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Legends of Wasteland on Steam - User reviews, Price & Information

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Legends of Wastelands is an idle RPG where you shape your hero’s growth. Choose among six classes, master 100+ skills, and combine talents and gems for unique synergies. Idle for rewards or dive into boss fights and shifting wastelands, with pets and gear adding endless build variety.

Legends of Wasteland is a idler, incremental and loot game developed and published by 清友工作室.
Released on April 29th 2026 is available only on Windows in 3 languages: English, Simplified Chinese and German.

It has received 329 reviews of which 211 were positive and 118 were negative resulting in a rating of 6.2 out of 10. 😐

The game is currently priced at 6.89€ on Steam.


The Steam community has classified Legends of Wasteland into these genres:

Media & Screenshots

Get an in-depth look at Legends of Wasteland through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: windows10+
  • Processor: 2 Ghz
  • Memory: 4 GB RAM
  • Graphics: 128MB, OpenGL 3+
  • Storage: 2 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

77 hours played
May 2026
This game has a lot of potential. If they keep making changes and adding content, it could become one of the best in the genre. They still need to polish many things, but even in its current state it’s pretty fun, and I’ve been playing it a lot.
67 hours played
May 2026
like action RPGs, but I usually end up dropping them once the farming starts to feel too repetitive. This game solves that problem by mixing action RPG gameplay with idle mechanics. The repetitive farming is automated, so you can leave the game running and come back later to find that you’ve gained levels, collected materials, or picked up the gear you were farming for. At the same time, it still keeps the fun part of action RPGs: experimenting with different builds. You can focus more on planning skills, gear, and playstyles without constantly worrying about grinding for levels or materials, since most of that happens automatically. That is what made me enjoy the game. It has a good variety of builds, a solid skill tree, and enough depth for players who enjoy designing and testing different setups. It does have some flaws, but for the price, I’d say you’re getting a very solid game. The developers also seem active, listen to feedback, and update the game often with improvements.
10 hours played
May 2026
Legends of Wasteland by 清友工作室 is the kind of indie title that immediately signals its ambitions through mood rather than spectacle, placing players into a harsh, desolate setting where survival is not just a mechanic but the central identity of the experience. From the moment the game begins, it establishes a subdued and often oppressive tone, using empty landscapes, worn-down structures, and a restrained visual style to communicate a world that has long since lost its vitality. There is a deliberate slowness to how everything unfolds, encouraging players to observe, adapt, and endure rather than rush forward, which gives the game a distinctive rhythm compared to more action-heavy survival titles. The core gameplay is rooted in familiar survival elements such as gathering resources, crafting tools, and managing limited supplies, but it leans more heavily into atmosphere than complexity. Progression tends to feel incremental, with each small improvement in equipment or knowledge offering a tangible sense of advancement. However, this steady pace can also become a double-edged sword. While it reinforces immersion and makes survival feel meaningful, it can also lead to stretches where the gameplay loop begins to feel repetitive, particularly when new mechanics or variations are introduced sparingly. Players who enjoy methodical, almost meditative gameplay will likely appreciate this design, while others may find it lacking in momentum. Exploration plays a significant role in keeping the experience engaging, as the world is scattered with subtle environmental details that hint at a larger, untold story. Rather than relying on heavy exposition or scripted narrative sequences, the game allows its setting to do most of the storytelling. Abandoned areas, remnants of past activity, and the overall emptiness of the environment all contribute to a quiet sense of mystery. This minimalist approach can be quite effective for players who enjoy piecing together context on their own, though it may feel underdeveloped for those looking for a more structured or character-driven narrative. Interaction with threats, whether environmental or hostile, tends to prioritize tension over depth. Encounters often feel unpredictable enough to keep players cautious, but the underlying systems do not always offer a wide range of strategic options. Combat and survival challenges are serviceable and occasionally intense, yet they rarely evolve in a way that significantly changes how the player approaches the game over time. This results in a consistent experience that maintains its tone well but does not always expand meaningfully on its initial ideas. From a technical standpoint, the game clearly reflects its indie scale. Visuals are modest, with some environments managing to capture a striking sense of desolation while others appear sparse or lacking detail. Animations and interface design can feel a bit rough around the edges, occasionally reminding the player of the game’s limited resources. Despite this, performance is generally stable, and the audio design stands out as one of the stronger elements. Ambient sounds and subtle musical cues do a great deal of work in reinforcing the atmosphere, often carrying moments that might otherwise feel empty. In the end, Legends of Wasteland is a game that succeeds more through its tone and intent than through mechanical innovation or technical polish. It offers a focused survival experience that emphasizes isolation, patience, and environmental storytelling, making it appealing to a niche audience that values immersion over intensity. At the same time, its repetitive structure, limited variety, and rough presentation hold it back from achieving broader appeal. It feels like a solid foundation that could have benefited from further refinement and expansion, but even in its current state, it provides a distinct and occasionally compelling journey for those willing to embrace its slower, more introspective approach. Rating: 7/10
101 hours played
May 2026
Interesting idle game inspired by games like PoE. Good for people who don't have too much time to grind but can leave it afk to progress. Dev seems quite fast with the patches, so let's hope the game keeps improving and adds more end-game content as well as balance updates.
138 hours played
May 2026
About me I like odd games. Especially games focused on logic puzzles, stats, character building, theorycrafting, and “number go up” progression. This game fits that niche very well. What the game does well The item stat system is interesting. The skill tree has enough depth to make progression feel meaningful. The skill system is solid, even though it could still be expanded and polished. The story is basically non-existent, but I do not see that as a negative. This game does not need a story. It lives or dies by its systems. To me, this is the first genuinely good attempt at mixing an ARPG with an idle game. If you enjoy idle games and also like games such as Path of Exile or other ARPGs mainly for their character progression, build crafting, and stat scaling, this game is probably for you. What the game currently does poorly EDIT : They added a Lexicon with clear explained interaction of stats, that fixes some confusion. There is no proper extensive tutorial, and several mechanics are not explained at all. Personally, I found that interesting because figuring things out became part of the challenge, but this will not work for everyone. The localization of stats is unfinished. That said, if you have played ARPGs before, most stats can still be deciphered reasonably well. They are not unreadable, just unfinished and sometimes unclear. The game requires you to spend time understanding it. It does not hold your hand. It does not explain everything. It expects you to experiment, read stats, test mechanics, and learn through failure. For me, that is a positive, but for many players it will be frustrating. The game also promised six classes and a more polished product than what was delivered at release. That criticism is fair. However, compared to the previous demo, this version is a clear improvement and, for the price, I think it is acceptable. We are talking about roughly 6 €. I live in Germany and pay that for half a loaf of bread at a bakery if I am lucky. Current progress I have reached Wasteland Stage 130 and am currently crafting, improving my skill setups, and looking for ways to break the game on my next character. Conclusion This is not a polished mainstream ARPG. It is rough, unclear, and unfinished in several areas. But underneath that, there is a genuinely interesting progression system with real potential. If you like idle games, ARPG character progression, stat scaling, and figuring out mechanics yourself, this game is worth the price.

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Frequently Asked Questions

Legends of Wasteland is currently priced at 6.89€ on Steam.

No, Legends of Wasteland is currently not on sale. You can purchase it for 6.89€ on Steam.

Yes, Legends of Wasteland received 211 positive votes out of a total of 329 achieving a rating of 6.17.
😐

Legends of Wasteland was developed and published by 清友工作室.

Yes, Legends of Wasteland is playable and fully supported on Windows.

No, Legends of Wasteland is not playable on MacOS.

No, Legends of Wasteland is not playable on Linux.

Legends of Wasteland is a single-player game.

No, Legends of Wasteland does not currently offer any DLC.

No, Legends of Wasteland does not support mods via Steam Workshop.

No, Legends of Wasteland does not support Steam Remote Play.

Yes, Legends of Wasteland is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Legends of Wasteland.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 August 2026 01:31 UTC
SteamSpy data 12 August 2026 18:47 UTC
Steam price 24 August 2026 03:04 UTC
Steam reviews 23 August 2026 12:00 UTC

If you'd like to dive deeper into the details about Legends of Wasteland, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Legends of Wasteland
  • SteamCharts - Analysis of Legends of Wasteland concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Legends of Wasteland compatibility
Legends of Wasteland
Rating
6.2
211
118
Game modes
Features
Online players
11
Developer
清友工作室
Publisher
清友工作室
Release 29 Apr 2026
Platforms