If there’s one thing Le Mans Ultimate nails, it’s the feeling of driving. The first time you sit in the cockpit of a Prototype or GT machine and push it through a lap of Le Mans or Spa, the game impresses. The physics feel robust, with a strong focus on the quirks of endurance racing machinery, things like tire warm-up, brake wear, and fuel strategy play a significant role. Compared to a normal road car, these machines feel heavy yet razor sharp, and that sense of “fighting but mastering” the car is incredibly rewarding. The force feedback is also strong, giving you constant communication about what the car is doing under you. In that sense, Le Mans Ultimate delivers what sim racers often want most: authenticity and immersion when you’re behind the wheel. Visually and aurally, the game does well too. The cars are beautifully modeled, with liveries that reflect the real-world grid, and the tracks feel accurate and alive. The soundscape contributes massively to immersion; gear whines, tire scrubbing, and the roar of engines all come together to make you feel like you’re in the middle of an endurance event. It’s not the absolute best-looking sim on the market, but it’s polished enough that, combined with the driving model, the immersion is very high. That said, everything surrounding the actual act of driving feels underdeveloped. Even after the “1.0” release, Le Mans Ultimate is still a barebones package in terms of features. The single-player experience is limited to setting up your own custom race weekends. There’s no real career mode, no championship progression, no driver management, no sense of building a long-term journey. Once you’ve run a few custom races, there’s very little incentive to keep returning unless you’re purely motivated by hotlapping or experimenting with different cars. For players who enjoy structured offline modes, this is a huge missed opportunity. Online racing, meanwhile, is a mixed bag. When it works, and when you find respectful players, it’s fantastic,; multiclass racing in particular offers moments of real tension and excitement as you manage traffic and strategy. But in public lobbies, the standards of driving often fall apart. Far too many players dive into corners without awareness, push others off track, or deliberately crash. It’s not unusual to have an otherwise great race ruined by someone using the game like an arcade racer rather than a simulation. There are also occasional server issues, from connection drops to stability problems, which can compound the frustration. In practice, this means that unless you’re part of a private league or community, the online experience can feel inconsistent at best, and actively discouraging at worst. The monetization model makes things even harder to swallow. Many basic features that would normally be part of the base game, such as proper race reporting, custom liveries, and the ability to organize or run teams, are locked behind the RaceControl Pro or Pro+ subscription. That means that even after purchasing the game, you’re being asked to pay again if you want access to tools that are fairly standard in other sims. On top of that, the DLC strategy feels overpriced, especially since the old season pass model (which gave access to everything in a single purchase) has been removed. Instead, you’re left piecing together content car by car, track by track, which quickly adds up. For a title that is already relatively barebones in features, the decision to put so much behind paywalls doesn’t sit well. This is the main contradiction of Le Mans Ultimate: it offers one of the best driving experiences available in sim racing today, but the structure around it feels half-finished and monetized in all the wrong ways. The core engine is strong, the cars, the tracks, the physics, but the rest of the package feels like it’s still in early access rather than a finished “1.0” release. And while the developers may continue to add features and polish over time, the current state of the game leaves a lot of players wondering whether the investment is justified. To put it simply: if you’re a hardcore sim enthusiast, especially one with an interest in endurance racing, the driving alone makes this game worth trying. The authenticity, the feel of the cars, and the immersion of running multiclass races are all top-tier. But if you’re a more casual player, or someone who values career modes, offline depth, or fair monetization, Le Mans Ultimate is going to feel frustratingly shallow. For me, this is a 7 or 8/10 game right now. The driving earns it that score, it’s genuinely that good, but the missing features, expensive DLCs, and the decision to lock basic tools behind a subscription drag it down. If the developers commit to fleshing out the single-player side, rethinking the monetization, and improving online stability, Le Mans Ultimate could easily climb to a 9 or even a 10 in the future. But as it stands, it’s a fantastic simulator trapped in a disappointing wrapper. Edit (18/09/2025) : With the upcoming European Le Mans Series (ELMS) content, it really feels like we’re going down the same frustrating road all over again. The liveries for LMP2s and GT3s will be free, which is nice, but the actual content, cars and tracks, is only coming through a brand-new season pass or three separate DLCs. And let’s be real, judging by how everything else has been priced so far, it’s almost guaranteed to be overpriced again. What makes this even worse is the fact that they still haven’t brought back the 2024 season pass. It’s been months since 1.0 released, and anyone who got into the game after that has been forced to buy every DLC separately, spending way more than they should have just to catch up. Instead of giving people a fair option, it feels like the devs are squeezing players for every extra cent. The driving is still fantastic, one of the best sim experiences you can have, but everything around it just screams greed. And honestly, I don’t understand how the community can keep treating this like it’s normal when it’s so blatantly anti-consumer, it’s the kind of nickel-and-diming that somehow manages to meet Nintendo’s level of greed. It’s stupid, and the fact that people are willing to shrug and accept it just makes it worse.
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