Lushfoil Photography Sim on Steam - User reviews, Price & Information

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A tranquil exploration and photography experience set across a vast selection of faithfully detailed landscapes.

Lushfoil Photography Sim is a realistic, exploration and nature game developed by Matt Newell and published by Annapurna Interactive.
Released on April 15th 2025 is available only on Windows in 15 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese and Turkish.

It has received 755 reviews of which 687 were positive and 68 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 13.99€ on Steam, but you can find it for 9.71€ on Instant Gaming.


The Steam community has classified Lushfoil Photography Sim into these genres:

Media & Screenshots

Get an in-depth look at Lushfoil Photography Sim through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel i5-4590 or AMD FX 8350 equivalent
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1050Ti / Radeon R9 590 or equivalent
  • DirectX: Version 11
  • Storage: 25 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
This wonderful game allowed me to enjoy a passion I thought was gone from my life. For context in the past two years my vision has deteriorated I no longer see out of my left and my right eye is dealing some similar issues. Photography was a huge passion of mine out int he real world until I was faced with vision issues. This game allows me to simulate something taken from me and I can;t thank the developers enough. TLDR: Half blind dumbass loves this game.
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April 2025
While I do agree with the dissenting reviews that mention the frustration of not going in with the full knowledge myself that the game would have progression gating, I've found my issues with it to be waning over time and I'm actually quite enjoying the photo objectives. It's making me go around the maps and dig into cracks and crevices I probably otherwise wouldn't have and it's presented a fun challenge of trying to take a "better" photo than the one presented in the objective. I do wish that there was some kind of way to access all of the game's features and locales from the get go but if this is the way it was meant to be, then so it shall be. It hampers my enjoyment a bit as some of the later unlocks in levels are really fun but it hasn't made me stop playing. Quite the opposite in fact. I think the issues people have with the game will be generally sorted out once guides and walkthrough videos become the norm online and people no longer have to sometimes aimlessly wander trying to find this or that objective/"thing". On the whole though, as a person with very minimal IRL camera experience outside of the one in my pocket, I've found the game to present a fun and unique experience that I've waited a decently long time for. There's nothing quite like it available anywhere else on the market and with the detail and passion put into this game, I don't know if there will be another for quite some time. I've had my gripes with the gating as mentioned before, but the feeling of discovering new areas that suddenly present a flurry of photo opportunities has yet to cease putting a smile on my face. This is definitely not going to be for everyone, know that going in. If you're looking for a game with everything unlocked and the ability to just go around at your leisure taking photos everywhere, you'll be frustrated. But if you're willing to meet the game halfway and wander around taking in the sights, you'll find there's more to the game than meets the eye at first glance and you'll be in for some breathtaking views. And yes! The game is taxing! I play at 1440p with a 3070ti and a 5700x at maxed out settings and DLSS on (I think, the game obfuscates some settings which is slightly frustrating) and the game hovers between 50-90FPS depending on the locale and location within it. So, be warned. If you want to play the game about taking pretty photos with pretty graphics, you're going to have to accept lower frame rates on less than ideal hardware setups or bump down the graphics. This is one of the few cases where I'll absolutely advocate throwing VSYNC on at your lowest acceptable FPS and playing through it. The visuals are far worth the performance especially once you have some of the unlocks. Trust me. Overall so far, if I had to give it a score, I'm at a 4/5 with my time in so far. Not exactly what I expected but also so much more in different ways. Definitely worth checking it out if you're even a little bit curious. TLDR; The progression gating is frustrating, yes. But exploring the locations is worth the time and effort for the amazing views you get and the photos you can take later on. It's not for everyone but if you think it's for you, give it a shot. You'll know within an hour if you're in or not. P.S. Please make the menus less simplified and a bit more granular. A head bob slider perhaps? The ability to toggle on and off the post processing in pieces, not by pre-selected choices. Perhaps some of this is how it is due to the visual makeup of the game and adding in that granularity would ruin the visuals, but the option to ruin the visuals would at least be welcomed. Or perhaps some kind of differing quality options for in and out of camera view? I'd happily traverse the world at 120FPS with the game looking worse if I could easily have it load the highest settings possible when pulling out the camera, even if there was hitching and loading involved. Just some food for thought for the developer without knowing how feasible that would be. Feel free to respond and tell me IDK what I'm talking about lol
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April 2025
Fun photography and very relaxing! Some requests to the dev: - More lenses obviously, specifically longer reach. Recreate my 135mm f/1.8 please. Or a 70-200mm perhaps? - MONOCHROME - Let me crouch lower! I want to lay down and get the pebbles in the foreground. - Some more lens filters. Mist diffusion would be cool. Anyway, I love it so far! The Discord is pretty fun too. I like the image sharing thread.
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April 2025
This experience is really cool but.. I want to start off with a small amount of context. I've always loved photography but sadly stopped taking photos about 6 years ago because I stopped travelling and my Nikon D800 has just been a dust collector ever since. The premise of this game is simply to give you a big beautiful environment and a camera with full manual control and go take some photos around the place. In my first 30 minutes I had no direction, I was just enjoying myself and taking photos randomly like I would normally if I was on location. Shortly after I found out that you're required to take specific photos in certain locations in order to progress and unlock new locations to shoot. I haven't gotten very far, only unlocking half the locations but it's relatively easy if you spend time looking around and vaguely remembering where you've tracked previously. It's almost like playing Slender-man where you need to collect 8 pages but here it's 8 photos and you can only really walk on a narrow foot path to each location. The main reason why you'll even think about trying this game is the visual presentation. It's really the highlight which separates this actual photo sim from most games with a photo mode. I would say it beats every single other game with a photo mode with both picture quality and photo realism as well as ease of use. Once you take photos of all the locations on the 'photo bounty board' you'll unlock new pathways in the map as well as a new lighting setting e.g daytime, golden hour etc. I've only unlocked this on two different zones but it was such a cool feeling because it changes the mood completely even though it's the same exact location. The developer clearly wanted to get the feeling right when using a camera and I can say that the sound design is pretty good. The winding of the motor inside the lens as you autofocus, the sound of the shutter sounds pretty realistic. I can only speak for Western Australia since I live here but he really captured the sounds of what it's like being on location with all the birds chirping, waves crashing on the shore to even the horrible awful flies so thanks for that, Matt. The technical performance is where I have my concerns for this game. I recently bought myself a brand new PC about 2 weeks ago running a RTX 5080 and 9800X3D. Whilst the experience for myself was smooth, I struggle to think how this game would perform on let's say a 1080 as they recommend. There's absolutely no way I could see myself wanting to play a game about photography with lowered graphical quality. That's the antithesis of what this experience is about. Furthermore, I found the far backgrounds to be very low quality. The render distance for mountains simply isn't far enough. It needs to have an option like Minencraft where you can render as far as the eye can see at the cost of performance. The city back drop such as the Japanese location is also bad to look at and also doesn't make sense visually because the light sources are coming from two different directions and it looks goofy, like if the sun hypothetically was coming from the West side, in the background the shadows are casted on the West side and it makes no sense. This specific issue I have is easy to ignore because you can just simply walk past and carry on taking photos normally but it's just something I observed, the game isn't perfect. To finish off I do have a few suggestions but as I said earlier I haven't unlocked much in this space so if they are already in the game, apologies, haven't made it that far yet. - The ability to use a medium format camera (I've never seen or experienced one before, it would be cool to try in a game like this.) - Give the option to change the live view so it's like a DSLR where you have no idea how the photo will come out and all you can rely on the light meter to get accurate exposure. It's the best way to learn quickly how light works. -Focus peaking like you would find on a mirrorless camera, it'll make the screenshots with manual focus significantly more sharp. -RTX reflections at a minimum because screen space reflections losses a lot of detail when you're looking down at the water with a zoom camera. Overall I think this will be a solid experience for those who enjoy photography or want to just try shoot outside in the comfort of their own home. I can't say for sure if this is a way to learn photography since I already know how a DSLR camera works but I don't see why it wouldn't help you get to grips with it.
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April 2025
I don't think there's anything on the market that comes even close to it, the game is beautiful and the atmosphere without the stories is very reminiscent of Firewatch to me.
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Frequently Asked Questions

Lushfoil Photography Sim is currently priced at 13.99€ on Steam.

Lushfoil Photography Sim is currently not on sale. You can purchase it for 13.99€ on Steam.

Lushfoil Photography Sim received 687 positive votes out of a total of 755 achieving a rating of 8.54.
😎

Lushfoil Photography Sim was developed by Matt Newell and published by Annapurna Interactive.

Lushfoil Photography Sim is playable and fully supported on Windows.

Lushfoil Photography Sim is not playable on MacOS.

Lushfoil Photography Sim is not playable on Linux.

Lushfoil Photography Sim is a single-player game.

Lushfoil Photography Sim does not currently offer any DLC.

Lushfoil Photography Sim does not support mods via Steam Workshop.

Lushfoil Photography Sim does not support Steam Remote Play.

Lushfoil Photography Sim is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Lushfoil Photography Sim.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 June 2025 20:01
SteamSpy data 09 June 2025 04:00
Steam price 14 June 2025 20:47
Steam reviews 14 June 2025 15:52

If you'd like to dive deeper into the details about Lushfoil Photography Sim, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Lushfoil Photography Sim
  • SteamCharts - Analysis of Lushfoil Photography Sim concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Lushfoil Photography Sim compatibility
Lushfoil Photography Sim
8.5
687
68
Game modes
Features
Online players
11
Developer
Matt Newell
Publisher
Annapurna Interactive
Release 15 Apr 2025
Platforms
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