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Locked Up on Steam

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The game “Locked Up" is the first project developed in 2020 by the studio EMIKA_GAMES consisting of one person.

Locked Up is a indie, violent and horror game developed and published by EMIKA_GAMES.
Released on April 23rd 2020 is available on Windows and Steam Deck in 3 languages: English, Russian and German.

It has received 1,324 reviews of which 1,006 were positive and 318 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 7.22€ on Steam with a 33% discount.


The Steam community has classified Locked Up into these genres:


Here is the detailed breakdown of supported languages for Locked Up:

UI Subtitle Audio
English
German
Russian

Media & Screenshots

Get an in-depth look at Locked Up through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: WINDOWS® 7, 8, 8.1, 10 (64-BIT Required)
  • Processor: Intel® Core™ i3-4160 or AMD Phenom II X4 955
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 660 or AMD Radeon™ R9 200x with 2GB Video RAM
  • DirectX: Version 11
  • Storage: 10 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

1 hours played
June 2026
Decent game About an hour and 30 mins long. More atmospheric than jumpy. But some good jumpscares.
11 hours played
April 2026
Locked Up, developed and published by EMIKA_GAMES, is a psychological horror experience that builds its identity around confinement, ambiguity, and slow-burning dread rather than conventional gameplay systems. It places the player inside a seemingly ordinary house that gradually reveals itself to be anything but stable, turning familiar spaces into shifting, unreliable environments. Rather than guiding you through a clearly structured narrative, the game prefers to unsettle and disorient, leaving much of its meaning buried beneath subtle environmental changes and fragmented clues. The premise is intentionally vague, offering only fragments of context as you explore. You move through a series of rooms and corridors, interacting with objects and triggering events that slowly reshape your surroundings. The house itself feels alive in a quiet, unsettling way—hallways loop back on themselves, doors lead to unexpected places, and spaces you thought you understood begin to change without warning. There is very little direct explanation of what is happening or why, and that absence of clarity becomes part of the experience. The game asks you to pay attention, to notice small details, and to piece together its story through observation rather than exposition. Gameplay is minimal by design, focusing almost entirely on exploration and interaction. There are no combat systems or traditional puzzles in the usual sense. Progression often comes from revisiting areas, interacting with specific objects, or simply waiting for the environment to shift. This creates a rhythm that is slower and more deliberate than many horror games, emphasizing tension over action. At times, this approach works well, building a sense of anticipation as you move through spaces that feel increasingly unstable. However, it can also lead to moments where progress feels unclear, leaving players wandering without a strong sense of direction. Where Locked Up excels is in its atmosphere. The game relies heavily on sound design, lighting, and environmental changes to create a persistent sense of unease. Subtle audio cues, distant noises, and sudden distortions in the environment contribute to a feeling that something is always just out of sight. When more direct scares occur, they are used sparingly, which helps maintain their impact. The overall experience is less about startling the player and more about creating a sustained sense of discomfort, where the tension builds gradually as the world becomes more distorted. Visually, the game adopts a realistic style that enhances immersion within its confined setting. The house is detailed enough to feel believable at first, which makes its gradual transformation more effective. As the game progresses, these familiar spaces begin to break down, shifting in ways that feel unnatural and disorienting. While the presentation is effective, it also shows the limitations of a smaller-scale project. Animations are limited, and certain interactions can feel slightly unpolished, which occasionally interrupts the otherwise immersive atmosphere. Pacing is another defining element, and one that may divide players. The game moves at a deliberate pace, often requiring repetition and careful observation to trigger new events. This can heighten tension when it works, but it can also feel slow or repetitive, particularly during sections where the next step is not immediately clear. The relatively short overall runtime helps mitigate this to some extent, ensuring that the experience does not overstay its welcome, but it also means that the game’s ideas are explored within a fairly limited scope. The narrative approach is perhaps the most polarizing aspect. By relying almost entirely on environmental storytelling, Locked Up creates a sense of mystery that invites interpretation. For some players, this ambiguity is a strength, encouraging deeper engagement with the world and its details. For others, it may feel too obscure, making it difficult to form a clear understanding of the story or its themes. The game does not provide easy answers, and that choice defines how it is experienced. Despite its rough edges, Locked Up succeeds in delivering a focused and memorable psychological horror experience. It does not attempt to compete with larger titles in terms of scale or complexity, but instead concentrates on creating a specific mood and maintaining it throughout. Its strengths lie in its atmosphere and its willingness to embrace uncertainty, even if that comes at the cost of clarity and accessibility. In the end, it feels like a tightly contained experiment in horror design—one that prioritizes immersion and emotional impact over traditional gameplay structure. It may not appeal to everyone, particularly those looking for more direct interaction or narrative guidance, but for players willing to engage with its slower pace and abstract storytelling, it offers a tense and unsettling journey that lingers beyond its brief runtime. Rating: 7/10
2 hours played
April 2026
So locked up.. This game definitely was terrifying.. Old house, small hallways.. The atmosphere was really present, the game is a bit back and fourth but I think it matches the style. There were not much parts I really jumpscares from, but the overall terrifying feeling was very well present. You can watch my playthrough via link below https://youtu.be/33DbcBwDkoU?is=34z3y-8gHWfY8aJR
3 hours played
April 2026
Amazing graphics, story, design and mechs. Absolutely loved this one!
2 hours played
March 2026
Story and ambient sound is actually pretty good

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Frequently Asked Questions

Locked Up is currently priced at 7.22€ on Steam.

Yes, Locked Up is currently available at a 33% discount. You can purchase it for 7.22€ on Steam.

Yes, Locked Up received 1,006 positive votes out of a total of 1,324 achieving a rating of 7.30.
😊

Locked Up was developed and published by EMIKA_GAMES.

Yes, Locked Up is playable and fully supported on Windows.

No, Locked Up is not playable on MacOS.

No, Locked Up is not playable on Linux.

Yes, Locked Up is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

This information about Locked Up is not available yet.

No, Locked Up does not support VR.

Locked Up is a single-player game.

No, Locked Up does not currently offer any DLC.

No, Locked Up does not support mods via Steam Workshop.

No, Locked Up does not support Steam Remote Play.

Yes, Locked Up is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Locked Up.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 September 2026 22:35 UTC
SteamSpy data 22 October 2026 02:31 UTC
Steam price 26 October 2026 19:31 UTC
Steam reviews 19 October 2026 05:56 UTC

If you'd like to dive deeper into the details about Locked Up, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Locked Up
  • SteamCharts - Analysis of Locked Up concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Locked Up compatibility
Locked Up
Rating
7.3
1,006
318
Game modes
Features
Online players
2
Developer
EMIKA_GAMES
Publisher
EMIKA_GAMES
Release 23 Apr 2020
Platforms