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Fracture Field on Steam

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Fracture Field is an idle/incremental quarry mining game. Shatter rocks with timed swings then invest your earnings into upgrades. Build a fleet of drones to automate your empire, bomb tough layers, and unlock powerful prestige upgrades on your journey to master the quarry.

Fracture Field is a incremental, idler and mining game developed by Type Ten and published by Gamersky Games, Drillhounds and Type Ten.
Released on April 20th 2026 is available on Windows, Steam Deck and Steam Machine in 20 languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Spanish - Latin America, Czech, Hungarian, Indonesian, Polish, Turkish, Ukrainian, Vietnamese, Japanese, Korean, Simplified Chinese, Thai and Traditional Chinese.

It has received 1,219 reviews of which 914 were positive and 305 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 6.99€ on Steam, but you can find it for 4.82€ on G2A.


The Steam community has classified Fracture Field into these genres:


Here is the detailed breakdown of supported languages for Fracture Field:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Thai
Japanese
Polish
Hungarian
Czech
Turkish
Portuguese - Brazil
Ukrainian
Spanish - Latin America
Vietnamese
Indonesian

Media & Screenshots

Get an in-depth look at Fracture Field through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 or Windows 11
  • Processor: x86, x64 architecture with SSE2 instruction set support
  • Memory: 2 GB RAM
  • Graphics: Graphics card with DX10 (Shader Model 4.0) capabilities
  • Storage: 300 MB available space
  • Additional Notes: Mouse required

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

62 hours played
Sept. 2026
I'm quite enjoying this. It took a while to get the hang of the rhythm, which has made me realise that replaying once I get all the achievements will feel pretty satisfying. Mid-game can be a grind for folks like me until you realise the best way to optimise for your play style. It starts off like many incrementals where you need to put effort into it until most of the game is taking care of itself and you just need to check in every now and then (or more often if you want faster rewards and Number Go Up), and that's my favourite combination in general. While I like a lot of the different backgrounds, the game does start to feel repetitive after a while, which feels quibbly and honestly is not a problem at all. The game has huge scope for customisation with a ton of different options. I've seen that Reality Shatters have been revised - I didn't play them before, but I think they're very worth it now, provided one chooses the timing and optimisations wisely - and if you don't, you're not penalised, it just takes longer to get to what you want to get to. The soundtrack is kind of dully repetitive though, and I wish there was more diversity of music choices, and more ambient choices. I just turn all sound and music off and play my own music over it though, and that's fine. But don't get this for the soundtrack (I don't think most people would, lol). All in all a cool little incremental/idler, with interesting reset / world reset options, and a fun feeling of 'number go up' across many different metrics. The different types of drones are fun, especially all the different combinations you can have. It's also an incremental I haven't needed a Guide to look at to figure out ways to play or optimise that are best, which is very rewarding for those of us who aren't mathematically minded. A great little game!
31 hours played
July 2026
This is a classic incremental game with a two-layer prestige system. Progress starts off fairly slowly, but after a while the pacing improves significantly and the game becomes much more satisfying. If you enjoy idle games but don't want to spend excessive time micromanaging every reset, the progression feels rewarding once the automation and prestige upgrades begin to stack. The late game eventually becomes very fast, to the point where you generate the maximum amount of resources within seconds, which does make the endgame feel a bit repetitive. Overall, I enjoyed it. For the price, I got more entertainment out of it than I would from a cup of coffee, so it was a nice distraction for a while. I completed all achievements in about 30 hours, although it could have been much faster with a more optimized strategy. Game Tips Don't rush your first prestige. I recommend doing it at 30+ Cores. For the second prestige, wait until around 300+ Cores. This unlocks Core generation from lower layers and the Acuity cap for Core generation, making future runs much faster and few more upgrades. After that, do a few more World Fractures before your first Reality Shard prestige. I waited until 1,000+ shards for my first Reality Shard prestige. With the right upgrades, you'll return to that point surprisingly quickly. Investing in Rock earnings helps speed up resource generation and core/shards generation considerably. I did my second Reality prestige at around 400k Reality Shards, although it can likely be done earlier. Don't forget to perform World Shatters between Reality prestige runs—they provide a significant boost to progression and speed things up a lot.
39 hours played
June 2026
I got all the achievements and this is all I gotta say. The game at start feels really slow, the progression of getting upgrades and fractures is annoying at start. But in the late game, the game speeds up by a lot. Me personally I was getting bored at start of the game since you are limited and don't have everything unlocked. But later on when you will unlock the Reality Shards it will speed up the game. The good part was that the game wasn't a 2-4 hour game, this one really needs time. For all the people that would like to buy this game and get all the achievements it will for sure take you like around +30 hours to do. I think the game was Okey.
47 hours played
April 2026
I bought the game, and kept playing it because of 3 main reasons: 1. game is fun 2. dev cares what players think/want and comment 3. dev releases updates regarding players' comments Thanks
54 hours played
April 2026
I'm a fan of Idle / Incremental games and this one has more to sink your teeth into than most. 54 hours to 100% is worth the price. Balancing is good, and they are actively working to make it better, although if I made a suggestion it would be to rework / remove the prestige momentum upgrade as I feel it promotes an unfun playstyle of spamming fractures only for the % increase which is strong but boring.

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Frequently Asked Questions

Fracture Field is currently priced at 6.99€ on Steam.

No, Fracture Field is currently not on sale. You can purchase it for 6.99€ on Steam.

Yes, Fracture Field received 914 positive votes out of a total of 1,219 achieving a rating of 7.20.
😊

Fracture Field was developed by Type Ten and published by Gamersky Games, Drillhounds and Type Ten.

Yes, Fracture Field is playable and fully supported on Windows.

No, Fracture Field is not playable on MacOS.

No, Fracture Field is not playable on Linux.

Yes, Fracture Field is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Fracture Field is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Fracture Field does not support VR.

Fracture Field is a single-player game.

No, Fracture Field does not currently offer any DLC.

No, Fracture Field does not support mods via Steam Workshop.

No, Fracture Field does not support Steam Remote Play.

Yes, Fracture Field is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Fracture Field.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 16 October 2026 00:56 UTC
SteamSpy data 24 October 2026 04:37 UTC
Steam price 26 October 2026 15:40 UTC
Steam reviews 19 October 2026 16:10 UTC

If you'd like to dive deeper into the details about Fracture Field, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Fracture Field
  • SteamCharts - Analysis of Fracture Field concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Fracture Field compatibility
Fracture Field
Rating
7.2
914
305
Game modes
Features
Online players
159
Developer
Type Ten
Publisher
Gamersky Games, Drillhounds, Type Ten
Release 20 Apr 2026
Platforms
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