Laysara: Summit Kingdom on Steam - User reviews, Price & Information

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Build and expand your very own settlements in high mountains! Carefully plan production chains and satisfy various needs of your three-caste society while dealing with mountain hazards such as weather breakdowns and avalanches. Are you skilled enough to make your town thrive?

Laysara: Summit Kingdom is a strategy, city builder and resource management game developed by Quite OK Games and published by Quite OK Games and Future Friends Games.
Released on April 10th 2024 is available only on Windows in 9 languages: English, French, German, Spanish - Spain, Polish, Ukrainian, Simplified Chinese, Japanese and Portuguese - Brazil.

It has received 884 reviews of which 740 were positive and 144 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Laysara: Summit Kingdom into these genres:

Media & Screenshots

Get an in-depth look at Laysara: Summit Kingdom through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64 bit)
  • Processor: Quad Core Processor
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 660 equivalent
  • DirectX: Version 11
  • Storage: 12 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
this game introduces you to its mechanics very well. you manage space and supply chains while feasting on the visuals. moving buildings is free and i think that's good and part of the cycle as more buildings, resources, and more challenges are introduced over the course of a scenario. i also like how resources do not have travel time but longer distances induce higher pop costs. i'm on the second scenario and the only thing that has annoyed me is that the warehouses, which carry resources over distances for further processing can only hold one resource, which, to me, only artificially raises difficulty by just adding needless clutter. nevertheless, great game, will play more, am very excited for 1.0.
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Sept. 2024
I love how building different buildings or lots are dependent on the elevation on the mountain. I adore this game, and it's worth a ton of play, but just keep in mind that you should pause while you build and keep an eye on your treasury to ensure you don't end up ending the game too quick with a bad build decision.
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June 2024
Can not rotate buildings. Initial annoyance = 10. After a couple of hours play, annoyance = 0. It actually makes this city building game a bit different from the other games out there. This game if a bit like Cliff Empire. Limited space and an enjoying challenge. Certainly worth getting if these type of building games are your thing.
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May 2024
This is a very pretty game. I love city building games and there are few that involve building vertically and around (Cliff Empire is the only other one I can think of - which is an amazing game). City building games usually have a balance between efficiency (logistics), expediency (what you need to do NOW), and emergency (dealing with the unexpected). This one is almost 95% efficiency centered, with logistics being your primary focus. Because it is essentially "free" to move every building in pause mode, your main concern becomes maximizing the efficiency of movement of goods from one production chain to another. The game treats goods transportation and building construction as instant - there is no build or true travel time. Which is why those reviews about it being closer to a puzzle game are relatively true. Normally, city building sims have some time penalty for constructing and deconstructing buildings and model logistics via actual time delays when transporting goods from one place to another. In this game, everything occurs instantly even in pause mode. There is some space management, etc... but the absolute primary focus is getting the cost of moving goods from one place to another under control either by building it closer (typically losing efficiency), or by using transport options available (which can rapidly spiral costs). Attempting to expand production chains or push up the mountain levels without considering how you are going to either create or move goods around is how you get an irrevocable economic death spiral particularly at higher difficulties. Many people who build city sims attempt to expand their cities as fast and as far as possible keeping to the razor's edge to expand the advantage in mid to late game due to some time constraint imposed - in this game, over expanding appears to be the fastest way to lose. To that end, the tutorial is quite poor. It should be teaching the main tools you'll need to beat this game: the ability to instantly and freely move buildings around in pause mode and the different ways you can move goods around in the game to maximize production chains and logistics. It should at least mention that you can "chain" the starter transportation buildings to one another to expand their range, and that higher research levels allows for more efficient movement of goods. It should also mention that using the oxcart incures a massive penalty for distance (mitigated by how paved your roads are) and amount of goods in the cost of artisans and yaks. Overall, I liked the game once I figured out how it works. You are tight on income in the early game and the midgame sort of becomes seeing how fast you can push to research level 3. Once you get to research level 3, the game becomes significantly easier since the the endgame transport option is obscenely efficient. This means if you wish, you can move entire production chains to the most efficient places for them and rebuild your cities for maximum shrine/tax effects while shipping in commodities and food from literally anywhere on the mountain. At that point, the game becomes an exercise in building the correct production chains to complete all the objectives and build the summit. However, the tools to move around buildings are extremely clunky. I found myself more than once dreading moving multiple buildings from one side of the mountain to another since you are forced to do so individually - so moving production chains becomes a time heavy chore despite it being almost necessary at higher difficulties. TLDR: Pros: Pretty game, vertical expansion and expanding around the mountain is nifty. Yaks are cool. Cons: Pretty clunky tools for moving buildings despite it appearing to be almost essential. I would love to have the ability to lasso and move multiple buildings (please!!!) and also reset the send/receive transport state of buildings (please!). It would also be nice to have a goods limit on transporting stuff, particularly the artisan carriers as the penalties for moving goods across large distances are enormous and providing some goods is better than outright denying transport to entire food centers because I can't shoulder the manpower costs.
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May 2024
First, i want to point out that anyone who claims/describe this game as a "puzzle" game is either insane or never played a city builder in their lives. Ressources/consumption based city builders are common: Caesar 3-4, Pharaoh, Anno, Cliff empire and nuanced version like Little Workshop, Theme Hospital Then you have zoning/service city builders like: Sim City, City Skylines and many more. This game is what happened when Anno and Cliff Empire had a kid. furthermore: they're planning of adding Caesar mechanics in it (trade) and campaign. Does it make it unique? Yes it does. Not only the himalayan theme, but the "altitude" system is a mix of fertility system and needs. For instance: You can produce more grain at low altitude, but far less byproducts that create items which is the opposite in high altitude - Monks are easier to please in low altitude BUT high altitude is a need. That said: the building chains, various type of ressources including dual ressources/byproducts buildings is an improvement on Anno. Workers is the bulk of your labor - loves food types, low revenue, average needs variety, highest pop per housing thus higher flat need amount Artisan are like your middle class labor - loves entertainment, highest revenue, lowest needs variety, lowest pop per housing thus lowest flat need amount. (but hard to get a lot of) Monks are your tech workers/spiritual workers - loves spirituality, low revenue, highest needs variety, mid pop per housing thus mid flat need amount and there is a fourth thats pretty unique: Yak/Bison/Animal. It plays both the role of a ressource and worker. It gives no tax (duh). Has no needs (tho, you can feed em with byproducts to "produce more"), but works in specific buildings. Some buildings are logistical buildings, some are needs buildings and i think you can trade em ( inter city Ceasar style trade) Like Cliff Empire: You are confronted with a "land" issue. Its incredibly misty and you can no longer live on the ground. You will face different type of avalanche strenght, storms that will change your needs/fertility and morale of your town. Just like Cliff: You have various limited areas to work with in order to access different other areas. Its a great foundation and i can only see this as the best of its predecessors its inspired from, to become a great Ceasar/Anno type game alternative. Highly recommend
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Frequently Asked Questions

Laysara: Summit Kingdom is currently priced at 19.50€ on Steam.

Laysara: Summit Kingdom is currently not on sale. You can purchase it for 19.50€ on Steam.

Laysara: Summit Kingdom received 740 positive votes out of a total of 884 achieving a rating of 7.93.
😊

Laysara: Summit Kingdom was developed by Quite OK Games and published by Quite OK Games and Future Friends Games.

Laysara: Summit Kingdom is playable and fully supported on Windows.

Laysara: Summit Kingdom is not playable on MacOS.

Laysara: Summit Kingdom is not playable on Linux.

Laysara: Summit Kingdom is a single-player game.

There is a DLC available for Laysara: Summit Kingdom. Explore additional content available for Laysara: Summit Kingdom on Steam.

Laysara: Summit Kingdom does not support mods via Steam Workshop.

Laysara: Summit Kingdom does not support Steam Remote Play.

Laysara: Summit Kingdom is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Laysara: Summit Kingdom.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 April 2025 00:09
SteamSpy data 25 April 2025 02:54
Steam price 30 April 2025 04:53
Steam reviews 29 April 2025 22:06

If you'd like to dive deeper into the details about Laysara: Summit Kingdom, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Laysara: Summit Kingdom
  • SteamCharts - Analysis of Laysara: Summit Kingdom concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Laysara: Summit Kingdom compatibility
Laysara: Summit Kingdom
7.9
740
144
Game modes
Features
Online players
2
Developer
Quite OK Games
Publisher
Quite OK Games, Future Friends Games
Release 10 Apr 2024
Platforms