The Technomancer on Steam - User reviews, Price & Information

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The Technomancer is a sci-fi RPG that offers players plenty of dynamic combat action based on 4 skill trees dedicated to 3 combat styles and the destructive electrical powers of the Technomancers.

The Technomancer is a rpg, action and sci-fi game developed by Spiders and published by Focus Entertainment.
Released on June 28th 2016 is available only on Windows in 6 languages: English, French, Italian, German, Spanish - Spain and Polish.

It has received 2,867 reviews of which 1,959 were positive and 908 were negative resulting in a rating of 6.7 out of 10. 😐

The game is currently priced at 9.99€ on Steam, but you can find it for 0.58€ on Gamivo.


The Steam community has classified The Technomancer into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 / 8 / 10 (64-bit versions only)
  • Processor: AMD FX-4100 X4 (3,6 GHz)/Intel Core i5-2500 (3,3 GHz)
  • Memory: 4 GB RAM
  • Graphics: 1 GB, DirectX 11, AMD Radeon HD 6950/NVIDIA GeForce GTX 560
  • DirectX: Version 11
  • Storage: 11 GB available space
  • Sound Card: DirectX compatible
  • Additional Notes: Internet connection required for game activation

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
The Technomancer is a hard game to recommend. Overall I like it and have quite a soft spot for it, but boy is it something that is very much greater than the sum of it’s parts, and you must have a high tolerance for jank. This follows the pattern for a lot of other Spiders games that I have played, such as Of Orcs and Men, Bound by Flame and Mars War Logs, ambitious with interesting writing, but janky with a low budget. Overall it’s an action RPG on a post apocalypse Mars, cut off from earth, with weird mutant animals running around, cities, corporations and mutants rising from the ashes and fighting for power, and the middle of it all, Technomancers, who are basically electromages, stuck in the middle. It’s set in sort of parallel to the game Mars: War Logs, in the same universe. Unfortunately the list of defects and irritations is long. Starting the game is a challenge, it doesn’t like multicore CPUs, despite being less than 10 years old. Fortunately there is a guide on steam to fix this and get it running, https://steamcommunity.com/sharedfiles/filedetails/?id=2951759425. It generally ran ok with minimal crashes, except once when it crashed to desktop and refused to start again at all. In this case installing new drivers helped. While it runs, and I could get between 80 to 120fps, generally the latter, in most areas at 4k, it seems to have a weird janky stuttering despite the stated FPS that is often present and isn’t fun. Graphically it can actually look quite nice, particularly in the later game, but this is restricted early on because it sets the game in a dingy, grey and very dark city. Combat is floaty and not great. Fortunately I was able to craft a high damage dagger and cheese my way through most of the game, so mostly it’s just ‘there.’ The lack of impact isn’t helped that despite the fact this is a mature game with swearing, there’s no blood, in fact even though you are fighting enemies with large daggers, hammers, axes and guns, they just get ‘knocked out.’ This ties into the idea of a moral choice, you can harvest and then kill them for ‘serum’ the currency and a resource for health kits. However I always had enough serum from looting equipment and selling, you don’t get much and you lose karma in the game’s morality system, so it’s not worth engaging with it. There’s also a large ludo narrative dissonance that you aren’t killing these people after whacking them over the head with a big hammer. There’s a pointless stealth system, the game often forces you to run back and forth between characters for quests through large labyrinthine maps, past enemies that respawn and you are often required to fight. The loots is not that interesting, the facial animation is serviceable at best, no one looks stupid but no one shows much emotion either. The game lacks scale, yes it’s not got the budget for it, but by the end of the game you start to notice it. For example in one quest you build an alliance to topple an opponent from a key political position. I expected a dramatic sequence where the villain was confronted in a political assembly, and all the alliances you have built support you, something akin to sequences in games like Dragon Age or Mass Effect. Instead having completed the quest you get a ten second cutscene of the villain getting yelled at, and that’s it. You are told he’s been removed, but it has no impact on the game. In the middle of this I picked up a Mass Effect 3 modded playthrough that I had dropped a while ago due to mods being broken. I finally fixed it, and wow the difference is night and day. The scale, the pacing and the overall moment to moment gameplay are light years apart. And yet despite all this, I really like the atmosphere and much of the surrounding story of the game. The voice acting and characters are serviceable, nothing irritating but not much really stands out as super memorable. But something clicked for me with the setting of the game and the overall arc. I love scifi tropes like lost colonies fighting to survive, and this has it in spades. The overall elements aren’t that original, but combined they make into a flavour that I feel stands out from many other games. 30 hours in I found myself just drinking in the atmosphere of a hidden mutant city in the valleys of Mars. The writing overall can be quite smart, with you caught in the middle as a soldier stuck serving a city that is becoming totalitarian with s secret police, but the game doesn’t resort to cliches, opponents are often themselves morally murky as well. The game tries to integrate choices into the game, and although they don’t have a massive impact, it’s interesting to see how things play out. The ending is a little muted, the lack of budget affects the game as mentioned, as there’s no real epic final battle. Bottom line is I have a soft spot for story lead games that try and do something interesting, even if it is a bit amateurish, as long as it doesn’t grate too much, and this is very much it. Overall this is not a game to pick up if you are expecting a high quality rpg, and you have to have a high tolerance for jank. If you have that and you are interested in something a little bit interesting, you might find something worth looking at there, just be aware it takes a lot of perseverance.
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Nov. 2025
I played this game after playing Greedfall - expecting it to be a lesser older creation. Except it was so much more than that. You can see a lot of the gameplay elements (e.g the hilarious 1st boss that is going to kill you because you are trash XD) that you see in Greedfall. The story is great, the npcs are awesome and the voice acting is fantastic. Plenty of dialogue + cutscenes with engaging dialogue that seamlessly allows you to engage with the characters and the world. The combat is also fun - esp when you get the big technomancer spells. Personally I feel a lot of the combat complaints re its jankiness is reflected again in Greedfall - but its actually something that adds to the challenge of the game - and it doesn't take long to master and for it to become actually super fun and very rewarding when you kill a boss. Which by the end is super ez so I am looking forward to playing this with a different build (and all the builds look super cool - you can play with guns, be a spinning monk etc) and maxxing the difficulty. Regardless - the actual technomancer spells look awesome - as well as the slo motion of the crits. I would also add that the game doesn't shy away from dark storylines (no spoilers but some of the companion stories are like pretty grim) and they drop more f-bombs in one sentence than i would do in a single day XD. Someone give these guys some more budget to make games because this is clearly a labour of love. Finally - there is some sussy point system about karma - no spoilers - but I intend on finding out what happens when you go crazy with that O.O Si l'eau pouvait éteindre un brasier amoureux, Ton amour qui me brûle est si fort douloureux, Que j'eusse éteint son feu de la mer de mes larmes.
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Oct. 2025
It’s a great game, honestly a solid 7.5/10, but it nosedives to a 6/10 purely because of the absurd, soul-crushing amount of backtracking. You go to a place, do a quest, come back... but wait! Plot twist, you have to go right back to the same place because now the second part of the quest magically unlocked. And then? Back again. And again. And again. I've played games with backtracking before, but this? Hell. I’m not even exaggerating when I say this level of backtracking should be considered a war crime. Like, there should be a UN resolution against it. It’s not just gameplay, it’s psychological warfare. This is cyber torture in quest form. Apart from that, it’s genuinely good, with a strong story and very interesting companions. The combat is decent, but since your HP is hard-locked at 150, you can literally take only two hits before dying. The game is unforgiving and unfair. While the combat itself is solid, its clunkiness, combined with the HP cap, makes the late game frustrating. So, just a suggestion: don’t play it on Extreme difficulty like I did (for the achievements). Just play it on Normal. Even then, it’ll still be very hard, but at least it’ll be bearable. All of these issues are why a genuinely great game ends up feeling just average. That said, it's still absolutely worth playing for the story alone. Oh, and yeah, the main character's voice acting is pretty bad, but everyone else does a solid job, so don’t let that turn you off.
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Aug. 2025
"Amazing game." When I started playing, I couldn't understand why the reviews were average. After all, compared to Mars: War Logs, they made progress. The graphics have become much better, the maps are bigger, the RPG system has also improved, the dialogues are good, the world has quite realistic oddities, the rejection of mutants, the army's attempts to become a single force, the rebels, etc. But the more I played, the more I understood the problem with the average ratings. It's simple, the developers improved the good parts of Mars: War Logs and made the bad ones worse. Do you remember how in Mars: War Logs they made you run 10+ times around one location? Just hand in a couple of quests, get new ones and run around the same locations again. So, now the size of the locations is bigger, the main first location for example has 3 levels and when you get to the 2nd act, then the runs from the lower to the upper level begin, and in some places you also need to use the correct entrance, because the location changes and some places become even more difficult to access. Remember how the enemies were constantly regenerating? Everything is the same here, and by the 3rd act they become stronger and can kill the main character in literally 4-5 hits. The combat system here is terrible, when the enemies start to dodge, they can do it 3 times in a row, after which they hit. And it is sometimes difficult to quickly deal with the enemies + the enemies can attack all at once, how does it look? The big guy puts you on the floor, a couple more guys shoot and by the time I get up, I get the final blow, from 100% HP to 0 in 1-2 seconds. And all this does not create difficulty, it is annoying. After the 2nd act I wanted to finish the game as soon as possible, because there was no particular interest in the development of the plot, and the fights were annoying. I don’t know about the keyboard/mouse, but on the gamepad the developers put dodge on the same button as skipping dialogue, as a result, a bunch of scenes were missed. The transition to the location is on the same button as a quick strike, as a result, constantly getting out a weapon when you unsuccessfully approached the transition place. Many places where you could just run past enemies have doors or ledges, until you defeat the enemies, you will not pass. Rating the game is no more than 3/5.
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May 2025
The Technomancer is a decidedly average RPG, but a masterclass in storytelling and worldbuilding I think a lot of the negativity surrounding this game comes from how it presents itself to a newcomer. To put it simply, The Technomancer is a narrative-driven RPG that is trying to be an ARPG. The gameplay is... alright. If you go into this expecting polished, AAA game-level gameplay, you are setting yourself up to fail, though it's satisfying enough once you get used to it, especially after a few upgrades. Where I think it lacks is that there just isn't enough to the gameplay to call this an ARPG, so anyone going into this expecting as much is going to be disappointed from the get-go. That, and the difficulty settings are very unbalanced. There are four options, easy, medium, hard, and extreme. However, these 'difficulties' don't change much about the gameplay other than giving everything more health and making everything do more damage, which combined with the frankly insane respawn rates of the enemies makes higher difficulty levels very frustrating and monotonous (if you try this game, I beg you, swallow your pride and play it on easy, you will find it much more enjoyable). So basically, what I'm saying is as an ARPG, The Technomancer is a decidedly mediocre game. However There are few games I can honestly say have topped The Technomancer in terms of writing and storytelling for me. Each place you encounter has its own distinct culture, laws, history; each character you meet is so brilliantly developed and purposeful, it's hard not to find even the most hateable just a little endearing. As a sequel to Mars: War Logs, you will find a huge expansion on the already rich lore that came from that game, with references that are plot-relevant and not just shameless throwbacks to its predecessor. The timeline of this game coincides with the events of MWL, and piecing together the timeline of the two games, and the events happening on opposite sides of a war, are as much of a joy as they are a challenge. As a standalone, you are introduced to the world of The Technomancer in a way that feels so perfectly natural despite the vast amount of storytelling the game throws at you right from the very start. It works well enough as a standalone that I didn't even realise it was a sequel until I finished my first playthrough (though I also recommend the prequel). Admittedly, the dialogue and voice acting is rough (though rarely bad enough to be immersion-breaking) at times, which I imagine is a product of a combination of patchy translation, disjointed voice directing and a limited budget. However, the impactful scenes Spiders is so well-known for are as present and gut-punching as ever, and you will be caught off-guard a number of times by some hilarious one-liners. The narrative of this game is beyond immersive. Rarely are you told anything outright; instead, you are made to draw your own conclusions, through subtext, conflicting stories, and worldbuilding that is constantly drip-fed to you from the first to the last second. If you enjoy a complex and thought-provoking story that requires reflection, nuance, and a bit of problem solving, then I could not recommend this game enough. For all of its negative points, I think that The Technomancer is a joy to play, and is easily one of my favourite games of all time. I would encourage anyone who enjoys a good story to grab this game on sale, persevere with the gameplay, and just try throwing yourself into the story of Zachariah Mancer, it really is worth it.
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Frequently Asked Questions

The Technomancer is currently priced at 9.99€ on Steam.

The Technomancer is currently not on sale. You can purchase it for 9.99€ on Steam.

The Technomancer received 1,959 positive votes out of a total of 2,867 achieving a rating of 6.67.
😐

The Technomancer was developed by Spiders and published by Focus Entertainment.

The Technomancer is playable and fully supported on Windows.

The Technomancer is not playable on MacOS.

The Technomancer is not playable on Linux.

The Technomancer is a single-player game.

The Technomancer does not currently offer any DLC.

The Technomancer does not support mods via Steam Workshop.

The Technomancer supports Remote Play on TV. Discover more about Steam Remote Play.

The Technomancer is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Technomancer.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 April 2026 12:04
SteamSpy data 21 April 2026 16:46
Steam price 29 April 2026 04:47
Steam reviews 29 April 2026 08:04

If you'd like to dive deeper into the details about The Technomancer, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Technomancer
  • SteamCharts - Analysis of The Technomancer concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Technomancer compatibility
The Technomancer
Rating
6.7
1,959
908
Game modes
Features
Online players
3
Developer
Spiders
Publisher
Focus Entertainment
Release 28 Jun 2016
Platforms
Remote Play
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