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Mago on Steam

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Mago is a retro 2D platformer that puts us in the boots of a sorcerer, who was unfortunate enough to eat evil overlords' food. Now he has to rescue his beloved princess from the dinner menu of the evil Gourmet! Nostalgia awaits!

Mago is a indie, adventure and platformer game developed and published by Dream Potion Games.
Released on June 21st 2022 is available on Windows, Steam Deck and Steam Machine.

It has received 883 reviews of which 827 were positive and 56 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 14.99€ on Steam, but you can find it for 4.68€ on G2A.


The Steam community has classified Mago into these genres:

Media & Screenshots

Get an in-depth look at Mago through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: 3.2 ghz dual core
  • Memory: 4 GB RAM
  • Graphics: 2 GB
  • DirectX: Version 10
  • Storage: 1 GB available space
  • Sound Card: -

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

9 hours played
Aug. 2026
A very solid platformer. The colorful pixel levels look great and are fun to play. Enemies varied in both appearance and attack patterns, there are plenty of climbing, moving platforms, fast-paced chases and mini games, attack and accelerate share the same key, so it takes time to master this game. Fast react is a must, in later levels there are descending pillars, jump early you will hit the spikes above and fall off the map, jump late you will not reach the next platform, not to mention the platform to stand is narrow, making surviving quite difficult. Your health is low, checkpoints are usually far apart. Boss fights are more tough, some you need to hit many times, making me wonder whether I hit the right place. The game demands a lot of effort and patience. My advice is to give the game a few extra tries, because some later levels are interesting. I would not say I enjoyed this game a great deal, mostly because I died too many times, one careless move can send you falling off the map for an instant death. Still, I managed to reach the second-to-last level, where I was chased by a giant scorpion, but I always lacked one double jump to reach the exit, I gave up. It also features collectibles for bonus health, a hub with familiar NPCs from other games, costumes in different colors. Power ups are difficult to get, overall the game balance could be better, but the content is fun. [url=https://store.steampowered.com/curator/43342176-Why-Not-Games/#browse] My curator page https://steamcommunity.com/sharedfiles/filedetails/?id=3784066741
1 hours played
Aug. 2026
First, I have to say that if you're playing with a controller and the controls seem weird (one button that both shoots and jumps) use Steam Input on the game's library page to remap the buttons. At first I thought the screwy controls were by design, but no. Once I got past that the game is a lot of fun! I love the pixel art graphics and the music is outstanding. There's also a good amount of challenge in finding all the hidden items in each level. That said, the controls are bit floaty and hitboxes don't always seem to be accurate. There's also a few spots I've found so far where if you miss a single difficult jump to reach a hidden item, you'll have to start the whole level over, which can get frustrating. Another reviewer said the game doesn't respect your time and I can kind of see that being true. But overall, it's very enjoyable and I'm going to try my best to see it to the end!
74 hours played
June 2026
just play
1 hours played
April 2026
This game seems to have it all, good character designs, good music, good gameplay, and good levels.
19 hours played
March 2026
Mago has beautiful pixel art, and while the flashing lights are annoying and mostly unnecessary, that's easily fixed with an accessibility option being added, should the dev choose to. The music is absolutely fantastic, especially the themes for the final boss and shadow chases, no complaints. Sound effects are also nice, with no standout exceptions either way. The plot is simple, but serviceable, with even a little room to interpret certain characters. Speaking of, though there aren't many, the cast of bosses and characters are all fun and mostly memorable. [Spoiler Warning BTW] The worst part of Mago is the gameplay. There are several more minor complaints, like the checkpoints costing orbs (This game's version of coins) to activate, and not a small amount either. Typically close to as much as you earn in the prior section. It needlessly drains your orbs that you could be spending on wand upgrades, outfits, or the Capytowers, and the checkpoints are free in the mech levels anyway, even though they still have you collecting orbs. Speaking of Capytowers though, they are also a massive nuisance, especially if you're going for 102%. They have six rewards, one of which is selected at random to be given to the player upon completion of a timed set of challenges. This means that you have to do each tower 6 times to complete it, and there are seven towers in the game (assuming one per world). These towers aren't easy, and the rewards aren't insignificant either, being large sums of orbs, unique collectibles, or heart pieces. And each one has an entry fee, so every time you want to attempt one you have to pay some orbs, and this fee scales as you go through the game, making them even more of an orb sink. Another more major problem is the fact that run and wand are bound to the same button. This mostly only matters for the chase levels, but hurts my hand to hold run for so long as I repeatedly attempt the harder chases, and even some regular levels. Either allow multiple binds for the same input or have an option to split the inputs up, it would make the game for easier on the hands, and more intuitive to control. I get the idea was an NES style game with authentic control feel, but that's not an excuse to compromise the accessibility of the game. (This I think is why the flashing doesn't have a toggle, which is a bad reason.) The biggest reason that I can't recommend this game however, is the overall level design. The game is designed to feel like "retro" games from the NES era, with simple mechanics and very little explanation of most mechanics beyond the wand mechanic. However, the level design reflects all of the worst aspects of this era, with Gotcha's that take your health or kill you outright, preventing backtracking for obvious collectibles because you didn't react fast enough. (One time it was just an invisible wall which was really dumb.) And checkpoint placements that lead into long, easy sections that cap with something difficult, meaning if you die at the end you have to do the long, boring section again, not to mention regathering any orbs you want to keep, as any collected between checkpoints are lost on death. What's weird is that the final sections of the game have markedly better level design, especially the mech levels, which seem tailor-fit for the mechs unique style. The first world or so is enjoyable, the next 3 are interesting, but very frustrating, and the moon has likely the best level design in the game. The UFO is alright, and then the final world is mostly good. And although I've only played the first 3 shadow chases, they are all very interesting but with far too punishing design. You cannot interact at all with your clone, and like far too many things in this game, it insta-kills you through i-frames upon contact. Most bosses are designed well, but some of the more minor encounters, (The siren thing and the egg robot notably) have the "untelegraphed jumping" problem many games suffer from, and generally have less clear telegraphs or answers to their attack patterns. Sometimes you just have to tank a hit and move on. Later bosses and major bosses are mostly exempt from this, and the final gauntlet hits a lot of the best bosses, except for the non-robotic egg thing, that thing is still annoying. Last annoying thing is the placement of orbs. Most of the time it's fine, but in chases they just as often lead to optional death traps for money or actively fake you out of valuable collectables as thewy actually show you where you need to go. I think it's in these moments where more direct signage would work, or at least using one color of orb for pathfinding and the other for bonus goodies. As much as I've rambled about how bad the game design can be, I would still overall recommend the game, on the condition that you know what you're getting into. This game is very difficult, and very unforgiving a lot of the time. It is not a casual platformer, and it is not a "play and chill game" like I thought it would be when first playing, likely warping my perception of those first few worlds a bit. Moreover though, most of the games flaws are easily fixable, and that potential, mixed with the likely fact that the game may receive another update, makes me want to recommend it in the hopes that the game improves.

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Frequently Asked Questions

Mago is currently priced at 14.99€ on Steam.

No, Mago is currently not on sale. You can purchase it for 14.99€ on Steam.

Yes, Mago received 827 positive votes out of a total of 883 achieving a rating of 8.80.
😎

Mago was developed and published by Dream Potion Games.

Yes, Mago is playable and fully supported on Windows.

No, Mago is not playable on MacOS.

No, Mago is not playable on Linux.

Yes, Mago is playable and fully supported on Steam Deck.

Yes, Mago is playable and fully supported on Steam Machine.

No, Mago does not support VR.

Mago is a single-player game.

No, Mago does not currently offer any DLC.

No, Mago does not support mods via Steam Workshop.

No, Mago does not support Steam Remote Play.

Yes, Mago is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Mago.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 October 2026 14:27 UTC
SteamSpy data 27 October 2026 12:41 UTC
Steam price 28 October 2026 03:35 UTC
Steam reviews 19 October 2026 09:47 UTC

If you'd like to dive deeper into the details about Mago, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Mago
  • SteamCharts - Analysis of Mago concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Mago compatibility
Mago
Rating
8.8
827
56
Game modes
Features
Online players
5
Developer
Dream Potion Games
Publisher
Dream Potion Games
Release 21 Jun 2022
Platforms
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