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Like a Dragon: Infinite Wealth on Steam

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Two larger-than-life heroes, Ichiban Kasuga and Kazuma Kiryu are brought together by the hand of fate, or perhaps something more sinister… Live it up in Japan and explore all that Hawaii has to offer in an RPG adventure so big it spans the Pacific.

Like a Dragon: Infinite Wealth is a action, adventure and jrpg game developed by RGG Studio and published by SEGA.
Released on January 25th 2024 is available on Windows, Steam Deck and Steam Machine in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Portuguese - Brazil and Russian.

It has received 16,399 reviews of which 14,759 were positive and 1,640 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 69.99€ on Steam, but you can find it for 4.86€ on Eneba.


The Steam community has classified Like a Dragon: Infinite Wealth into these genres:


Here is the detailed breakdown of supported languages for Like a Dragon: Infinite Wealth:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Like a Dragon: Infinite Wealth through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 1903 (OS Build 18362)
  • Processor: Intel Core i5-3470, 3.2 GHz or AMD Ryzen 3 1200, 3.1 GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 960, 4 GB or AMD Radeon RX 460, 4 GB or Intel Arc A380, 6 GB
  • DirectX: Version 12
  • Storage: 82 GB available space
  • Sound Card: Windows Compatible Audio Device
  • Additional Notes: 1080p Low @ 30 FPS w/ Balanced FSR 1.0, requires a CPU which supports the AVX and SSE4.2 instruction set. Microsoft no longer supports Windows 10 or older versions.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

291 hours played
July 2026
The Infinite Wealth was the friends we made along the way. <3 Given what I've read online, I didn't expect to come out of Infinite Wealth loving it as much as I did. At the very least, I didn't expect to like it more than Like a Dragon. In short: + An amazing ensemble of characters, both old and new, that I've come to root for. Dethroned Persona 4 Golden/Revival in that aspect for me. And I say that lovingly, because when the Revival releases next year I'll be just as enthusiastic to play it as I am for this game now. In the first few chapters, I felt antsy because I just wanted the old cast to reunite and be playable for me, but somehow they managed to make me love the new characters just as much, shifting my thoughts from "I can't wait to see Saeko, Nanba, Adachi and Seonhee" to "I can't wait for this entire group to come together". + Two different protagonists and the group being split in two didn't really bother me as much as I thought it would. I enjoyed both Hawaii and Japan and found it quite easy to adjust whenever it was switched up. + Combat variety can be created by applying different jobs to characters. + I love Kiryu! As a person who didn't grow up with Kiryu, playing these two games has really sparked my interest in exploring his character within the previous games before coming back for a 2nd replay. + I love Ichiban! I wouldn't wear that on a t-shirt, but I'm absolutely stoked to see him for a few more games. No idea what RGG has in the pipeline though. + There's enough content to play for at least 100 hours for your first playthrough, but you can definitely do it faster if you so desire. This game is as grindy as you make it out to be. My recommendation: This game is a must-play if you love games with a deep focus on a group of friends (or if you have no friends LOL). Play this game if you need a bit of positivity in your life, if you're feeling bleak and need people on your screen that express a deep belief in the good of humanity and the strength one can gather from relationships. Don't play this game if you hate turn-based combat. - New Game+ is paid DLC. Yuuuuuck!!! - Main story can be a breeze if you grind levels a bit too enthusiastically. For the main missions, I would've preferred (an option to choose) enemies that scale up in level with you, to force you to think a bit more strategically in combat and avoid spamming the same powerful attacks. In any case, at least in NG+ I'll be able to adjust the difficulty and hopefully really get the most out of this game. I *will* make Saeko more useful in combat, dang it. - This is just a minor gripe, but it didn't bother me too much due to the voice acting being very solid, but the facial animations can be a bit stiff at times. For Kiryu I understand, and they've got Ichiban's facial animations on point obviously, but I wouldn't mind if they spent a bit more time animating different emotions during table talks or drink links. Again, it's not a huge deal for me and I'd understand if it's an intentional choice to save budget. The voice acting is more important to me. (I'm new to the Yakuza series, having played Like a Dragon before this game.) Infinite Wealth really establishes Ichiban Kasuga as a protagonist and tests if he stays true to who he is even when being lied to and stabbed in the back. Characters from LaD return, but it also introduces new characters and that ensemble is, in my opinion, where this game truly shines. For the longest time, Persona 4 was my number 1 favorite game when it comes to the group dynamic. I can now officially state that it has been dethroned, even with the Revival coming up. Every character feels like an actual person rather than just a checklist to work through. The mechanics are similar to the previous game, but deepened: for instance by offering a personality bingo card to get to know the friend in question. I love the drink links, table talks and the random talks in the street. Connections even come back in combat and unlock chain attacks and combo attacks, as if the mere power of friendship inspires the characters to fight harder. Obviously, this game isn't perfect and there's some things in the story I wish it handled differently. But overall, I like the main theme of the story. It asks whether people can change, whether they deserve a second chance, whether having unwavering faith in someone is a naïve weakness or a strength. By the time the final scenes started showing, I actually found myself tearing up a little. I spent hours in-game leveling up, thinking about how satisfying it would be to kick 's ass and I was counting down the seconds. Then I channeled that energy into being happy to see everyone together again and making plans for the future. Now I'm thinking that I'm sad that it's over, but I'm certain I'll see them again and I can't wait for that to happen. I could honestly write a whole essay about every character in this game and how much I loved getting to know them, but honestly, I've made this review long enough. But since I can't help myself, let me at least tell you that RGG managed to make me care about every. single. playable. character. And the funny part is, they're not perfect! Some of them have done crap that could make me think "take a hike", but you (even you as a player) don't simply give up on people, especially when you have Ichiban to inspire you. After spending 85+ with him, I'm reminded that it's true: some people are worth believing in.
111 hours played
June 2026
It's a good game, with nice combat mechanics and side activities. If you loved the first game, Yakuza: Like a Dragon, you cannot miss this one. But unfortunately it does not shine or has the same impact, due several design decisions that affected negatively the experience: The combat is better, but the game overall is a bit TOO easy. There is almost no challenge in the fights, unfortunately, which is discouraging to experiment with different jobs and skills combination grinding. Seriously, by 1/3 of the game you can easily one or two-shot every enemy you encounter. The story is not engaging, it revolves around a wild goose chase after Ichiban's mother. There are several pacing issues in the main story development, dragging to a point where you can even forget what was happening and not knowing what would be doing next in the plot. The substories are in its majority completely forgettable, with no emotional impact. Most of them insists on themselves using a sad song that feels out of place because it plays in supposedly funny moments. It is just weird. A big chunk of the famous Poundmates helpers (the Final Fantasy summon-like combat elements in this game) are unlocked only by the very end of the main story, which seems a very weird design choice. Last but not least, hiding content behind paid DLCs (like new game+, difficult settings, etc) that should be already in the game is at minimum, greedy and scummy attitude from SEGA. I do hope in the next games they do better.
141 hours played
April 2026
I've never felt so conflicted about a mainline game like this since OG Yakuza 3. The story is so dragged out that it hurts the overall enjoyment of the plot and the characters as a whole; and to me, this is a damn huge shame, seeing that this game marks a turning point for both Kasuga and Kiryu. To be completely honest, I don't think I'll revisit this title for a really long time, if ever. There were times where I really had to force myself to play it, and to me that just feels wrong because of the love I have for this series. Ichiban's sections, to me, were the worst offenders when it comes to how badly the story was paced. But in hindsight, Kiryu's sections were very fun to play and also very nostalgic because of the remembrances you find regarding his life—his friends, family, and much more. A trip down memory lane with the Dragon of Dojima is always welcome in my opinion (hehe). But yeah, the overall plot regarding Palekana was uninteresting and simply boring, with very few characters that actually stand out. I personally don't care much for Chitose and Tomizawa; I'd much prefer the old cast to be part of the journey from start to finish. I don't want to drag this out too much, so I'll just point out a few things: Good [*]Mixing jobs for each party member is very fun and can lead to some pretty interesting builds; skill inheritance is great to play with. [*] Having separate playable sections for both Ichiban and Kazuma. [*]Combat is improved and very fun for the most part. [*] Seonhee as a playable party member was a really good choice and made me enjoy her character even more. [*]Character bonds are a really nice way to blend character development with combat gameplay mechanics. Mixed [*]Sujimon battles are a nuisance, and the fact that this minigame carries over to Dondoko Island is infuriating. [*]Dondoko Island as a whole. [*]The majority of the side stories felt like filler content (The Memoirs Of a Dragon proves that most of the side stories of the previous games were more than just filler—they actually had heart and meaning). [*]Hawaii didn't really resonate with me personally. [*]The new cast of characters is kinda boring. [*]Tag team attacks are unreliable. Bad [*]SEGA are parasites for wanting to charge us for NG+ content yet again. F@ck that. [*]The pacing of the plot is really bad. [*]Underground dungeons are nerfed and simply unfun to navigate. [*]The camera panning during combat sucks so bad—sometimes you can't even block an attack because you literally can't see your character on screen. [*]Some bugs during combat (mainly due to how the Dragon Engine handles certain physics objects). [*]The fact that I can't position other party members during my turn is sh!tty as hell. And sometimes buffs/heals don't apply because they move out of range for no reason at all. [*] Bro, why the f@ck does Joon-gi Han only become available one chapter before the final chapter? [*] The ending. Overall, I simply can't hate this game—I'm a sucker for the Yakuza series—but this one kinda did some damage to me. I really wish there was a mixed rating on Steam, but since there isn't, my final score is a 6/10.
93 hours played
Feb. 2026
Like it's predecessor, this game is a gloriously messy mix of serious and utterly bizarre. You will be whiplashed from scenes involving yakuza politics in the wake of the break up of a major crime family, to beating a man dressed as a baby in the face with a huge tuna fish and not blink an eye at the tonal disparity because it is so much ♥♥♥♥♥♥ fun. Many of the rougher edges have been smoothed off this time around, with quality of life improvements affecting battle tactics, traversal around the maps, and much better inventory handling and I found myself enjoying the pure gameplay way more than Yakuza: Like a Dragon. The battles are still turn-based but now allow for moving around to take advantage of the terrain, or other characters to tag team with and there is something so crunchy about the fighting that I never got bored, not even in the mega dungeons, which in first person mode play like a crack addict's dream of Etrian Odyssey. Crazily, this game also has two side quests which are akin to full size games; one is a pokemon style adventure where you collect, er, weird men and force them to fight in 3v3 turn based battles against other, er, weird men and their trainers (didn't play, I'm allergic to Pokémon) and the other is a full island management sim - Dondoko Island - where you turn a rubbish filled island into a 5 star resort - a really well implemented mix of theme park and sim city with light battling (did play, for 12 hours straight until I completed it - I honestly felt sad to be leaving it to go back to the main game - I loved it.) This is not to mention the crazy taxi style food delivery game, the trash collection game driving a big trike, the quest to photograph pervs from trams across the city, a fully implemented dating app that bizarrely uses slightly risqué live action photos and video, fully implemented SEGA arcades - there is loads of stuff to distract if you want to. The main quest is a mixture of the ludicrous and sad, split across the two areas of Hawaii and Japan - one a James Bond level storyline about storing radioactive waste on a hidden island for profit and one acting as a more serious (and quite touching) coda to the previous Yakuza games. I imagine not a lot of people would take a punt on this without knowing the series, and it is a bit of a time sink (I spent 93 hours in there....), however a lot of that time was spent on the SteamDeck just grinding on the side and mopping up sidequests. Whilst we're on the Steamdeck, I found best setting was to lock at 40fps, use lossless scaling framegen at x2 and get a near flawless 80fps at all times with hardly noticeable artificating. If you have an OLED Steamdeck, LS is still voodoo. Tried the same on LCD Deck and looks awful, so just play at native 40fps - it's still OK as it's turned based anyway. Anyhoos, I loved it. You may not, but one man's meat is another man's rhubarb.
245 hours played
Jan. 2026
Like a Dragon Infinite Wealth, or Ryuu Ga Gotoku (Yakuza) 8, Y8 for short, is the 10th mainline title in the series, accounting for 0 and 7 Gaiden. This game continues the story of Ichiban Kasuga, the new protagonist introduced in Y7, but also taking co-protagonism, is the Dragon of Dojima himself, Kazuma Kiryu. This game continues on the new gameplay style introduced in 7 as a turn based combat game, taking its predecessor as a base, but completely improving it in almost every aspect. Some new mechanics that enhance the battle system include: being able to move in a range when in your turn, which doing so will allow you to take advantage of damage modifiers depending on where you hit your enemies from. The environment is more interactable allowing for picking up weapons and attacking with them, MP refills on normal attacks, and allies can combo of each other's attacks. If you've played 7 you'll immediately be able to tell how better they made the battle system in this game as its mechanics are introduced to you. The story will mostly take place in a brand new city, Honolulu, Hawaii! For the first time in the series, the playable setting moves outside of Japan. Hawaii brings a very unique atmosphere not seen in previous cities in the series, as even Okinawa in Y3 was on the center of its city, but here you have access to the beach and the ocean is visible mostly at all times, it really separates itself from any previous location and exploring felt very invigorating. On top of what'd you'd come to expect, the game has two very robust side activities: Sujimon battles create a miniature Pokemon-like mode, where you can obtain different kinds of enemies and use them in your Sujimon fights. Then there's Dondoko Island, a WAY BIGGER mode where you'll be taking care of restoring a run down resort island to its former glory, by cleaning it up, crafting furniture and decorating it to you heart's content. You can easily sink hours into these modes and forget the game that housed them was a completely different one. As you go through the game you'll face different types of enemies, eventually you'll encounter dungeons in both of the principal cities, a change from Y7's dungeons, this time there is a random element to them in which they'll be a type of maze you'll need to go through to find the exit. I kind of liked this execution initially, though it can get a little annoying if you want to grind for all the equipment in the game. This time around there are a total of 10 party characters, but as both Ichiban and Kiryu are controllable leads, they end up becoming two parties of 5. This makes it better to actually use all of the characters as you'll only ever have 1 party member in the back, as opposed to 3 in the previous game. You still have your usual sub stories, minigames, and completion lists for those that still aim for them. Yes there are TWO lists this time, one for each protagonist. Unfortunately a few tasks end up being repeated and need to be done twice to get that elusive 100% mark. A lot of the new activities were really enjoyable, them taking place in Hawaii allowed for something different from the usual things. Once again there is nothing for actually obtaining 100% of objectives, but series veterans may be inclined to go for it! The game was not all that difficult, but this is slightly inconvenient too, regular fights ended up giving too much EXP for my liking and earlier in the game I was already overleveled, I ended up having to stop fighting random mobs altogether to avoid increasing that gap. It eventually let to the levels evening up as the game went on. This unfortunately meant more work filling the SujiDex later on. Now a negative I have to mention is that postgame is almost non existent... in the base game. Sega decided to lock content behind paid DLC. In general, its not that good considering you need to pay for it, the content absolutely should have been included in the base game, I'll also review the DLC itself (Master Vacation Bundle) so please refer to that for the proper review of it. The story has been slightly controversial in the discussion circles, I personally enjoyed most of it, but its clear that the current team at RGG is not quite the same from before, certain decisions and choices in how they handle characters don't respect the established facts and that can cause annoyances and confusions, and it looks like things will continue on this vein... Overall however, the game is pretty good. It's so massive that due to the many different things it offers, it made me reach the credits at the 160 hour mark. Hawaii is pretty big and a great new location. There are many positives here that mostly outweigh the negatives. I'd say as a full package I enjoyed 7 more, but I do bring to light the improvements of the battle system which is arguably half of the game, as a big plus of this entry.

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Frequently Asked Questions

Like a Dragon: Infinite Wealth is currently priced at 69.99€ on Steam.

No, Like a Dragon: Infinite Wealth is currently not on sale. You can purchase it for 69.99€ on Steam.

Yes, Like a Dragon: Infinite Wealth received 14,759 positive votes out of a total of 16,399 achieving a rating of 8.78.
😎

Like a Dragon: Infinite Wealth was developed by RGG Studio and published by SEGA.

Yes, Like a Dragon: Infinite Wealth is playable and fully supported on Windows.

No, Like a Dragon: Infinite Wealth is not playable on MacOS.

No, Like a Dragon: Infinite Wealth is not playable on Linux.

Yes, Like a Dragon: Infinite Wealth is playable and fully supported on Steam Deck.

Yes, Like a Dragon: Infinite Wealth is playable and fully supported on Steam Machine.

No, Like a Dragon: Infinite Wealth does not support VR.

Like a Dragon: Infinite Wealth is a single-player game.

Yes, there are 19 DLCs available for Like a Dragon: Infinite Wealth. Explore additional content available for Like a Dragon: Infinite Wealth on Steam.

No, Like a Dragon: Infinite Wealth does not support mods via Steam Workshop.

No, Like a Dragon: Infinite Wealth does not support Steam Remote Play.

Yes, Like a Dragon: Infinite Wealth is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Like a Dragon: Infinite Wealth.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 October 2026 13:16 UTC
SteamSpy data 16 October 2026 02:05 UTC
Steam price 27 October 2026 03:39 UTC
Steam reviews 19 October 2026 16:01 UTC

If you'd like to dive deeper into the details about Like a Dragon: Infinite Wealth, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Like a Dragon: Infinite Wealth
  • SteamCharts - Analysis of Like a Dragon: Infinite Wealth concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Like a Dragon: Infinite Wealth compatibility
Like a Dragon: Infinite Wealth PEGI 18
Rating
8.8
14,759
1,640
Game modes
Features
Online players
474
Developer
RGG Studio
Publisher
SEGA
Release 25 Jan 2024
Platforms
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