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Legends of Dragaea: Idle Dungeons on Steam - User reviews, Price & Information

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Legends of Dragaea: Idle Dungeons is a First Person Idle Dungeon Crawler with 9 unique races, robust combat, a grand saga spanning a continent full of unique dungeons, a classless skill system, and extensive guild management system to master as you uncover the secrets of the world of Dragaea!

Legends of Dragaea: Idle Dungeons is a automation, idler and auto battler game developed by Blast Programming and published by GIGATANK 3000.
Released on November 03rd 2025 is available on Windows and Linux in 4 languages: English, Japanese, Simplified Chinese and Traditional Chinese.

It has received 1,001 reviews of which 872 were positive and 129 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 9.75€ on Steam.


The Steam community has classified Legends of Dragaea: Idle Dungeons into these genres:

Media & Screenshots

Get an in-depth look at Legends of Dragaea: Idle Dungeons through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 and later are supported
  • Processor: Intel/AMD
  • Memory: 2 GB RAM
  • Graphics: Integrated Graphics
  • Storage: 256 MB available space
  • Sound Card: N/A
Linux
  • OS: Debian-based Distro
  • Processor: Intel/AMD
  • Memory: 2 GB RAM
  • Graphics: Integrated Graphics
  • Storage: 256 MB available space
  • Sound Card: N/A

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

191 hours played
July 2026
I'm going to give this a thumbs up, but I do have some personal criticisms. Things I like -The vibe/aesthetic/art all that is cool -Pretty good polish overall -Neat character/team build once you learn to ignore the flawed auto-build system. -Manual Optimization/Team Building is required if you want to beat the final bosses without several hundreds of hours of idling for overwhelming stat advantages Things I don't like -The auto-build system is fine for the super early game, but I think it makes it harder and more obtuse to understand team/character building. It just doesn't account for everything that goes into a build, like perks chosen or other party members. And it's not really good enough to beat fights at a certain point. -Some of the late achievements do just require letting the game run over night for several days. I "finished" the game probably around 50-60 hours. The rest was for achievement completion. -This is a personal preference thing, I like my idlers to be a little less idly than this is. I loved Upload Labs, for example. Where as this is more have some interaction in the town, building stuff, buying stuff, building characters and teams, and then the rest is just hours upon hours of letting the fully automatic dungeons run. When that's done, go back to town and repeat. Just isn't quite interactive enough for me. TLDR: I liked it enough to 100% it, but had I known entirely what the game would feel like to play beforehand, I probably would have skipped it.
193 hours played
May 2026
This is a neutral but trending positive review; I really enjoy the game, and I think it's worth buying as-is. It has some significant rough spots but nothing that ruins it. (The developers are still active and working on expanding the game, but I rarely factor future promises into my reviews.) The actual offline idle progression layer takes a while to access but if you don't mind letting the game run in the background you can repeat dungeons X times or indefinitely (there's a 'until full inventory' option and you can filter out/autosell all loot to run for just money and xp for as long as you care to while the game is open). There are enough little progression elements like beastiary completion, perk unlocking, guild progress, and etc to satisfy that little sphere-grid dopamine goblin in me, and that's all I really ask for from a progression game. This feedback is mainly for the developer. The two main areas that need improvement are the depth of content (as of this review, there is no prestige system and not many layers of progression in the game) and the UI. The first two-thirds or so of the game has a significant inventory management aspect that is rendered completely moot by one of the last upgrades (items become fully customizeable so there's no longer a need to sort through them). However, during the part of the game that does require inventory management, it's a frankly awful chore. Several different screens display parts of the inventory (shops, the Equip screen, a separate Inventory screen, a screen for upgrading/dismantling equipment, probably more) and they all behave a little differently. The only screen that offers any meaningful sorting of items is the Inventory screen, which only allows sorting by item slot, not by level or grade or by name. The slots in the UI are icons only, so e.g. selecting a particular armor type to sort by requires remembering or figuring out which 'glove' icon means heavy armor gloves vs medium or light armor gloves. This should be improved to offer display sorting by any characteristic, and should work the same on every screen. When doing bulk item selling, dismantling, or other modifications, the only selection options are item level and grade, and each selection includes every level and grade below it. There is a 'lock' feature but no mass 'lock' selection tool. These mean that, for example, if I wanted to dismantle all low grade items (which don't sell for much) and all legendary grade items (which sell for a lot, but have a chance to dismantle into better components) but sell all the intermediate grade items, I can't select the green, blue, yellow and purple intermediate grades to sell -- if I set the highest sell grade to purple, it would sell the common (white) grade items too. I have to dismantle my common items, then sell the other items, then go back to dismantle the legendary items. Given how much inventory management needs to be done these kinds of multi-step workarounds for the sort, sell, craft, and so on actions add up and become exhausting. I was frankly relieved when the inventory became obsolete even though that kind of eliminates an entire layer of gameplay. There are also UI bugs. In one case, the on-click action for a different inventory menu is preserved: when going into the Utilities menu to set up consumable item use, if you don't go and set all of your other inventory access screens to "inspect" on click (so for example if the shops are set to "sell" on click), you won't be able to select which slot your Utility item equips to. Navigating back and forth through menus is often somewhat obnoxious as the 'back' action is unpredictable. Right click sometimes functions as 'back' but may take the UI back one step, to the Roster or character profile menu (even if the Roster menu hasn't been used last/recently/ever), or up to the the town screen. The 'back' menu button on most screens will often take one to the Roster or hero screen as well. This can be frustrating when for example trying to set up gear or perks on multiple characters. There are character select left and right buttons on several menus but these are sometimes inaccessible after nesting in a few steps, and 'back' often kicks one back to the town. This game really needs a prestige system and 'challenge' runs. The boss caves do offer a degree of challenge and I love the idea of the three-party raid mechanic but they become trivialized extremely quickly. Making challenges that require adopting certain tactics, or which are open-ended and have multiple viable strategies but block brute-force attempts, would be a welcome improvement.
246 hours played
March 2026
Update: My original review was on the normal difficulty, and all that still applies, but it's a little more interesting with the difficulty cranked up to hardest. Had much more fun finishing the game that way This game needs better balance, pacing, and system interplay to really shine. For most of the game you can ignore every single mechanic, auto-equip all your gear, and wait until you're at the end of the game. When you're finally at the end of the game, you have magic acorns that let you craft any item exactly how you want, so loot stops mattering entirely, besides uniques (which aren't needed to finish all content). The endgame dungeon has no sense of progression. When you do fail, it's usually due to your party dying so quickly that they were unable to use any consumables, often one-shot by area of effect magic despite exceptional magic defenses. Race perks don't change characters enough and make every character feel same-y. It's convenient that everyone can learn everything, but it's bad for character identity. I feel like the developers went so hard on quality of life that they forgot to leave enough friction for there to actually be a game here. Recommended in support of the developer, but in truth I find there to be an incredible amount of missed potential.
165 hours played
Dec. 2025
Legends of Dragaea: Idle Dungeons is exactly what it says on the label. It's an idle dungeon crawler, with autobattles, skill levels, and loads and loads of loot. If you have played the Prelude demo (which I HIGHLY recommend if you have any interest in this game at all) then you know the rough idea of the game. For those who haven't I'll give a quick rundown. At the beginning of the game you create a character from a handful of races. Each race has different race-exclusive abilites, and extra affinities for certain skills. Skills in this game are darn near everything, they're your weapon types, magic types, armor type, item effectiveness, etc. So while you're not at all hard-locked into a class archetype based on your race, you will have a harder time raising skill levels for skills you don't have racial affinity for. So if you choose a race that's good with katanas but bad with spears for example, you could potentially be leveling up your katana skills 50% faster and your spear skills half as quickly. So your race is important, but it's not the end-all be-all. Once you create your character and get into the game, you've got an overview of a town, and your dungeon choices. The town is what you'd expect, it has shops, a blacksmith, a tavern, and a few other things. You also have a guild which you "manage" (in heavy quotation marks for a reason). You can upgrade every individual building with materials and coins, which you get by going through dungeons. Dungeons are autocrawler/autobattler through and through, you can create a party of up to 3 characters to explore, and they use their active skills automatically. As you use active skills, they level up their respective passive skills. You can also equip items such as potions and lockpicks, which will be used automatically to heal, revive your party members, lockpick chests, all that good stuff! You also loot equipment which has levels and tiers, both of which make them stronger as those numbers get higher. They can also have bonus effects based on rarity, such as increasing your melee speed. giving you more experience, yet another etc etc because there are a *ton* of bonuses. And really, that's basically it! As I said at the beginning, the game is what you get on the label. It's very straightforward, but the way that character builds unfold between passive and active skills, equipment quality, bonus effects, item usage, is all really fun! I am proud to have gotten all achievements in this game, and to have supported the dev. If you're at all interested in anything I just wrote, give that Prelude demo a try! It's absolutely worth your time. And if you liked the Prelude, then I HIGHLY recommend purchasing the game, it's more of what the Prelude has to offer in every single way. Plus the visuals are gorgeous and the music is top-notch, I love this game to pieces. I think Legends of Dragaea is solidly the best idle game I've ever played as someone who has been playing since Cookie Clicker first launched on browser. Massive recommendations from me!
115 hours played
Nov. 2025
Simple concept. Well executed. Free demo that illustrates exactly what to expect should you buy it. More than fair price for the content. Met and exceeded expectations. It is a game that is meant to be played for fun. Those are rare.

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Frequently Asked Questions

Legends of Dragaea: Idle Dungeons is currently priced at 9.75€ on Steam.

No, Legends of Dragaea: Idle Dungeons is currently not on sale. You can purchase it for 9.75€ on Steam.

Yes, Legends of Dragaea: Idle Dungeons received 872 positive votes out of a total of 1,001 achieving a rating of 8.25.
😎

Legends of Dragaea: Idle Dungeons was developed by Blast Programming and published by GIGATANK 3000.

Yes, Legends of Dragaea: Idle Dungeons is playable and fully supported on Windows.

No, Legends of Dragaea: Idle Dungeons is not playable on MacOS.

Yes, Legends of Dragaea: Idle Dungeons is playable and fully supported on Linux.

This information about Legends of Dragaea: Idle Dungeons is not available yet.

This information about Legends of Dragaea: Idle Dungeons is not available yet.

No, Legends of Dragaea: Idle Dungeons does not support VR.

Legends of Dragaea: Idle Dungeons is a single-player game.

Yes, there is a DLC available for Legends of Dragaea: Idle Dungeons. Explore additional content available for Legends of Dragaea: Idle Dungeons on Steam.

Yes, Legends of Dragaea: Idle Dungeons is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Legends of Dragaea: Idle Dungeons does not support Steam Remote Play.

Yes, Legends of Dragaea: Idle Dungeons is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Legends of Dragaea: Idle Dungeons.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 02 September 2026 20:23 UTC
SteamSpy data 07 September 2026 01:28 UTC
Steam price 11 September 2026 18:49 UTC
Steam reviews 09 September 2026 13:53 UTC

If you'd like to dive deeper into the details about Legends of Dragaea: Idle Dungeons, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Legends of Dragaea: Idle Dungeons
  • SteamCharts - Analysis of Legends of Dragaea: Idle Dungeons concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Legends of Dragaea: Idle Dungeons compatibility
Legends of Dragaea: Idle Dungeons
Rating
8.3
872
129
Game modes
Features
Online players
140
Developer
Blast Programming
Publisher
GIGATANK 3000
Release 03 Nov 2025
Platforms