Sync your Steam wishlist to track the lowest game prices instantly. No login required, just paste your Steam profile URL! ⚡ Try Wishlist Radar!
Sync your Steam wishlist to track the lowest game prices instantly. No login required! ⚡ Try Wishlist Radar! Close

Mago on Steam - User reviews, Price & Information

Quick menu

Mago is a retro 2D platformer that puts us in the boots of a sorcerer, who was unfortunate enough to eat evil overlords' food. Now he has to rescue his beloved princess from the dinner menu of the evil Gourmet! Nostalgia awaits!

Mago is a indie, adventure and platformer game developed and published by Dream Potion Games.
Released on June 21st 2022 is available on Windows, Steam Deck and Steam Machine in 10 languages: English, Spanish - Spain, French, German, Dutch, Japanese, Portuguese - Portugal, Portuguese - Brazil, Russian and Simplified Chinese.

It has received 883 reviews of which 827 were positive and 56 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 14.99€ on Steam, but you can find it for 4.77€ on G2A.


The Steam community has classified Mago into these genres:

Media & Screenshots

Get an in-depth look at Mago through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: 3.2 ghz dual core
  • Memory: 4 GB RAM
  • Graphics: 2 GB
  • DirectX: Version 10
  • Storage: 1 GB available space
  • Sound Card: -

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

9 hours played
Aug. 2026
A very solid platformer. The colorful pixel levels look great and are fun to play. Enemies varied in both appearance and attack patterns, there are plenty of climbing, moving platforms, fast-paced chases and mini games, attack and accelerate share the same key, so it takes time to master this game. Fast react is a must, in later levels there are descending pillars, jump early you will hit the spikes above and fall off the map, jump late you will not reach the next platform, not to mention the platform to stand is narrow, making surviving quite difficult. Your health is low, checkpoints are usually far apart. Boss fights are more tough, some you need to hit many times, making me wonder whether I hit the right place. The game demands a lot of effort and patience. My advice is to give the game a few extra tries, because some later levels are interesting. I would not say I enjoyed this game a great deal, mostly because I died too many times, one careless move can send you falling off the map for an instant death. Still, I managed to reach the second-to-last level, where I was chased by a giant scorpion, but I always lacked one double jump to reach the exit, I gave up. It also features collectibles for bonus health, a hub with familiar NPCs from other games, costumes in different colors. Power ups are difficult to get, overall the game balance could be better, but the content is fun. [url=https://store.steampowered.com/curator/43342176-Why-Not-Games/#browse] My curator page https://steamcommunity.com/sharedfiles/filedetails/?id=3784066741
1 hours played
April 2026
This game seems to have it all, good character designs, good music, good gameplay, and good levels.
19 hours played
March 2026
Mago has beautiful pixel art, and while the flashing lights are annoying and mostly unnecessary, that's easily fixed with an accessibility option being added, should the dev choose to. The music is absolutely fantastic, especially the themes for the final boss and shadow chases, no complaints. Sound effects are also nice, with no standout exceptions either way. The plot is simple, but serviceable, with even a little room to interpret certain characters. Speaking of, though there aren't many, the cast of bosses and characters are all fun and mostly memorable. [Spoiler Warning BTW] The worst part of Mago is the gameplay. There are several more minor complaints, like the checkpoints costing orbs (This game's version of coins) to activate, and not a small amount either. Typically close to as much as you earn in the prior section. It needlessly drains your orbs that you could be spending on wand upgrades, outfits, or the Capytowers, and the checkpoints are free in the mech levels anyway, even though they still have you collecting orbs. Speaking of Capytowers though, they are also a massive nuisance, especially if you're going for 102%. They have six rewards, one of which is selected at random to be given to the player upon completion of a timed set of challenges. This means that you have to do each tower 6 times to complete it, and there are seven towers in the game (assuming one per world). These towers aren't easy, and the rewards aren't insignificant either, being large sums of orbs, unique collectibles, or heart pieces. And each one has an entry fee, so every time you want to attempt one you have to pay some orbs, and this fee scales as you go through the game, making them even more of an orb sink. Another more major problem is the fact that run and wand are bound to the same button. This mostly only matters for the chase levels, but hurts my hand to hold run for so long as I repeatedly attempt the harder chases, and even some regular levels. Either allow multiple binds for the same input or have an option to split the inputs up, it would make the game for easier on the hands, and more intuitive to control. I get the idea was an NES style game with authentic control feel, but that's not an excuse to compromise the accessibility of the game. (This I think is why the flashing doesn't have a toggle, which is a bad reason.) The biggest reason that I can't recommend this game however, is the overall level design. The game is designed to feel like "retro" games from the NES era, with simple mechanics and very little explanation of most mechanics beyond the wand mechanic. However, the level design reflects all of the worst aspects of this era, with Gotcha's that take your health or kill you outright, preventing backtracking for obvious collectibles because you didn't react fast enough. (One time it was just an invisible wall which was really dumb.) And checkpoint placements that lead into long, easy sections that cap with something difficult, meaning if you die at the end you have to do the long, boring section again, not to mention regathering any orbs you want to keep, as any collected between checkpoints are lost on death. What's weird is that the final sections of the game have markedly better level design, especially the mech levels, which seem tailor-fit for the mechs unique style. The first world or so is enjoyable, the next 3 are interesting, but very frustrating, and the moon has likely the best level design in the game. The UFO is alright, and then the final world is mostly good. And although I've only played the first 3 shadow chases, they are all very interesting but with far too punishing design. You cannot interact at all with your clone, and like far too many things in this game, it insta-kills you through i-frames upon contact. Most bosses are designed well, but some of the more minor encounters, (The siren thing and the egg robot notably) have the "untelegraphed jumping" problem many games suffer from, and generally have less clear telegraphs or answers to their attack patterns. Sometimes you just have to tank a hit and move on. Later bosses and major bosses are mostly exempt from this, and the final gauntlet hits a lot of the best bosses, except for the non-robotic egg thing, that thing is still annoying. Last annoying thing is the placement of orbs. Most of the time it's fine, but in chases they just as often lead to optional death traps for money or actively fake you out of valuable collectables as thewy actually show you where you need to go. I think it's in these moments where more direct signage would work, or at least using one color of orb for pathfinding and the other for bonus goodies. As much as I've rambled about how bad the game design can be, I would still overall recommend the game, on the condition that you know what you're getting into. This game is very difficult, and very unforgiving a lot of the time. It is not a casual platformer, and it is not a "play and chill game" like I thought it would be when first playing, likely warping my perception of those first few worlds a bit. Moreover though, most of the games flaws are easily fixable, and that potential, mixed with the likely fact that the game may receive another update, makes me want to recommend it in the hopes that the game improves.
11 hours played
Nov. 2025
Totally underrated Platforming game. This game is short but fun and deserves more attention.
12 hours played
Oct. 2025
What a charming and enjoyable experience. This game is definitely worth checking out on your Steam Deck. Though the platforming and combat is pretty simple for the most part, this game will continue to surprise you in so many ways. The Pixel Art is beautiful, the music is Great and it's just an all around charming and fun experience, however, I do think it'd be wise to read through this whole review to understand what you're getting with this game. Well, first, let's start off with the controls. The controls are VERY simple. You can walk, you can jump...the jump is actually a bit more complex than everything else. You can just jump on an enemy and then have a double jump, OR, you can press the jump button right as you're jumping on the enemy and gain more height in your jump (and also have a double jump). This is actually an important mechanic later in the game, so make sure you get comfortable with pulling it off. You can shoot a star out of your wand that either paralyzes an enemy (so you can jump on them) or destroys them (it depends on the enemy), AND lastly, you can run by holding down the star shooting button, and that's pretty much it. The controls don't ever get any more complicated than that. With that said, the game will demand that you run, jump, shoot while in the air, and then run again, so the simple controls are a lot of fun, and bring a bit of challenge, especially when you play in flow state. With that said, the hit boxes on enemies are a little clunky. It's best to just try and aim for the middle of their head when jumping, always. Also, there is one enemy where when you paralyze it, it doesn't stop that enemy from electrocuting you, so be warned. It's feels a little jank, but I think it's intended. Next up, the Hub world. The hub world is HUGE, and reminiscent of games like Mario3/Zelda LttP, but it's as deep as a puddle unfortunately. Still, a lot of love went into it, and you can tell. Okay, so in the hub world you'll find Levels The levels in this game are like Mario 3 where it says you're in _ of 5. So there's 4 levels in that area until you get to the boss which would be level 5 of 5. Red and white enemies that look like Hornet from Hollow Knight. These are little challenges that reward you with money at the end. The Towers, which are timed gauntlets that reward you with a special prize at the end (purple ticket, big nosed fuzzy bois, heart pieces etc. You can't rewin any of the prizes, so no worries about getting duplicates of something. Every run you complet scores you something new. Beat the gauntlet multiple times, get all the prizes and then move on. There's little save stations, but I don't understand these as it looks like the game autosaves, so I'm confused with that. There's fast travel stones later on in the game. There's mini bosses, and I think that's it. Okay here's where the SPOILERS start. so...(SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS) So for those done reading here: As a whole, Mago is was a great experience and I'm glad I decided to play it. It does have a little bit of jank with some of the hit boxes, but that didn't ever deter me from wanting to keep playing this absolutely charming game. I highly recommend trying this game for yourself. The first handful of levels are really easy, but the difficulty does increase in the platforming later on. You'll be laughing at it at first, but then you'll be humbled lol. The collectibles in this game are GREAT, and plentiful. You have a ridiculous amount of costumes, with cameo appearances from other games like One Shot. You also have 6 wands to unlock. There's actually quite a bit of collectibles for you to find, and when I say find, I mean it. There are little fairies playing music, and when you see that, you know there's a secret nearby. So make sure to shoot the walls, or feel comfortable falling in an area you'd usually die at to see if there's a secret awaiting you. I think the game could have done a better job at explaining what these collectibles are, but I'm guessing that the game just wants you to figure that out by experimenting and using observation. With that said, you will be confused, questioning why collecting any of these are important, but I'll break it down here: The purple tickets open new costumes to buy. The blue ticket is opens up new wands to buy. (the wand shop is in the house with the S music note. The blue orbs within a heart are pieces of heart that increase your health once you get enough of them, kinda like Zelda. The little big nosed fuzzy bois are given to the the BIG big nosed fuzzy king in town. He gives you things like purple tickets, blue tickets and heart pieces for giving him enough of the fuzzy bois. The donut and hamburger give you back a bit of life that you lost. The currency in this game is those blue orbs, moons and star, and they're usually placed in charming happy faces all around. Quite charming. Then there's the fun little Celeste like levels where you run away from yourself. Those levels (which you probably won't find until the end of the game. That's how it worked for me). have you collecting books, but first you get a skeleton key to open up an obvious place in town. And lastly the SPECIAL blue orb with a moon around it..honestly I still don't know what these do. Still gotta collect more I guess, but I'm only 78% done in the game, and that counts beating the final boss. This game is pretty darn big. There's apparently 102% completion as of this review. Now that the collectibles are out of the way, let's talk bosses. It's a mixed bag. You're gonna probably hate waiting around for some of these bosses, especially the first time you go against them. There's a LOT of just waiting for the weak spot to appear with some of these bosses, and sometimes you have to wait a VERY LONG TIME before that weak spot shows up. Some of the other bosses are fine, as you can always find an opportunity to land a hit, and I like those better. These bosses are not complicated either. They have a very cut and dry pattern to them, very stiff. I wouldn't say that the bosses are the highlight of the game, but after beating all of them, and then doing it again, I'd say the experience becomes more enjoyable once you understand what you're getting. With that said, one of the reasons that this game is SO good is because of the: Mini Games! OMG, there are so many fun mini games in this game. It's so GREAT! There's the The Bird Run, The Penguin Snowboarding The Mech Suit The Mini Tank Volleyball Dino run The Schmup fight OH MAN, it's just so GOOD :D As a whole, Mago is was a great experience and I'm glad I decided to play it. It does have a little bit of jank with some of the hit boxes, but that didn't ever deter me from wanting to keep playing this absolutely charming game. I highly recommend trying this game for yourself. The first handful of levels are really easy, but the difficulty does increase in the platforming later on. You'll be laughing at it at first, but then you'll be humbled lol.

Similar games

View all
Shovel Knight: Treasure Trove Shovel Knight: Treasure Trove is the complete Shovel Knight collection, containing all 5 games in the epic saga! Dig, blast, slash, and bash your way through a fantastical, 8-bit inspired world of pixel-perfect platforming, memorable characters, and world-class action-adventure gameplay.
Masterpiece
Similarity 91%
Price -69% 12.70€
Rating 9.3
Release 26 Jun 2014
Potatoman Seeks the Troof Test both mind, body and spirit in this surreal bullet hell platformer. Plum the depths of your potato-consciousness to overcome impossible challenges in search of the elusive, tantalizing TROOF.
Similarity 87%
Price -94% 0.24€
Rating 7.2
Release 03 Dec 2014
Angry Video Game Nerd Adventures "The most rewarding game of 2013!" Influenced by retro classics Mega Man and Castlevania, Angry Video Game Nerd Adventures features the AVGN and friends as they blast their way through 10 levels of fun, fast paced 2D action based on the AVGN's adventures in his online series.
Similarity 86%
Price -30% 2.49€
Rating 8.5
Release 20 Sep 2013
Shovel Knight: Specter of Torment Take control of Specter Knight, servant to the Enchantress, in a quest to recruit a cadre of knights and create the Order of No Quarter. Experience perfect platforming, world-class visuals, impeccable stage design, incredible music, and even meet a friend or two in Shovel Knight: Specter of Torment!
Similarity 86%
Price -45% 5.57€
Rating 8.8
Release 05 Apr 2017
The Deer God The Deer God is a breathtaking 3D pixel art adventure that will challenge your religion and your platforming skills. It's a game about survival, reincarnation, and karma; all set in a breathtaking and unique 3D pixelized world. Feast your eyes on the beautiful lighting, day and night system, and vast landscapes.
Similarity 86%
Price -62% 4.80€
Rating 6.2
Release 27 Feb 2015
Squidlit Every day is a wonderful day for invertebrates! Come join the Squidlits of Blipston for a squishy adventure of spoopy castles, muffins, and wiggles! Made with classic handheld technology in mind, Squidlit strives to be the closest modern recreation of GameBoy game-design methods on the market.
Similarity 85%
Price -70% 0.48€
Rating 8.5
Release 02 Mar 2018
Super Life of Pixel Join Pixel as he quests through gaming history, teleporting across the most iconic video game systems of generations past. He’ll have to jump, dodge and play smart if he wants to survive all the traps, puzzles and enemies waiting to take him down at every turn.
Similarity 85%
Price -76% 2.02€
Rating 7.4
Release 22 Oct 2014
Out There Somewhere You play an explorer stranded on a dangerous alien planet. Low on fuel, your only hope for escape is to find the planet’s core in this incredibly clever action-puzzle-platformer.
Similarity 84%
Price -62% 3.71€
Rating 9.0
Release 14 Mar 2016
Shovel Knight: Shovel of Hope Shovel Knight is a sweeping classic action-adventure game with awesome gameplay, memorable characters, and an 8-bit retro aesthetic. If you love games with perfect platforming, beautiful art, infectious music, lovable bosses, humor and levity, and real heart… Shovel Knight is for you!
Similarity 84%
Price -38% 8.79€
Rating 8.8
Release 10 Dec 2019
The Way Journey to another planet and discover its secrets in order to bring your loved one back to life. Experience an adventure, inspired by old school classics like Another World, Heart of Darkness and Flashback.
Similarity 84%
Price -96% 0.62€
Rating 7.9
Release 20 May 2016
Jet Gunner Jet Gunner is a 2D platform action indie game that's full of Nestalgia. Full of action, gunfights, bosses and explosions so if you're into the whole 8-Bit vibe you should love this. From the sound, to the graphics to the flicker, this should pay tribute to those classic hard as nails, run 'n' gun games.
Similarity 82%
Price 0.79€
Rating 7.1
Release 04 Aug 2014
ORCS ORCS is an action/platformer 2D old school inspirated by classic like Castlevania and Ghosts 'n Goblins.
Similarity 82%
Price -60% 0.80€
Rating 7.6
Release 20 May 2016

Frequently Asked Questions

Mago is currently priced at 14.99€ on Steam.

No, Mago is currently not on sale. You can purchase it for 14.99€ on Steam.

Yes, Mago received 827 positive votes out of a total of 883 achieving a rating of 8.80.
😎

Mago was developed and published by Dream Potion Games.

Yes, Mago is playable and fully supported on Windows.

No, Mago is not playable on MacOS.

No, Mago is not playable on Linux.

Yes, Mago is playable and fully supported on Steam Deck.

Yes, Mago is playable and fully supported on Steam Machine.

No, Mago does not support VR.

Mago is a single-player game.

No, Mago does not currently offer any DLC.

No, Mago does not support mods via Steam Workshop.

No, Mago does not support Steam Remote Play.

Yes, Mago is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Mago.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 September 2026 05:18 UTC
SteamSpy data 04 September 2026 10:14 UTC
Steam price 12 September 2026 18:26 UTC
Steam reviews 09 September 2026 19:54 UTC

If you'd like to dive deeper into the details about Mago, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Mago
  • SteamCharts - Analysis of Mago concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Mago compatibility
Mago
Rating
8.8
827
56
Game modes
Features
Online players
3
Developer
Dream Potion Games
Publisher
Dream Potion Games
Release 21 Jun 2022
Platforms
Clicking and buying through these links helps us earn a commission to maintain our services.