MEMORIAPOLIS on Steam - User reviews, Price & Information

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In Memoriapolis, you're not just building a city, you're shaping a living, evolving civilization. Travel through five major eras, from Antiquity to the Industrial Revolution. Leave your mark on history by navigating the power struggles between rival factions.

MEMORIAPOLIS is a city builder, exploration and colony sim game developed and published by 5PM Studio.
Released on April 30th 2025 is available only on Windows in 8 languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Polish and Portuguese - Brazil.

It has received 1,554 reviews of which 1,206 were positive and 348 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 24.50€ on Steam.


The Steam community has classified MEMORIAPOLIS into these genres:

Media & Screenshots

Get an in-depth look at MEMORIAPOLIS through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10/11
  • Processor: AMD RYZEN 5 3600 X or Intel equivalent
  • Memory: 8 GB RAM
  • Graphics: NVidia GTX 1060 6 Go or AMD equivalent
  • DirectX: Version 12
  • Storage: 6 GB available space
  • Sound Card:

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
So it's rare that I write reviews but since it's early access, my main issue with the game hasn't been brought up yet, and I do like the game idea a lot, I figured why not. It's how the scales of the game just feel wrong. But first off: I really liked the game, especially at the current price. The idea of satisfactions, the graphics, the factions, the production chains, the historic details and most of all, the organic growing, is really wonderful. I agree that the narrative events feel a bit meaningless, as do the politics, but that's okay by me. But the scaaaleees . Spatial scale: the service and cultural buildings are waaayy too big for the attraction and faction range they have, and the amount of them you need, especially in the first two ages. It looks like there's only ever a few houses in between the cultural buildings, because you need to squeeze the culture in so tightly to hit your 2ish districts. And then even once you have one building of each category, the factions want more. I'm sorry but the third university for a town of a couple thousand people doesn't feel realistic to me. Even worse is the feeling that in the first age, my village of a couple thousand people is able and allowed to build a world wonder (which is about a third of my entire town size). The size of the wonders gets better in later ages but still. Don't get me wrong, I want to build these wonders. But I feel my tiny village doesn't deserve them, which brings me to the second type of scale: Time scale: The game is way too fast. I fit all three ages in about 9 hours, and that's already double-counting me restarting the game after I realized an hour in that I wanted my city layout differently. If I had spent hours and hours building up my antiquity town from a farming village to a cultural hub of 50k+ inhabitants, with flourishing trade, some important cultural buildings, then I want to be able to claim my wonder. And no, I wouldn't be bored by the end, and I would still be looking forward to the next age. Also, why does building the Globe Theater take 300 cycles for a tiny building, but my other huge but normal cultural buildings finish in a couple of dozen? Why would a cutting camp need about a third of the building time than an entire palazzo? It just doesn't feel right. My personal suggestions would be: increase the area of effect for all service buildings, make all residential districts larger in area, and make them have more people. In order to fit the needs of more citizens and their space, the map would need to be bigger, and the resource deposits would have to be larger (or, each resource unit would go a longer way). Then, make everything take longer (except building wonders). Then I think I could really feel like I'm building an epic city through the ages. But again, I enjoyed the game, and I'm really looking forward to v1!
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Nov. 2024
A cautious yes. As an analogy: imagine you're present at the birth of Venus. Right now, all you can see is sea foam--but you know Venus is going to take form eventually. Similarly, the game as it stands is bare-bones, in some ways hardly a game and more a tech-demo for the city-building system, but the fundamentals of what makes the game unique are so wonderfully done, so well-implemented, that I'm willing to be astonished with what it develops into. So, no, at this point, I wouldn't argue that Memoriapolis is worth the money. Half the game just isn't there, the game ends after the second (of four) eras, and the second era has a number of buildings that have dependencies on unimplemented mechanics. There's a knowledge/"tech tree" system whose nodes are probably 75% non-operational. You can build walls (I think? I never actually bothered, but you're prompted to as an optional objective), but so far as I'm aware there are no raids or military implemented yet. And on and on. The game is actually rather easy just because there aren't many systems to balance. HOWEVER. HOW-EV-VER! This game has a FANTASTIC skeleton, and I don't mean that facetiously. The unique organic construction system--where you build no roads or houses, they're just sort of automatically pathed and blocked out--is, so far as I've been able to tell, pretty flawless. I've seen no evidence of "miszoning" or weird bugs or anything. It's smooth as butter. The faction system, too, works very well--it doesn't do much now, but that's a matter (I think) of slowly adding complexity as development goes on. There's only one map right now, but it's a pretty varied and interesting one, and I have no difficulty expecting we'll get more. The skeleton of this game--the reason it's set apart, the reason it works as uniquely and captivatingly as it does--work well, smoothly, and unobtrusively. Unless you're a big fan of city builders, I'm not sure I can recommend it *as it stands right now on November 1, 2024,* just because it has so far to go to flesh out that amazing, well-designed, well-implemented skeleton. I enjoyed playing it, I'll enjoy following it, and I'll enjoy (I'm fairly certain) what it'll develop into. But for most, it's just not there yet.
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Oct. 2024
As an early access, this is overpriced. It's less than half of the intended game right now. They're planning on overhauling some of the systems in place too. As for what it is currently, it's got a nice soundtrack and an all around beautiful vibe. This is a very "hands off" simulator. You don't directly place roads or housing districts, the game does it for you based on other stuff you build. It's a refreshing change of pace as somebody that's played too many "place every single chair" style builder games recently. From looking at the forums, the dev seems committed to a vision that includes non-conventional design choices. For example, you'll get choked by resource storage at some point, with no option to build something like a warehouse to hold more resources, and the devs have said this is intentional.
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Oct. 2024
What a promising city builder! The way this game fuses Civilization-esque ideas such as wonders and ages into a natural and sprawling city builder is just spectacular. City-building in Memoria Polis is easy to understand, and simple to work with. Yet at the same time, it doesn't feel like the game's playing itself for you. You are in control of how your city grows, but you don't have to worry about the fine details like road & traffic management. As you place down important buildings, the game will generate districts around them using the "Attraction" system. The more interesting buildings you setup in an area, the more people will want to live there. And slowly, these districts will fill with residential purposes in a way that feels natural. However, any unattractive, noisy, and disruptive buildings will detract from the attraction level of an area, causing fewer people to want to live there, and fewer districts to form. This system is organic and stands out from other city builders, making the gameplay of Memoria Polis feel truly special. Compared to other city builders, Memoria Polis has a very unique identity. The core idea is that the past shapes the future, hence the name. You can't destroy old cultural buildings or districts, but you can evolve and modernize them. The choices you make in earlier ages impact everything you do later on, and the passage of time is a very relevant mechanic. You only have a limited amount of time in each age. And as each age passes, old buildings will deteriorate, forcing you to spend resources to repair, and once repaired, evolve. This can be a pretty tedious mechanic in my opinion, as it slows down the momentum and excitement of entering a new age. This is especially true if you've built a lot of cultural buildings. Now the game does let you pick some key cultural buildings to save from deterioration as you enter a new age, and this number does scale depending on how many you've built. However, you can very quickly get to a point where there's too many to repair them all. And while this does kind of make sense given the game's theme, this aspect feels artificial considering the fact that the repair cost for buildings is much higher than it was to build them originally, even to the point where repairing's much more expensive than just building an equivalent building from the next age. But since you can't remove them (yet), they kind of just sit there as permanent stains on your city. The developers have stated they are open to the possibility of allowing circumstantial cultural building removal, but we'll have to see how that works out if implemented. This is only a minor issue, and it's not as bad in the game's endless mode as you get infinite time to repair your buildings. Despite the game having just come out recently, I've barely run into any bugs at all. It's way more polished than any of the other early access games I've had experience with, and I appreciate that. Currently, the game only has 2 of the 4 ages planned, and the 2nd age is missing some content like a wonder and a few buildings. But the developers are hard at work with the remaining ages and content revealed in a recent roadmap to be coming very soon. Endless mode does tend to crash occasionally, so make sure to save often. I have not experienced this issue in the game's regular mode. Memoria Polis feels great to play, especially since it's only in early access. And I'm very excited to experience the entire game once it fully releases, as well as each update along the way. 8/10
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Sept. 2024
So ah... im kinda flaberghasted by this game. It came out of nowhere. Is it a city builder? yeah, kinda. is it like civ. well yes, in a way. Is it unique? absolutely! It has this sort of hypnotic relaxing quality along the lines of Dorfromantik, but also has an engaging system ballence dynamic like City Skylines, and yet also does bring in modifiers that are Civ like. While, at the time of writing, there is a major crash in chapter 2, and it also ends at chapter 2, this game has bones, and spirit, and i can tell it will soon have flesh. While distinct games, Manor Lords and Memoria have to be some of the neatest historical/sim/strat or should i just say, indie games to come out.
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Frequently Asked Questions

MEMORIAPOLIS is currently priced at 24.50€ on Steam.

MEMORIAPOLIS is currently not on sale. You can purchase it for 24.50€ on Steam.

MEMORIAPOLIS received 1,206 positive votes out of a total of 1,554 achieving a rating of 7.46.
😊

MEMORIAPOLIS was developed and published by 5PM Studio.

MEMORIAPOLIS is playable and fully supported on Windows.

MEMORIAPOLIS is not playable on MacOS.

MEMORIAPOLIS is not playable on Linux.

MEMORIAPOLIS is a single-player game.

MEMORIAPOLIS does not currently offer any DLC.

MEMORIAPOLIS does not support mods via Steam Workshop.

MEMORIAPOLIS does not support Steam Remote Play.

MEMORIAPOLIS is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for MEMORIAPOLIS.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 June 2025 01:00
SteamSpy data 07 June 2025 05:34
Steam price 14 June 2025 20:47
Steam reviews 14 June 2025 00:03

If you'd like to dive deeper into the details about MEMORIAPOLIS, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about MEMORIAPOLIS
  • SteamCharts - Analysis of MEMORIAPOLIS concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck MEMORIAPOLIS compatibility
MEMORIAPOLIS
7.5
1,206
348
Game modes
Features
Online players
36
Developer
5PM Studio
Publisher
5PM Studio
Release 30 Apr 2025
Platforms