Mass Effect™: Andromeda Deluxe Edition on Steam - User reviews, Price & Information

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Return to the Mass Effect universe & lead the first humans in Andromeda on a desperate search for our new home.

Mass Effect™: Andromeda Deluxe Edition is a character customization, sci-fi and rpg game developed by BioWare and published by Electronic Arts.
Released on June 11th 2020 is available only on Windows in 8 languages: English, French, Italian, German, Spanish - Spain, Polish, Russian and Portuguese - Brazil.

It has received 16,576 reviews of which 12,344 were positive and 4,232 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 7.99€ on Steam with a 80% discount.


The Steam community has classified Mass Effect™: Andromeda Deluxe Edition into these genres:

Media & Screenshots

Get an in-depth look at Mass Effect™: Andromeda Deluxe Edition through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: 64-bit Windows 7, Windows 8.1 and Windows 10
  • Processor: Intel Core i5 3570 or AMD FX-6350
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 660 2GB, AMD Radeon 7850 2GB
  • DirectX: Version 11
  • Storage: 55 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
“You were expecting another Shepard. But this is about you now.” Mass Effect: Andromeda is not a flawless masterpiece, it’s a flawed ambition. A brave attempt to break away, to restart the stars. Sure, the animations made memes. But under the dust and drama lies a vast, alien world begging to be explored, with one of the best traversal mechanics in the series. The Tempest becomes home. Ryder is not Shepard, and that’s the point. This isn’t about being a legend. It’s about building hope from nothing. The loyalty missions? Stellar. The combat? Fast, snappy chaos. It may not have earned your love the way the trilogy did, but if you give it time, Andromeda becomes its own strange, beautiful universe, a flawed star worth chasing.
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June 2025
Let’s be real: Mass Effect: Andromeda had a lot to live up to. Following the legendary Shepard trilogy wasn’t just difficult—it was borderline impossible. BioWare Montreal shot for the stars with Andromeda, hoping to reboot the series in a new galaxy, with new heroes, and a fresh beginning. And while the game stumbles often—particularly at launch—it’s not the disaster people sometimes remember it as. Especially with the Deluxe Edition, which adds helpful gear and extras, Andromeda can still offer a decent sci-fi RPG experience, even if it never quite touches the greatness of its predecessors. Set 600 years after Mass Effect 3, Andromeda follows the Andromeda Initiative, a massive colonization effort that sent human and alien races across the void to settle in the Andromeda galaxy. You play as Ryder, the child of the Initiative’s Pathfinder, thrust into leadership after things go terribly wrong. The core idea is strong: you’re not a soldier anymore—you’re a scout, a diplomat, a settler. Your goal isn’t to win a war, but to find homes, unite species, and unravel ancient mysteries. Unfortunately, the story often feels directionless, especially in its early hours. The main villain—the Kett Archon—is generic, and the pacing struggles under the weight of side content. However, when the game leans into discovery, exploration, and Prothean-esque puzzles through the ancient Remnant technology, it finally begins to click. Ryder’s crew is charming but uneven. Standouts like: -Drack, a surprisingly heartfelt old Krogan -Peebee, a reckless asari researcher with depth -Vetra, a lovable turian scavenger -Jaal, the angara squadmate whose culture becomes key to the plot ...offer some of that classic BioWare magic. Others, like Liam or Cora, feel underdeveloped or awkwardly written. Ryder themselves is less iconic than Shepard, but they’re also more vulnerable, more human—and if you stick with them, their personal growth becomes one of the game’s quiet victories. Hands down, combat and traversal are the highlights of Andromeda. The jetpack adds incredible verticality and mobility to both exploration and combat. You’re no longer just hiding behind chest-high walls—you’re leaping over enemies, dashing across gaps, and comboing powers mid-air. The skill system is flexible: Ryder can mix and match abilities across Tech, Biotic, and Combat trees without being locked into a traditional class. Want to be a sniper who summons biotic explosions and hacks enemy robots? Go for it. It's fluid and empowering. Vehicle exploration with the Nomad is a huge improvement over ME1’s Mako. It handles well, upgrades over time, and makes discovering planets genuinely fun. The Deluxe Edition includes a solid package of cosmetic and gameplay perks: -Scavenger armor set and Pathfinder elite weapons -The Nomad skin for your ride -Extra outfits for Ryder -Pet Pyjak (yes, you can have a space monkey) -A digital soundtrack and multiplayer loot packs While not essential, these extras help make the early hours more comfortable and give a bit more visual flavor—especially helpful given the game’s rocky start. Let’s talk about the elephant in the room: launch state animations. At release, Andromeda was widely mocked for its stilted faces, weird expressions, and occasional bugs. Many of those issues were patched—but first impressions stuck. That said, planets look gorgeous, environments are massive and distinct, and the visual design of places like Havarl, Voeld, and Elaaden is stunning. The alien species—particularly the new Angara—are beautifully designed. The music by John Paesano captures the wonder of space exploration, but lacks the instantly iconic tones of ME1–3. Still, some themes (like “A Better Beginning”) are emotional standouts. Strengths -Excellent, flexible combat system -Deep exploration with a sense of scale -Some memorable companions and alien culture -Gorgeous planetary design -Deluxe Edition adds good variety and convenience Weaknesses -Weak main plot and villain -Uneven writing and pacing -Early-game bugs and facial animation issues (now mostly fixed) -Lacks the weight and moral tension of the original trilogy -Multiplayer is competent but forgettable Mass Effect: Andromeda tried to be a new beginning—but it tripped over its own ambition. Yet beneath the launch memes and patch notes is a solid action-RPG with great combat, beautiful worlds, and occasional sparks of that BioWare brilliance. It’s not the Mass Effect you remember—but it’s still a galaxy worth visiting, especially with the Deluxe Edition to round out the experience. A flawed, often underrated entry that shines brightest when it stops trying to be Mass Effect 4 and starts being Andromeda. Rating: 7/10
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April 2025
Mass Effect: Andromeda No spoilers This is one of those games that’s hard to approach — not because it’s a masterpiece, but because so many of its aspects live in a gray area where what works for one player might not for another. I played the original trilogy just four months ago, so it's still fresh in my memory. That helped a lot while playing Andromeda — especially when comparing it to the original (I’ll refer to the trilogy as “the original” from here on out for simplicity). At first, the criticism seemed justified. I struggled to connect with the protagonist and the world felt hard to immerse myself in. “Where’s the empathy? Where’s all I liked in the trilogy?” But then I remembered how I felt during the opening hours of the first Mass Effect. Everything was just as confusing. The gameplay needed getting used to, and the universe had to be absorbed gradually. That’s when it hit me — this is a shared trait. Both games place you in the shoes of someone stepping into a new and unknown world. The difference is, in Mass Effect 1, you're discovering a new universe as a player. In Andromeda, you're discovering a new galaxy — but with all the knowledge from the Milky Way behind you. And it works. If you loved scanning planets, exploring systems, and finding secrets in the original, you’ll find similar satisfaction here. But now it’s a true exploration — most planets in Andromeda aren’t populated, charted, or even touched by sentient life. Unlike the Milky Way, you’re the first to set foot on many of these worlds. That’s a powerful feeling. Story A lot of people complain that this game doesn't deserve to carry the Mass Effect name, saying it could’ve been a standalone project. I completely disagree. That opinion falls apart once you understand the story. Even though the selection process for the Andromeda Initiative happened back in the Milky Way, once you arrive, things go... not as planned. The problems from the Milky Way followed the settlers into Andromeda. And that’s the beauty of the Mass Effect universe: conflict doesn’t just exist between humans—it’s present between all intelligent species. This gives Andromeda a familiar foundation that opens up in new ways as the story deepens. If we followed the logic of the critics, then BioWare should’ve invented at least four brand-new alien species from scratch—with their own features, cultures, alliances and conflicts, moral frameworks, etc. That would’ve been a huge waste of time when there’s already a rich set of civilizations with three full games of backstory. That kind of history builds empathy. You know these species. You’ve fought alongside or against them, grown attached to them. So no, Andromeda absolutely deserves the Mass Effect name. As for the main plot itself: even staying spoiler-free, I can say this—it’s fun, engaging, and emotionally rewarding. It’s not quite on the level of the trilogy, but it doesn’t pale in comparison either. It’s a solid story that does a great job of pulling you into its world and the characters within it. The main antagonist is a bit underwhelming. He’s “bad” because... well, he’s bad. They don’t inspire fear or evoke a strong emotional response. Compared to the Reapers, who were a force of apocalyptic scale, Andromeda’s villains feel more like a pest than a threat. You’re not terrified of them — you just want to get rid of them. That dulls the impact of the final confrontation, even if the journey there is interesting and worthwhile. Still, the main story is solid. It’s engaging, well-paced, and filled with callbacks to the original trilogy that fans will appreciate. Some events in the Milky Way are referenced in powerful ways — you feel like someone who narrowly escaped a galactic-scale apocalypse, watching from afar. It’s haunting, and the game handles it too well. Side Missions I personally divide them into secondary and tertiary categories. Secondary quests often have their own stories — involving factions, settlements, or crewmates. Much like the original, some of these contribute to your readiness score and affect the ending. Tertiary missions are more “fetch-quest” oriented — collectables, scanning, etc. They don’t impact the plot but can help with resources and XP. Thankfully, you're free to engage with them as much or as little as you want. Characters The squad is nicely varied—different races (except for Quarians), and even a new alien species native to Andromeda. You’ll hear some great conversations between the newcomer and the Milky Way crew while out on missions. Even if you just bring two "familiar" faces like an Asari and a Turian, they’ll still have things to say to each other. Each character has a backstory, a personal conflict to resolve, and a loyalty mission. By the end of the game, they feel like more than just party members. Maybe not quite family, but definitely a tight-knit team. And you’ll miss them after the credits roll. That alone means BioWare did their job here well. The Andromeda Galaxy Okay, to be precise—we’re talking about a local cluster within the galaxy, not the whole thing. Still, it has plenty of diverse planets to explore and prepare for colonization. As the Pathfinder, your job is to make these hostile worlds habitable. I won’t spoil anything, but trust me—each world holds mysteries and ancient secrets, reminiscent of the Prothean lore from the trilogy. The balance is just right: the planets don’t feel empty, but they’re not overcrowded with content either. You won’t be bored. Music Oh man… the music. It’s like watching Villeneuve’s Dune for the first time—at first, you don’t really notice the score, but it’s there, enhancing everything. Later, when you listen to it on its own, you realize how well it was crafted. It’s not full of earworms you’ll play on repeat, but it’s immersive and fits the setting perfectly. Still, a few tracks stand out and become part of the game’s emotional core. For me, this mirrored my experience with the trilogy—some songs enhance scenes, others define the game emotionally. The main theme, A Better Beginning by John Paesano , sets the tone masterfully: a new galaxy, light-years away from home, challenges ahead, and a respectful nod to the trilogy’s music. The sound design overall is excellent—everything supports immersion just like it should in a well-made game. Gameplay got an upgrade. Jump jets, improved movement, deeper gear customization — it’s all here. It adds variety without overwhelming the player. Combat feels smooth and enjoyable, whether you're on foot or in a vehicle. Abilities are satisfying to use, and the flow of action feels great. Performance (2025) I played the current version, and the game ran very well. No crashes, bugs, or broken quests. I can’t speak for the launch version, but in its current state, it’s stable and well-optimized. The visuals are great, and the system requirements are surprisingly modest. Animations is sadly the one big drawback. Conversations often feel stiff. More than half the time, you’re talking to a static face with generic movements, as if they’re a puppet mouthing lines. Compared to the trilogy, it’s a massive step down. It’s not game-breaking, but it’s noticeable—and disappointing. Worse yet, I’ve heard it was even more lifeless at launch, and only partially fixed with patches. Final Thoughts Still, even with this issue, I can’t call Mass Effect: Andromeda a bad game. Not even average. This is a good, mostly well-made game with enough strengths to outweigh its flaws. By the end, all I could think about were the positives. The flaws didn’t leave a lasting mark—they faded, and what stayed was the sense of satisfaction. And that means the game did what it was supposed to do. Yes, Mass Effect: Andromeda succeeded . Thank you, BioWare, and everyone who contributed to this project. You took a bold risk—and it paid off.
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Dec. 2024
Could have been a lot better. But it is a solid game in 2024, despite the release drama. The opening premise was actually a breath of fresh air and it blows things wide open. I found myself swept up with excitement by the possibilities of an entirely new galaxy enriched with the existing Mass Effect lore and easter eggs. Narratively it allows a clean-break from the Shepard - Reaper - Prothean narrative whilst also honouring and acknowledging it subtly. Sadly the early potential of Andromeda's pioneering spirit is ultimately hamstrung, by a story that does what it needs to do, nothing more, and more importantly, the Angara apparently being the only native friendly highly-advanced species. But despite that, combat is ultimately fun. If the game wasn't abandoned and had more time in the oven, it may have stood a chance against the following shortcomings which really held it back: - Character models look awful - Cutscenes are painful - Characters themselves aren't as memorable as the roster from Mass Effect 1 to 3 - Voice acting is poor throughout. Krogan and Salarian NPCs sound particularly bad. - Not enough races/species Ultimately I would have liked to see an expansion to this game, or even a direct sequel to Andromeda with a much more vibrant galactic community on a fully realised Nexus. It has the bones of a very good game, just a lot of systems are half-baked.
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Dec. 2024
Its nowhere near a perfect game, and isn't a Mass Effect 4, but it's still worth the play-through. Get it for $8 on sale and you won't regret it. It's a solid 7/10, the reason it's so divisive is it's formula breaks away from the original trilogy, being more open world focused rather than small maps as the first three games were. It also has some other notable issues like stiff animations and a generic overarching story. Go into it knowing all that and don't expect it to be a follow up to the previous games, and you'll still have a good time.
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Frequently Asked Questions

Mass Effect™: Andromeda Deluxe Edition is currently priced at 7.99€ on Steam.

Mass Effect™: Andromeda Deluxe Edition is currently available at a 80% discount. You can purchase it for 7.99€ on Steam.

Mass Effect™: Andromeda Deluxe Edition received 12,344 positive votes out of a total of 16,576 achieving a rating of 7.32.
😊

Mass Effect™: Andromeda Deluxe Edition was developed by BioWare and published by Electronic Arts.

Mass Effect™: Andromeda Deluxe Edition is playable and fully supported on Windows.

Mass Effect™: Andromeda Deluxe Edition is not playable on MacOS.

Mass Effect™: Andromeda Deluxe Edition is not playable on Linux.

Mass Effect™: Andromeda Deluxe Edition offers both single-player and multi-player modes.

Mass Effect™: Andromeda Deluxe Edition includes Co-op mode where you can team up with friends.

There are 2 DLCs available for Mass Effect™: Andromeda Deluxe Edition. Explore additional content available for Mass Effect™: Andromeda Deluxe Edition on Steam.

Mass Effect™: Andromeda Deluxe Edition does not support mods via Steam Workshop.

Mass Effect™: Andromeda Deluxe Edition does not support Steam Remote Play.

Mass Effect™: Andromeda Deluxe Edition does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for Mass Effect™: Andromeda Deluxe Edition.

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Last Updates
Steam data 30 July 2025 18:27
SteamSpy data 29 July 2025 10:08
Steam price 31 July 2025 04:26
Steam reviews 30 July 2025 04:02

If you'd like to dive deeper into the details about Mass Effect™: Andromeda Deluxe Edition, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Mass Effect™: Andromeda Deluxe Edition
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Mass Effect™: Andromeda Deluxe Edition compatibility
Mass Effect™: Andromeda Deluxe Edition PEGI 16
7.3
12,344
4,232
Game modes
Multiplayer
Online players
384
Developer
BioWare
Publisher
Electronic Arts
Release 11 Jun 2020
Platforms