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Demonschool on Steam

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Demonschool is a new-style tactics RPG where motion equals action. Defeat big weirdos in between the human and demon worlds as Faye and her misfit companions, while navigating university life on a mysterious island.

Demonschool is a turn-based combat, isometric and adventure game developed by Necrosoft Games and Mystic Systems and published by Ysbryd Games.
Released on November 19th 2025 is available on Windows, MacOS and Linux.

It has received 1,082 reviews of which 993 were positive and 89 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 21.99€ on Steam, but you can find it for 19.49€ on Eneba.


The Steam community has classified Demonschool into these genres:

Media & Screenshots

Get an in-depth look at Demonschool through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64bit)
  • Processor: Dual Core 2.4 GHz
  • Memory: 4 GB RAM
  • Graphics: 1GB VRAM / DirectX 11+ support
  • DirectX: Version 11
  • Storage: 2 GB available space
MacOS
  • OS: macOS Monterey 12.4
  • Processor: Dual Core 2.4 GHz
  • Memory: 4 GB RAM
  • Graphics: Metal
  • Storage: 2 GB available space
Linux
  • OS: Ubuntu 22.04 LTS (Jammy Jellyfish), SteamOS 3.0
  • Processor: Dual Core 2.4 GHz
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.2+
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

33 hours played
May 2026
Into The Breach-adjacent gameplay, vibes that feel like equal parts old Persona and new Persona, and writing that is just... Embarrassing like 2/3 of the time. The actual game is a lot of fun, best taken in short bursts. It's a tactics game that veers so hard into the tactics part that it might be more appropriate to classify it as a puzzle game. The bosses, especially, are all clever, unique, and fun (with one exception around the midpoint of the game, which is a frustrating luck-based mess). Super worthwhile, as long as you can tolerate or ignore the writing. The dialogue falls squarely into the "trying too hard to be funny" camp. A few off-hand lines got chuckles out of me, but for the most part, scenes consist of a bunch of terminally horny weirdos trying to rapid-fire outquirk each other. It reads like a Millennial who learned to write exclusively by watching episodes of Gilmore Girls trying to pander to a Gen Z audience. There's also the weirdness of the game claiming to be set in college, but outside of some throwaway mentions of people's majors, the setting is clearly a high school. It feels like the decision to be set in college was made late in development, probably (justifiably) because there's a lot that would seem Problematic™️ if the main characters were not adults, but it doesn't change that no college would ever operate this way.
26 hours played
Jan. 2026
I like this game a lot, but there are two downsides you should be aware of. 1. There is too much combat. I really enjoy the combat system--which I would describe as turn-based tactics mixed with a puzzler--but the game insists that you must go through one or more combat scenarios after every story beat or dialog interaction. It makes for a tedious experience given that this game leans so heavily into story and dialog. 2. Party members are not fleshed out enough. This is because there are too many. The devs went for breadth instead of depth, as you have around a dozen party members, each with somewhat superficial or shallow personalities. Each does have around three or so "quests", which are really just short dialog sequences followed up by combat. I would have liked to see fewer, more developed party members who really feel essential to the plot. Despite these flaws, Demonschool is a fun and satisfying experience that has kept my attention for the past few weeks. I recommend it if you are into turn-based tactical combat and Persona 1/2 aesthetics.
49 hours played
Dec. 2025
Original review written at 9 hours - now having finished it, there are a few updates (annotated throughout). Playing the whole game only cemented it as GOTY for me. ------ I usually don't leave reviews before finishing a game, but I couldn't wait this time. At 9 hours in I'd be astounded if I had changed my mind for the worse by the end. Demonschool has been on my wish list since the beginning, and after multiple delays my hype had built to a point that I was worried I might be disappointed once it finally got here. Thankfully, I had nothing to worry about. The music and art direction are glorious and so well executed - it's like a spiritual evolution of the older Persona titles and SMT-adjacent DS games. I'm astounded at the quality and I spend time running through each environment just to admire them. UPDATE: bought the soundtrack as well because I miss the music (Wednesday battle forever <3). The art book is awesome too. The writing is also great, with a light touch on the humour that constantly has me chuckling. The characters are very charming and the plot so far has been breezy (which is refreshing for an RPG). UPDATE: as the story proceeded, I was very impressed with how digestible it was and I continued to enjoy the cast as it grew. It seems like the writing team had a lot of fun with tropes of the genre and it stayed fun and breezy through to the end! As for the combat: if I could pick one thing which has felt truly innovative, it's that. I am not much of a tactics player so I don't have the most studied perspective, but as a long-time JRPG and turn-based RPG fan I am finding it to be satisfying and involved in a way that surprised me. I'm actively seeking out side quests and optional battles, and trying to get perfect scores, which I never usually do. UPDATE: I was really impressed with how much mileage the team got from this combat system, mixing up enemy types, environmental hazards and failure scenarios. I only struggled at one point about halfway through and popped the difficulty down just for that battle - beyond that, no trouble; just some good head-scratchers. There's plenty to do outside of combat, so whenever I need a break I can indulge in the fun minigames or explore. And this isn't a typical calendar management game, which I appreciate - I can just do what I like until proceeding through the story at my leisure. As mentioned before, I had to post a review early because this game deserves to be enjoyed and the team deserves success. They've made something truly creative and so obviously a labour of love, not to mention talent. This game is CRISP. Please consider it.
16 hours played
Dec. 2025
Be aware: This is essentially a puzzle game. You are using characters with different abilities (and many characters don't do damage -- they only buff or rearrange enemies) to line enemies up to be defeated all at once. You get rewarded on how few rounds of moves it takes for you to do this. You even need to defeat batches of enemies to make others appear so that you can defeat them all in time. As long as you are aware that it is a puzzle game, it is brilliant. The story is a little goofy, but fun. The dialogue/banter is great. This isn't deeply introspective, but it certainly made me chuckle. But the combat sequences are puzzles. Be aware of what this game is before buying it.
49 hours played
Dec. 2025
I like this game, but I wish I loved it. Weak writing and some gameplay issues betray the stellar graphics, bumping OST, and fun tactical combat with incredible boss fights. Honestly, Demonschool leaves a terrible first impression--the earliest parts of the game are particularly rote, with sidequests like "Find a guy's sandwich," and they don't get much better from there. In terms of characters, I quite enjoyed Faye's manic positivity and Namako's sharp uncertainty. Our protagonists are multifaceted and charming. The same can't be said for a good half of the other party members, unfortunately, who live and die by their singular joke. Destin won't shut up about snakes. Primrose keeps bringing up spleens. Jem is the worst and he keeps talking about smoochies. I do not want smoochies. I am not amused. I think the reason so many of the party members are one-note is that there's *so many* of them. That's great for gameplay, bad for the story. Characters will come into the plot at random with zero fanfare to join the team, because, well, they're here now, and that's what matters I guess. The male characters are the worst about this, but honestly, the male characters in general are kind of a dumping ground for the game's worst writing (again, Destin and Jem.) The plot itself is... Fine? I went "That's it?" at the ending(s), but a big part of that comes from the fact the developers killed the plot momentum after the final boss by having all the characters stand around and pick what ending you get. I like the joke endings, they're cute, but the impact of any one was sucked out after going through ten others. I'd call it horribly indecisive on the part of the developers. Besides the writing, there's way too much combat, but I liked the combat, so that was mostly fine. It just got a bit silly when literally every scene would have some weak excuse for fighting demons. The demons are going to attack *insert innocent person or creature* we have to help them! Okay, that's understandable, we're heroes. It's something else when we're picking flowers or trying to fix up a game console and enemies will go "I'm going to kill you for no reason because I'm evil!" but most of the enemies who do that are cops so I guess that's accurate. Too much combat, too many party members. With a less bloated cast, they could've been setup and developed the characters (and plot) with more care. Agh, though, for as much as I've picked at this game's flaws, I do it with a weird sort of affection. I don't dislike Demonschool, I promise, I recommend the game, I just wish it was better. I can see the potential! It's SO close. Demonschool is a 7/10 game that's going to become someone's obsession. Someone out there is going to love this game very, very much, and talk about it for years. I wish that could've been me.

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Frequently Asked Questions

Demonschool is currently priced at 21.99€ on Steam.

No, Demonschool is currently not on sale. You can purchase it for 21.99€ on Steam.

Yes, Demonschool received 993 positive votes out of a total of 1,082 achieving a rating of 8.67.
😎

Demonschool was developed by Necrosoft Games and Mystic Systems and published by Ysbryd Games.

Yes, Demonschool is playable and fully supported on Windows.

Yes, Demonschool is playable and fully supported on MacOS.

Yes, Demonschool is playable and fully supported on Linux.

This information about Demonschool is not available yet.

This information about Demonschool is not available yet.

No, Demonschool does not support VR.

Demonschool is a single-player game.

Yes, there are 3 DLCs available for Demonschool. Explore additional content available for Demonschool on Steam.

No, Demonschool does not support mods via Steam Workshop.

No, Demonschool does not support Steam Remote Play.

Yes, Demonschool is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Demonschool.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 September 2026 06:14 UTC
SteamSpy data 22 October 2026 04:55 UTC
Steam price 26 October 2026 19:41 UTC
Steam reviews 22 October 2026 17:57 UTC

If you'd like to dive deeper into the details about Demonschool, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Demonschool
  • SteamCharts - Analysis of Demonschool concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Demonschool compatibility
Demonschool
Rating
8.7
993
89
Game modes
Features
Online players
6
Developer
Necrosoft Games, Mystic Systems
Publisher
Ysbryd Games
Release 19 Nov 2025
Platforms
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