that's super easy to learn all about the game's mechanics, etc. Just got off work, but they're applying a major patch to the game today (7/8/24; new cycle), so I decided to give my review now (have free time). But tomorrow after work, I've diving back in. If you like action RPGs then you'll love this game. Never played D4, so I can't compare the two. But from what I heard, this developer listened to ARPG fans and delivered an excellent game. K that's my review.
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Frequently Asked Questions

Last Epoch is currently priced at 33.99€ on Steam.

Last Epoch is currently not on sale. You can purchase it for 33.99€ on Steam.

Last Epoch received 85,120 positive votes out of a total of 107,562 achieving a rating of 7.82.
😊

Last Epoch was developed and published by Eleventh Hour Games.

Last Epoch is playable and fully supported on Windows.

Last Epoch is not playable on MacOS.

Last Epoch is not playable on Linux.

Last Epoch offers both single-player and multi-player modes.

Last Epoch includes Co-op mode where you can team up with friends.

There are 12 DLCs available for Last Epoch. Explore additional content available for Last Epoch on Steam.

Last Epoch does not support mods via Steam Workshop.

Last Epoch does not support Steam Remote Play.

Last Epoch does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for Last Epoch.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 30 April 2025 02:07
SteamSpy data 29 April 2025 19:39
Steam price 29 April 2025 20:53
Steam reviews 27 April 2025 15:58

If you'd like to dive deeper into the details about Last Epoch, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Last Epoch
  • SteamCharts - Analysis of Last Epoch concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Last Epoch compatibility
Last Epoch
7.8
85,120
22,442
Game modes
Multiplayer
Online players
32,241
Developer
Eleventh Hour Games
Publisher
Eleventh Hour Games
Release 21 Feb 2024
Platforms
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