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Magic Research 2 on Steam

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Welcome to Magic Research 2, an incremental RPG from the creator of Magic Research. Learn countless spells, face powerful foes, and command a team of Wizards who can cast spells for you as you journey to find or create the Philosopher's Stone.

Magic Research 2 is a auto battler, idler and text-based game developed and published by Maticolotto.
Released on May 21st 2024 is available on Windows, Steam Deck and Steam Machine.

It has received 485 reviews of which 451 were positive and 34 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 5.89€ on Steam.


The Steam community has classified Magic Research 2 into these genres:

Media & Screenshots

Get an in-depth look at Magic Research 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 (SP1+) or higher
  • Processor: Intel Core i3 or better
  • Memory: 4 GB RAM
  • Graphics: N/A
  • Storage: 700 MB available space
  • Sound Card: N/A

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

1869 hours played
Sept. 2026
It took me 326 days, 8 hours, and 20 minutes to 100% Magic Research 2 , and it was an utter joy. Magic Research 2 is genius, here's why Beauty in simplicity MR2 is an idle game built on two main pillars: research and combat. The former is completely passive, while the latter is on a sliding scale between "passive" and "hands-on full attention". Research underpins a lot of per-run upgrades and most of numerical metaprogression, while combat gatekeeps big metaprogression milestones and numerical per-run upgrades, and they feed each other. While I love the shifting array of interlocking systems in Unnamed Space Idle and enjoyed the interplay of the many skills of Melvor Idle , there's something very compelling about having two extremely clear goals. Perfect sequel that eclipses the original In my review of Magic Research 1 , I called it genius: https://steamcommunity.com/id/dragomok/recommended/2311680 MR2 improved on every part of the original I was lukewarm about (inventory is now limitless, unlocked elements don't overshadow , challenges keep it an idle game)... ... and on the best parts (slightly on offline progression, and a lot on the writing)... ... AND so many things I didn't think about, that if you throw a dart on a random screen of MR1 , the dart will hit something that had been improved. (...except one thing, but we'll get to that later.) As a cherry on top, Maticolotto avoids the pitfall of sequel management that even AAA series like Jedi Survivor make. MR1 was heavily themed around researching Dungeons & Dragons -style schools of magic; MR2 is not more of the same, but is themed around elements of magic; which doesn't create a false line of escalation, and leaves the possibilities completely open for the sequels. Satisfying ending(s) I always need to commend an idle game for having a good ending; this one has three , and honestly each and every one of them could be a satisfying moment to end your playthrough on. Still, I think the 100% ending was honestly worth that year of playing. Balance in gameplay styles A great, but normally invisble thing, here is that the game works well for completely opposite playstyles. Want to prestige as soon as it's unlocked? Great, you'll reap the benefits immediately. Want to prestige late? Great, you can go almost halfway through the game and have an unlock list that's two screens and a line wide on your first playthrough . Want to idle through combat via the power of sheer stats? No problem. Want to manually cast crucial spells and hotswap equipment sets? You'll get through the bosses much more quickly. It even works in New Game+, where you can freely distribute your points across three wholly different kinds of improvements (or turn any of them off), pick any difficulty you've unlocked, and even end the run early for half the reward. Speaking of which... Great New Game+ ...New Game+ is very well thought out. Upgrades give you a lot of power, convenience, and speed, but are balanced in such a way they don't (immediately) trivialize the opening. In fact, for my first NG+ run I skipped the base game difficulty, I skipped the +1 difficulty, and went straight into +2. The resulting early game pushed me to the limits of my knowledge, and it was like experiencing the game brand new for the second time . And while I thought I had already optimized the hell of the end game, the rest of that playthrough made me discover hidden techniques and appreciate items that I had completely skipped over. The flaws [*]Random events still a source of moderate clickitis : at the end of the run, when you're idling to top off your research, you'll need to manualy click through two popup windows ( "Don't open" , "Close" ) for each and every chest with items you no longer need at this point. Aaaand... that's the only flaw, to be honest. In conclusion, Magic Research 2 is genuinely the best medium-length (ie. the ones that take a year-ish to complete) idle game I've ever played in my entire life.
75 hours played
Sept. 2026
This was a hard review to leave. On one hand the game felt frustraiting and tedious to manage but somehow it dragged me back in, every time. I would keep thinking about ways i could optimise my strategy to beat the next seemingly impossible challenge. If you like a weird kind of puzzle solver i think this might be for you. Theres SO MUCH content. Its impressive how many interactions and how many ways you can break the game through incremental scalings. However i gotta warn you, the UI is unintuitive and the automation processes are a pain in the ass.
147 hours played
June 2026
Broadly speaking, I've noticed a split in incremental games in the last few years, between "traditional" idle games, like Cookie Clicker, and the more modern "run-based" approach, where you do a thing, and then buy upgrades to get better at the thing, and then repeat. I think it's reasonable to say that everybody likes watching number go up, so why are traditional idle games falling off while the run-based sub-genre is exploding? My take is: it's a matter of goals. Intrinsic vs. extrinsic motivation. Something achievable. Something unlockable. Feeling of progress. Something to aim for. Direction. You see this kind of talk all over incremental game discussions. Most often in what someone found lacking; in why a game wasn't for them. These are abundant in run-based games -- every shopping trip is an upgrade or two, every boss is a new gear or weapon or system unlock, and the next goal is right there in front of you, go out and do a run but better . While in traditional incrementals, often the only time the question is asked of the player is in the form of: Do you want to prestige after building 1,000 cats, or 10,000 cats? I bring all this up, because not once in my almost 150 hours of playing Magic Research 2 did I ever feel aimless, listless, directionless, or lost. And that made it, for me, one of the best incremental game experiences I think I've ever enjoyed. There is always something to do, something to unlock, a new system being unfurled, a new boss being summitted, a new rule you're allowed to break, or a combo you're allowed to indulge in. The number of overlapping systems is vast, allowing absolutely broken builds...and the game just rolls with it, grinning as it hands you your victory, unveiling some new challenge, and inviting you to try something new on your next run. And that's just it. Despite being multiple hours each, despite being a traditional idle game in all kinds of ways, that's what it felt like to me -- a run. The learned principles of the modern run-based incremental games, applied to the mechanics of the traditional idler. It's a genius bit of game design, and it's executed on so, so cleverly. I cannot say the game is without flaws. Definitely, the interface could use some help, and the writing is...present. But if you are a fan of crafting builds, managing systems, and unlocking things...or if you're just a second-monitor gamer, I can't possibly recommend Magic Research 2 enough.
98 hours played
Feb. 2026
At first I was on the fence due to the text heavy nature of the game, this is a prime example of why more games should offer free Demos. Once I was 1-2h into it, I decided "well, I got hooked" and bought it. 100h and 100% achievements later it's safe to say that I regret nothing. Also, as a big plus, your save state from the Demo carries over!
207 hours played
Dec. 2025
One of the best idle/incremental game I've ever played. The challenges really test your ability to create builds and I found myself stumbling across multiple game breaking combos! It was an awesome experience!

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Frequently Asked Questions

Magic Research 2 is currently priced at 5.89€ on Steam.

No, Magic Research 2 is currently not on sale. You can purchase it for 5.89€ on Steam.

Yes, Magic Research 2 received 451 positive votes out of a total of 485 achieving a rating of 8.63.
😎

Magic Research 2 was developed and published by Maticolotto.

Yes, Magic Research 2 is playable and fully supported on Windows.

No, Magic Research 2 is not playable on MacOS.

No, Magic Research 2 is not playable on Linux.

Yes, Magic Research 2 is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Magic Research 2 is playable and fully supported on Steam Machine.

No, Magic Research 2 does not support VR.

Magic Research 2 is a single-player game.

No, Magic Research 2 does not currently offer any DLC.

No, Magic Research 2 does not support mods via Steam Workshop.

No, Magic Research 2 does not support Steam Remote Play.

Yes, Magic Research 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Magic Research 2.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 September 2026 05:02 UTC
SteamSpy data 14 October 2026 10:00 UTC
Steam price 28 October 2026 04:12 UTC
Steam reviews 18 October 2026 15:52 UTC

If you'd like to dive deeper into the details about Magic Research 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Magic Research 2
  • SteamCharts - Analysis of Magic Research 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Magic Research 2 compatibility
Magic Research 2
Rating
8.6
451
34
Game modes
Features
Online players
73
Developer
Maticolotto
Publisher
Maticolotto
Release 21 May 2024
Platforms