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The Technomancer on Steam

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The Technomancer is a sci-fi RPG that offers players plenty of dynamic combat action based on 4 skill trees dedicated to 3 combat styles and the destructive electrical powers of the Technomancers.

The Technomancer is a rpg, action and sci-fi game developed by Spiders and published by Focus Entertainment.
Released on June 28th 2016 is available on Windows, Steam Deck and Steam Machine in 6 languages: English, French, Italian, German, Spanish - Spain and Polish.

It has received 2,290 reviews of which 1,557 were positive and 733 were negative resulting in a rating of 6.6 out of 10. 😐

The game is currently priced at 9.99€ on Steam, but you can find it for 1.82€ on K4G.


The Steam community has classified The Technomancer into these genres:


Here is the detailed breakdown of supported languages for The Technomancer:

UI Subtitle Audio
English
German
French
Italian
Spanish - Spain
Polish

Media & Screenshots

Get an in-depth look at The Technomancer through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 / 8 / 10 (64-bit versions only)
  • Processor: AMD FX-4100 X4 (3,6 GHz)/Intel Core i5-2500 (3,3 GHz)
  • Memory: 4 GB RAM
  • Graphics: 1 GB, DirectX 11, AMD Radeon HD 6950/NVIDIA GeForce GTX 560
  • DirectX: Version 11
  • Storage: 11 GB available space
  • Sound Card: DirectX compatible
  • Additional Notes: Internet connection required for game activation

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

29 hours played
Aug. 2026
runs very well on steamdeck. hard game to review because I was thoroughly hooked for the first 20 hours, then dreaded the rest. unique story, world, plot. cool aesthetic. slightly cringe but varied companions, with romance options. bad combat, but was fun for a hour at the start when you can't get away with just spamming attack. feels like the first draft of a good game, that didn't get the time in the oven that it deserved. I wonder if the devs actually play tested it at all lol - that's how bad the level design became in the second half of the game. literaly spent hours going back and forth across the same map to do menial tasks to progress the story, having to fight the same 5 electric mantises hundreds of times cuz you can't just run past them and they respawn as soon as you leave the area. i rage quit from frustration before finally finishing the game a few months later.
35 hours played
Aug. 2026
I'll be honest, I came into this game thinking it'd be short and sweet but it definitely exceeded expectation taking a whopping 20+ hours to complete every single quest in a single playthrough. The game has many pros in regards to creativity, visual appeal, storytelling, and the fantastic work of voice actors. Like many games, there is also downsides to this production. 1. I would keep in mind how janky it is in several contexts. Most, if not everyone, had to use an outside source to actually run the game as it would get stuck on the loading screen while trying to start a new playthrough. Alongside that, the difficulty is very weird (or I could just be a whimpy baby gamer), as each level still ends up feeling like a rage room whether it is on easy or extreme; still, as long as you are diligent, you could probably manage quite well if you learn the style (parries, dodges, etc.) of fighting in each branch. Added onto that, there are sometimes bugs like a stuck quest icon (i.e. black dahlia information mission in chpt. 3 if you got your information from elsewhere other than them, their icon will still be visible but you can't speak to them). 2. The constant fighting, running back and forth for one or more missions, and the consistent flow of side missions from allies gets boring very VERY quickly. You will find yourself absolutely burnt out at some point, so take breaks if needed, it is HIGHLY recommended for your sanity. (or just avoid the game altogether if you think you'll lose your mind.. watch a playthrough!) Aside from all that, and I'm sure I've probably missed a few bits, it is a very good game if your focus was on the imagery and story. A better review would probably be to have a neutral standpoint on getting this game rather than a positive one, but if you loved greedfall, mars: war logs, dragon age, or really any other RPG-esque game, it is highly recommended to try this out. Thank you for taking the time to read this.
107 hours played
May 2026
It's a good game, 8/10 No its not the best, no its not perfect but it's a good game with a decent story. Combat mechanics may take some time to smooth out but once you get your groove you can deal with most things. I played through 3 times, last run on Extreme, it was a bit tough but nothing as hard as dark souls and no where near as frustrating lol
34 hours played
April 2026
Technomancer is both a sequel and a story that happens partly at the same time as Mars: War Logs, an older game from Spiders. I think it's fitting to base review largely around the comparison. Dialogues and writing are more polished, though still somewhat awkward in places. Combat is improved, though with some deficiencies still. To give a few examples - most of the last third of the game is spent fighting the type of enemy that is immune to shocked effect that is bread and butter of Technomancer branch, mirroring how most enemies would be immune to dust throw ability you start with in Mars: War Logs. A few enemy mechanics are way overtunned. A rifle armed enemies can be very deadly in melee, against all logic. Their damage in miniscule, but their attacks are so fast to come out and recover (for them) from that they can lock you in infinite combo, while other enemies attack. Just in general it's not that uncommon to die on higher difficulties due to several enemies comboing you from a stun to a stun. That said, now player also has i-framed dodge much like enemies (unlike Mars), parry feels a lot easier to pull off with the Guardian class than it was in Mars. And enemies feel in general less spongy on highest difficulty than previous game. Which, sadly, doesn't quite extrapolate to some bosses that take way too long to kill. Especially final one. All in all, much like Mars: War Logs, I think the game is decent enough to give it a try, if at discount. It's by no means a great action RPG game, but there is enough of interesting stuff to make for entertaining playthrough. I do believe that overall, Greedfall 1 is the best made Spiders action RPG still (out of those I played, have yet to touch Greedfall 2 EA version). Both by how much companions bring to the table, quality of writing and how combat feels. Greedfall's mechanics aren't necessarily much better than Technomancer, in some cases they are simpler. But the combat flow is overall better it feels. And Steelrising is probably Spiders most polished game in general. That said, Technomancer is probably their third best game after those two.
25 hours played
March 2026
The soundtrack here is absolutely phenomenal, easily one of the best aspects of this game. The music perfectly captures the desolate, dystopian atmosphere of Mars and elevates every moment, from exploration to combat. The story and characters are actually good, and they get progressively better and deeper with each chapter. What starts as a somewhat straightforward narrative evolves into something genuinely engaging with meaningful choices. The companion quests are not just throwaway side content, but actually make you care about your party members and their stories. Each companion has their own motivations, secrets, and personal struggles. I could watch and listen to their litle banters during the rover ride for hours. People complain about "jank" and "bugs" but those are features, not bugs! The AI acts weird? That's because you're searching for a functioning communications beacon to reestablish contact with Earth, the simulation is breaking down around you! CAN'T YOU SEE??? But being honest, the game story is indeed bugged, a few quests can break simply because you entered a location from the wrong side or through the wrong door, or because you completed the tasks or quests in wrong order. So you should save as often as you can. Thank god they removed the limited save slots from previous Spiders games. Don't just rely on quicksave or autosave - they WILL betray you. This represents a significant improvement from Spiders earlier work, excellent world-building, fantastic music, and genuinely good storytelling. Just be prepared for frustration when a quest might break and you'll need to reload. Spiders Studio poured their heart and soul into this, and it shows. They created something that, while not polished to a mirror sheen, manages to excel in places much more popular games fail. This is champagne quality on a beer budget, and honestly? That passion shines through every moment, and I love it.

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Frequently Asked Questions

The Technomancer is currently priced at 9.99€ on Steam.

No, The Technomancer is currently not on sale. You can purchase it for 9.99€ on Steam.

Yes, The Technomancer received 1,557 positive votes out of a total of 2,290 achieving a rating of 6.62.
😐

The Technomancer was developed by Spiders and published by Focus Entertainment.

Yes, The Technomancer is playable and fully supported on Windows.

No, The Technomancer is not playable on MacOS.

No, The Technomancer is not playable on Linux.

Yes, The Technomancer is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, The Technomancer is playable and fully supported on Steam Machine.

No, The Technomancer does not support VR.

The Technomancer is a single-player game.

No, The Technomancer does not currently offer any DLC.

No, The Technomancer does not support mods via Steam Workshop.

Yes, The Technomancer supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, The Technomancer is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Technomancer.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 October 2026 08:50 UTC
SteamSpy data 26 October 2026 01:03 UTC
Steam price 26 October 2026 20:07 UTC
Steam reviews 22 October 2026 10:11 UTC

If you'd like to dive deeper into the details about The Technomancer, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Technomancer
  • SteamCharts - Analysis of The Technomancer concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Technomancer compatibility
The Technomancer
Rating
6.6
1,557
733
Game modes
Features
Online players
6
Developer
Spiders
Publisher
Focus Entertainment
Release 28 Jun 2016
Platforms
Remote Play
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