Master of Command on Steam - User reviews, Price & Information

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Take command in Europe's greatest 18th-century war. Equip & customize regiments, manage supplies, and engage in brutal real-time battles across procedural campaigns. Resources and replacements are scarce, and keeping your best men alive may matter more than any single victory.

Master of Command is a strategy, historical and war game developed and published by Armchair History Interactive.
Released on October 27th 2025 is available only on Windows in 9 languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Polish, Spanish - Latin America and Italian.

It has received 2,844 reviews of which 2,623 were positive and 221 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 29.99€ on Steam.


The Steam community has classified Master of Command into these genres:

Media & Screenshots

Get an in-depth look at Master of Command through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7, Windows 8
  • Processor: Intel i3 series | AMD FX-4000 series
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 1050
  • Storage: 9 GB available space
  • Sound Card: Any

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
Here's forty shillings on the drum To those who volunteer to come, To 'list and fight the foe today Over the Hills and far away. O'er the hills and o'er the main Through Flanders, Portugal and Spain. King George commands and we obey Over the hills and far away.
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Nov. 2025
This is technically a negative review, but posted as a positive one — because I want this game, and games like it, to succeed and continue to develop. I’ve fully achived Pax Britannica and tested all core systems before writing this. Pros Excellent setting and scale. Impressive attention to authenticity. Cons & Suggestions 1) Inventory System – excessive and tedious Feels more like a looter shooter than a strategy game. In mid-to-late game, managing 5 brigades × 4 units × 8+2 slots = 200 equipment positions is absurd. Losing a unit means losing all its gear, forcing another collection grind. I spent more time managing items than commanding armies. Suggested improvements: 10 shared inventory slots per brigade. Sorting/rearranging by rarity. Autosell button. Settlement stores should share a unified budget/stock cap to avoid micromanaging multiple merchants. 2) Predictable AI behavior AI always performs the same frontal assault if unable to flank. Even worse, sacrificing your general provokes a suicidal charge. Needs variety and tactical depth. 3) Ineffective generals Currently a boring, tedious unit — without meaningful impact on gameplay, besides suicide charge to exploit AI. 4) Infantry dominance Five infantry brigades outperform any army composition. Artillery and cavalry feel underpowered. 5) Unit behavior and micro-management Sharpshooters require too much manual control — they should retreat automatically. “Hold position” should function as a toggleable stance, not a full manual babysit. Right now, historical tactics are mostly cosmetic roleplay, not practical strategy. Summary Master of Command is an amazing concept with huge potential, but current systems — especially inventory and AI — drag the experience down. I genuinely hope the team continues refining it, because there’s a great game buried under the clutter. Thank you for the hard work and vision — I’ll happily revisit after future updates.
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Nov. 2025
this is a good game, and this is important because total war has been able to get away with being excruciatingly mediocre for so long because there isn't enough competition against them in the space. you should buy this game.
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Nov. 2025
Thank you, thank you, thank you for this game! It honestly feels like someone took everything that used to drive me insane in Total War and just… fixed it. Battles are actually fun now. Once you get a bit further, all the little things—weapon ranges, veterancy, equipment bonuses—start to matter. There’s a ton to mess around with, try out, and occasionally completely screw up (and that’s half the fun). The campaign feels alive, too. When you can’t replenish in time or realize you’ve got no cavalry left, you really have to adapt or you’re toast. What you do actually matters, and that’s so refreshing for this kind of game. I’ve played Ultimate General a lot as well, but Master of Command just hits harder when it comes to making choices matter. It gives you more room for creative, dynamic battles instead of just repeating the same tactics. And best of all—no more chasing that one last headless ashigaru across the entire map because the AI forgot how to exist. Battles end when they should. Sure, it’s not as massive or richly developed as Total War, but the tight, smart game loops totally make up for it. It’s lean, clever, and genuinely fun from fight to fight.
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Oct. 2025
I'm not usually the one to make reviews or comments on games, so this is a first for me. Master of Command scratches an itch that most RTS games don't really hit on. I've played almost all Total War games and Gates of Hell, and finally Men of War. I'm not truly great at RTS for that matter, but I find this game really enjoyable. I wanted to make a review on the things that I enjoyed and the things that I disliked, and also comment on some other people's reviews as well. Positives: - What I enjoy about this game is that its a mix between realism and straight up a cartoon-esque experience. It's fun to have unique scenarios that provide a multitude of benefits depending on what you have. For example, I managed to recruit French infantry by having the rights doctrines and equipment. - The variety of equipment. This is something I enjoyed more than I thought I would've had. It feels like you have control of your own personal army in which you do ofc. Many games like Total War only apply this factor to generals and even then, customization is relatively limited and equipment is already preset for infantry and cavalry, etc. - Army customization and naming. I spent like an hour just customizing my army and my officer staff. I divided them into division colors and mentally made the staff have their own unique personality. I renamed the head of the staff just for him to die bravely in combat. This game for me makes me have this sense of connection with a unit just because I customized them myself. In Total War, you just have blobs of armies with no true personality or connection other than the general or lord. - Size and Scale. This game had me thinking I just completed the impossible in the first region alone. I fought and won against the enemy HQ not thinking it was the HQ, and I won. I thought, that was a campaign down and I was done. Nope, there was more to come and I was suffering from the cost from the previous engagement. The scale is nice and having only one army is really refreshing and allows you to have that bond with the army you created. - Veteran tree. I feel so accomplished whenever my recruit unit becomes a Life Guard Unit. I feel like a proud parent seeing my child finally become something for themselves. The tree is not too expansive. You have the cavalry, artillery, or infantry which is divided into line, grenadiers, or skirmishers depending on the unit. It's not too complicated to understand and know what you want depending on army composition. - Art Style. Not much to say here honestly. As a big Armchair Historian fan, I love seeing their art style implemented in a game like this. I have been anticipating for this game for a while and I'm very impressed. - Challenging in a good way. I maybe bad at these types of games, but I really had fun with this game. Total war doesn't challenge me that much for some reason (I do not play on legendary difficulty.) But the game Master of Command at first makes the fighting really difficult at first. I only have played the Prussians and I find myself running away from every patrol till I got stronger and managed to fight them. Finally, my complaints of the game so far. - Bugs. Right now, middle of the campaign, my clicker vanished but it comes back when I exit the game. So it is impossible for me to even save the game. Thankfully (I think), this game does a good job at auto-saving constantly. I had an issue where my cavalry wouldn't even respond to my command and when I select them by drawing over them it wouldn't even select the unit. - Enemy AI and composition. The enemy is not all that realistic and kind of ruins the fun of fighting. The enemy tends to focus heavily on cavalry and tons of artillery. Artillery just mows your line down, and I always run only 2 artillery pieces because who has fun playing games with just OP cannons. It might be a feature though since a ton of armies at this time always bombards before attacking, however, AI in this game just refuses to attack. I pushed forward with my line infantry and they backed up into their own cannons. Like mentioned in a comment, the cavalry just charges head on and dies, wasting their own general for meaningless attacks. I do like how cavalry focuses heavily on your cavalry. It reminds me of total war a bit. - AI Formation (after reading reviews). The AI I noticed don't seem to form in different formation. I do like how AI units have items like you do as well, but they don't adapt or use them much. I see them always in a straight line or a blob sometimes. - Repetitive after a bit. This is honestly probably my own choice and error. I feel that when I'm fighting in a battle, I have to resort to the same strategy I always have been doing, just because the AI is either too defensive or too aggressive. It'd be interesting to see them actually use the terrain to their advantage and move to key points. I always make the largest line of infantry and just move forward like a wave and win. That is highly me own issue, but I want to feel like I have to adapt to an enemy's attack and charge. Now to comment on some of the reviews: I feel that people don't understand that this game just got released yesterday. It's a good game and there are a few bugs here and there that make it less fun, but that is to be expected. Now, calling the game boring because your entire army is artillery is kind of an awful take. Artillery is really busted in this game and having an army entirely of artillery ruins the whole point of a game like this. It's similar to what we call "doom-stacking" in Total War. You just stack OP units and auto-resolve to win. Diversify and you'll have fun. I like comparing things to games I like, and even though MoC isn't total war, what other game can replicate line warfare and the Age of Reason like Total War. Total War Empire was my first ever game and tbh, I played it how I currently do in MoC. I'm a sucker for infantry. I do understand that scaling and the team really varies among the two games, but people compare it to Total War because a lot of games like this are very niche or aren't the same style of RTS. People saying this game revolutionized aspects of RTS I feel are over-exaggerating. This game is amazing don't get me wrong. Its a breath of fresh air to be able to customize units and compose your army, but I feel that its just that, a breath of fresh air. I love the game so far, and I hope they make more updates and more units or campaigns. Final Notes: I love this game and I love the era. As of current, I'm still playing this game but stuck behind a bug or maybe my own user-error, who knows. As someone who needed more content like Empire but different, this was the right game for me. I adore this game and its difficulty, but the hype around it is a little over the top. People saying its realistic and revolutionizes the game are not wrong, but they are not right. I wish Armchair Historian and team the best and I do recommend this game if you want a taste of the time-period and unique style. TLDR: Buy the game for style, time period, and personal bond to army. Your experience depends on what you make of it and expect bugs early on and updates soon.
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Frequently Asked Questions

Master of Command is currently priced at 29.99€ on Steam.

Master of Command is currently not on sale. You can purchase it for 29.99€ on Steam.

Master of Command received 2,623 positive votes out of a total of 2,844 achieving a rating of 8.84.
😎

Master of Command was developed and published by Armchair History Interactive.

Master of Command is playable and fully supported on Windows.

Master of Command is not playable on MacOS.

Master of Command is not playable on Linux.

Master of Command is a single-player game.

There are 2 DLCs available for Master of Command. Explore additional content available for Master of Command on Steam.

Master of Command does not support mods via Steam Workshop.

Master of Command does not support Steam Remote Play.

Master of Command is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Master of Command.

Data sources

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Last Updates
Steam data 18 January 2026 18:12
SteamSpy data 22 January 2026 01:22
Steam price 28 January 2026 20:51
Steam reviews 27 January 2026 07:56

If you'd like to dive deeper into the details about Master of Command, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Master of Command
  • SteamCharts - Analysis of Master of Command concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Master of Command compatibility
Master of Command
Rating
8.8
2,623
221
Game modes
Features
Online players
376
Developer
Armchair History Interactive
Publisher
Armchair History Interactive
Release 27 Oct 2025
Platforms