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Lords and Villeins on Steam

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Build a prosperous settlement in a unique simulation of a feudal economy - each family runs their shop, owns their goods, and trades with other villagers in a free market. You will manage the land, build houses, organise events, set taxes, and balance supply and demand while engaging in diplomacy!

Lords and Villeins is a colony sim, strategy and city builder game developed by Honestly Games and published by Fulqrum Publishing.
Released on November 10th 2022 is available on Windows, Steam Deck and Steam Machine in 7 languages: English, Czech, French, German, Russian, Simplified Chinese and Spanish - Spain.

It has received 731 reviews of which 548 were positive and 183 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 24.99€ on Steam, but you can find it for 0.45€ on Eneba.


The Steam community has classified Lords and Villeins into these genres:


Here is the detailed breakdown of supported languages for Lords and Villeins:

UI Subtitle Audio
English
German
French
Spanish - Spain
Simplified Chinese
Russian
Czech

Media & Screenshots

Get an in-depth look at Lords and Villeins through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Pentium i5-3470
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 660
  • DirectX: Version 11
  • Storage: 750 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

23 hours played
May 2026
Economy system makes it different and interesting
201 hours played
May 2026
I love this game. Highly recommend it to anyone. So many little things to manage.
11 hours played
April 2026
Lords and Villeins, developed by Honestly Games and published by Fulqrum Publishing, is a medieval colony simulator that distinguishes itself by shifting the player’s role away from hands-on micromanagement and into that of a governing lord overseeing a living, self-regulating society. Rather than directly controlling individual workers or dictating every task, the game focuses on managing families, allocating land, and shaping the economic structure of a growing settlement. This design choice immediately sets it apart from more traditional city-builders, offering a more systemic and indirect form of control that feels both refreshing and, at times, demanding. At the heart of the experience is its family-based system. Each family operates as an independent unit, responsible for producing goods, managing resources, and sustaining themselves. Instead of assigning individual jobs, you define zones of land and allow families to develop their own livelihoods within those spaces. This creates a dynamic economy where goods are produced, traded, and consumed organically. The player’s influence comes through taxation, land distribution, and long-term planning rather than direct intervention. It’s a compelling concept that adds depth and realism, as the settlement begins to feel less like a machine and more like a functioning community with its own internal logic. This economic simulation is where the game truly shines, but it is also where it becomes most challenging. Understanding how resources flow between families, how markets stabilize or collapse, and how to balance production chains requires patience and careful observation. The game does provide tutorials, but much of its complexity is learned through experience, and early mistakes can have lasting consequences. This steep learning curve can be intimidating, especially for players unfamiliar with system-heavy management games. However, for those willing to invest the time, the payoff is a deeply satisfying sense of mastery as the various systems begin to align. Progression is driven by gradual expansion and optimization. Starting with a small settlement, players introduce new families, unlock additional industries, and develop increasingly complex production networks. Over time, the village grows into a bustling town, with specialized roles and interdependent systems that require constant attention. This growth feels rewarding, particularly as the visual transformation of the settlement reflects your decisions. However, as the scale increases, so does the complexity, and managing multiple layers of production and trade can become overwhelming. Visually, the game adopts a pixel-art style that complements its medieval setting. The environments are vibrant and detailed, with seasonal changes adding variety and atmosphere. Watching your settlement evolve—from a few simple homes to a thriving community—is one of the game’s more satisfying aspects. The aesthetic is not cutting-edge, but it is cohesive and effective, giving the game a distinct identity while remaining easy to read during gameplay. One of the more engaging elements of Lords and Villeins is its emergent storytelling. Because families operate semi-independently, unexpected situations can arise naturally—economic shortages, struggling households, or sudden imbalances in production. These moments create a sense of narrative that is unique to each playthrough, as players respond to challenges and adapt their strategies. However, this system can also feel opaque, as it is not always clear why certain problems occur or how best to resolve them. This lack of clarity can lead to frustration, particularly when the consequences of earlier decisions become difficult to reverse. The interface and overall usability are areas where the game shows some weakness. As the settlement grows, the amount of information that needs to be tracked increases significantly, and the interface can feel cluttered or unintuitive. Important details are not always easy to access, and navigating menus can slow down the pace of play. Combined with occasional inconsistencies in AI behavior, this can make managing larger settlements more cumbersome than it needs to be. Pacing is another aspect that may divide players. The game unfolds slowly, emphasizing long-term planning and gradual development rather than immediate results. This deliberate pace can be rewarding for those who enjoy methodical gameplay, but it may feel sluggish for players looking for quicker feedback or more direct control. There are moments where progress stalls, particularly when dealing with economic imbalances, and these periods can test patience. Despite its challenges, Lords and Villeins offers a unique and thoughtful take on the city-building genre. Its focus on economic systems and family dynamics creates an experience that feels more organic and less mechanical than many of its peers. While it may not be the most accessible game, it rewards persistence with a level of depth and complexity that is rarely seen in similar titles. In the end, Lords and Villeins is a game that prioritizes systems over simplicity, offering a rich and layered simulation for players willing to engage with its mechanics. It is not without its flaws—particularly in terms of interface design and clarity—but its innovative approach and strong sense of identity make it a standout within its niche. For players who enjoy deep management simulations and are willing to embrace a slower, more deliberate pace, it provides a rewarding and memorable experience. Rating: 7/10
455 hours played
April 2026
Really engaging and surprisingly complex game. I've got over 300 hours in it, so it's probably only fair I review it. I will say that things are complicated enough that there's a bit of a learning curve when you start, but I greatly enjoy how streamlined I can make everything go once I've got my ideal peasant house tile count down. The names are also fantastic. Got some great entertainment out of certain ones turning up. There haven't been any updates or bug fixes for over a year, and there are some bugs present. My game slows down with too many families, and pathfinding sometimes goes a bit mad and has the characters running in circles, but it generally resolves itself. I also had one poor teenager in prison for several days before I realised it was bugged and released him from his eternal one day sentence. Nothing is stopping me playing at the moment, but it'd be nice to have some bug fixing happening in case it does.
1156 hours played
Feb. 2026
Very therapeutic game that you can invest hours into. Has been one of my favourites to keep coming back to.

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Frequently Asked Questions

Lords and Villeins is currently priced at 24.99€ on Steam.

No, Lords and Villeins is currently not on sale. You can purchase it for 24.99€ on Steam.

Yes, Lords and Villeins received 548 positive votes out of a total of 731 achieving a rating of 7.15.
😊

Lords and Villeins was developed by Honestly Games and published by Fulqrum Publishing.

Yes, Lords and Villeins is playable and fully supported on Windows.

No, Lords and Villeins is not playable on MacOS.

No, Lords and Villeins is not playable on Linux.

Yes, Lords and Villeins is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Lords and Villeins is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Lords and Villeins does not support VR.

Lords and Villeins is a single-player game.

Yes, there are 2 DLCs available for Lords and Villeins. Explore additional content available for Lords and Villeins on Steam.

No, Lords and Villeins does not support mods via Steam Workshop.

No, Lords and Villeins does not support Steam Remote Play.

Yes, Lords and Villeins is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Lords and Villeins.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 12 October 2026 06:45 UTC
SteamSpy data 21 October 2026 03:30 UTC
Steam price 01 November 2026 19:31 UTC
Steam reviews 19 October 2026 05:47 UTC

If you'd like to dive deeper into the details about Lords and Villeins, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Lords and Villeins
  • SteamCharts - Analysis of Lords and Villeins concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Lords and Villeins compatibility
Lords and Villeins
Rating
7.2
548
183
Game modes
Features
Online players
9
Developer
Honestly Games
Publisher
Fulqrum Publishing
Release 10 Nov 2022
Platforms
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