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DmC: Devil May Cry on Steam

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In this retelling of Dante's origin story which is set against a contemporary backdrop, DmC Devil May Cry™ retains the stylish action.

DmC: Devil May Cry is a action, hack and slash and great soundtrack game developed by Ninja Theory and published by Capcom.
Released on January 24th 2013 is available only on Windows.

It has received 29,984 reviews of which 27,949 were positive and 2,035 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 29.99€ on Steam, but you can find it for 3.82€ on Eneba.


The Steam community has classified DmC: Devil May Cry into these genres:

Media & Screenshots

Get an in-depth look at DmC: Devil May Cry through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *:Windows Vista(R)/XP, Windows 7, Windows 8
  • Processor:Intel(R) Core(TM)2 Duo 2.4 Ghz or better, AMD Athlon(TM) X2 2.8 Ghz or better
  • Memory:2 GB RAM
  • Graphics:NVIDIA(R) GeForce(R) 8800GTS or better, ATI Radeon(TM) HD 3850 or better
  • DirectX®:9.0c
  • Hard Drive:9 GB HD space
  • Sound:Standard audio device

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

42 hours played
July 2026
A ♥♥♥♥♥♥♥ beautiful bastard of a game that the internet tried to strangle at birth. In order to keep the same tone, I’ll use the same potty language to think myself cool, but not as cool as this game really is. Back when this dropped, the horde frothed like it was the end of civilization. Everybody and their sad little cousin piled on, screaming “edgy pile of ♥♥♥♥” because the echo chamber demanded blood and they were too spineless to think for themselves. They ♥♥♥♥♥♥♥ hardest about Dante’s hair like it personally cancelled their virgin cosplay conventions. As if the original games didn’t have him being an absolute prick to everyone. This Dante starts as a mouthy ♥♥♥♥♥♥♥, sure, but he grows. He earns the hero bit. He becomes more human than the smirking white-haired caricature (which I also love) ever managed. And yeah, you get the proper Dante by the end, earned, explained without a single word of clunky exposition. Finish the ♥♥♥♥♥♥♥ game before you review it, you impatient goblins. The combat? Sharp as broken glass. No lock-on, yet you hit what you mean to hit because the game actually respects your intent. Shorter arsenal, but the combos flow like they should—natural, vicious, satisfying. Guns finally feel right: Ebony & Ivory hit like they matter, the shotgun kicks righteous ass. None of that DMC2 screen-clearing nonsense or the pea-shooter tragedy of the others. It’s tight, readable, and fun from the jump. You don’t need 2D fighter autism to feel like a god. They even took the best ideas here and fed them straight into DMC5 like the smart thieves they were. Platforming is the best the series has ever seen. Vergil’s DLC turns him into a beautiful, brutal storm once you chain the angel ♥♥♥♥ properly—faster and meaner than anything in 3, 4, or 5. The music? Combichrist murdering it. Industrial done right, not the dubstep blender-porn everyone made me fear, meaning that most people either didn't knew what dubstep was, or what industrial is. The language is grounded, funny, and human. No desperate edgelord spray of ♥♥♥♥♥ every line. It just works. Costumes? Weapon skins? All locked behind paywalls like some greedy prick is standing over the corpse of the game going “more.” The DMC3 Dante outfit clips like a cheap mod in cutscenes and you still see base Dante underneath half the time. You pay for the privilege of unlocking ♥♥♥♥ you should’ve earned by bleeding through the campaign multiple times. It’s the kind of cynical ♥♥♥♥♥♥♥♥♥ that Capcom does, and they were supposed to be better than them here. Still. I bought the bundle on deep sale. Got hooked, shrugged, paid the three bucks. Because the core experience is that strong. Ninja Theory took the messy soul of the series, trimmed the fat, and made something that actually hooked me harder than most of the originals. The level design, the key/soul hunting, the secret missions that don’t feel like punishment—it’s confident, interesting, good. Thirteen years later the haters are still crucifying it, and that’s why we’ll probably never get a sequel. ♥♥♥♥ ‘em. This game earned its horns. If you missed it, grab the bundle cheap and tell the echo chamber to choke on it. Worth every damn minute.
50 hours played
June 2026
Now that Capcom has guaranteed they'll continue supporting the original series, I hope the reboot becomes an alternate series and continues to develop alongside the mainline games. The reboot has its own charm, and I'd really like to see how Western developers would create a modern game with combat system that has this much depth. CAPCOM PLEASE RELEASE DEFINITIVE EDITION TO PC!!!
65 hours played
May 2026
Great game, wrong name. This game is a well-crafted hack and slash featuring an adult punk rock version of Dante. I know this game is hated by the fandom, but even as a DMC fan, you can't deny the title is at least good, if not great. And even though I am glad that we have DMC 5, I can't help but think what a sequel to this game would be like. Positives * Amazing-looking art style and very optimised * Satisfying hack-and-slash combat with good enemy feedback * Except for maybe a couple of missions, all missions have really good pacing. * The story is maybe hit and miss depending on who you are, but, in my opinion, it is good, if not great. Negatives * This is not the best edition of the game; it's stuck to consoles to this day. * Can be a little repetitive if you're going for achievement. * Verjil DLC is a little underbaked. Overall I had a great time, and even if you're not a fan, grab this, as I do believe it's a better gateway to DMC-style combat than DMC 1 or DMC 2. Solid "7/10".
23 hours played
May 2026
🎮 Gameplay 🔲 Excellent ✅ Good 🔲 Average 🔲 Poor 🔲 Staring at Walls is better DmC: Devil May Cry delivers fast, stylish combat built around aggression, mobility, and combo creativity. Dante’s arsenal evolves steadily throughout the campaign, blending his angelic and demonic weapons into a fluid combat system that rewards experimentation and rhythm. Swapping between weapons mid-combo feels seamless, and aerial juggling enemies remains consistently satisfying. Traversal is also integrated directly into combat through grappling mechanics, keeping encounters dynamic and visually chaotic. Boss fights are memorable, often shifting arenas and mechanics in dramatic ways. However, the game simplifies some mechanics compared to earlier entries in the franchise. The lower skill ceiling and streamlined systems can disappoint veterans of the series who expect the deeper complexity of the originals. Enemy color-coding can also become restrictive, forcing the use of specific weapon types instead of encouraging total freedom. 🌄 Graphics 🔲 Beautiful ✅ Good 🔲 Decent 🔲 Bad 🔲 Paint.exe The visual direction is one of the game’s strongest aspects. Limbo City constantly twists, collapses, and morphs around Dante, creating surreal environments filled with neon chaos, propaganda imagery, and demonic distortion. Levels feel alive in a way few action games attempt. Streets fold in half, buildings scream insults, and entire environments reshape themselves mid-platforming sequence. The art direction embraces a grimy urban aesthetic mixed with psychedelic horror. Character models are solid, though some textures and lighting effects show their age today. Despite that, the visual identity remains memorable and distinct. 🎵 Audio 🔲 Eargasm ✅ Amazing 🔲 Good 🔲 Not too Bad 🔲 Bad The soundtrack perfectly complements the game’s aggressive energy. Heavy electronic beats and industrial metal tracks intensify combat encounters and maintain momentum throughout the campaign. Music dynamically escalates during fights, making combos feel even more impactful. Voice acting is also strong overall, especially during Dante’s more sarcastic and confrontational moments. 📖 Story 🔲 It will replace your life 🔲 Good ✅ Average 🔲 Text or Audio Floating Around 🔲 No story This reboot takes a more modern and grounded approach to the Devil May Cry universe. The story focuses on corruption, manipulation, and rebellion against demonic control hidden beneath society. Dante is reimagined as a younger, more reckless protagonist. His personality can feel overly edgy at times, especially early on, but he gradually becomes more likable as the story progresses. The relationship between Dante and Vergil provides some of the strongest moments in the narrative. The plot itself is straightforward and easy to follow compared to the cryptic storytelling found in many action games, though it lacks the emotional weight and charm of the original series. 🛡️ Difficulty 🔲 Difficult ✅ Easy to Learn / Hard to Master 🔲 Average 🔲 Easy 🔲 Just press "A" The base difficulty is approachable, making it one of the more accessible entries in the franchise. New players can complete the campaign comfortably while still feeling stylish. Higher difficulties dramatically increase the challenge and encourage mastery of dodge timing, combo optimization, and crowd control. Ranking systems reward precision and creativity rather than simple survival. That said, some encounters rely heavily on enemy gimmicks rather than pure combat depth, especially with shielded or color-coded enemies. 🔁 Replay-ability 🔲 Infinitely replay-able 🔲 Many Times ✅ A few times 🔲 Maybe Once 🔲 No replay value The mission ranking system, hidden collectibles, challenge modes, and higher difficulties provide strong replay value. Chasing SSS rankings encourages players to learn advanced combos and improve efficiency. Unlockable abilities and mastering the full weapon toolkit also make repeat playthroughs more rewarding than the initial run. ⏳ Length 🔲 To infinity and beyond 🔲 Very Long (50 to 150 hr) 🔲 Long (25 to 50 hr) ✅ Average (10 to 25 hr) 🔲 Short (4 to 10 hr) A standard playthrough takes roughly 10–15 hours depending on difficulty and exploration. Additional runs on harder modes can significantly extend playtime for players chasing high ranks and completion. 🖥️ Hardware Requirement (1440p / 75+ FPS) 🔲 Ask NASA if they have a spare computer 🔲 Fast (RTX 4080 equivalent) 🔲 Decent (RTX 2080 equivalent) ✅ Potato (GTX 980 equivalent) 🔲 Check if you can run paint Performance is lightweight by modern standards and runs smoothly on most systems. Optimization is stable, and even older hardware can handle high frame rates comfortably. 🪲 Bugs ✅ Never heard of 🔲 Minor bugs 🔲 Can get annoying 🔲 Game-breaking bugs 🔲 The game itself is a big terrarium for bugs The game is generally polished with very few technical issues. Most criticism surrounding the title comes from creative decisions rather than bugs or performance problems. 💸 Worth Buying 🔲 It’s free! ✅ Worth the price 🔲 Minor sale (<30%) 🔲 Major sale (>70%) 🔲 You could also just burn your money For players who enjoy stylish action games, DmC offers an entertaining and visually inventive experience. While it may not fully satisfy fans attached to the original characterization and tone of the franchise, the gameplay itself remains genuinely fun and polished. 📝 Rating 🔲 10 🔲 9 ✅ 8 🔲 7 🔲 6 🔲 5 🔲 4 🔲 3 🔲 2 🔲 1 DmC: Devil May Cry succeeds as a stylish action reboot with fluid combat, imaginative visuals, and excellent pacing. Though controversial among longtime fans, it stands strongly on its own as a fast, energetic hack-and-slash experience with a memorable presentation. 👍 What works: [*]Fast, fluid combat with satisfying combo mechanics. [*]Excellent visual creativity and surreal level design. [*]Strong soundtrack that amplifies combat intensity. [*]Accessible gameplay with rewarding mastery potential. ⚠️ What to know: [*]Different tone and characterization from classic Devil May Cry games. [*]Enemy color restrictions can limit combat freedom. 👎 Weak Points: [*]Story and dialogue can feel overly edgy. [*]Combat depth is slightly simplified compared to older entries. TL;DR: DmC: Devil May Cry is a flashy, high-energy action game with slick combat, surreal visuals, and a killer soundtrack. While its rebooted tone divided longtime fans, the game itself remains a polished and highly entertaining hack-and-slash experience that embraces style as much as substance.
9 hours played
May 2026
Great game dont listen to the sheep the combat is amazing

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Frequently Asked Questions

DmC: Devil May Cry is currently priced at 29.99€ on Steam.

No, DmC: Devil May Cry is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, DmC: Devil May Cry received 27,949 positive votes out of a total of 29,984 achieving an impressive rating of 9.13.
😍

DmC: Devil May Cry was developed by Ninja Theory and published by Capcom.

Yes, DmC: Devil May Cry is playable and fully supported on Windows.

No, DmC: Devil May Cry is not playable on MacOS.

No, DmC: Devil May Cry is not playable on Linux.

This information about DmC: Devil May Cry is not available yet.

This information about DmC: Devil May Cry is not available yet.

No, DmC: Devil May Cry does not support VR.

DmC: Devil May Cry is a single-player game.

Yes, there are 4 DLCs available for DmC: Devil May Cry. Explore additional content available for DmC: Devil May Cry on Steam.

No, DmC: Devil May Cry does not support mods via Steam Workshop.

No, DmC: Devil May Cry does not support Steam Remote Play.

Yes, DmC: Devil May Cry is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for DmC: Devil May Cry.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 September 2026 14:22 UTC
SteamSpy data 13 October 2026 21:10 UTC
Steam price 26 October 2026 20:04 UTC
Steam reviews 21 October 2026 16:01 UTC

If you'd like to dive deeper into the details about DmC: Devil May Cry, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about DmC: Devil May Cry
  • SteamCharts - Analysis of DmC: Devil May Cry concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck DmC: Devil May Cry compatibility
DmC: Devil May Cry PEGI 16
Rating
9.1
27,949
2,035
Game modes
Features
Online players
107
Developer
Ninja Theory
Publisher
Capcom
Release 24 Jan 2013
Platforms
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